Head of Personnel's Office: Difference between revisions
imported>Kingofkosmos No edit summary |
imported>Yolopanther (Added shutter info.) |
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|purpose=To house the Head of Personnel, his pet corgi [[Ian]], and his ID console | |purpose=To house the Head of Personnel, his pet corgi [[Ian]], and his ID console | ||
|access=Head of Personnel | |access=Head of Personnel | ||
|contents= | |contents=ID Console, Security Records Console, and Supply Ordering Console | ||
|clearance=[[Captain]], [[Head of Personnel]] | |clearance=[[Captain]], [[Head of Personnel]] | ||
|description=The office of the station's ID slave. | |description=The office of the station's ID slave. | ||
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}} | }} | ||
Located in the command sector in the center of the station across the hall from [[Cargo Bay]], this is where the [[Head of Personnel]] often lurks when he isn't fighting crime. The [[Head of Personnel]] and [[Ian]] both spawn here. To the north is a [[Conference Room]] perfect for high- | Located in the command sector in the center of the station across the hall from [[Cargo Bay]], this is where the [[Head of Personnel]] often lurks when he isn't fighting crime. The [[Head of Personnel]] and [[Ian]] both spawn here. To the north is a [[Conference Room]], which is perfect for high-clearance conversations. Requires HoP Private access to enter. | ||
===Workstation=== | ===Workstation=== | ||
This is the chair where the [[Head of Personnel]] will be sitting in most of the time. It faces outward towards the Central Primary Hallway where the general crew can approach and speak with the HoP. The ID Computer inside is the embodiment of the HoP's job, allowing him to manage jobs and ID cards. Nearby is a Security Records console, so the HoP can check the criminal records of people before giving them more access. | This is the chair where the [[Head of Personnel]] will be sitting in most of the time. It faces outward towards the Central Primary Hallway where the general crew can approach and speak with the HoP. The ID Computer inside is the embodiment of the HoP's job, allowing him to manage jobs and ID cards. Nearby is a Security Records console, so the HoP can check the criminal records of people before giving them more access. | ||
By popular demand (or sensical), the Head of Personnel now has two sets of privacy shutters. One set controls shutters on both ends of the waiting line, keeping people out (or in, you evil person). The second set are heavy duty blast shutters that close all of the HoP's office off from public view. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the clown clown that is breaking in because you refused to give him all access. | |||
This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended. However, it is worth noting that without a spare ID, you cannot actually leave your office through normal means (i.e. doors) if your ID is still in the computer. If you choose to jump in the trash though, please do remember to take your ID with you. | This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended. However, it is worth noting that without a spare ID, you cannot actually leave your office through normal means (i.e. doors) if your ID is still in the computer. If you choose to jump in the trash though, please do remember to take your ID with you. |
Revision as of 00:46, 25 February 2014
Undefined Location | |
The office of the station's ID slave. | |
Purpose: | To house the Head of Personnel, his pet corgi Ian, and his ID console |
Key items: | None |
Workers: | None |
Access: | Head of Personnel |
Exits: | Hallway south, Meeting room north |
Command |
Located in the command sector in the center of the station across the hall from Cargo Bay, this is where the Head of Personnel often lurks when he isn't fighting crime. The Head of Personnel and Ian both spawn here. To the north is a Conference Room, which is perfect for high-clearance conversations. Requires HoP Private access to enter.
Workstation
This is the chair where the Head of Personnel will be sitting in most of the time. It faces outward towards the Central Primary Hallway where the general crew can approach and speak with the HoP. The ID Computer inside is the embodiment of the HoP's job, allowing him to manage jobs and ID cards. Nearby is a Security Records console, so the HoP can check the criminal records of people before giving them more access.
By popular demand (or sensical), the Head of Personnel now has two sets of privacy shutters. One set controls shutters on both ends of the waiting line, keeping people out (or in, you evil person). The second set are heavy duty blast shutters that close all of the HoP's office off from public view. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the clown clown that is breaking in because you refused to give him all access.
This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended. However, it is worth noting that without a spare ID, you cannot actually leave your office through normal means (i.e. doors) if your ID is still in the computer. If you choose to jump in the trash though, please do remember to take your ID with you.
Locations on Yogstation | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |