Bridge: Difference between revisions

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<tabs>
<tab name="BoxStation">
  {{Template:Location
  {{Template:Location
  |headerbgcolor=#334E6D
  |headerbgcolor=#334E6D
Line 4: Line 6:
  |image=Bridge small.png
  |image=Bridge small.png
  |location=Bridge
  |location=Bridge
  |description=The station's command center. Where bored heads go to call the shuttle and bored Assistants run into to tempt fate.
  |description=The station's command center.
|purpose=The station's command center.
|purpose=Where bored heads go to call the shuttle and bored Assistants run into to tempt fate.
  |items=Communications console, ID console, crew monitoring console
  |items=Communications console, ID console, crew monitoring console
  |workers=
  |workers=
  |access=[[Captain]], [[Head of Personnel]], [[Research Director]], [[Chief Medical Officer]], [[Chief Engineer]], [[Head of Security]]
  |access=[[Captain]], [[Head of Personnel]], [[Research Director]], [[Chief Medical Officer]], [[Chief Engineer]], [[Head of Security]]
  |exits=Hallway west, Hallway east, HoP office south (HoP and Captain only), Teleporter east (Captain only)
  |exits=East and west to Central Primary Hallway, south-east to [[Captain's Quarters]], south-west to [[Conference Room]]
  |department=Command
  |department=Command
  |footerbgcolor=#334E6D
  |footerbgcolor=#334E6D
  |footerfontcolor = white
  |footerfontcolor = white
  }}
  }}
The Bridge is the nerve center of the station. The [[Head of Personnel]] and [[Captain]] start the shift in their [[Captain's Quarters|respective]] [[Head of Personnel's Office|offices]], both of which have easy access to the bridge. Situated in the center of the station, it provides great visibility of the central hallway and fast access for the few crewmembers with enough clearance. Security and defense can be difficult but the blast doors waiting behind every external door and window can improve that a little, and break-in attempts can be hard to hide from others wandering the central hallway. The AI upload chamber can be relatively safely accessed through the reinforced walls below.
The Bridge is the nerve center of the station. The [[Head of Personnel]] and [[Captain]] start the shift in their [[Captain's Quarters|respective]] [[Head of Personnel's Office|offices]], both of which have easy access to the bridge. Situated in the center of the station, it provides great visibility of the central hallway and fast access for the few crew members with enough clearance. Security and defense can be difficult but the blast doors waiting behind every external door and window can improve that a little, and break-in attempts can be hard to hide from others wandering the central hallway. The AI upload chamber can be relatively safely accessed through the reinforced walls below.


The Bridge and the communications console obviously require Bridge access to enter and use.
The Bridge and the communications console require Bridge access to enter and use.


The bridge is full of computers. From left to right:
The bridge is full of computers, separated into sections. From left to right:<br>
* [[Computers#Prisoner Management Console|Prisoner Management Console]]
'''Red'''
* [[Computers#Security Cameras|Security Cameras]]
* [[File:PrisonerManagementConsole.gif]][[Computers#Prisoner Management Console|Prisoner Management Console]]
* [[Computers#Security Records Console|Security Records Console]]
* [[File:Security Cameras.gif]][[Computers#Security Cameras|Security Cameras]]
* [[File:Security Records Console.png]][[Computers#Security Records Console|Security Records Console]]


* [[Computers#Atmospheric Alert Console|Atmospheric Alert Console]]
'''Yellow'''
* [[Computers#Station Alert Console|Station Alert Console]]
* [[File:Atmospheric Alert Console.png]][[Computers#Atmospheric Alert Console|Atmospheric Alert Console]]
* [[Computers#Power Monitoring Console|Power Monitoring Console]]
* [[File:Atmospheric Alert Console.png]][[Computers#Station Alert Console|Station Alert Console]]
* [[File:Power Monitoring Console.gif]][[Computers#Power Monitoring Console|Bridge Power Monitoring Console]]


* [[Computers#Communications Console|Communications Console]]
'''Blue'''
* [[File:Shuttle Console.gif]][[Computers#Prisonner_Shuttle_Console.2FLabor_Shuttle_Console|Labor Shuttle Console]]
* [[File:Communications Console.gif]][[Computers#Communications Console|Communications Console]]
* [[File:Shuttle Console.gif]][[Computers#Mining Shuttle Console|Mining Shuttle Console]]


* [[Computers#Identification Console|Identification Console]]
'''Green'''
* [[Computers#Crew Monitoring Console|Crew Monitoring Console]]
* [[File:Commandconsole.png]]Command Console
* [[Computers#Medical Records Console|Medical Records Console]]
* [[File:Crew Monitoring Console.gif]][[Computers#Crew Monitoring Console|Crew Monitoring Console]]
* [[File:Medical Records Console.gif]][[Computers#Medical Records Console|Medical Records Console]]


* [[Computers#Mining Shuttle Console|Mining Shuttle Console]]
'''Brown'''
* [[Computers#Order Request Console|Supply Ordering Console]]
* [[File:Commandconsole.png]]Engineering Console
* [[Computers#Outpost Cameras|Outpost Cameras]]
* [[File:OrderRequestConsole.gif]][[Computers#Order Request Console|Supply Request Console]]
* [[File:Outpost Cameras.gif]][[Computers#Outpost Cameras|Outpost Cameras]]


There are several other restricted or rare items, including an Intellicard, boxes of spare PDAs and IDs, a Fire Axe, some flashes and a secure briefcase locked with a 5-digit code. Nanotrasen have also thoughtfully provided a medkit and a box of donuts for those code-red emergency snacks.
There are several other restricted or rare items, including an Intellicard, boxes of spare PDAs and IDs, a Fire Axe, some flashes and a secure briefcase locked with a 5-digit code. Nanotrasen have also thoughtfully provided a medkit and a box of donuts for those code-red emergency snacks.
Line 44: Line 53:


===Ordering an Evacuation===
===Ordering an Evacuation===
Using the Communcations Console, the [[Escape Shuttle]] can be called by any [[Heads of Staff]], the [[AI]] and its [[Cyborg]]s, or anyone with Bridge access. The same people, except the AI and its Cyborgs, can recall the shuttle so long as 5 minutes have not passed since it was called (on red alert, it cannot be recalled). Typically, the shuttle should not be called without the [[Captain]]'s authorization.
Using the Communications Console, the [[Escape Shuttle]] can be called by any [[Heads of Staff]], the [[AI]] and its [[Cyborg]]s, or anyone with Bridge access. The same people, except the AI and its Cyborgs, can recall the shuttle so long as 5 minutes have not passed since it was called (on red alert, it cannot be recalled). Typically, the shuttle should not be called without the [[Captain]]'s authorization.


Some [[game modes]] affect when the shuttle can leave, or if it can leave at all.  
Some [[game modes]] affect when the shuttle can leave, or if it can leave at all.
</tab>


[[Category:Locations]]
<tab name="DeltaStation">
{{Template:Location
|headerbgcolor=#334E6D
|headerfontcolor = white
|image=Bridge_Delta.png
|location=Bridge
|description=The station's command center.
|purpose=Where bored heads go to call the shuttle and bored Assistants run into to tempt fate.
|items=Communications console, ID console, crew monitoring console
|workers=
|access=[[Captain]], [[Head of Personnel]], [[Research Director]], [[Chief Medical Officer]], [[Chief Engineer]], [[Head of Security]]
|exits=East and west to Central Primary Hallway, south-east to [[Captain's Quarters]], south to [[Telecommunications]], south-west to the [[Conference Room|Council Chamber]]
|department=Command
|footerbgcolor=#334E6D
|footerfontcolor = white
}}
The Bridge is the nerve center of the station. The [[Head of Personnel]] and [[Captain]] start the shift in their [[Captain's Quarters|respective]] [[Head of Personnel's Office|offices]], both of which have easy access to the bridge. Situated in the center of the station, it provides great visibility of the central hallway and fast access for the few crew members with enough clearance. Security and defense can be difficult but the blast doors waiting behind every external door and window can improve that a little, as well as one side being exposed to space, and break-in attempts can be hard to hide from others wandering the central hallway.
 
The Bridge and the communications console require Bridge access to enter and use.
 
