|A whole new world~|
|Obvious exits||Mining Shuttle|
|Noteworthy contents||Monsters, loot, other monsters, and a Necropolis.|
|Clearance||Captain, Head of Personnel, Quartermaster, and Shaft Miner|
|Balance Requirements||Early in Development|
|Other Notes||Mentioned above, not finished. Expect changes and reworks.|
|Locations on yogstation|
"Hey, this isn't the asteroid!"
Lavaland is the new primary workplace for Shaft Miners, not to be confused with another dangerous plasma rich area.
After exhausting all the
hostile wildlife minerals on the asteroid, Nanotrasen scoured space around the station for a new source for that sweet, sweet Plasma. Unluckily for you, they found a young planet almost completely covered in lava and a host of deadly creatures. Did we mention the ash storms? There are ash storms as well. Don't forget to grab a bluespace shelter capsule. You're definitely gonna want one of those.
Welcome to Lavaland.
To learn more on lavaland, see Miner
Lavaland is full of natural hazards. Ash Storms are the most prominent hazard, these storms occur on a regular basis and will deal constant and heavy burn damage to anyone unfortunate enough to be exposed to the storm, fortunately you will get a warning moments prior to a ash storm's arrival, giving you time to seek shelter.
Lava presents itself as the next most common hazard, walking into lava will deal massive burn damage to you. Even worse, the wildlife are immune to lava and can wade freely into it. However lava is very obvious and thus easy to avoid.
The final threat are chasms, these are rare but extremely deadly and hard to spot. Walking into one will instantly kill you as you fall to your death! Watch your step.
Lavaland is surprisingly full of other sentient lifeforms, of varying hostility.
There are two type of Ashwalkers:
- Generic - this is your normal ashwalker, and they're probably not wearing a roman helmet. This sort of ashwalker is unintelligent, and usually barbaric. They can't operate heavy machinery, and can't speak or understand humans.
- Chieftain - this is your commander in chief ashwalker, they're usually wearing a roman helmet. They are able to operate machinery, and speak both human and ashwalker.
A tribe of hostile Lizardmen that worship the nercopolis. They don't need to breathe but they can't use guns. They are also immune to ash storms.
Ashwalkers are also forced to obey their leader - the Chieftain who is the commander of the ashwalkers.
On the occasion that the Chieftain dies, the nercopolis tendril will take time to reflect on their collection by weeping and crying. After 30 or so seconds it will pop out a HERO egg. To speed up the process you can also sacrifice the dead chieftain's body.
Lifebringers: A peaceful group of podmen who live in a seed vault with advanced hydroponics equipment.
Golems: A band of neutral Golems who arrived by ship who live by their creed, of doing whatever. They usually stick by themselves, and smash to pieces anyone that messes with them - whether it be ashwalker or miner.
Golems main job is to try and get enough points to purchase liberators legacy, a box containing a full set of R&D circuit boards buildable with the help of the autolathe. From here, golems can set up a teleporter and get on board the station with ease.
This opens up many possibilities for interesting role playing scenarios including sending golem ambassadors to negotiate integration into the main stations main inhabitants. It could also lead to all out war with an especially foolish crew or a crafty traitor.
Prisoners: Hardcore prisoners of Nanotrasen that survived a crash landing onto the planet. They'll do whatever it takes to survive.
Stranded hermits: A citizen of the United Earth Government turned into the bumbling hermit of the lavaland. They carry around an old space suit that helped them survive from day 1, and has kept up with the competition usually by hiding. They have a few blocks of mythril for crafting and trading. It might come in handy.
Beach bums: Humans who live in the shelter of a beach biodome.
Have you ever heard that lovely strum in the great beyond? It is no hallucination, my friend.
An ashwalker with abductor gear that was experimented on by aliens. Your new job is to find your old nest and make your way home.
A group of nerds, affiliated with the syndicate, who conduct tests on the most dangerous species in all known existence within a facility on the most dangerous planet in all known existence.
|Locations on Box Station|