Telecommunications: Difference between revisions

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==Telecommunications==
{{Location
[[File:TComms.png|500px|thumb|right|The heart of communications on the station]]
|headerbgcolor=orange
|headerfontcolor=white
|imagebgcolor=#ffff88
|name=Telecommunications
|image=Tcomms.png|100px|thumb
|department=Engineering
|exits=South Primary Hallway east
|purpose=Gives the station a way to communicate through different radio channels
|access=
|contents=
|clearance=[[Captain]], [[Chief Engineer]], [[Engineer]]
|description=The telecommunication system can look overly complicated, and it is.
|sec_level=High
|style=Server storage
|balance=
|other=--
}}


==LOCATION==
Located near engineering at the aft end of the station, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter.
Telecommunications is located to the far right side of engineering.  


==Overview==
Telecommunications, A.K.A telecomms, is essentially the core of the communications of the station.


==Access==
<font size="4">'''[[Guide to Telecommunications|For the Guide to Telecommunications, click here.]]'''<font size="2">
The CE and Captain have access to the telecommunications satellite


==Notes==
 
The Telecommunications satellite contains several subspace equipments that you could use for research, but the main part of it are the consoles  and the communication hubs.
==Control Room==
This room contains several monitors and control consoles that oversee and manage station-wide communication systems. The system can be configured to run [[NT_Script|scripts]] to improve, sabotage, or otherwise change the way people communicate. In addition to Telecomms access, Bridge access is required here.
 
===Automated Arrivals Announcement System===
This system announces the name and rank of a new crew member when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well.
 
===Server Monitoring Console===
This console logs all communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset.
 
===Message Monitor Console===
This console logs the PDA messages that go through the server. This requires a decryption key that starts in the [[Chief Engineer]]'s office. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself.
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain.
 
==Server Room==
The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal.
 
 
[[Category:Locations]]
 
 
 
 
 
{{Locations}}

Revision as of 15:25, 28 March 2016

Undefined Location
link=File:Tcomms.png}}
The telecommunication system can look overly complicated, and it is.
Purpose: Gives the station a way to communicate through different radio channels
Key items: None
Workers: None
Access: Everyone
Exits: South Primary Hallway east
Engineering


Located near engineering at the aft end of the station, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter.


For the Guide to Telecommunications, click here.


Control Room

This room contains several monitors and control consoles that oversee and manage station-wide communication systems. The system can be configured to run scripts to improve, sabotage, or otherwise change the way people communicate. In addition to Telecomms access, Bridge access is required here.

Automated Arrivals Announcement System

This system announces the name and rank of a new crew member when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well.

Server Monitoring Console

This console logs all communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset.

Message Monitor Console

This console logs the PDA messages that go through the server. This requires a decryption key that starts in the Chief Engineer's office. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself.

A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain.

Server Room

The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal.



Jobstemp.png Locations on Yogstation
General Recreational Medical Supply Science Engineering Security Command Upkeep Outside