Locations
General Locations
Locations on the wiki reflect the rooms on the BoxStation-map, but the same jobs, and therefore also the same rooms mostly exist on other station maps as well. Here's a list of the rooms/locations:
Locations on Yogstation | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
BoxStation
BoxStation is widely regarded as the "official" map of SS13, though the situation is quickly changing as new maps are becoming more popular. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the Bridge, the Gravity Generator and the AI Upload. Other departments extend out into various wings around the command sector.
Key points to note are that:
- The map has ran consistently on /tg/station since 2010.
- The station is heavily central on the right wing -- all the action happens there.
- There are several small crevices to perform distasteful acts.
- Maintenance is designed to provide an outer shell to most of the station.
Feedback is welcomed in this thread on the tgstation forums.
MetaStation
MetaStation is a fully-functioning map available on the /tg/ codebase as an alternative to the default map, BoxStation. It is currently running on Basil, /tg/'s second server, and has run several times on Sybil. It was the default map on Badger, an older /tg/ server, an older version of the map was running on NoxStation for a while, and two forked variants of the map are playable on /vg/ and Paradise Station. The has been tested extensively and has been generally well received. It is largely maintained and updated by Metacide, though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.
Key points to note are that:
- The map plays best with 30+ players.
- The only change is the layout - functionality is the same.
- It feels much more open, attacks in public are harder to get away with.
- It has a much larger maintenance system, useful for stealthier tactics.
- There are in-game maps on the walls of the station to help you find your way.
- The escape shuttle is larger, with a cargo hold to bring valuable gear with you.
Feedback is welcomed in this thread on the tgstation forums.
MiniStation
MiniStation is a map designed for low population servers, with simplified jobs, maps, duties and command structure.
Key points to note are that:
- The map plays best with 5-20 players.
- Many significant jobs have been merged or altogether removed.
- The general layout allows for evenly spread out departments, meaning all parts of the station are active.
- Some vital equipment may be found only in maintenance.
- The asteroid field in on the same z-level as the station.
- There is no atmospherics department on the map.
- The map uses the TEG engine, and a guide to its use is included in the map.
Feedback is welcomed in this thread on the tgstation forums.
Efficiency Station
Efficiency Station focuses on efficiency between its departments.
Key points to note are that:
- The map is oriented at making the mining > chemistry > RnD > robotics process simpler.
- Most rooms on the map are designed to allow the most creativity with the least room.
- Maintenance is designed to wrap around the station and intrude upon and add access to it in key areas.
- Atmospherics pipes as well as wires run almost exclusively through maintenance.
- The holodeck is now in a very public - and very dangerous - area of the station.
- Many important areas, like the vault and EVA, are now much less secure.
Feedback is welcomed in this thread on the tgstation forums.
AsteroidStation
AsteroidStation is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received.
Key points to note are that:
- The map plays best with 30+ players.
- The layout of the map is designed to accommodate to the central engine.
- Consequently, the map is much, much larger with long, sprawling hallways.
- Maintenance is very large and open, with several secret rooms to find.
- All jobs have local maintenance access to their nearest public hallway.
- Atmospherics and power have local "checkpoints" to prevent sabotage.
Feedback is welcomed in this thread on the tgstation forums.