Escape Shuttle Hallway: Difference between revisions

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<tabs>
<tab name="BoxStation">
{{Location
{{Location
  |headerbgcolor=#898787
  |headerbgcolor=#898787
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  |description=Everyone to escape!
  |description=Everyone to escape!
  |purpose=To offer a safe place for people to wait for the escape shuttle to arrive.
  |purpose=To offer a safe place for people to wait for the escape shuttle to arrive.
  |items=A [[General_items#Robust_Softdrinks|Robust Softdrinks]]-vending machine and an [[Computers#Arcade_Machine|arcade machine]].
  |items=A vending machine and an [[Computers#Arcade_Machine|arcade machine]].
  |workers=
  |workers=
  |clearance=Everyone
  |access=Everyone
  |exits=West to Starboard Primary Hallway, west to [[Chapel]], southwest to [[Research Division]], south to [[maintenance]], east to [[space]]/[[Escape Shuttle]]
  |exits=North to [[Podbay]], east to [[Space]] or the [[Escape Shuttle]], south to [[maintenance|Starboard Maintenance]], south-west to Starboard Primary Hallway, north-west to [[Chapel]]
  |department=General
  |department=General
  |footerbgcolor=#898787
  |footerbgcolor=#898787
Line 15: Line 17:
  }}
  }}


Otherwise known as the Escape Arm, this is the area at the far end of the Primary Starboard Hallway where the [[Escape Shuttle]] docks. It is usually filled with hull breaches, plasma, fire, rogue [[Cyborg|borgs]], lube, xenos, blockades, shocked doors and/or the [[singularity]] in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut and/or the doors will be hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.
Otherwise known simply as "Escape", this is the area at the far end of Starboard Primary Hallway where the [[Escape Shuttle]] docks. It is usually filled with hull breaches, plasma, fire, rogue [[Cyborg|borgs]], lube, xenos, blockades, shocked doors or the [[singularity]] in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.


Nearby to the west is the [[Chapel]], a much quieter place to wait for the shuttle, and to the south is the [[Research Division]] where the plasma fire that is blocking your way is coming from. To the north is a holding area for [[security]] to transfer prisoners, assuming it has not been bombed yet.  
Nearby to the west is the [[Chapel]], a much quieter place to wait for the shuttle, and to the south is the [[Research Division]] where the plasma fire that is blocking your way is coming from. To the north is a holding area for [[security]] to transfer prisoners, assuming it has not been bombed yet, and the podbay.


[[Category:locations]]
Above the drinks vendor is a status display, which is useful for showing you how much time you have left until the shuttle arrives or departs.
</tab>
 
<tab name="DeltaStation">
{{Location
|headerbgcolor=#898787
|headerfontcolor = black
|image=Escapeshuttlehallway_delta.png
|location=Escape Shuttle Hallway
|description=Everyone to escape!
|purpose=To offer a safe place for people to wait for the escape shuttle to arrive.
|items=Vending machines and chairs.
|workers=
|access=Everyone
|exits=North to Aft Primary Hallway and [[maintenance|Port Quarter Maintenance]], east to [[Space]] or the [[Escape Shuttle]], south-west to [[Space]], west to [[Chapel]]
|department=General
|footerbgcolor=#898787
|footerfontcolor = black
}}
 
Otherwise known simply as "Escape", this is the area south of the station where the [[Escape Shuttle]] docks. It is usually filled with hull breaches, plasma, fire, rogue [[Cyborg|borgs]], lube, xenos, blockades or shocked doors in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.
 
Nearby to the west is the [[Chapel]], a much quieter place to wait for the shuttle. To the south is a holding area for [[security]] to transfer prisoners, assuming it has not been bombed yet.
 
In the center of the holding area is a status display, which is useful for showing you how much time you have left until the shuttle arrives or departs.
</tab>
 
<tab name="MetaStation">
{{Location
|headerbgcolor=#898787
|headerfontcolor = black
|image=Escapeshuttlehallway_meta.png
|location=Escape Shuttle Hallway
|description=Everyone to escape!
|purpose=To offer a safe place for people to wait for the escape shuttle to arrive.
|items=Vending machines and an [[Computers#Arcade_Machine|arcade machine]].
|workers=
|access=Everyone
|exits=North to Aft Primary Hallway, east to [[maintenance|Secondary Starboard Maintenance]], south to [[Space]] or the [[Escape Shuttle]], west to the [[Chapel]] and [[maintenance|Aft Maintenance]]
|department=General
|footerbgcolor=#898787
|footerfontcolor = black
}}
 
Otherwise known simply as "Escape", this is the area at the south end of the station where the [[Escape Shuttle]] docks. It is usually filled with hull breaches, plasma, fire, rogue [[Cyborg|borgs]], lube, xenos, blockades or shocked doors in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.
 
Nearby to the west is the [[Chapel]], a much quieter place to wait for the shuttle. To the east is a holding area for [[security]] to transfer prisoners, assuming it has not been bombed yet.
</tab>
 
<tab name="OmegaStation">
{{Location
|headerbgcolor=#898787
|headerfontcolor = black
|image=Escapeshuttlehallway_omega.png
|location=Escape Shuttle Hallway
|description=Everyone to escape!
|purpose=To offer a safe place for people to wait for the escape shuttle to arrive.
|items=Crates and an [[Computers#Arcade_Machine|arcade machine]].
|workers=
|access=Everyone
|exits=East to [[Space]] or the [[Escape Shuttle]], west to Starboard Primary Hallway
|department=General
|footerbgcolor=#898787
|footerfontcolor = black
}}
 
Otherwise known simply as "Escape", this is where the [[Escape Shuttle]] docks. It is usually filled with hull breaches, plasma, fire, rogue [[Cyborg|borgs]], lube, xenos, blockades or shocked doors in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.