The bridge is full of computers, separated into sections. From left to right:<br>
'''Purple/Yellow'''
* [[File:Outpost Cameras.gif]][[Computers#Outpost Cameras|Outpost Cameras]]
* [[File:OrderRequestConsole.gif]][[Computers#Order Request Console|Supply Request Console]]
 
'''Blue'''
* [[File:Identification console.gif]][[Computers#Identification_Console|Identification Console]]
* [[File:Crew Monitoring Console.gif]][[Computers#Crew Monitoring Console|Crew Monitoring Console]]
* [[File:Medical Records Console.gif]][[Computers#Medical Records Console|Medical Records Console]]
 
'''Red'''
* [[File:PrisonerManagementConsole.gif]][[Computers#Prisoner Management Console|Prisoner Management Console]]
* [[File:Security Cameras.gif]][[Computers#Security Cameras|Security Cameras]]
* [[File:Security Records Console.png]][[Computers#Security Records Console|Security Records Console]]
 
'''Yellow'''
* [[File:Atmospheric Alert Console.png]][[Computers#Station Alert Console|Station Alert Console]]
* [[File:Atmospheric Alert Console.png]][[Computers#Atmospheric Alert Console|Atmospheric Alert Console]]
* [[File:Power Monitoring Console.gif]][[Computers#Power Monitoring Console|Power Monitoring Console]]
 
'''Purple'''
* [[File:Commandconsole.png]]Command Console
* [[File:Commandconsole.png]]Engineering Console
 
There are several other restricted or rare items, including an Intellicard, a Fire Axe and a secure briefcase locked with a 5-digit code. Nanotrasen have also thoughtfully provided a medkit and some vending machines for those code-red emergency snacks.
 
The bridge is one of the locations that has its own [[Teleporter]] tracking beacon.
 
Due to the enormous window the bridge is a pretty bad place for high-clearance conversations. The [[crew|peasants]] tend to get antsy if the blast doors stay shut for no obvious reason, too. It's usually best to use the [[Conference Room|Council Chambers]] instead. It's not all negative, though - any [[traitor|improper behaviour]] is in full view of passers-by, so your corpse won't stay undiscovered for long!
 
===Ordering an Evacuation===
Located in the center of the bridge is a small area sectioned off by windows. Using the Communications Console (located inside here), the [[Escape Shuttle]] can be called by any [[Heads of Staff]], the [[AI]] and its [[Cyborg]]s, or anyone with Bridge access. The same people, except the AI and its Cyborgs, can recall the shuttle so long as 5 minutes have not passed since it was called (on red alert, it cannot be recalled). Typically, the shuttle should not be called without the [[Captain]]'s authorization.
 
Some [[game modes]] affect when the shuttle can leave, or if it can leave at all.
</tab>
 
<tab name="MetaStation">
{{Template:Location
|headerbgcolor=#334E6D
|headerfontcolor = white
|image=Bridge_Meta.png
|location=Bridge
|description=The station's command center.
|purpose=Where bored heads go to call the shuttle and bored Assistants run into to tempt fate.
|items=Communications console, ID console, crew monitoring console
|workers=
|access=[[Captain]], [[Head of Personnel]], [[Research Director]], [[Chief Medical Officer]], [[Chief Engineer]], [[Head of Security]]
|exits=East to [[Captain's Quarters]], south-east and south-west to Command Hallway, south to the [[Conference Room|Council Chamber]], west to [[Head of Personnel's Office]]
|department=Command
|footerbgcolor=#334E6D
|footerfontcolor = white
}}
The Bridge is the nerve center of the station. The [[Head of Personnel]] and [[Captain]] start the shift in their [[Captain's Quarters|respective]] [[Head of Personnel's Office|offices]], both of which have easy access to the bridge. Situated in the center of the station, it provides great visibility of the central hallway and fast access for the few crew members with enough clearance. Security and defense can be difficult but the blast doors waiting behind every external door and window can improve that a little, as well as one side being exposed to space, and break-in attempts can be hard to hide from others wandering the central hallway.
 
The Bridge and the communications console require Bridge access to enter and use.
 
