Waste Disposal

Revision as of 10:19, 3 July 2021 by Kettle (talk | contribs) (kilo)
Waste Disposal
link=File:Waste_Disposal_crop.png}}
Watch out for space hobos!
Purpose: For launching the waste into space.
Key items: Hopefully nothing but trash
Workers: None
Access: Anyone with maintenance access
Exits: East to Port Maintenance
Upkeep


Waste Disposal is a maintenance area near Arrivals south. It is typically worked by Cargo Technicians.

The final destination of all those items that get disposed of properly (since the Delivery Office is almost always ignored, nothing actually reaches here). The lever controls the conveyor system while the two buttons on the left wall control the blast door and mass driver.

The AI has no cameras in this area, making it the perfect location to pursue less-than-noble activities.

The Crusher

Items will initially come out the top left disposal chute, whereupon they will enter the crusher (if the conveyor system is switched on). Now, the crusher can be a very useful device for all types of people due to its unique abilities. The crusher, when provided with material, has a random chance to turn these materials into either glass, metal, or plasteel. These items then proceed down the conveyor into the stacking machine below. When materials are released from this, the items will be sent back around the station to the Delivery Office. If nobody is watching, items will pass through back into the crusher. So be watching!

Examining the crusher will tell you that it has three lights: power, safety-mode, and safety-sensors.

The crusher (and conveyor system) will not work without equipment power. Power light "on" means the crusher is powered. Hooray.

The Safety-mode light turns on when the safety-sensors are on and an item enters the crusher that cannot be crushed. Anything that is an instance of mob/living cannot be crushed. The nuke disk can't be crushed either.

Safety-mode is the important light here. This dictates whether or not the crusher will crush living things. This light is on by default, so you're good as long as nothing goes wrong at all.

If you happen to be in possession of an emag, then the crusher becomes deadly to anything to pass through its metal jaws. Emagging the crusher means that anything that is not human (this includes aliens and silicons) will be gibbed upon entering the crusher. Anything that is human will scream delightfully horrifically upon entering the crusher and will be subsequently (read: instantly) killed. All items on the person will be destroyed as well. You can tell that the crusher is emagged because the safety-mode light will be off. That, and it'll probably have blood on the gears if something living has passed through it. To fix an emagged crusher, simply use a screwdriver on it.

Waste Disposal
link=File:Disposals_delta.png}}
Watch out for space hobos!
Purpose: For launching the waste into space.
Key items: Hopefully nothing but trash
Workers: None
Access: Anyone with maintenance access
Exits: West to Starboard Bow maintenance
Upkeep


Waste Disposal is a maintenance area near Arrivals south. It is typically worked by Cargo Technicians.

The final destination of all those items that get disposed of properly (since the Delivery Office is almost always ignored, nothing actually reaches here). The lever controls the conveyor system while the two buttons on the left wall control the blast door and mass driver.

The AI has no cameras in this area, making it the perfect location to pursue less-than-noble activities.

The Crusher

Items will initially come out the lower-left disposal chute, whereupon they will enter the crusher (if the conveyor system is switched on). Now, the crusher can be a very useful device for all types of people due to its unique abilities. The crusher, when provided with material, has a random chance to turn these materials into either glass, metal, or plasteel. These items then proceed through the conveyor into the stacking machine. When materials are released from this, the items will be sent back around the station to the Delivery Office. If nobody is watching, items will pass through back into the crusher. So be watching!

Examining the crusher will tell you that it has three lights: power, safety-mode, and safety-sensors.

The crusher (and conveyor system) will not work without equipment power. Power light "on" means the crusher is powered. Hooray.

The Safety-mode light turns on when the safety-sensors are on and an item enters the crusher that cannot be crushed. Anything that is an instance of mob/living cannot be crushed. The nuke disk can't be crushed either.

Safety-mode is the important light here. This dictates whether or not the crusher will crush living things. This light is on by default, so you're good as long as nothing goes wrong at all.

If you happen to be in possession of an emag, then the crusher becomes deadly to anything to pass through its metal jaws. Emagging the crusher means that anything that is not human (this includes aliens and silicons) will be gibbed upon entering the crusher. Anything that is human will scream delightfully horrifically upon entering the crusher and will be subsequently (read: instantly) killed. All items on the person will be destroyed as well. You can tell that the crusher is emagged because the safety-mode light will be off. That, and it'll probably have blood on the gears if something living has passed through it. To fix an emagged crusher, simply use a screwdriver on it.

Waste Disposal
link=File:Waste_Disposal_Eclipse.png}}
Watch out for space hobos!
Purpose: For launching the waste into space.
Key items: Hopefully nothing but trash
Workers: None
Access: Anyone with maintenance access
Exits: North to Central Maintenance
Upkeep


Waste Disposal is a maintenance area west of the Vault. It is typically worked by Cargo Technicians.

The final destination of all those items that get disposed of properly (since the Delivery Office is almost always ignored, nothing actually reaches here). The lever controls the conveyor system while the button on the left wall controls the blast door.

The AI has no cameras in this area, making it the perfect location to pursue less-than-noble activities.

The Crusher

Items will initially come out the upper-left disposal chute, whereupon they will enter the crusher (if the conveyor system is switched on). Now, the crusher can be a very useful device for all types of people due to its unique abilities. The crusher, when provided with material, has a random chance to turn these materials into either glass, metal, or plasteel. These items then proceed through the conveyor into the stacking machine. When materials are released from this, the items will be sent back around the station to the Delivery Office. If nobody is watching, items will pass through back into the crusher. So be watching!

Examining the crusher will tell you that it has three lights: power, safety-mode, and safety-sensors.

The crusher (and conveyor system) will not work without equipment power. Power light "on" means the crusher is powered. Hooray.

