Additional Access: Not defined
Supervisors: Your creator, if you have one.
Duties: Serve your creator utterly.
Guides: No external guides.
Quote: Hey I think Xenobiology is making an army of golems!
Golems are the souls of the dead encased in gemstone. They retain no memories of their previous lives, but retain the cunning, knowledge and personalities of those spirits. They are completely devoted to their creator, and will carry out any order given to them. Typically they are aligned with the station, but in the wrong hands, they can be devastating due to how resistant to damage they are.
Their toughness and obedience makes them ideal as Bodyguards, Security and Engineers. Their nature of creation means they often assist in Research areas, but due to their slowness, single-minded devotion and lack of availability, are seldom seen in Medical and Command roles.
Golems can be made of several metals and minerals, or they can be Adamantine Golems created directly from slimes.
- 1 Creating a Golem
- 2 Traits
- 3 Free Golems
Creating a Golem
- Adamantine Golems are spawned when a green Adamantine Rune is interacted with. Adamantine Runes turn green when a spirit has settled on top of it, and it can be considered 'active'. Otherwise the rune with be teal, and interaction with it has no effect.
- To create an Adamantine Rune, you must inject an Adamantine Slime Extract with an unit of plasma. Slime Extracts are obtained through Xenobiology. To become a golem, you must be a ghost and be on top of the rune.
- Using the rune will create the Adamantine Golem and force it to serve its creator. Golems inherit revolutionary, cultist or gang status from its creator, even after they have been spawned.
- Mineral Golems are instead created by spawning and completing a shell.
- Shells are made by injecting 1 unit of iron into an Adamantine Slime Extract.
- After this, using 10 of any type of mineral on the shell will complete it, sending a warning to ghosts and observers, who can inhabit it at will to spawn as a golem of that mineral type.
- Golems created in this way will serve whoever finished the shell.
Golems are spaceworthy, fireproof, and tough as rock. They are immune to heat, cold, electrical shocks, bleeding, embedding and viruses. In exchange, they are slow, cannot wear uniforms, masks, gloves, exosuits or shoes. However, they don't need to. Golems don't need a mask to use internals, and the pockets, ID, belt and exosuit storage slots can be used as normal. They are also free to use hats and backpacks, which can be used to distinguish them if their Creator has assigned them to a particular Department (Such as Security or Engineering). Their armour is incredibly tough, and will reduce damage to less than half its strength. Their punches are stronger than humans', and have a chance to stun. Their rocky fingers also can't fit in the trigger guards of guns, so they can only use melee weapons, or modified Kinetic Accelerators.
They can enter space and wade into fires without concern, making them very versatile during emergencies such as plasma fires or hull breaches. Their loyalty to their master is absolute, so anything they do will be the responsibility of their creator: be wary of harming humans, as the crew will have no qualms about exterminating you and then your master.
Golems can be stunned in the same ways a human can, with the exception of syringe guns due to their thick skin; they take damage normally, after it is reduced by their armor, but they do not bleed. When in crit, instead of suffocating, they'll take brute damage over time, and cannot give or receive CPR.
Golems gain traits from the minerals they're made of:
Adamantine Golems are the average golem, and do not have any additional trait.
Silver Golems are heavier, granting them a higher chance of stunning when punching.
Gold Golems are faster than an average golem, but are less armoured.
Uranium Golems constantly emit radiation, poisoning organic lifeforms nearby.
Plasma Golems are highly volatile, can burn, take extra burn damage and will explode on death.
Diamond Golems have even higher armor, making them hard to damage.
Plasteel Golems are even slower than normal golems, but they deal very high damage when punching, and are much less affected by stuns.
Sand Golems are unaffected by physical or kinetic bullets and are highly resistant to all other forms of brute damage, but they take triple burn damage from any source. On death, they'll turn into an unrevivable pile of sand.
Glass Golems reflect lasers and energy shots, and are highly resistant to burn damage, but they take triple brute damage from any source. When dying, they shatter and cannot be recovered in any way.
Wood Golems are the symbol of the collaboration between Podpeople and Free Golems. They lack the heat protection of golems, can be set on fire, and are less armoured, but they feed and regenerate when they are near a source of light, and starve and wither when in the darkness, much like normal podpeople.
Alien Alloy Golem
Alloy Golems are made with materials scavenged from abductor ships, which grant them greater speed and a constant regeneration. Due to the alien nature of the materials, however, they are not able to communicate by speaking. They will, instead, send telepathic messages that can be heard by other alloy golems or abductors.
Bananium Golems are what a clown dreams to be. They HONK constantly, willing or not; they have an inherently loud and funny voice, and when damaged they bleed slippery bananas. Make these at the risk of your own sanity.
Snow Golems melt easily and are less durable than other golems. They are capable of throwing snowballs and are more comfortable in cold, snowy weather.
A few research stations have been careless with the orders they gave to their golems, and a few groups have started wandering in independent golem ships. Sometimes one of these ships may end up crashing in Lavaland. These golems, should they wake up from hibernation, will be effectively free of any master, and will usually mine and eventually build their own R&D; they are peaceful unless disturbed.
Free Golems start with a Golem Creation Disk, which contains a unique autolathe design that creates a Golem Shell, without any need for slimes. Unlike those made in xenobiology, however, golems made from these shells are not enslaved to their creator.
Golems main job is to try and get enough points to purchase liberators legacy, a box containing a full set of R&D circuit boards buildable with the help of the autolathe. From here, golems can set up a teleporter and get on board the station with ease.
This opens up many possibilities for interesting role playing scenarios including sending golem ambassadors to negotiate integration into the main stations main inhabitants. It could also lead to all out war with an especially foolish crew or a crafty traitor.