The bridge is full of computers, separated into sections. From left to right:<br>
'''Blue'''
* [[File:Commandconsole.png]]Command Console
* [[File:Commandconsole.png]]Engineering Console
 
'''Green'''
* [[File:Identification console.gif]][[Computers#Identification_Console|Identification Console]]
* [[File:Medical Records Console.gif]][[Computers#Medical Records Console|Medical Records Console]]
* [[File:Crew Monitoring Console.gif]][[Computers#Crew Monitoring Console|Crew Monitoring Console]]
 
'''Brown'''
* [[File:Atmospheric Alert Console.png]][[Computers#Station Alert Console|Station Alert Console]]
* [[File:Power Monitoring Console.gif]][[Computers#Power Monitoring Console|Bridge Power Monitoring Console]]
* [[File:Atmospheric Alert Console.png]][[Computers#Atmospheric Alert Console|Atmospheric Alert Console]]
 
'''Red'''
* [[File:Security Cameras.gif]][[Computers#Security Cameras|Security Cameras]]
* [[File:Security Records Console.png]][[Computers#Security Records Console|Security Records Console]]
* [[File:PrisonerManagementConsole.gif]][[Computers#Prisoner Management Console|Prisoner Management Console]]
 
'''Blue'''
* [[File:Outpost Cameras.gif]][[Computers#Outpost Cameras|Outpost Cameras]]
* [[File:OrderRequestConsole.gif]][[Computers#Order Request Console|Supply Request Console]]
 
There are several other restricted or rare items, including an Intellicard, a Fire Axe, handcuffs and a secure briefcase locked with a 5-digit code. Nanotrasen have also thoughtfully provided a medkit and a box of donuts for those code-red emergency snacks.
 
The bridge is one of the locations that has its own [[Teleporter]] tracking beacon.
 
Due to the enormous window the bridge is a pretty bad place for high-clearance conversations. The [[crew|peasants]] tend to get antsy if the blast doors stay shut for no obvious reason, too. It's usually best to use the [[Conference Room|Council Chambers]] instead. It's not all negative, though - any [[traitor|improper behaviour]] is in full view of passers-by, so your corpse won't stay undiscovered for long!
 
===Ordering an Evacuation===
Located in the center of the bridge is a small area sectioned off by windows. Using the Communications Console (located inside here), the [[Escape Shuttle]] can be called by any [[Heads of Staff]], the [[AI]] and its [[Cyborg]]s, or anyone with Bridge access. The same people, except the AI and its Cyborgs, can recall the shuttle so long as 5 minutes have not passed since it was called (on red alert, it cannot be recalled). Typically, the shuttle should not be called without the [[Captain]]'s authorization.
 
Some [[game modes]] affect when the shuttle can leave, or if it can leave at all.
</tab>
 
<tab name="OmegaStation">
{{Template:Location
|headerbgcolor=#334E6D
|headerfontcolor = white
|image=Bridge_Omega.png
|location=Bridge
|description=The station's command center.
|purpose=Where bored heads go to call the shuttle and bored Assistants run into to tempt fate.
|items=Communications console, ID console, crew monitoring console
|workers=
|access=[[Captain]], [[Head of Personnel]]
|exits=North-east to [[AI Satellite]], east to [[Head of Personnel's Office]], south to Fore Primary Hallway, west to [[Captain's Quarters]]
|department=Command
|footerbgcolor=#334E6D
|footerfontcolor = white
}}
The Bridge is the nerve center of the station. The [[Head of Personnel]] and [[Captain]] start the shift in their [[Captain's Quarters|respective]] [[Head of Personnel's Office|offices]], both of which have easy access to the bridge. Situated in the center of the station, it provides great visibility of the central hallway and fast access for the few crew members with enough clearance. Security and defense can be difficult but the blast doors waiting behind every external door and window can improve that a little, as well as one side being exposed to space, and break-in attempts can be hard to hide from others wandering the hallway.
 
The Bridge and the communications console require Bridge access to enter and use.
 
