Bridge: Difference between revisions
(Created page with "File:Bridgebridge.png The Bridge is the command center of the station. All the 'important' decisions are made here by the Command Staff. All Heads of staff have access to...") |
imported>Bandit (→Ordering an Evacuation: note on red alert) |
||
Line 1: | Line 1: | ||
[[ | {{Template:Location | ||
|headerbgcolor=#334e6d | |||
|headerfontcolor=white | |||
|imagebgcolor=lightblue | |||
|department = Command | |||
|name=Bridge | |||
|image=Bridge small.png | |||
|big_image=http://puu.sh/3EIEo.png | |||
|exits=Hallway west, Hallway east, HoP office south (HoP and Captain only), Teleporter east (Captain only) | |||
|purpose=The station's command centre. | |||
|access=Bridge | |||
|contents=Communications console, ID console, crew monitoring console | |||
|clearance=[[Captain]], [[Head of Personnel]], [[Research Director]], [[Chief Medical Officer]], [[Chief Engineer]], [[Head of Security]] | |||
|description=The station's command centre. Where bored heads go to call the shuttle and bored Assistants run into to tempt fate. | |||
|sec_level=High | |||
|style=Bridge | |||
|balance= | |||
|other= | |||
}} | |||
The Bridge is the nerve center of the station. The [[Head of Personnel]] and [[Captain]] start the shift in their [[Captain's Quarters|respective]] [[Head of Personnel's Office|offices]], both of which have easy access to the bridge. Situated in the center of the station, it provides great visibility of the central hallway and fast access for the few crewmembers with enough clearance. Security and defense can be difficult but the blast doors waiting behind every external door and window can improve that a little, and break-in attempts can be hard to hide from others wandering the central hallway. The AI upload chamber - and its SMES - can be relatively safely accessed through the reinforced walls below. | |||
The Bridge is the | The Bridge and the communications console obviously require Bridge access to enter and use. | ||
The bridge is full of computers. From left to right: | |||
* [[Computers#Prisoner Management Console|Prisoner Management Console]] | |||
* [[Computers#Security Cameras|Security Cameras]] | |||
* [[Computers#Security Records Console|Security Records Console]] | |||
* [[Computers#Atmospheric Alert Console|Atmospheric Alert Console]] | |||
* [[Computers#Station Alert Console|Station Alert Console]] | |||
* [[Computers#Power Monitoring Console|Power Monitoring Console]] | |||
* [[Computers#Communications Console|Communications Console]] | |||
* [[Computers#Identification Console|Identification Console]] | |||
* [[Computers#Crew Monitoring Console|Crew Monitoring Console]] | |||
* [[Computers#Medical Records Console|Medical Records Console]] | |||
* [[Computers#Mining Shuttle Console|Mining Shuttle Console]] | |||
* [[Computers#Order Request Console|Supply Ordering Console]] | |||
* [[Computers#Outpost Cameras|Outpost Cameras]] | |||
Even with all these it's often wise to construct a few more - particularly an AI upload computer, so that when your electronic friend goes haywire you don't have to wade through shocked doors and turrets to reset it. It's not impossible that the [[Singularity Engine#Particle Accelerator|Particle Accelerator]] console will be dragged up here too, to instead ''prevent'' it from being used. | |||
There are several other restricted or rare items, including an Intellicard, spare PDAs and IDs, a Fire Axe, some flashes and a secure briefcase locked with a 5-digit code. Nanotrasen have also thoughtfully provided a medkit and a box of donuts for those code-red emergency snacks. | |||
The bridge is one of the locations that has its own [[Teleporter]] tracking beacon. | |||
Due to the enormous window the bridge is a pretty bad place for high-clearance conversations. The [[crew|peasants]] tend to get antsy if the blast doors stay shut for no obvious reason, too. It's usually best to use the [[Conference Room]] instead. It's not all negative, though - any [[traitor|improper behaviour]] is in full view of passers-by, so your corpse won't stay undiscovered for long! | |||
===Ordering an Evacuation=== | |||
Using the Communcations Console, the [[Escape Shuttle]] can be called by any [[Heads of Staff]], the [[AI]] and its [[Cyborg]]s, or anyone with Bridge access. The same people, except the AI and its Cyborgs, can recall the shuttle so long as 5 minutes (3 during Red Alert) have not passed since it was called. Typically, the shuttle should not be called without the [[Captain]]'s authorization. | |||
During [[Game Mode#Revolution|Revolution]], [[Game Mode#AI Malfunction|Malfunction]] and [[Game Mode#Blob|Blob]] game modes, the shuttle can be called but it will never arrive. | |||
[[Category:Locations]] | |||
{{Locations}} |
Revision as of 07:50, 16 July 2014
Undefined Location | |
The station's command centre. Where bored heads go to call the shuttle and bored Assistants run into to tempt fate. | |
Purpose: | The station's command centre. |
Key items: | None |
Workers: | None |
Access: | Bridge |
Exits: | Hallway west, Hallway east, HoP office south (HoP and Captain only), Teleporter east (Captain only) |
Command |
The Bridge is the nerve center of the station. The Head of Personnel and Captain start the shift in their respective offices, both of which have easy access to the bridge. Situated in the center of the station, it provides great visibility of the central hallway and fast access for the few crewmembers with enough clearance. Security and defense can be difficult but the blast doors waiting behind every external door and window can improve that a little, and break-in attempts can be hard to hide from others wandering the central hallway. The AI upload chamber - and its SMES - can be relatively safely accessed through the reinforced walls below.
The Bridge and the communications console obviously require Bridge access to enter and use.
The bridge is full of computers. From left to right:
Even with all these it's often wise to construct a few more - particularly an AI upload computer, so that when your electronic friend goes haywire you don't have to wade through shocked doors and turrets to reset it. It's not impossible that the Particle Accelerator console will be dragged up here too, to instead prevent it from being used.
There are several other restricted or rare items, including an Intellicard, spare PDAs and IDs, a Fire Axe, some flashes and a secure briefcase locked with a 5-digit code. Nanotrasen have also thoughtfully provided a medkit and a box of donuts for those code-red emergency snacks.
The bridge is one of the locations that has its own Teleporter tracking beacon.
Due to the enormous window the bridge is a pretty bad place for high-clearance conversations. The peasants tend to get antsy if the blast doors stay shut for no obvious reason, too. It's usually best to use the Conference Room instead. It's not all negative, though - any improper behaviour is in full view of passers-by, so your corpse won't stay undiscovered for long!
Ordering an Evacuation
Using the Communcations Console, the Escape Shuttle can be called by any Heads of Staff, the AI and its Cyborgs, or anyone with Bridge access. The same people, except the AI and its Cyborgs, can recall the shuttle so long as 5 minutes (3 during Red Alert) have not passed since it was called. Typically, the shuttle should not be called without the Captain's authorization.
During Revolution, Malfunction and Blob game modes, the shuttle can be called but it will never arrive.
Locations on Yogstation | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |