Incinerator
Incinerator | |
Burn! BURN! BUUURRRN! | |
Purpose: | Generate power through the Turbine Engine. |
Key items: | Plasma giant tank, water tank and an oxygen canister |
Workers: | Atmospheric Technician |
Access: | Captain, Atmospheric Technician, Chief Engineer |
Exits: | North to Aft Maintenance, west to Atmospherics |
Upkeep |
What is the gas turbine
The gas turbine is an alternative way to produce power on the station, and is typically exclusive to Atmospheric Technicians. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating fusion or bombs.
How To Set Up the Turbine
Note: This guide is completely unoptimized and is only intended to produce a low amount of power.
To make the gas turbine generate power, you need to create a burn mix and ignite it.
Tools you might need
- Rapid Pipe Dispenser or Pipe Dispenser
- Wrench
- Atmospheric Access
- Basic Atmospheric Knowledge
Preparing the burn mix
You will need access to both atmospherics and the incinerator to follow this guide correctly.
What to do in atmospherics
- Go to Atmospherics.
- Max the O2 to Pure gas pump and turn it on.
- Max the Plasma Outlet pump and turn it on.
- Max the Pure to Incinerator gas pump, this leads from the plasma mixer to the turbine.
What to do in the incinerator room
- Go to the incinerator room.
- Use the Incinerator Access Console to open the exterior airlock. This will let you reach the two gas pumps in there.
- Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.
- Open up the air alarm on the wall. Click Scrubber Controls.
- You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.
- The burn chamber scrubber is air scrubber #2.
- To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name.
- In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.
- Turn on the manual valve leading to space.
Final preparations
- Put on a hardsuit and go to space.
- Max the air injector in space, and make sure it's on.
- Go back to the incinerator.
- Use the gas turbine control computer. Click "on" to make power generation possible.
- Make sure any blast doors are closed, or they might vent the burn mix.
- Max the Mix pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.
- Click the ignition switch. The console should now show it generate power.
- Use the SMES . Max its target input. Output can either be maxed or set to slightly under input.
Power Output
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED and stock parts from the engineering protolathe and use it to upgrade both the turbine parts and the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.
To produce a better amount of power to the station, experiment with different gas ratios (60% oxygen, 40% plasma is recommended for a basic setup) and piping setups.
Legitimate uses
The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the nuclear authentication disk cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the crematorium and gibber are both destroyed.
Use in fusion
The incinerator is the perfect environment for doing fusion - somewhat isolated from the rest of the station, have direct access to atmos reserve gases and a burn chamber with space venting capabilities in case you fuck up. The incinerator is the forge of many newborn stars and has everything an atmos tech is known for - gases, heat and lots and lots of radiation.
Use in bomb construction
The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss.
The production of bombs inside the incinerator is a key part of any atmos tech's career. Be it simple oxygen and plasma bombs that reach the maxcap for nefarious traitor activities or bombs that make the nuclear weapons of old earth look like firecrackers in comparison, all the necessary tools are right here, even the tank transfer valves can be bypassed if you're particularly crafty - in fact it will be necessary if you're aiming for the server record. Tritium is key to producing the large bombs we all know and love and your practically unlimited amounts of oxygen will make it very, very easy to get things done. Hypernoblium, a key component for getting even larger bombs, is only achievable with fusion which is almost always done in the incinerator.
Incinerator | |
Burn! BURN! BUUURRRN! | |
Purpose: | Generate power through the Turbine Engine. |
Key items: | Plasma giant tank, fuel tank and empty canisters |
Workers: | None |
Access: | Atmospherics |
Exits: | East and south to Atmospherics, west to Solars |
Upkeep |
What is the gas turbine
The gas turbine is an alternative way to produce power on the station, and is typically exclusive to Atmospheric Technicians. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating fusion or bombs.
How To Set Up the Turbine
Note: This guide is completely unoptimized and is only intended to produce a low amount of power.
To make the gas turbine generate power, you need to create a burn mix and ignite it.
Tools you might need
- Rapid Pipe Dispenser or Pipe Dispenser
- Wrench
- Atmospheric Access
- Basic Atmospheric Knowledge
Preparing the burn mix
You will need access to both atmospherics and the incinerator to follow this guide correctly.