The bridge is full of computers, separated into sections:<br>
'''Red'''
* [[File:Identification console.gif]][[Computers#Identification_Console|Identification Console]]
* [[File:Security Records Console.png]][[Computers#Security Records Console|Security Records Console]]
* [[File:Security Cameras.gif]][[Computers#Security Cameras|Security Cameras]]
 
'''Blue'''
* [[File:Medical Records Console.gif]][[Computers#Medical Records Console|Medical Records Console]]
* [[File:Crew Monitoring Console.gif]][[Computers#Crew Monitoring Console|Crew Monitoring Console]]
 
'''Grey'''
* [[File:Communications Console.gif]][[Computers#Communications Console|Communications Console]]
 
'''Yellow'''
* [[File:OrderRequestConsole.gif]][[Computers#Order Request Console|Supply Request Console]]
* [[File:Outpost Cameras.gif]][[Computers#Outpost Cameras|Outpost Cameras]]
* [[File:Rd_console.png]]RD Console
* [[File:Commandconsole.png]]Engineering Console
* [[File:Power Monitoring Console.gif]][[Computers#Power Monitoring Console|Power Monitoring Console]]
 
'''Purple'''
* [[File:Robotics Control.png]][[Computers#Robotics_Control|Robotics Console]]
* [[File:Commandconsole.png]]Command Console
* [[File:Exosuit Control.gif]][[Computers#Exosuit_Control|Exosuti Control Console]]
* [[File:Commandconsole.png]]Research Director's Console
 
There are several other restricted or rare items, including an Intellicard, handcuffs, a Fire Axe, a flash and a secure briefcase locked with a 5-digit code. Nanotrasen have also thoughtfully provided medkits and vending machines for those code-red emergency snacks.
 
The bridge is one of the locations that has its own [[Teleporter]] tracking beacon.
 
===Ordering an Evacuation===
Using the Communications Console, the [[Escape Shuttle]] can be called by any [[Heads of Staff]], the [[AI]] and its [[Cyborg]]s, or anyone with Bridge access. The same people, except the AI and its Cyborgs, can recall the shuttle so long as 5 minutes have not passed since it was called (on red alert, it cannot be recalled). Typically, the shuttle should not be called without the [[Captain]]'s authorization.
 
Some [[game modes]] affect when the shuttle can leave, or if it can leave at all. These gamemodes are not preset on this map unless forced by an admin.
</tab>
 
<tab name="PubbyStation">
{{Template:Location
|headerbgcolor=#334E6D
|headerfontcolor = white
|image=Bridge_Pubby.png
|location=Bridge
|description=The station's command center.
|purpose=Where bored heads go to call the shuttle and bored Assistants run into to tempt fate.
|items=Communications console, ID console, crew monitoring console
|workers=
|access=[[Captain]], [[Head of Personnel]], [[Research Director]], [[Chief Medical Officer]], [[Chief Engineer]], [[Head of Security]]
|exits=North-east to [[Space]], south-east to [[Head of Personnel's Office]], south to Central Primary Hallway, south-west to [[Captain's Quarters]], north-west to [[AI Satellite]]
|department=Command
|footerbgcolor=#334E6D
|footerfontcolor = white
}}
The Bridge is the nerve center of the station. The [[Head of Personnel]] and [[Captain]] start the shift in their [[Captain's Quarters|respective]] [[Head of Personnel's Office|offices]], both of which have easy access to the bridge. Situated in the center of the station, it provides great visibility of the central hallway and fast access for the few crew members with enough clearance. Security and defense can be difficult but the blast doors waiting behind every external door and window can improve that a little, as well as one side being exposed to space, and break-in attempts can be hard to hide from others wandering the central hallway.
 
The Bridge and the communications console require Bridge access to enter and use.
 
The bridge is full of computers, separated into sections. From left to right:<br>
'''Purple'''
* [[File:Power Monitoring Console.gif]][[Computers#Power Monitoring Console|Bridge Power Monitoring Console]]
* [[File:Atmospheric Alert Console.png]][[Computers#Atmospheric Alert Console|Atmospheric Alert Console]]
 
'''Green'''
* [[File:Commandconsole.png]]Command Console
* [[File:Medical Records Console.gif]][[Computers#Medical Records Console|Medical Records Console]]
* [[File:Crew Monitoring Console.gif]][[Computers#Crew Monitoring Console|Crew Monitoring Console]]
 
'''Blue'''
* [[File:Identification console.gif]][[Computers#Identification_Console|Identification Console]]
* [[File:Communications Console.gif]][[Computers#Communications Console|Communications Console]]
* [[File:Atmospheric Alert Console.png]][[Computers#Station Alert Console|Station Alert Console]]
 
