Escape Shuttle: Difference between revisions
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The shuttle can be called from a [[File:Communications Console.gif]] [[Computers#Communications_Console|Communications Console]] by any [[Heads of Staff]], the [[AI]] and its [[Cyborg]]s, or anyone with [[Bridge]] access. The same people, except the AI and its cyborgs, can recall the shuttle so long as 5 minutes have not passed (3 in Red Alert) since it was called. During [[Game Mode#Revolution|Revolution]], [[Game Mode#AI Malfunction|Malfunction]] and [[Game Mode#Blob|Blob]] game modes, the shuttle can be called and will arrive, but it will not depart from the station. | The shuttle can be called from a [[File:Communications Console.gif]] [[Computers#Communications_Console|Communications Console]] by any [[Heads of Staff]], the [[AI]] and its [[Cyborg]]s, or anyone with [[Bridge]] access. The same people, except the AI and its cyborgs, can recall the shuttle so long as 5 minutes have not passed (3 in Red Alert) since it was called. During [[Game Mode#Revolution|Revolution]], [[Game Mode#AI Malfunction|Malfunction]] and [[Game Mode#Blob|Blob]] game modes, the shuttle can be called and will arrive, but it will not depart from the station. | ||
Once called, the shuttle usually takes ten minutes for Central Command to power, program, and supply the shuttle before arriving at the station, waiting for three minutes (if the Heads or a [[traitor]] with an [[Syndicate_Items#Cryptographic_Sequencer|emag]] don't get too jumpy first), and then leaves the station, taking two minutes to travel | Once called, the shuttle usually takes ten minutes for Central Command to power, program, and supply the shuttle before arriving at the station, waiting for three minutes (if the Heads or a [[traitor]] with an [[Syndicate_Items#Cryptographic_Sequencer|emag]] don't get too jumpy first), and then leaves the station, taking two minutes to travel through bluespace. Presumably the supplies provided are in case the shuttle ''really fouls up the bluespace jump.'' | ||
An alternative to the shuttle is to escape on an [[Escape Pods|escape pod]]. | An alternative to the shuttle is to escape on an [[Escape Pods|escape pod]]. | ||
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!CentCom Raven Cruiser | |||
|30000 | |||
|The CentCom Raven Cruiser is a former high-risk salvage vessel, now repurposed into an emergency escape shuttle. Once first to the scene to pick through warzones for valuable remains, it now serves as an excellent escape option for stations under heavy fire from outside forces. This escape shuttle boasts shields and numerous anti-personnel turrets guarding its perimeter to fend off meteors and enemy boarding attempts. | |||
|Large | |||
|✗ | |||
|} | |} | ||
[[category:Locations]] | [[category:Locations]] |
Latest revision as of 20:39, 21 February 2024
Escape Shuttle | |
The savior and bane of many players. | |
Purpose: | Transporting the station crew back to CentCom |
Key items: | Depends on the shuttle. |
Workers: | None |
Access: | Everyone |
Exits: | West to the Escape Shuttle Hallway when docked, west to Space otherwise |
General |
Do not authorise early launch without a valid reason |
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Doing so as a non-antag and without a genuine, immediate emergency (rampaging singularity, nuke ops, etc.) could get you banned. |
On one hand, it is with this that many players are allowed to supposedly continue life after departing Space Station 13. On the other, many players may die waiting for the shuttle to leave, due to either a shuttle brawl or a traitor who happens to want no company with him on his return voyage. The escape shuttle is also the cause of many arguments as to whether or not the situation on the station warrants an evacuation.
Let's not muck around here. You may have avoided death by asphyxiation thanks to some greyshit smashing windows for the hell of it. You may have dodged a bomb ripping the Medbay to pieces. You might not have breathed in the horrible, horrible virus that was "accidentally" released into the air system. But none of that my good friend, compares to the hell that awaits. Any form of restraint that was previously displayed has a mysterious habit of vanishing in the last few minutes of a station's life. Friends turn on friends. Clowns become murdering psychopaths (more than usual). Security starts stunning everyone and anyone, and someone always drops a flashbang or two.
Welcome to the Escape Shuttle.
Calling the Shuttle
The shuttle can be called from a Communications Console by any Heads of Staff, the AI and its Cyborgs, or anyone with Bridge access. The same people, except the AI and its cyborgs, can recall the shuttle so long as 5 minutes have not passed (3 in Red Alert) since it was called. During Revolution, Malfunction and Blob game modes, the shuttle can be called and will arrive, but it will not depart from the station.
Once called, the shuttle usually takes ten minutes for Central Command to power, program, and supply the shuttle before arriving at the station, waiting for three minutes (if the Heads or a traitor with an emag don't get too jumpy first), and then leaves the station, taking two minutes to travel through bluespace. Presumably the supplies provided are in case the shuttle really fouls up the bluespace jump.
