Escape Shuttle

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Escape Shuttle
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The savior and bane of many players.
Purpose: Transporting the station crew back to CentCom
Key items: Depends on the shuttle.
Workers: None
Access: Everyone
Exits: West to the Escape Shuttle Hallway when docked, west to Space otherwise
General

On one hand, it is with this that many players are allowed to supposedly continue life after departing Space Station 13. On the other, many players may die waiting for the shuttle to leave, due to either a shuttle brawl or a traitor who happens to want no company with him on his return voyage. The escape shuttle is also the cause of many arguments as to whether or not the situation on the station warrants an evacuation.

Do not authorise early launch without a valid reason
Doing so as a non-antag and without a genuine, immediate emergency (rampaging singularity, nuke ops, etc.) could get you banned.

Let's not muck around here. You may have avoided death by asphyxiation thanks to some greyshit smashing windows for the hell of it. You may have dodged a bomb ripping the Medbay to pieces. You might not have breathed in the horrible, horrible virus that was "accidentally" released into the air system. But none of that my good friend, compares to the hell that awaits. Any form of restraint that was previously displayed has a mysterious habit of vanishing in the last few minutes of a station's life. Friends turn on friends. Clowns become murdering psychopaths (more than usual). Security starts stunning everyone and anyone, and someone always drops a flashbang or two.

Welcome to the Escape Shuttle.

Calling the Shuttle

The shuttle can be called from a   Communications Console by any Heads of Staff, the AI and its Cyborgs, or anyone with Bridge access. The same people, except the AI and its cyborgs, can recall the shuttle so long as 5 minutes have not passed (3 in Red Alert) since it was called. During Revolution, Malfunction and Blob game modes, the shuttle can be called and will arrive, but it will not depart from the station.

Once called, the shuttle usually takes ten minutes for Central Command to power, program, and supply the shuttle before arriving at the station, waiting for three minutes (if the Heads or a traitor with an emag don't get too jumpy first), and then leaves the station, taking two minutes to travel in hyperspace. Presumably the supplies are in case in the shuttle really fouls up this hyperspace process.

An alternative to the shuttle is to escape on an escape pod.

Escape Shuttles

Escape shuttles are usually split into four sections: Bridge, Brig, Medbay and Cargo.

Bridge
The bridge tends to be at the fore section, requires Bridge access and is reserved for the Heads of Staff, although the general crew gets a boner for occupying restricted areas and will try and slip in. If at least three Heads of Staff swipe their IDs on the Shuttle Console (or if a traitor emags it), the waiting time for the shuttle gets shortened to 10 seconds.

Brig
The brig is marked with red flooring and should be used to house criminals long enough to be transferred over to Centcom security for further investigation and possible incarceration. Traitors within the brig when the shuttle arrives at Centcom will fail their escape objective. The brig requires Security access to enter.

Medbay
Medbay is usually a small medical area, containing two statis units and basic medical supplies. First aid kits are often also located throughout the shuttle and on the bridge.

Cargo
Cargo is usually a small holding area in the southwest end of the shuttle with a few lockers and crates. Why does this exist? Nobody knows. Usually it houses one or two people attempting to hide from the carnage outside.

Purchased Shuttles

Occasionally, the emergency shuttle may be replaced by CentCom, following an issue with the current shuttle. Usually though, you will have to purchase a shuttle to change it from the default one. Purchasing a shuttle from a   Communications Console will inform Central Command of the purchase and that shuttle will arrive instead of the standard one. There are a number of different shuttles to choose from.

