Prison Wing: Difference between revisions

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<tabs>
<tab name="BoxStation">
{{Location
{{Location
  |headerbgcolor=#AF6365
  |headerbgcolor=#AF6365
Line 6: Line 8:
  |description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
  |description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
  |purpose=Stores the scum of the station.
  |purpose=Stores the scum of the station.
  |items=A library computer, an electropack, few lethal injection syringes, a straight-jacket, a muzzle and a soap
  |items=A straight jacket, soap, plants
|workers=[[Warden]]
|access=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]]
|exits=South-east to [[Brig]], south-west to [[Interrogation]], west to the [[Transfer Center]]
|department=Security
|footerbgcolor=#AF6365
|footerfontcolor = white
}}
==Prison Wing==
Located north of [[Brig]] is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the [[Detective]], [[Lawyer]]s and non-security [[Heads of Staff]].
 
===Prison Hallway===
This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes <s>if they're lucky</s> before being led to their cell. The hallway also contains a [[File:Straight Jacket.png]] [[Clothing_and_Accessories#Straight_Jacket|straight jacket]], a [[File:Hugbox.png]] [[Medical_items#Medical_Kits|first-aid kit]], an [[File:Electropack.png]] [[Security_Items#Other_Items|electropack]] and [[File:Handcuffs.png]] [[Security_Items#Non-Lethal_Weapons|handcuffs]].
 
===Prison Cells===
There are three prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters <s>whether there is a good reason or not</s> in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.
 
===Permabrig===
This is where prisoners will spend most of their time. It is a large space split up into a lot of sections.
 
'''Washroom'''<br>
The washroom is located south-east and is accessible through a windoor. The washroom contains a toilet, sink, shower and soap - so you can stay fresh until your trial.
 
'''Holodeck'''<br>
On the eastern side is a secondary [[Holodeck]], with a few "dangerous" options removed.
 
'''Hydroponics'''<br>
The north-west side is taken up by a hydroponics area. There are dirt piles to grow plants in, tools, seeds and machines.
 
'''Laundry'''<br>
Just south of the hydroponics area is a laundry area. There are washing machines and clean sheets - those guards won't know you killed an inmate if there's no blood on you!
 
'''Entertainment'''<br>
The rest of the permabrig is taken up by items to entertain the prisoners. There are cards, dice, a library book console and an arcade machine.
 
==Prison Break==
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items##c4|c4]] for quick getaways should you be captured.
 
If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the escape airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma.
 
Lucky prisoners will be freed by a ''Gr3y.T1d3 virus'' that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.
 
You could use the [[File:Holopadon.gif]] holopad, located to the south of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera.
 
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.
</tab>
 
<tab name="DeltaStation">
{{Location
|headerbgcolor=#AF6365
|headerfontcolor = white
|image=Prisonwing_delta.png
|location=Prison Wing
|description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
|purpose=Stores the scum of the station.
|items=A straight jacket, soap, plants
|workers=[[Warden]]
|access=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]]
|exits=North-east to the [[Transfer Center]], east to an [[Escape Pods|Escape Pod]], south to [[Brig]]
|department=Security
|footerbgcolor=#AF6365
|footerfontcolor = white
}}
==Prison Wing==
Located north of [[Brig]] is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the [[Detective]], [[Lawyer]]s and non-security [[Heads of Staff]].
 
===Prison Hallway===
This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes <s>if they're lucky</s> before being led to their cell. The hallway also contains a box of body bags, a box of prisoner IDs, [[File:Handcuffs.png]] [[Security_Items#Non-Lethal_Weapons|handcuffs]] and a [[File:Flash.gif]] [[Security_Items#Non-Lethal_Weapons|flash]].
 
===Sanitarium===
West of the prison hallway is the sanitarium. This is a small medical room for troubled or hurt prisoners to rest in until they are better. The room contains beds with [[File:Straight Jacket.png]] straight jackets and [[File:Muzzle.png]] muzzles to control the troubled ones, and a roller bed with an [[File:IV_Drip.png]] IV drip for the calm ones. There are also various medical items in this room - useful for stabilising a prisoner to get the AI off your back.
 
===Prison Cells===
There are three prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters <s>whether there is a good reason or not</s> in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.
 
===Permabrig===
This is where prisoners will spend most of their time. It is a large space split up into a lot of sections.
 
'''Washroom'''<br>
The washroom is located west and is accessible through an airlock. The washroom contains a toilet, shower and soap - so you can stay fresh until your trial.
 
'''Hydroponics'''<br>
The north side is taken up by a hydroponics area behind a glass airlock. There are dirt piles to grow plants in, tools, seeds and machines.
 