The Safety-mode light turns on when the safety-sensors are on and an item enters the crusher that cannot be crushed. Anything that is an instance of mob/living cannot be crushed. The nuke disk can't be crushed either.

Safety-mode is the important light here. This dictates whether or not the crusher will crush living things. This light is on by default, so you're good as long as nothing goes wrong at all.

If you happen to be in possession of an emag, then the crusher becomes deadly to anything to pass through its metal jaws. Emagging the crusher means that anything that is not human (this includes aliens and silicons) will be gibbed upon entering the crusher. Anything that is human will scream delightfully horrifically upon entering the crusher and will be subsequently (read: instantly) killed. All items on the person will be destroyed as well. You can tell that the crusher is emagged because the safety-mode light will be off. That, and it'll probably have blood on the gears if something living has passed through it. To fix an emagged crusher, simply use a screwdriver on it.

Waste Disposal
link=File:Disposals_Kilo.png}}
Watch out for space hobos!
Purpose: For launching the waste into space.
Key items: Hopefully nothing but trash
Workers: None
Access: Anyone with maintenance access
Exits: East to Port Maintenance
Upkeep


Waste Disposal is a maintenance area near Engineering south. It is typically worked by Cargo Technicians.

The final destination of all those items that get disposed of properly (since the Delivery Office is almost always ignored, nothing actually reaches here). The lever controls the conveyor system while the two buttons on the left wall control the blast door and mass driver.

The AI has no cameras in this area, making it the perfect location to pursue less-than-noble activities.

Waste Disposal
link=File:Disposals_meta.png}}
Watch out for space hobos!
Purpose: For launching the waste into space.
Key items: Hopefully nothing but trash
Workers: None
Access: Anyone with maintenance access
Exits: East and south to Port Bow Maintenance
Upkeep


Waste Disposal is a maintenance area south of Cargo Bay. It is typically worked by Cargo Technicians.

The final destination of all those items that get disposed of properly (since the Delivery Office is almost always ignored, nothing actually reaches here). The lever controls the conveyor system while the two buttons on the left wall control the blast door and mass driver.

The AI has no cameras in this area, making it the perfect location to pursue less-than-noble activities.

The Crusher

Items will initially come out the lower-left disposal chute, whereupon they will enter the crusher (if the conveyor system is switched on). Now, the crusher can be a very useful device for all types of people due to its unique abilities. The crusher, when provided with material, has a random chance to turn these materials into either glass, metal, or plasteel. These items then proceed through the conveyor into the stacking machine. When materials are released from this, the items will be sent back around the station to the Delivery Office. If nobody is watching, items will pass through back into the crusher. So be watching!

Examining the crusher will tell you that it has three lights: power, safety-mode, and safety-sensors.

The crusher (and conveyor system) will not work without equipment power. Power light "on" means the crusher is powered. Hooray.

The Safety-mode light turns on when the safety-sensors are on and an item enters the crusher that cannot be crushed. Anything that is an instance of mob/living cannot be crushed. The nuke disk can't be crushed either.

Safety-mode is the important light here. This dictates whether or not the crusher will crush living things. This light is on by default, so you're good as long as nothing goes wrong at all.

If you happen to be in possession of an emag, then the crusher becomes deadly to anything to pass through its metal jaws. Emagging the crusher means that anything that is not human (this includes aliens and silicons) will be gibbed upon entering the crusher. Anything that is human will scream delightfully horrifically upon entering the crusher and will be subsequently (read: instantly) killed. All items on the person will be destroyed as well. You can tell that the crusher is emagged because the safety-mode light will be off. That, and it'll probably have blood on the gears if something living has passed through it. To fix an emagged crusher, simply use a screwdriver on it.

Waste Disposal
link=File:Waste_Disposal_Omega.png}}
Watch out for space hobos!
Purpose: For launching the waste into space.
Key items: Hopefully nothing but trash
Workers: None
Access: Anyone with maintenance access
Exits: West to Starboard Bow Maintenance
Upkeep


Waste Disposal is a maintenance area near Cargo north. It is typically worked by Cargo Technicians.

The final destination of all those items that get disposed of. The lever controls the conveyor system while the button on the right wall controls the mass driver.

The AI has no cameras in this area, making it the perfect location to pursue less-than-noble activities.

The Crusher

Items will initially come out the right disposal chute, whereupon they will enter the crusher (if the conveyor system is switched on). Now, the crusher can be a very useful device for all types of people due to its unique abilities. The crusher, when provided with material, has a random chance to turn these materials into either glass, metal, or plasteel. If nobody is watching, items will pass through back into the crusher. So be watching!

Examining the crusher will tell you that it has three lights: power, safety-mode, and safety-sensors.

The crusher (and conveyor system) will not work without equipment power. Power light "on" means the crusher is powered. Hooray.

The safety-mode light turns on when the safety-sensors are on and an item enters the crusher that cannot be crushed. Anything that is an instance of mob/living cannot be crushed. The nuke disk can't be crushed either.

Safety-mode is the important light here. This dictates whether or not the crusher will crush living things. This light is on by default, so you're good as long as nothing goes wrong at all.

If you happen to be in possession of an emag, then the crusher becomes deadly to anything to pass through its metal jaws. Emagging the crusher means that anything that is not human (this includes aliens and silicons) will be gibbed upon entering the crusher. Anything that is human will scream delightfully horrifically upon entering the crusher and will be subsequently (read: instantly) killed. All items on the person will be destroyed as well. You can tell that the crusher is emagged because the safety-mode light will be off. That, and it'll probably have blood on the gears if something living has passed through it. To fix an emagged crusher, simply use a screwdriver on it.

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