Name Credits cost Description Size Requires Emag
Build Your Own Shuttle 5000 For the enterprising shuttle engineer! The chassis will dock upon purchase, but launch will have to be authorized as usual via shuttle call. Comes stocked with construction materials. Standard
Asteroid Station Emergency Shuttle 3000 A respectable mid-sized shuttle that first saw service shuttling Nanotrasen crew to and from their asteroid belt embedded facilities. Standard
The Emergency Escape Bar 5000 Features include sentient bar staff (a Bardrone and a Barmaid), bathroom, a quality lounge for the heads, and a large gathering table. Standard
Pool Party! 15000 A modified version of the Box escape shuttle that comes with a preinstalled pool. Fun for the whole family! Standard
Mother Russia Bleeds 5000 Dis is a high-quality shuttle, da. Many seats, lots of space, all equipment! Even includes entertainment! Such as lots to drink, and a fighting arena for drunk crew to have fun! If arena not fun enough, simply press button of releasing bears. Do not worry, bears trained not to break out of fighting pit, so totally safe so long as nobody stupid or drunk enough to leave door open. Try not to let asimov babycons ruin fun! Standard
Asteroid With Engines Strapped To It 15000 A hollowed out asteroid with engines strapped to it, the hollowing procedure makes it very difficult to hijack but is very expensive. Due to its size and difficulty in steering it, this shuttle may damage the docking area. Huge
Luxury Shuttle 125000 A luxurious golden shuttle complete with an indoor swimming pool. Each crewmember wishing to board must bring 500 credits, payable in cash and mineral coin. Standard
Disco Inferno 10000 The glorious results of centuries of plasma research done by Nanotrasen employees. This is the reason why you are here. Get on and dance like you're on fire, burn baby burn! Standard
The Arena 10000 The crew must pass through an otherworldy arena to board this shuttle. Expect massive casualties. The source of the Bloody Signal must be tracked down and eliminated to unlock this shuttle. Standard
Birdboat Station Emergency Shuttle 1000 Though a little on the small side, this shuttle is feature complete, which is more than can be said for the pattern of station it was commissioned for. Small
Box Station Emergency Shuttle 2000 The gold standard in emergency exfiltration, this tried and true design is equipped with everything the crew needs for a safe flight home. Standard
Donutstation Emergency Shuttle 2500 The perfect spearhead for any crude joke involving the station's shape, this shuttle supports a separate containment cell for prisoners and a compact medical wing. Large
Snappop(tm)! 8000 Hey kids and grownups! Are you bored of DULL and TEDIOUS shuttle journeys after you're evacuating for probably BORING reasons. Well then order the Snappop(tm) today! We've got fun activities for everyone and an all access cockpit! Play dress up with your friends! Collect all the bedsheets before your neighbour does! Check if the AI is watching you with our patent pending "Peeping Tom AI Multitool Detector" or PEEEEEETUR for short. Have a fun ride! Standard
Meta Station Emergency Shuttle 4000 A fairly standard shuttle, though larger and slightly better equipped than the Box Station variant. Large
Ministation emergency shuttle 1000 Despite its namesake, this shuttle is actually only slightly smaller than standard, and still complete with a brig and medbay. Small
Standby Evacuation Vessel "Scrapheap Challenge" -1000 Due to a lack of functional emergency shuttles, we bought this second hand from a scrapyard and pressed it into service. Please do not lean too heavily on the exterior windows, they are fragile. Small
Pubby Station Emergency Shuttle 1000 A train but in space! Complete with a first, second class, brig and storage area. Standard
Cere Station Emergency Shuttle 10000 The large, beefed-up version of the box-standard shuttle. Includes an expanded brig, fully stocked medbay, enhanced cargo storage with mech chargers, an engine room stocked with various supplies, and a crew capacity of 80+ to top it all off. Live large, live Cere. Large
Hyperfractal Gigashuttle 100000 "I dunno, this seems kinda needlessly complicated." "This shuttle has very a very high safety record, according to CentCom Officer Cadet Yins." "Are you sure?" "Yes, it has a safety record of N-A-N, which is apparently larger than 100%." Small
NES Port 500 The Nanotrasen Emergency Shuttle Port(NES Port for short) is a shuttle used at other less known Nanotrasen facilities and has a more open inside for larger crowds, but fewer onboard shuttle facilities. Small
NT Lepton Violet 15000 The research team based on this vessel went missing one day, and no amount of investigation could discover what happened to them. The only occupants were a number of dead rodents, who appeared to have clawed each other to death. Needless to say, no engineering team wanted to go near the thing, and it's only being used as an Emergency Escape Shuttle because there is literally nothing else available. Standard
Omegastation Emergency Shuttle 1000 On the smaller size with a modern design, this shuttle is for the crew who like the cosier things, while still being able to stretch their legs. Small
Delta Station Emergency Shuttle 7500 A large shuttle for a large station, this shuttle can comfortably fit all your overpopulation and crowding needs. Complete with all facilities plus additional equipment. Large
CentCom Raven Cruiser 30000 The CentCom Raven Cruiser is a former high-risk salvage vessel, now repurposed into an emergency escape shuttle. Once first to the scene to pick through warzones for valuable remains, it now serves as an excellent escape option for stations under heavy fire from outside forces. This escape shuttle boasts shields and numerous anti-personnel turrets guarding its perimeter to fend off meteors and enemy boarding attempts. Large
Minsky Emergency Shuttle 5000 A bigger then average shuttle with just enough seats to fit atleast 50+ people on it. Large
Oh, Hi Daniel 7500 How was space work today? Oh, pretty good. We got a new space station and the company will make a lot of money. What space station? I cannot tell you; it's space confidential. Aw, come space on. Why not? No, I can't. Anyway, how is your space roleplay life? Small
Transtar 800-C 3000 A brand-new passenger transit vessel featuring a Centcom exclusion aftermarket kit for securely holding prisoners en-route to Centcom. Features First Class and business, in-flight beverages and snacks, and video screens for entertainment during the voyage! Standard
Build Your Own Shuttle, Jr. 2000 The full-size BYOS too big for your taste? Aside from the reduced size and cost, this has the all same (lack of) amenities as its full-sized sibling. Standard
Uncle Pete's Rollerdome 2500 Created by a freak accident in which a member of the NT Temporal Discovery Division accidently warped a building from the past into our second Disco Inferno shuttle. It resembles a 1990s era rollerdome all the way down to the carpet texture. Standard
  Locations on Yogstation
General Recreational Medical Supply Science Engineering Security Command Upkeep Outside

Aww, shucks pardner. We're all out of time. Y'all come back now ye' hear?
Yeee haw!