To the north is a small holding area for [[security]] to transfer prisoners, assuming it has not been bombed yet.


Above the holding area is a status display, which is useful for showing you how much time you have left until the shuttle arrives or departs.
</tab>


<tab name="PubbyStation">
{{Location
|headerbgcolor=#898787
|headerfontcolor = black
|image=Escapeshuttlehallway_pubby.png
|location=Escape Shuttle Hallway
|description=Everyone to escape!
|purpose=To offer a safe place for people to wait for the escape shuttle to arrive.
|items=Vending machines and an [[Computers#Arcade_Machine|arcade machine]].
|workers=
|access=Everyone
|exits=North to [[maintenance|Brig Maintenance]], east to Central Primary Hallway, west to [[Space]] or the [[Escape Shuttle]]
|department=General
|footerbgcolor=#898787
|footerfontcolor = black
}}


Otherwise known simply as "Escape", this is the area just above [[Arrivals]] where the [[Escape Shuttle]] docks. It is usually filled with hull breaches, plasma, fire, rogue [[Cyborg|borgs]], lube, xenos, blockades or shocked doors in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.
</tab>


</tabs>
[[Category:locations]]
{{Locations}}
{{Locations}}

Revision as of 08:25, 12 October 2019

Escape Shuttle Hallway
link=File:BoxEscapeHway.png}}
Everyone to escape!
Purpose: To offer a safe place for people to wait for the escape shuttle to arrive.
Key items: A vending machine and an arcade machine.
Workers: None
Access: Everyone
Exits: North to Podbay, east to Space or the Escape Shuttle, south to Starboard Maintenance, south-west to Starboard Primary Hallway, north-west to Chapel
General


Otherwise known simply as "Escape", this is the area at the far end of Starboard Primary Hallway where the Escape Shuttle docks. It is usually filled with hull breaches, plasma, fire, rogue borgs, lube, xenos, blockades, shocked doors or the singularity in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.

Nearby to the west is the Chapel, a much quieter place to wait for the shuttle, and to the south is the Research Division where the plasma fire that is blocking your way is coming from. To the north is a holding area for security to transfer prisoners, assuming it has not been bombed yet, and the podbay.

Above the drinks vendor is a status display, which is useful for showing you how much time you have left until the shuttle arrives or departs.

Escape Shuttle Hallway
Everyone to escape!
Purpose: To offer a safe place for people to wait for the escape shuttle to arrive.
Key items: Vending machines and chairs.
Workers: None
Access: Everyone
Exits: North to Aft Primary Hallway and Port Quarter Maintenance, east to Space or the Escape Shuttle, south-west to Space, west to Chapel
General


Otherwise known simply as "Escape", this is the area south of the station where the Escape Shuttle docks. It is usually filled with hull breaches, plasma, fire, rogue borgs, lube, xenos, blockades or shocked doors in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.

Nearby to the west is the Chapel, a much quieter place to wait for the shuttle. To the south is a holding area for security to transfer prisoners, assuming it has not been bombed yet.

In the center of the holding area is a status display, which is useful for showing you how much time you have left until the shuttle arrives or departs.

Escape Shuttle Hallway
link=File:Escapeshuttlehallway_meta.png}}
Everyone to escape!
Purpose: To offer a safe place for people to wait for the escape shuttle to arrive.
Key items: Vending machines and an arcade machine.
Workers: None
Access: Everyone
Exits: North to Aft Primary Hallway, east to Secondary Starboard Maintenance, south to Space or the Escape Shuttle, west to the Chapel and Aft Maintenance
General


Otherwise known simply as "Escape", this is the area at the south end of the station where the Escape Shuttle docks. It is usually filled with hull breaches, plasma, fire, rogue borgs, lube, xenos, blockades or shocked doors in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.

Nearby to the west is the Chapel, a much quieter place to wait for the shuttle. To the east is a holding area for security to transfer prisoners, assuming it has not been bombed yet.

Escape Shuttle Hallway
Everyone to escape!
Purpose: To offer a safe place for people to wait for the escape shuttle to arrive.
Key items: Crates and an arcade machine.
Workers: None
Access: Everyone
Exits: East to Space or the Escape Shuttle, west to Starboard Primary Hallway
General


Otherwise known simply as "Escape", this is where the Escape Shuttle docks. It is usually filled with hull breaches, plasma, fire, rogue borgs, lube, xenos, blockades or shocked doors in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.

To the north is a small holding area for security to transfer prisoners, assuming it has not been bombed yet.

Above the holding area is a status display, which is useful for showing you how much time you have left until the shuttle arrives or departs.

Escape Shuttle Hallway
Everyone to escape!
Purpose: To offer a safe place for people to wait for the escape shuttle to arrive.
Key items: Vending machines and an arcade machine.
Workers: None
Access: Everyone
Exits: North to Brig Maintenance, east to Central Primary Hallway, west to Space or the Escape Shuttle
General


Otherwise known simply as "Escape", this is the area just above Arrivals where the Escape Shuttle docks. It is usually filled with hull breaches, plasma, fire, rogue borgs, lube, xenos, blockades or shocked doors in the final minutes before the shuttle arrives. This area has one of the highest death rates in the game, so watch yourself. The external airlocks are all-access, so be careful not to space yourself accidentally. Chances are the doors will be welded shut, hacked and bolted shut, forcing your resident engineer to create a fresh hole in the hull to get to the shuttle.

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