Robotics Lab: Difference between revisions

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(Moved Exosuit Fabricator info over to Research Items.)
imported>Kilm
m (Spicing up)
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<font size="4">'''[[Guide_to_robotics|For the Guide to Robotics, click here.]]'''<font size="2">
<font size="4">'''[[Guide_to_robotics|For the Guide to Robotics, click here.]]'''<font size="2">


This is where the [[Roboticist]] will spend most of his time. Two Exosuit Fabricators, an R&D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.
''IT'S ALIIIIVE!''
 
That's right - this is where all those crazy [[Roboticist]] bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: ''Borg me!''.
 
Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you're fed up with the role you've been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long!
 
This is also one of the first places Cargo usually contact screaming: ''We want a Ripley!''.
 
Two Exosuit Fabricators, an R&D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.


The assembly line is a favourite target for [[Revolution]]s due to the abundance of flashes laying around.
The assembly line is a favourite target for [[Revolution]]s due to the abundance of flashes laying around.
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===Mech Bay===
===Mech Bay===
This area is where [[Mechs]] and [[Cyborg]]s go when they need to recharge and get repairs. A blast door nearby allows the mechs to go in and out without the need for Robotics access.
This area is where [[Mechs]] and [[Cyborg]]s go when they need to recharge and get repairs, have a laugh and socialise. A blast door nearby allows the mechs to go in and out without the need for Robotics access.





Revision as of 22:24, 22 June 2014

Undefined Location
link=File:Robotics.png}}
The mech factory.
Purpose: To manufacture stompy mechs for various purposes
Key items: None
Workers: None
Access: Everyone
Exits: Research Division south, Starboard Primary Hallway north-west, maintenance west
Science

For the Guide to Robotics, click here.

IT'S ALIIIIVE!

That's right - this is where all those crazy Roboticist bastards go who dream of one day making a human machine. That dream lasts precisely as long as it takes for the first Greyshit to turn up, bang on the window and shout: Borg me!.

Generally guaranteed to find someone lying with their brain out, the Robotics Lab is a great place to go if you find you're fed up with the role you've been assigned. Just get one of the whitecoats inside to slice you, splice you and stuff you into a Cyborg unit and you can live out that Wall-E fantasy all day long!

This is also one of the first places Cargo usually contact screaming: We want a Ripley!.

Two Exosuit Fabricators, an R&D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.

The assembly line is a favourite target for Revolutions due to the abundance of flashes laying around.

For more information, see the Roboticist or Guide to robotics pages.


Mech Bay

This area is where Mechs and Cyborgs go when they need to recharge and get repairs, have a laugh and socialise. A blast door nearby allows the mechs to go in and out without the need for Robotics access.


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