'''Kitchen'''<br>
In the south-west corner is a small kitchen space. There is a chef hat, microwave and donk pockets here.
 
'''Entertainment'''<br>
The rest of the permabrig is taken up by items to entertain the prisoners. There are cards, dice, a library book console and an arcade machine.
 
==Prison Break==
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items##c4|c4]] for quick getaways should you be captured.
 
If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head left; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the arrivals airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma.
 
Lucky prisoners will be freed by a ''Gr3y.T1d3 virus'' that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.
 
You could use the [[File:Holopadon.gif]] holopad, located to the south of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera.
 
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.
</tab>
 
<tab name="MetaStation">
{{Location
|headerbgcolor=#AF6365
|headerfontcolor = white
|image=Prisonwing_meta.png
|location=Prison Wing
|description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
|purpose=Stores the scum of the station.
|items=A straight jacket, soap, plants
|workers=[[Warden]]
|access=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]]
|exits=North-east to the [[Escape Pods|escape pod]], north-west to the [[Transfer Center]], south to [[Brig]]
|department=Security
|footerbgcolor=#AF6365
|footerfontcolor = white
}}
==Prison Wing==
Located north of [[Brig]] is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the [[Detective]], [[Lawyer]]s and non-security [[Heads of Staff]].
 
===Prison Hallway===
This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes <s>if they're lucky</s> before being led to their cell. The hallway also contains a box of body bags, a box of prisoner IDs, [[File:Handcuffs.png]] [[Security_Items#Non-Lethal_Weapons|handcuffs]] and a [[File:Flash.gif]] [[Security_Items#Non-Lethal_Weapons|flash]].
 
===Prison Cells===
There are three prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters <s>whether there is a good reason or not</s> in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.
 
===Sanitarium===
East of the prison hallway is the sanitarium. This is a small medical room for troubled or hurt prisoners to rest in until they are better. The room contains beds with [[File:Straight Jacket.png]] straight jackets and [[File:Muzzle.png]] muzzles to control the troubled ones, and a roller bed with an [[File:IV_Drip.png]] IV drip for the calm ones. There are also various medical items in this room - useful for stabilising a prisoner to get the AI off your back.
 
===Permabrig===
This is where prisoners will spend most of their time. It is a large space split up into a lot of sections.
 
'''Washroom'''<br>
The washroom is located west and is accessible through a windoor. The washroom contains a toilet, sink, two showers and soap - so you can stay fresh until your trial.
 
'''Hydroponics'''<br>
The north side is taken up by a hydroponics area behind an airlock. There are trays to grow plants in, tools, seeds and machines.
 
'''Laundry'''<br>
Just south-east of the hydroponics area is a laundry area. There is a washing machine and clean sheets - those guards won't know you killed an inmate if there's no blood on you!
 
'''Kitchen'''<br>
In the south-west corner is a small kitchen space. There is a chef hat, microwave and donk pockets here.
 
'''Entertainment'''<br>
The rest of the permabrig is taken up by items to entertain the prisoners. There are cards, dice, a library book console and an arcade machine.
 
==Prison Break==
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items##c4|c4]] for quick getaways should you be captured.
 
If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head left; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the arrivals airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma.
 
Lucky prisoners will be freed by a ''Gr3y.T1d3 virus'' that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.
 
You could use the [[File:Holopadon.gif]] holopad, located to the south of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera.
 
