Escape Shuttle Hallway

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Escape Shuttle Hallway
link=File:BoxEscapeHway.png}}
Everyone to escape!
Purpose: To offer a safe place for people to wait for the escape shuttle to arrive.
Key items: A vending machine and an arcade machine.
Workers: None
Access: Everyone
Exits: North to Podbay, east to Space or the Escape Shuttle, south to Starboard Maintenance and Service Security Post, south-west to Starboard Primary Hallway, north-west to Chapel
General


Otherwise known simply as "Escape", this is the area at the far end of Starboard Primary Hallway where the Escape Shuttle docks. It is usually filled with hull breaches, plasma, fire, rogue borgs, lube, xenos, blockades, shocked doors or the singularity in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.

Nearby to the west is the Chapel, a much quieter place to wait for the shuttle, and to the south is the Research Division where the plasma fire that is blocking your way is coming from. To the north is a holding area for security to transfer prisoners, assuming it has not been bombed yet, and the podbay.

Above the drinks vendor is a status display, which is useful for showing you how much time you have left until the shuttle arrives or departs.

Escape Shuttle Hallway
link=File:Escapeshuttlehallway_delta.png}}
Everyone to escape!
Purpose: To offer a safe place for people to wait for the escape shuttle to arrive.
Key items: Vending machines and chairs.
Workers: None
Access: Everyone
Exits: North to Aft Primary Hallway and Port Quarter Maintenance, east to Space or the Escape Shuttle, south-west to Space, west to Chapel
General


Otherwise known simply as "Escape", this is the area south of the station where the Escape Shuttle docks. It is usually filled with hull breaches, plasma, fire, rogue borgs, lube, xenos, blockades or shocked doors in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.

Nearby to the west is the Chapel, a much quieter place to wait for the shuttle. To the south is a holding area for security to transfer prisoners, assuming it has not been bombed yet.

In the center of the holding area is a status display, which is useful for showing you how much time you have left until the shuttle arrives or departs.

Escape Shuttle Hallway
link=File:Eclipse_Escape.png}}
Everyone to escape!
Purpose: To offer a safe place for people to wait for the escape shuttle to arrive.
Key items: Vending machines, medical supplies
Workers: None
Access: Everyone
Exits: North and south to Podbay, east to Space or the Escape Shuttle, west to Escape Quantum Hub
General


Otherwise known simply as "Escape", this is the area east of Fore Primary Hallway where the Escape Shuttle docks. It is usually filled with hull breaches, plasma, fire, rogue borgs, lube, xenos, blockades, shocked doors or the singularity in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.

Nearby to the north is a much quieter place to wait for the shuttle filled with arcade machines, more vendors and a few lockers. In escape there is a holding area for security to transfer prisoners, assuming it has not been bombed yet, and a medical room to the south.

Near to the holding area is a status display, which is useful for showing you how much time you have left until the shuttle arrives or departs.

Escape Shuttle Hallway
link=File:Escape Gax.png}}
Everyone to escape!
Purpose: To offer a safe place for people to wait for the escape shuttle to arrive.
Key items: Chairs.
Workers: None
Access: Everyone
Exits: North to Space, south to Starboard Primary Hallway, west to Service Security Post, east to Bridge Maintenance.
General


Otherwise known simply as "Escape", this is the area at the north end of Starboard Primary Hallway where the Escape Shuttle docks. It is usually filled with hull breaches, plasma, fire, rogue borgs, lube, xenos, blockades, shocked doors or the singularity in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.

Nearby to the south is the Bridge where your department heads will likely be waiting safely for the shuttle rather than with everyone else. To the west is a holding area for security to transfer prisoners, assuming it has not been bombed yet, and a security post.

There is no status display here, so you will have to just sit and wait patiently for the shuttle to arrive.

Escape Shuttle Hallway
link=File:KiloEscapeHway.png}}
Everyone to escape!
Purpose: To offer a safe place for people to wait for the escape shuttle to arrive.
Key items: A vending machine.
Workers: None
Access: Everyone
Exits: North to east to Starboard Quarter Maintenance, east to Space or the Escape Shuttle, south to Arrivals, west to Starboard Primary Hallway
General


Otherwise known simply as "Escape", this is the area at the far end of Starboard Primary Hallway where the Escape Shuttle docks. It is usually filled with hull breaches, plasma, fire, rogue borgs, lube, xenos, blockades, shocked doors or the singularity in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.

Nearby to the south is Arrivals, a much quieter place to wait for the shuttle. To the north is a holding area for security to transfer prisoners, assuming it has not been bombed yet.

Escape has many status displays, which are useful for showing you how much time you have left until the shuttle arrives or departs.

Escape Shuttle Hallway
link=File:Escapeshuttlehallway_meta.png}}
Everyone to escape!
Purpose: To offer a safe place for people to wait for the escape shuttle to arrive.
Key items: Vending machines and an arcade machine.
Workers: None
Access: Everyone
Exits: North to Aft Primary Hallway, east to Secondary Starboard Maintenance, south to Space or the Escape Shuttle, west to the Chapel and Aft Maintenance
General


Otherwise known simply as "Escape", this is the area at the south end of the station where the Escape Shuttle docks. It is usually filled with hull breaches, plasma, fire, rogue borgs, lube, xenos, blockades or shocked doors in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.

Nearby to the west is the Chapel, a much quieter place to wait for the shuttle. To the east is a holding area for security to transfer prisoners, assuming it has not been bombed yet.

Escape Shuttle Hallway
link=File:Escapeshuttlehallway_omega.png}}
Everyone to escape!
Purpose: To offer a safe place for people to wait for the escape shuttle to arrive.
Key items: Crates and an arcade machine.
Workers: None
Access: Everyone
Exits: East to Space or the Escape Shuttle, west to Starboard Primary Hallway
General


Otherwise known simply as "Escape", this is where the Escape Shuttle docks. It is usually filled with hull breaches, plasma, fire, rogue borgs, lube, xenos, blockades or shocked doors in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.

To the north is a small holding area for security to transfer prisoners, assuming it has not been bombed yet.

Above the holding area is a status display, which is useful for showing you how much time you have left until the shuttle arrives or departs.

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