An alternative to the shuttle is to escape on an escape pod.
Escape Shuttles
Escape shuttles are usually split into four sections: Bridge, Brig, Medbay and Cargo.
Bridge
The bridge tends to be at the fore section, requires Bridge access and is reserved for the Heads of Staff, although the general crew gets a boner for occupying restricted areas and will try and slip in. If at least three Heads of Staff swipe their IDs on the Shuttle Console (or if a traitor emags it), the waiting time for the shuttle gets shortened to 10 seconds.
Brig
The brig is marked with red flooring and should be used to house criminals long enough to be transferred over to Centcom security for further investigation and possible incarceration. Traitors within the brig when the shuttle arrives at Centcom will fail their escape objective. The brig requires Security access to enter.
Medbay
Medbay is usually a small medical area, containing two statis units and basic medical supplies. First aid kits are often also located throughout the shuttle and on the bridge.
Cargo
Cargo is usually a small holding area in the southwest end of the shuttle with a few lockers and crates. Why does this exist? Nobody knows. Usually it houses one or two people attempting to hide from the carnage outside.
Purchased Shuttles
Occasionally, the emergency shuttle may be replaced by CentCom, following an issue with the current shuttle. Usually though, you will have to purchase a shuttle to change it from the default one. Purchasing a shuttle from a Communications Console will inform Central Command of the purchase and that shuttle will arrive instead of the standard one. There are a number of different shuttles to choose from.
Name | Credits cost | Description | Size | Requires Emag |
---|---|---|---|---|
Build Your Own Shuttle | 5000 | For the enterprising shuttle engineer! The chassis will dock upon purchase, but launch will have to be authorized as usual via shuttle call. Comes stocked with construction materials. | Standard | ✗ |
Asteroid Station Emergency Shuttle | 3000 | A respectable mid-sized shuttle that first saw service shuttling Nanotrasen crew to and from their asteroid belt embedded facilities. | Standard | ✗ |
The Emergency Escape Bar | 5000 | Features include sentient bar staff (a Bardrone and a Barmaid), bathroom, a quality lounge for the heads, and a large gathering table. | Standard | ✗ |
Emergency Triage Shuttle | 5000 | Do you have plenty of crew who need to be wheeled or dragged to safety? This shuttle is equipped with ample medical equipment to help your medical staff recover as many people as possible. | Standard | ✗ |
Pool Party! | 15000 | A modified version of the Box escape shuttle that comes with a preinstalled pool. Fun for the whole family! | Standard | ✗ |
Mother Russia Bleeds | 5000 | Dis is a high-quality shuttle, da. Many seats, lots of space, all equipment! Even includes entertainment! Such as lots to drink, and a fighting arena for drunk crew to have fun! If arena not fun enough, simply press button of releasing bears. Do not worry, bears trained not to break out of fighting pit, so totally safe so long as nobody stupid or drunk enough to leave door open. Try not to let asimov babycons ruin fun! | Standard | ✓ |
Asteroid With Engines Strapped To It | 15000 | A hollowed out asteroid with engines strapped to it, the hollowing procedure makes it very difficult to hijack but is very expensive. Due to its size and difficulty in steering it, this shuttle may damage the docking area. | Huge | ✓ |
Luxury Shuttle | 125000 | A luxurious golden shuttle complete with an indoor swimming pool. Each crewmember wishing to board must bring 500 credits, payable in cash and mineral coin. | Standard | ✗ |
Disco Inferno | 10000 | The glorious results of centuries of plasma research done by Nanotrasen employees. This is the reason why you are here. Get on and dance like you're on fire, burn baby burn! | Standard | ✓ |
The Arena | 10000 | The crew must pass through an otherworldy arena to board this shuttle. Expect massive casualties. The source of the Bloody Signal must be tracked down and eliminated to unlock this shuttle. | Standard | ✓ |
Birdboat Station Emergency Shuttle | 1000 | Though a little on the small side, this shuttle is feature complete, which is more than can be said for the pattern of station it was commissioned for. | Small | ✗ |
Box Station Emergency Shuttle | 2000 | The gold standard in emergency exfiltration, this tried and true design is equipped with everything the crew needs for a safe flight home. | Standard | ✗ |
Donutstation Emergency Shuttle | 2500 | The perfect spearhead for any crude joke involving the station's shape, this shuttle supports a separate containment cell for prisoners and a compact medical wing. | Large | ✗ |
Snappop(tm)! | 8000 | Hey kids and grownups! Are you bored of DULL and TEDIOUS shuttle journeys after you're evacuating for probably BORING reasons. Well then order the Snappop(tm) today! We've got fun activities for everyone and an all access cockpit! Play dress up with your friends! Collect all the bedsheets before your neighbour does! Check if the AI is watching you with our patent pending "Peeping Tom AI Multitool Detector" or PEEEEEETUR for short. Have a fun ride! | Standard | ✗ |
Meta Station Emergency Shuttle | 4000 | A fairly standard shuttle, though larger and slightly better equipped than the Box Station variant. | Large | ✗ |
Ministation emergency shuttle | 1000 | Despite its namesake, this shuttle is actually only slightly smaller than standard, and still complete with a brig and medbay. | Small | ✗ |
Standby Evacuation Vessel "Scrapheap Challenge" | -1000 | Due to a lack of functional emergency shuttles, we bought this second hand from a scrapyard and pressed it into service. Please do not lean too heavily on the exterior windows, they are fragile. | Small | ✓ |
Pubby Station Emergency Shuttle | 1000 | A train but in space! Complete with a first, second class, brig and storage area. | Standard | ✗ |
Cere Station Emergency Shuttle | 10000 | The large, beefed-up version of the box-standard shuttle. Includes an expanded brig, fully stocked medbay, enhanced cargo storage with mech chargers, an engine room stocked with various supplies, and a crew capacity of 80+ to top it all off. Live large, live Cere. | Large | ✗ |
Hyperfractal Gigashuttle | 100000 | "I dunno, this seems kinda needlessly complicated." "This shuttle has very a very high safety record, according to CentCom Officer Cadet Yins." "Are you sure?" "Yes, it has a safety record of N-A-N, which is apparently larger than 100%." | Small | ✓ |
NES Port | 500 | The Nanotrasen Emergency Shuttle Port(NES Port for short) is a shuttle used at other less known Nanotrasen facilities and has a more open inside for larger crowds, but fewer onboard shuttle facilities. | Small | ✗ |
NT Lepton Violet | 15000 | The research team based on this vessel went missing one day, and no amount of investigation could discover what happened to them. The only occupants were a number of dead rodents, who appeared to have clawed each other to death. Needless to say, no engineering team wanted to go near the thing, and it's only being used as an Emergency Escape Shuttle because there is literally nothing else available. | Standard | ✓ |
Omegastation Emergency Shuttle | 1000 | On the smaller size with a modern design, this shuttle is for the crew who like the cosier things, while still being able to stretch their legs. | Small | ✗ |
Delta Station Emergency Shuttle | 7500 | A large shuttle for a large station, this shuttle can comfortably fit all your overpopulation and crowding needs. Complete with all facilities plus additional equipment. | Large | ✗ |
Minsky Emergency Shuttle | 5000 | A bigger then average shuttle with just enough seats to fit atleast 50+ people on it. | Large | ✗ |
Oh, Hi Daniel | 7500 | How was space work today? Oh, pretty good. We got a new space station and the company will make a lot of money. What space station? I cannot tell you; it's space confidential. Aw, come space on. Why not? No, I can't. Anyway, how is your space roleplay life? | Small | ✓ |
Transtar 800-C | 3000 | A brand-new passenger transit vessel featuring a Centcom exclusion aftermarket kit for securely holding prisoners en-route to Centcom. Features First Class and business, in-flight beverages and snacks, and video screens for entertainment during the voyage! | Standard | ✗ |
Build Your Own Shuttle, Jr. | 2000 | The full-size BYOS too big for your taste? Aside from the reduced size and cost, this has the all same (lack of) amenities as its full-sized sibling. | Standard | ✗ |
Uncle Pete's Rollerdome | 2500 | Created by a freak accident in which a member of the NT Temporal Discovery Division accidently warped a building from the past into our second Disco Inferno shuttle. It resembles a 1990s era rollerdome all the way down to the carpet texture. | Standard | ✗ |
Crowd-Sourced Emergency Shuttle | 7000 | The Crowd-Sourced Emergency Shuttle is the product of a Centcom initiative to have crews design their own emergency shuttles. Due to its strange construction, this shuttle offers some amenities not available on other shuttles. The most notable additions are: An electrified arena, A fully functional cargo bay, and a club. | Standard | ✗ |
The Cozy Shuttle | 5000 | A shuttle that throws out integrity for style, it's all wooden frame contains three fireplaces - numerous lounge areas without sacrificing medical facilities or prisoner lodging. | Standard | ✗ |
CentCom Raven Cruiser | 30000 | The CentCom Raven Cruiser is a former high-risk salvage vessel, now repurposed into an emergency escape shuttle. Once first to the scene to pick through warzones for valuable remains, it now serves as an excellent escape option for stations under heavy fire from outside forces. This escape shuttle boasts shields and numerous anti-personnel turrets guarding its perimeter to fend off meteors and enemy boarding attempts. | Large | ✗ |
Locations on Yogstation | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Aww, shucks pardner. We're all out of time. Y'all come back now ye' hear?
Yeee haw!