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.
</tab>
 
<tab name="OmegaStation">
{{Location
|headerbgcolor=#AF6365
|headerfontcolor = white
|image=Prisonwing_omega.png
|location=Prison Wing
|description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
|purpose=Stores the scum of the station.
|items=A straight jacket, soap, plants
  |workers=
  |workers=
|access=[[Captain]], [[Security Officer]]
|exits=South to [[Brig]]
|department=Security
|footerbgcolor=#AF6365
|footerfontcolor = white
}}
==Prison Wing==
Located north of [[Brig]] is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the [[Detective]].
===Prison Hallway===
This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes <s>if they're lucky</s> before being led to their cell.
===Prison Cells===
There are two prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with shutters <s>whether there is a good reason or not</s> in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.
===Permabrig===
This is where prisoners will spend most of their time. It is a small space.
'''Washroom'''<br>
The washroom is located in the north-east corner and is accessible through a windoor. The washroom contains a shower and soap - so you can stay fresh until your trial.
'''Hydroponics'''<br>
The west side is taken up by a hydroponics area behind an airlock. There are piles of dirt to grow plants in, tools, seeds and machines.
'''Entertainment'''<br>
The rest of the permabrig is taken up by items to entertain the prisoners. There are vendors, cards and dice.
==Prison Break==
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items##c4|c4]] for quick getaways should you be captured.
If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past cargo, and make it back to the escape airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma.
Lucky prisoners will be freed by a ''Gr3y.T1d3 virus'' that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.
You could use write down that you are completely innocent onto paper and hold it up to a camera, then wait for the AI to free you.
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.
</tab>
<tab name="PubbyStation">
{{Location
|headerbgcolor=#AF6365
|headerfontcolor = white
|image=Prisonwing_pubby.png
|location=Prison Wing
|description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
|purpose=Stores the scum of the station.
|items=A straight jacket, soap, plants
|workers=[[Warden]]
  |access=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]]
  |access=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]]
  |exits=[[Brig]] south
  |exits=South to [[Brig]], west to the [[Transfer Center]]
  |department=Security
  |department=Security
  |footerbgcolor=#AF6365
  |footerbgcolor=#AF6365
  |footerfontcolor = white
  |footerfontcolor = white
  }}
  }}
==Prison Wing==
Located north of [[Brig]] is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the [[Detective]], [[Lawyer]]s and non-security [[Heads of Staff]].
===Prison Hallway===
This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes <s>if they're lucky</s> before being led to their cell. The hallway also contains [[File:Handcuffs.png]] [[Security_Items#Non-Lethal_Weapons|handcuffs]], a [[File:StunBaton.gif]] [[Security_Items#Non-Lethal_Weapons|stun baton]] and an [[File:Electropack.png]] [[Security_Items#Other_Items|electropack]].
===Prison Cells===
There are two prison cells along the north side of the prison hallway. Each cell has a bed, table, paper, pen and a plush toy. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters <s>whether there is a good reason or not</s> in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.


If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. Includes a washroom, toilet, a laundry, a book printer, some dirt piles and machines for gardening, and vending machines. All red doors here require Holding Cells access to open, thus excluding the [[Detective]], [[Lawyer]]s and non-security [[Heads of Staff]].
===Permabrig===
This is where prisoners will spend most of their time. It is a large space split up into a lot of sections.


Each cell is equipped with a wall-mounted flasher, and blast doors that can be used during prisoner transfers, or as a way to isolate trouble inmates.
'''Washroom'''<br>
The washroom is located in the south-east and is accessible through a windoor. The washroom contains a toilet, sink, shower and soap - so you can stay fresh until your trial.


==Insanity Ward==
'''Hydroponics'''<br>
This soothing white room contains straitjackets and muzzles to disable crewmates who <del>won't shut up</del> are a danger to themselves. Expect this room to never be used except for the 1% of rounds someone makes falsewalls to perma through it.
The north side is taken up by a hydroponics area. There are trays to grow plants in, tools, seeds and machines.


==The Prisoner "Transfer" Center==
'''Laundry'''<br>
Through the dark, nasty corridor, this is the place with no cameras where prisoners are ''transferred to another place'' so they can't do any more harm to anyone... In other words, eliminated through [[CO2]], a [[lethal injection syringe]] or oldskool punching-your-face-to-mush.
Just east of the hydroponics area is a laundry area. There is a washing machine and clean sheets - those guards won't know you killed an inmate if there's no blood on you!


Why the caginess? A normal [[Asimov]]-lawset AI is required by its laws to stop any harm, even if it's being directed at the most murderboning antagonist. The smarty-pants of Nanotrasen have thus come up with a brilliant plan of telling a small white lie to the AI to commit one harm to save dozens of lives from further harm. Nevertheless, expect AIs and [[cyborg]]s to make it their round's goal to "accidentally" discover the purpose of this room (note, this is meta and frowned upon by admins).
'''Entertainment'''<br>
The rest of the permabrig is taken up by items to entertain the prisoners. There are cards, dice, a library book console and an arcade machine.


==Prison Break==
==Prison Break==
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. A [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items##c4|c4]] for quick getaways should you be captured; however, that will use up all but one of your crystals, so you will need to accomplish your mission with minimal Syndicate gear.
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items##c4|c4]] for quick getaways should you be captured.


If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the Escape airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma.
If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head left; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the escape airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma.


Lucky prisoners will be freed by a ''Gr3y.T1d3 virus'' that can occasionally infect Security's computer network. All doors will be bolted open, timers will be reset and the lights will go out. It's the perfect opportunity to make a quick getaway.
Lucky prisoners will be freed by a ''Gr3y.T1d3 virus'' that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.
 
You could use the [[File:Holopadon.gif]] holopad, located to the north of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera.


The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.
 
</tab>
</tabs>
{{Locations}}
{{Locations}}
[[Category: Locations]]
[[Category: Locations]]

Revision as of 09:21, 30 September 2019

Prison Wing
link=File:Prison-wing.png}}
Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
Purpose: Stores the scum of the station.
Key items: A straight jacket, soap, plants
Workers: Warden
Access: Captain, Head of Security, Warden, Security Officer
Exits: South-east to Brig, south-west to Interrogation, west to the Transfer Center
Security

Prison Wing

Located north of Brig is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the Detective, Lawyers and non-security Heads of Staff.

Prison Hallway

This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes if they're lucky before being led to their cell. The hallway also contains a Straight Jacket.png straight jacket, a Hugbox.png first-aid kit, an Electropack.png electropack and Handcuffs.png handcuffs.

Prison Cells

There are three prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters whether there is a good reason or not in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.

Permabrig

This is where prisoners will spend most of their time. It is a large space split up into a lot of sections.

Washroom
The washroom is located south-east and is accessible through a windoor. The washroom contains a toilet, sink, shower and soap - so you can stay fresh until your trial.

Holodeck
On the eastern side is a secondary Holodeck, with a few "dangerous" options removed.

Hydroponics
The north-west side is taken up by a hydroponics area. There are dirt piles to grow plants in, tools, seeds and machines.

Laundry
Just south of the hydroponics area is a laundry area. There are washing machines and clean sheets - those guards won't know you killed an inmate if there's no blood on you!

Entertainment
The rest of the permabrig is taken up by items to entertain the prisoners. There are cards, dice, a library book console and an arcade machine.

Prison Break

Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An uplink implant can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of c4 for quick getaways should you be captured.

If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the escape airlocks and get on the station before you die. It helps if a foolish Warden left you with some items, or if you have a buddy in perma.

Lucky prisoners will be freed by a Gr3y.T1d3 virus that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.

You could use the Holopadon.gif holopad, located to the south of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera.

The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.

Prison Wing
link=File:Prisonwing_delta.png}}
Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
Purpose: Stores the scum of the station.
Key items: A straight jacket, soap, plants
Workers: Warden
Access: Captain, Head of Security, Warden, Security Officer
Exits: North-east to the Transfer Center, east to an Escape Pod, south to Brig
Security

Prison Wing

Located north of Brig is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the Detective, Lawyers and non-security Heads of Staff.

Prison Hallway

This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes if they're lucky before being led to their cell. The hallway also contains a box of body bags, a box of prisoner IDs, Handcuffs.png handcuffs and a Flash.gif flash.

Sanitarium

West of the prison hallway is the sanitarium. This is a small medical room for troubled or hurt prisoners to rest in until they are better. The room contains beds with Straight Jacket.png straight jackets and Muzzle.png muzzles to control the troubled ones, and a roller bed with an IV Drip.png IV drip for the calm ones. There are also various medical items in this room - useful for stabilising a prisoner to get the AI off your back.

Prison Cells

There are three prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters whether there is a good reason or not in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.

Permabrig

This is where prisoners will spend most of their time. It is a large space split up into a lot of sections.

Washroom
The washroom is located west and is accessible through an airlock. The washroom contains a toilet, shower and soap - so you can stay fresh until your trial.

Hydroponics
The north side is taken up by a hydroponics area behind a glass airlock. There are dirt piles to grow plants in, tools, seeds and machines.

Kitchen
In the south-west corner is a small kitchen space. There is a chef hat, microwave and donk pockets here.

Entertainment
The rest of the permabrig is taken up by items to entertain the prisoners. There are cards, dice, a library book console and an arcade machine.

Prison Break

Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An uplink implant can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of c4 for quick getaways should you be captured.

If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head left; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the arrivals airlocks and get on the station before you die. It helps if a foolish Warden left you with some items, or if you have a buddy in perma.

Lucky prisoners will be freed by a Gr3y.T1d3 virus that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.

You could use the Holopadon.gif holopad, located to the south of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera.

The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.

Prison Wing
link=File:Prisonwing_meta.png}}
Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
Purpose: Stores the scum of the station.
Key items: A straight jacket, soap, plants
Workers: Warden
Access: Captain, Head of Security, Warden, Security Officer
Exits: North-east to the escape pod, north-west to the Transfer Center, south to Brig
Security

Prison Wing

Located north of Brig is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the Detective, Lawyers and non-security Heads of Staff.

Prison Hallway

This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes if they're lucky before being led to their cell. The hallway also contains a box of body bags, a box of prisoner IDs, Handcuffs.png handcuffs and a Flash.gif flash.

Prison Cells

There are three prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters whether there is a good reason or not in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.