What to do in atmospherics
- Go to atmospherics.
- Max the O2 to Pure gas pump and turn it on.
- Max the Plasma to Pure gas pump and turn it on.
- Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment).
- Max the Pure to Ports, Port Mix to Port Ports and Port to Turbine pumps.
What to do in the incinerator room
- Go to the incinerator room.
- Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.
- Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.
- Open up the air alarm on the wall. Click Scrubber Controls.
- You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.
- The burn chamber scrubber is air scrubber #1.
- To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name.
- In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.
- The output pipe leads to a gas filter. Turn it on. You can keep it on "nothing" unless you plan to harvest certain gases.
- Turn on the manual vault leading to space.
Final preparations
- Put on a hardsuit and go to space.
- Max the air injector in space, and make sure it's on.
- Go back inside to the incinerator room.
- Use the gas turbine control computer. Click "on" to make power generation possible.
- Make sure any blast doors are closed, or they might vent the burn mix.
- Max the Port to Turbine gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.
- Click the combustion chamber ignition switch. The console should now show it generate power.
- Use the SMES . Max its target input. Output can either be maxed or set to slightly under input.
Power Output
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED and stock parts from the engineering protolathe and use it to upgrade both the turbine parts and the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.
Legitimate uses
The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the nuclear authentication disk cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the crematorium and gibber are both destroyed.
Use in fusion
The incinerator is the perfect environment for doing fusion - somewhat isolated from the rest of the station, have direct access to atmos reserve gases and a burn chamber with space venting capabilities in case you fuck up. The incinerator is the forge of many newborn stars and has everything an atmos tech is known for - gases, heat and lots and lots of radiation.
Use in bomb construction
The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss.
The production of bombs inside the incinerator is a key part of any atmos tech's career. Be it simple oxygen and plasma bombs that reach the maxcap for nefarious traitor activities or bombs that make the nuclear weapons of old earth look like firecrackers in comparison, all the necessary tools are right here, even the tank transfer valves can be bypassed if you're particularly crafty - in fact it will be necessary if you're aiming for the server record. Tritium is key to producing the large bombs we all know and love and your practically unlimited amounts of oxygen will make it very, very easy to get things done. Hypernoblium, a key component for getting even larger bombs, is only achievable with fusion which is almost always done in the incinerator.
Incinerator | |
Burn! BURN! BUUURRRN! | |
Purpose: | Generate power through the Turbine Engine. |
Key items: | Plasma giant tank, fuel tank and an empty canister |
Workers: | None |
Access: | Anyone with maintenance access |
Exits: | North to Starboard Maintenance |
Upkeep |
What is the gas turbine
The gas turbine is an alternative way to produce power on the station, and is typically exclusive to Atmospheric Technicians. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating fusion or bombs.
How To Set Up the Turbine
Note: This guide is completely unoptimized and is only intended to produce a low amount of power.
To make the gas turbine generate power, you need to create a burn mix and ignite it.
Tools you might need
- Rapid Pipe Dispenser or Pipe Dispenser
- Wrench
- Atmospheric Access
- Basic Atmospheric Knowledge
Preparing the burn mix
You will need access to both atmospherics and the incinerator to follow this guide correctly.
What to do in atmospherics
- Go to atmospherics.
- Max the O2 to Pure gas pump and turn it on.
- Max the Plasma to Pure gas pump and turn it on.
- Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment).
- Max the Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe pumps.
What to do in the incinerator room
- Go to the incinerator room.
- Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.
- Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.
- Open up the air alarm on the wall. Click Scrubber Controls.
- You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.
- The burn chamber scrubber is air scrubber #2.
- To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name.
- In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.
- The output pipe leads to a gas filter. Turn it on. You can keep it on "nothing" unless you plan to harvest certain gases.
- Turn on the manual vault leading to space.
Final preparations
- Put on a hardsuit and go to space.
- Max the Incinerator Output Pump, and make sure it's on.
- Max the air injector in space, and make sure it's on.
- Go back inside to the incinerator room.
- Use the gas turbine control computer. Click "on" to make power generation possible.
- Make sure any blast doors are closed, or they might vent the burn mix.
- Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.
- Click the combustion chamber ignition switch. The console should now show it generate power.
