User:XDTM

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Undefined Location
link=File:Supplies.png}}
The place where currency can be exchanged for goods and GUNS!
Purpose: Provide the station with raw materials and access to outside trading routes.
Key items: None
Workers: None
Access: Cargo Office, Cargo Bay, Quartermaster, Mining.
Exits: Mainteinance north and south-east, Primary Hallway east.
Supply


Facilities

The Supplies Department consists of the following facilities:

Supplies is a small department with two main job openings: Cargo Technician and Miner. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the Quartermaster, the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift.

Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.

Office and Foyer

This is where the bulk of supplies' interaction with the crew happens. Here civilians and assistants alike can place orders for any and all item that can come to mind! If it is available, the techs will be happy to give it to you, unless you are not permitted by law to handle whatever comes out of those magical crates: Space OSHA is a bitch!

Docks and Warehouse

The docks are where the two shuttles Supplies has control over, dock. The bay for the bigger supplies shuttle is equipped with a conveyor belt for maximum efficency. The warehouse is a place to store excess materials and crates, but it is rarely used because of thieving mainteinance owls.


Undefined Location
The place where currency can be exchanged for goods and GUNS!
Purpose: Provide the station with raw materials and access to outside trading routes.
Key items: None
Workers: None
Access: Cargo Office, Cargo Bay, Quartermaster, Mining.
Exits: Mainteinance north, Primary hallway south and east
Supply


Facilities

The Supplies Department consists of the following facilities:

Supplies is a small department with two main job openings: Cargo Technician and Miner. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the Quartermaster, the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift.

Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.

Office and Foyer

This is where the bulk of supplies' interaction with the crew happens. Here civilians and assistants alike can place orders for any and all item that can come to mind! If it is available, the techs will be happy to give it to you, unless you are not permitted by law to handle whatever comes out of those magical crates: Space OSHA is a bitch!

Docks and Warehouse

The docks are where the two shuttles Supplies has control over, dock. The bay for the bigger supplies shuttle is equipped with a conveyor belt for maximum efficency. The warehouse is a place to store excess materials and crates, but it is rarely used because of thieving mainteinance owls.

Jobstemp.png Locations on Yogstation
General Recreational Medical Supply Science Engineering Security Command Upkeep Outside