'''Red'''
* [[File:Security Cameras.gif]][[Computers#Security Cameras|Security Camera Console]]
* [[File:Security Records Console.png]][[Computers#Security Records Console|Security Records Console]]
* [[File:PrisonerManagementConsole.gif]][[Computers#Prisoner Management Console|Prisoner Management Console]]
 
'''Yellow'''
* [[File:Shuttle Console.gif]][[Computers#Prisonner_Shuttle_Console.2FLabor_Shuttle_Console|Labor Shuttle Console]]
* [[File:OrderRequestConsole.gif]][[Computers#Order Request Console|Supply Request Console]]
* [[File:Outpost Cameras.gif]][[Computers#Outpost Cameras|Outpost Camera Console]]
 
'''Grey'''
* [[File:Rd_console.png]]RD Console
 
There are several other restricted or rare items, including an Intellicard, boxes of spare PDAs and IDs, a Fire Axe and a flash. Nanotrasen have also thoughtfully provided a medkit.


The bridge is one of the locations that has its own [[Teleporter]] tracking beacon.


Due to the enormous window the bridge is a pretty bad place for high-clearance conversations. The [[crew|peasants]] tend to get antsy if the blast doors stay shut for no obvious reason, too. It's not all negative, though - any [[traitor|improper behaviour]] is in full view of passers-by, so your corpse won't stay undiscovered for long!


===Ordering an Evacuation===
Using the Communications Console, the [[Escape Shuttle]] can be called by any [[Heads of Staff]], the [[AI]] and its [[Cyborg]]s, or anyone with Bridge access. The same people, except the AI and its Cyborgs, can recall the shuttle so long as 5 minutes have not passed since it was called (on red alert, it cannot be recalled). Typically, the shuttle should not be called without the [[Captain]]'s authorization.


Some [[game modes]] affect when the shuttle can leave, or if it can leave at all.
</tab>


</tabs>
[[Category:Locations]]
{{Locations}}
{{Locations}}

Revision as of 13:32, 1 December 2019

Bridge
link=File:Bridge small.png}}
The station's command center.
Purpose: Where bored heads go to call the shuttle and bored Assistants run into to tempt fate.
Key items: Communications console, ID console, crew monitoring console
Workers: None
Access: Captain, Head of Personnel, Research Director, Chief Medical Officer, Chief Engineer, Head of Security
Exits: East and west to Central Primary Hallway, south-east to Captain's Quarters, south-west to Conference Room
Command

The Bridge is the nerve center of the station. The Head of Personnel and Captain start the shift in their respective offices, both of which have easy access to the bridge. Situated in the center of the station, it provides great visibility of the central hallway and fast access for the few crew members with enough clearance. Security and defense can be difficult but the blast doors waiting behind every external door and window can improve that a little, and break-in attempts can be hard to hide from others wandering the central hallway. The AI upload chamber can be relatively safely accessed through the reinforced walls below.

The Bridge and the communications console require Bridge access to enter and use.

The bridge is full of computers, separated into sections. From left to right:
Red

Yellow

Blue

Green

Brown

There are several other restricted or rare items, including an Intellicard, boxes of spare PDAs and IDs, a Fire Axe, some flashes and a secure briefcase locked with a 5-digit code. Nanotrasen have also thoughtfully provided a medkit and a box of donuts for those code-red emergency snacks.

The bridge is one of the locations that has its own Teleporter tracking beacon.

Due to the enormous window the bridge is a pretty bad place for high-clearance conversations. The peasants tend to get antsy if the blast doors stay shut for no obvious reason, too. It's usually best to use the Conference Room instead. It's not all negative, though - any improper behaviour is in full view of passers-by, so your corpse won't stay undiscovered for long!

Ordering an Evacuation

Using the Communications Console, the Escape Shuttle can be called by any Heads of Staff, the AI and its Cyborgs, or anyone with Bridge access. The same people, except the AI and its Cyborgs, can recall the shuttle so long as 5 minutes have not passed since it was called (on red alert, it cannot be recalled). Typically, the shuttle should not be called without the Captain's authorization.

Some game modes affect when the shuttle can leave, or if it can leave at all.