- Use the SMES . Max its target input. Output can either be maxed or set to slightly under input.
Power Output
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED and stock parts from the engineering protolathe and use it to upgrade both the turbine parts and the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.
Legitimate uses
The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the nuclear authentication disk cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the crematorium and gibber are both destroyed.
Use in fusion
The incinerator is the perfect environment for doing fusion - somewhat isolated from the rest of the station, have direct access to atmos reserve gases and a burn chamber with space venting capabilities in case you fuck up. The incinerator is the forge of many newborn stars and has everything an atmos tech is known for - gases, heat and lots and lots of radiation.
Use in bomb construction
The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss.
The production of bombs inside the incinerator is a key part of any atmos tech's career. Be it simple oxygen and plasma bombs that reach the maxcap for nefarious traitor activities or bombs that make the nuclear weapons of old earth look like firecrackers in comparison, all the necessary tools are right here, even the tank transfer valves can be bypassed if you're particularly crafty - in fact it will be necessary if you're aiming for the server record. Tritium is key to producing the large bombs we all know and love and your practically unlimited amounts of oxygen will make it very, very easy to get things done. Hypernoblium, a key component for getting even larger bombs, is only achievable with fusion which is almost always done in the incinerator.
Incinerator | |
Burn! BURN! BUUURRRN! | |
Purpose: | Generate power through the Turbine Engine. |
Key items: | Gas turbine generator |
Workers: | None |
Access: | Atmospherics |
Exits: | East to Atmospherics |
Upkeep |
What is the gas turbine
The gas turbine is an alternative way to produce power on the station, and is typically exclusive to Atmospheric Technicians. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating fusion or bombs.
How To Set Up the Turbine
Note: This guide is completely unoptimized and is only intended to produce a low amount of power.
To make the gas turbine generate power, you need to create a burn mix and ignite it.
Tools you might need
- Rapid Pipe Dispenser or Pipe Dispenser
- Wrench
- Atmospheric Access
- Basic Atmospheric Knowledge
Preparing the burn mix
You will need access to both atmospherics and the incinerator to follow this guide correctly.
What to do in atmospherics
- Go to atmospherics.
- Max the O2 to Pure gas pump and turn it on.
- Max the Plasma to Pure gas pump and turn it on.
- Max the Pure to Port pump and turn it on.
What to do in the incinerator room
- Go to the incinerator room.
- Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.
- Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.
- Turn on the manual vault leading to space.
Final preparations
- Put on a hardsuit and go to space.
- Max the air injector in space, and make sure it's on.
- Go back inside to the incinerator room.
- Use the gas turbine control computer. Click "on" to make power generation possible.
- Make sure any blast doors are closed, or they might vent the burn mix.
- Max the Port to Fuel Pipe gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.
- Click the combustion chamber ignition switch. The console should now show it generate power.
- Use the SMES . Max its target input. Output can either be maxed or set to slightly under input.
Power Output
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, print a bluespace RPED and stock parts from the engineering protolathe and use it to upgrade both the turbine parts and the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.
To produce a better amount of power to the station, experiment with different gas ratios (60% oxygen, 40% plasma is recommended for a basic setup) and piping setups.
Legitimate uses
The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the nuclear authentication disk cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the crematorium and gibber are both destroyed.
Use in fusion
The incinerator is the perfect environment for doing fusion - somewhat isolated from the rest of the station, have direct access to atmos reserve gases and a burn chamber with space venting capabilities in case you fuck up. The incinerator is the forge of many newborn stars and has everything an atmos tech is known for - gases, heat and lots and lots of radiation.
Use in bomb construction
The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss.
The production of bombs inside the incinerator is a key part of any atmos tech's career. Be it simple oxygen and plasma bombs that reach the maxcap for nefarious traitor activities or bombs that make the nuclear weapons of old earth look like firecrackers in comparison, all the necessary tools are right here, even the tank transfer valves can be bypassed if you're particularly crafty - in fact it will be necessary if you're aiming for the server record. Tritium is key to producing the large bombs we all know and love and your practically unlimited amounts of oxygen will make it very, very easy to get things done. Hypernoblium, a key component for getting even larger bombs, is only achievable with fusion which is almost always done in the incinerator.
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