Sanitarium

East of the prison hallway is the sanitarium. This is a small medical room for troubled or hurt prisoners to rest in until they are better. The room contains beds with Straight Jacket.png straight jackets and Muzzle.png muzzles to control the troubled ones, and a roller bed with an IV Drip.png IV drip for the calm ones. There are also various medical items in this room - useful for stabilising a prisoner to get the AI off your back.

Permabrig

This is where prisoners will spend most of their time. It is a large space split up into a lot of sections.

Washroom
The washroom is located west and is accessible through a windoor. The washroom contains a toilet, sink, two showers and soap - so you can stay fresh until your trial.

Hydroponics
The north side is taken up by a hydroponics area behind an airlock. There are trays to grow plants in, tools, seeds and machines.

Laundry
Just south-east of the hydroponics area is a laundry area. There is a washing machine and clean sheets - those guards won't know you killed an inmate if there's no blood on you!

Kitchen
In the south-west corner is a small kitchen space. There is a chef hat, microwave and donk pockets here.

Entertainment
The rest of the permabrig is taken up by items to entertain the prisoners. There are cards, dice, a library book console and an arcade machine.

Prison Break

Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An uplink implant can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of c4 for quick getaways should you be captured.

If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head left; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the arrivals airlocks and get on the station before you die. It helps if a foolish Warden left you with some items, or if you have a buddy in perma.

Lucky prisoners will be freed by a Gr3y.T1d3 virus that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.

You could use the Holopadon.gif holopad, located to the south of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera.

The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.

Prison Wing
link=File:Prisonwing_omega.png}}
Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
Purpose: Stores the scum of the station.
Key items: A straight jacket, soap, plants
Workers: None
Access: Captain, Security Officer
Exits: South to Brig
Security

Prison Wing

Located north of Brig is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the Detective.

Prison Hallway

This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes if they're lucky before being led to their cell.

Prison Cells

There are two prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with shutters whether there is a good reason or not in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.

Permabrig

This is where prisoners will spend most of their time. It is a small space.

Washroom
The washroom is located in the north-east corner and is accessible through a windoor. The washroom contains a shower and soap - so you can stay fresh until your trial.

Hydroponics
The west side is taken up by a hydroponics area behind an airlock. There are piles of dirt to grow plants in, tools, seeds and machines.

Entertainment
The rest of the permabrig is taken up by items to entertain the prisoners. There are vendors, cards and dice.

Prison Break

Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An uplink implant can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of c4 for quick getaways should you be captured.

If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past cargo, and make it back to the escape airlocks and get on the station before you die. It helps if a foolish Warden left you with some items, or if you have a buddy in perma.

Lucky prisoners will be freed by a Gr3y.T1d3 virus that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.

You could use write down that you are completely innocent onto paper and hold it up to a camera, then wait for the AI to free you.

The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.

Prison Wing
Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
Purpose: Stores the scum of the station.
Key items: A straight jacket, soap, plants
Workers: Warden
Access: Captain, Head of Security, Warden, Security Officer
Exits: South to Brig, west to the Transfer Center
Security

Prison Wing

Located north of Brig is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the Detective, Lawyers and non-security Heads of Staff.

Prison Hallway

This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes if they're lucky before being led to their cell. The hallway also contains Handcuffs.png handcuffs, a StunBaton.gif stun baton and an Electropack.png electropack.

Prison Cells

There are two prison cells along the north side of the prison hallway. Each cell has a bed, table, paper, pen and a plush toy. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters whether there is a good reason or not in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.

Permabrig

This is where prisoners will spend most of their time. It is a large space split up into a lot of sections.

Washroom
The washroom is located in the south-east and is accessible through a windoor. The washroom contains a toilet, sink, shower and soap - so you can stay fresh until your trial.

Hydroponics
The north side is taken up by a hydroponics area. There are trays to grow plants in, tools, seeds and machines.

Laundry
Just east of the hydroponics area is a laundry area. There is a washing machine and clean sheets - those guards won't know you killed an inmate if there's no blood on you!

Entertainment
The rest of the permabrig is taken up by items to entertain the prisoners. There are cards, dice, a library book console and an arcade machine.

Prison Break

Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An uplink implant can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of c4 for quick getaways should you be captured.

If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head left; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the escape airlocks and get on the station before you die. It helps if a foolish Warden left you with some items, or if you have a buddy in perma.

Lucky prisoners will be freed by a Gr3y.T1d3 virus that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.

You could use the Holopadon.gif holopad, located to the north of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera.

The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.

Jobstemp.png Locations on Yogstation
General Recreational Medical Supply Science Engineering Security Command Upkeep Outside