Bridge
link=File:Bridge_Delta.png}}
The station's command center.
Purpose: Where bored heads go to call the shuttle and bored Assistants run into to tempt fate.
Key items: Communications console, ID console, crew monitoring console
Workers: None
Access: Captain, Head of Personnel, Research Director, Chief Medical Officer, Chief Engineer, Head of Security
Exits: East and west to Central Primary Hallway, south-east to Captain's Quarters, south to Telecommunications, south-west to the Council Chamber
Command

The Bridge is the nerve center of the station. The Head of Personnel and Captain start the shift in their respective offices, both of which have easy access to the bridge. Situated in the center of the station, it provides great visibility of the central hallway and fast access for the few crew members with enough clearance. Security and defense can be difficult but the blast doors waiting behind every external door and window can improve that a little, as well as one side being exposed to space, and break-in attempts can be hard to hide from others wandering the central hallway.

The Bridge and the communications console require Bridge access to enter and use.

The bridge is full of computers, separated into sections. From left to right:
Purple/Yellow

Blue

Red

Yellow

Purple

  • Commandconsole.pngCommand Console
  • Commandconsole.pngEngineering Console

There are several other restricted or rare items, including an Intellicard, a Fire Axe and a secure briefcase locked with a 5-digit code. Nanotrasen have also thoughtfully provided a medkit and some vending machines for those code-red emergency snacks.

The bridge is one of the locations that has its own Teleporter tracking beacon.

Due to the enormous window the bridge is a pretty bad place for high-clearance conversations. The peasants tend to get antsy if the blast doors stay shut for no obvious reason, too. It's usually best to use the Council Chambers instead. It's not all negative, though - any improper behaviour is in full view of passers-by, so your corpse won't stay undiscovered for long!

Ordering an Evacuation

Located in the center of the bridge is a small area sectioned off by windows. Using the Communications Console (located inside here), the Escape Shuttle can be called by any Heads of Staff, the AI and its Cyborgs, or anyone with Bridge access. The same people, except the AI and its Cyborgs, can recall the shuttle so long as 5 minutes have not passed since it was called (on red alert, it cannot be recalled). Typically, the shuttle should not be called without the Captain's authorization.

Some game modes affect when the shuttle can leave, or if it can leave at all.

Bridge
link=File:Bridge_Meta.png}}
The station's command center.
Purpose: Where bored heads go to call the shuttle and bored Assistants run into to tempt fate.
Key items: Communications console, ID console, crew monitoring console
Workers: None
Access: Captain, Head of Personnel, Research Director, Chief Medical Officer, Chief Engineer, Head of Security
Exits: East to Captain's Quarters, south-east and south-west to Command Hallway, south to the Council Chamber, west to Head of Personnel's Office
Command

The Bridge is the nerve center of the station. The Head of Personnel and Captain start the shift in their respective offices, both of which have easy access to the bridge. Situated in the center of the station, it provides great visibility of the central hallway and fast access for the few crew members with enough clearance. Security and defense can be difficult but the blast doors waiting behind every external door and window can improve that a little, as well as one side being exposed to space, and break-in attempts can be hard to hide from others wandering the central hallway.

The Bridge and the communications console require Bridge access to enter and use.

The bridge is full of computers, separated into sections. From left to right:
Blue

  • Commandconsole.pngCommand Console
  • Commandconsole.pngEngineering Console

Green

Brown

Red

Blue

There are several other restricted or rare items, including an Intellicard, a Fire Axe, handcuffs and a secure briefcase locked with a 5-digit code. Nanotrasen have also thoughtfully provided a medkit and a box of donuts for those code-red emergency snacks.

The bridge is one of the locations that has its own Teleporter tracking beacon.

Due to the enormous window the bridge is a pretty bad place for high-clearance conversations. The peasants tend to get antsy if the blast doors stay shut for no obvious reason, too. It's usually best to use the Council Chambers instead. It's not all negative, though - any improper behaviour is in full view of passers-by, so your corpse won't stay undiscovered for long!

Ordering an Evacuation

Located in the center of the bridge is a small area sectioned off by windows. Using the Communications Console (located inside here), the Escape Shuttle can be called by any Heads of Staff, the AI and its Cyborgs, or anyone with Bridge access. The same people, except the AI and its Cyborgs, can recall the shuttle so long as 5 minutes have not passed since it was called (on red alert, it cannot be recalled). Typically, the shuttle should not be called without the Captain's authorization.

Some game modes affect when the shuttle can leave, or if it can leave at all.

Bridge
link=File:Bridge_Omega.png}}
The station's command center.
Purpose: Where bored heads go to call the shuttle and bored Assistants run into to tempt fate.
Key items: Communications console, ID console, crew monitoring console
Workers: None
Access: Captain, Head of Personnel
Exits: North-east to AI Satellite, east to Head of Personnel's Office, south to Fore Primary Hallway, west to Captain's Quarters
Command

The Bridge is the nerve center of the station. The Head of Personnel and Captain start the shift in their respective offices, both of which have easy access to the bridge. Situated in the center of the station, it provides great visibility of the central hallway and fast access for the few crew members with enough clearance. Security and defense can be difficult but the blast doors waiting behind every external door and window can improve that a little, as well as one side being exposed to space, and break-in attempts can be hard to hide from others wandering the hallway.

The Bridge and the communications console require Bridge access to enter and use.

The bridge is full of computers, separated into sections:
Red

Blue

Grey

Yellow

Purple

There are several other restricted or rare items, including an Intellicard, handcuffs, a Fire Axe, a flash and a secure briefcase locked with a 5-digit code. Nanotrasen have also thoughtfully provided medkits and vending machines for those code-red emergency snacks.

The bridge is one of the locations that has its own Teleporter tracking beacon.

Ordering an Evacuation

Using the Communications Console, the Escape Shuttle can be called by any Heads of Staff, the AI and its Cyborgs, or anyone with Bridge access. The same people, except the AI and its Cyborgs, can recall the shuttle so long as 5 minutes have not passed since it was called (on red alert, it cannot be recalled). Typically, the shuttle should not be called without the Captain's authorization.

Some game modes affect when the shuttle can leave, or if it can leave at all. These gamemodes are not preset on this map unless forced by an admin.

Bridge
The station's command center.
Purpose: Where bored heads go to call the shuttle and bored Assistants run into to tempt fate.
Key items: Communications console, ID console, crew monitoring console
Workers: None
Access: Captain, Head of Personnel, Research Director, Chief Medical Officer, Chief Engineer, Head of Security
Exits: North-east to Space, south-east to Head of Personnel's Office, south to Central Primary Hallway, south-west to Captain's Quarters, north-west to AI Satellite
Command

The Bridge is the nerve center of the station. The Head of Personnel and Captain start the shift in their respective offices, both of which have easy access to the bridge. Situated in the center of the station, it provides great visibility of the central hallway and fast access for the few crew members with enough clearance. Security and defense can be difficult but the blast doors waiting behind every external door and window can improve that a little, as well as one side being exposed to space, and break-in attempts can be hard to hide from others wandering the central hallway.

The Bridge and the communications console require Bridge access to enter and use.

The bridge is full of computers, separated into sections. From left to right:
Purple

Green

Blue

Red

Yellow

Grey

  • Rd console.pngRD Console

There are several other restricted or rare items, including an Intellicard, boxes of spare PDAs and IDs, a Fire Axe and a flash. Nanotrasen have also thoughtfully provided a medkit.

The bridge is one of the locations that has its own Teleporter tracking beacon.

Due to the enormous window the bridge is a pretty bad place for high-clearance conversations. The peasants tend to get antsy if the blast doors stay shut for no obvious reason, too. It's not all negative, though - any improper behaviour is in full view of passers-by, so your corpse won't stay undiscovered for long!

Ordering an Evacuation

Using the Communications Console, the Escape Shuttle can be called by any Heads of Staff, the AI and its Cyborgs, or anyone with Bridge access. The same people, except the AI and its Cyborgs, can recall the shuttle so long as 5 minutes have not passed since it was called (on red alert, it cannot be recalled). Typically, the shuttle should not be called without the Captain's authorization.

Some game modes affect when the shuttle can leave, or if it can leave at all.

Jobstemp.png Locations on Yogstation
General Recreational Medical Supply Science Engineering Security Command Upkeep Outside