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[[File:Escape_Pods_In_Arrivals.png|200px|thumb|left|The escape pods in [[Arrivals]]]]
<tabs>
[[File:Escape_Pod_In_Security.png|200px|thumb|left|The escape pod in [[Security Office|Security]]]]
<tab name="BoxStation">
[[File:Escape_Pod_In_Engineering.png|200px|thumb|left|The escape pod in [[Engineering]]]]
{{Location
|headerbgcolor=#898787
|headerfontcolor = black
|image=Arrivalspod_box.png
|location=Escape Pods
|description=Escape has been bombed! Get to the pods!
|purpose=An alternative choice to evacuate the station.
|items=Two chairs and an [[intercom]] inside, emergency space gear and pickaxe in a safe
|workers=
|access=Everyone who can reach a pod
|exits=Depends on the Escape Pod
|department=General
|footerbgcolor=#898787
|footerfontcolor = black
}}
The escape pods are small un-piloted vessels designed to evacuate those crew members who cannot reach the main [[Escape Shuttle]].


The escape pods are small unpiloted vessels designed to evacuate those crew members who cannot reach the main [[Escape Shuttle]]. Due to recent Nanotrasen policy changes, escape pods no long evacuate to a gibbing chamber and are instead picked up by a salvage vessel.
All escape pods feature seating for up to two crew members, a status screen to see the ETD (Estimated Time to Depart) of the pods, a pod control computer, intercom and safe. The pods are automatic; they have no computer to [[cryptographic sequencer|emag]] and will leave when the escape shuttle does.


===For evildoers===
==Escape Pod Locations==
The pods can be extremely helpful for anyone with 'escape alive' objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. 'Escape alone' requires you to escape alone on the ''escape shuttle'' - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, [[cult]] members escaping on pods do not count towards the escaping acolyte number.
There are four escape pods located on the station; two are public and two require additional access to enter their location.


The pods are automatic; they have no computer to [[cryptographic sequencer|emag]] and will leave when the escape shuttle does.
===Arrivals===
[[File:Arrivalspod_box.png|none|300px|thumb|BoxStation arrivals pods.]]
The most commonly used escape pods are located in [[Arrivals]]. There are two here for public use - located above and below the [[Arrivals Shuttle]].


== Locations ==
===Brig===
There are four escape pods located on the station; two in [[Arrivals]], to the north of the arrival shuttle; one in [[Security Office|Security]], which can be accessed from the room with the evidence lockers; and one in [[Engineering]], to the east of the particle accelerator and south east of the Chief Engineer's office, under Atmospherics.
[[File:Escape_Pod_In_Security.png|none|400px|thumb|BoxStation brig pod.]]
A less commonly used pod that requires brig access <s>or go through space</s> to locate. Useful for transporting a single prisoner with an officer. This pod is located north-east of the [[Brig]].


== how do i shot pod ==
===Engineering===
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if [[AI|someone]] manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death as people scramble to get aboard.
[[File:Escape_Pod_In_Engineering.png|none|400px|thumb|BoxStation engineering pod.]]
The least used escape pod on the station that requires engineering access <s>or go through space</s> to locate. This pod is located south-east of [[Engineering]].


[[Category: Locations]]
==How do the pods work?==
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if [[AI|someone]] manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.
 
In emergencies, pods can also be launched to [[Lavaland]]. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.
 
===Where do the pods land?===
[[File:Centcomrecoveryship.png|thumb|Recovery ship.]]
Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a recovery ship. The recovery ship landing will put you in a large room with a sleeper and medical supplies to treat the wounded with until Centcom officials arrive. There is a security desk on the west side of the room, a shared dormitory through the south-west airlock, and the cockpit to the south.
 
===For Evildoers===
The pods can be extremely helpful for anyone with "escape alive" objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. "Escape alone" requires you to escape alone on the ''escape shuttle'' - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, [[cult]] members escaping on pods do not count towards the escaping acolyte number.
</tab>
 
<tab name="DeltaStation">
{{Location
|headerbgcolor=#898787
|headerfontcolor = black
|image=Arrivalspods_delta.png
|location=Escape Pods
|description=Escape has been bombed! Get to the pods!
|purpose=An alternative choice to evacuate the station.
|items=Two chairs and an [[intercom]] inside, emergency space gear and pickaxe in a safe
|workers=
|access=Everyone who can reach a pod
|exits=Depends on the Escape Pod
|department=General
|footerbgcolor=#898787
|footerfontcolor = black
}}
The escape pods are small un-piloted vessels designed to evacuate those crew members who cannot reach the main [[Escape Shuttle]].
 
All escape pods feature seating for up to two crew members, a status screen to see the ETD (Estimated Time to Depart) of the pods, a pod control computer, intercom and safe. The pods are automatic; they have no computer to [[cryptographic sequencer|emag]] and will leave when the escape shuttle does.
 
==Escape Pod Locations==
There are three escape pods located on the station; two are public and one requires additional access to enter its location.
 
===Arrivals===
[[File:Arrivalspods_delta.png|none|300px|thumb|DeltaStation arrivals pods.]]
The most commonly used escape pods are located in [[Arrivals]]. There are two here for public use - located either side of the [[Arrivals Shuttle]].
 
===Brig===
[[File:Brigpod_delta.png|none|400px|thumb|DeltaStation brig pod.]]
A less commonly used pod that requires brig access <s>or go through space</s> to locate. Useful for transporting a single prisoner with an officer. This pod is located north-east of the [[Brig]].
 
==How do the pods work?==
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if [[AI|someone]] manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.
 
In emergencies, pods can also be launched to [[Lavaland]]. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.
 
===Where do the pods land?===
[[File:Centcomrecoveryship.png|thumb|Recovery ship.]]
Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a recovery ship. The recovery ship landing will put you in a large room with a sleeper and medical supplies to treat the wounded with until Centcom officials arrive. There is a security desk on the west side of the room, a shared dormitory through the south-west airlock, and the cockpit to the south.
 
===For Evildoers===
The pods can be extremely helpful for anyone with "escape alive" objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. "Escape alone" requires you to escape alone on the ''escape shuttle'' - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, [[cult]] members escaping on pods do not count towards the escaping acolyte number.
</tab>
 
<tab name="EclipseStation">
{{Location
|headerbgcolor=#898787
|headerfontcolor = black
|image=Pods_eclipse.png
|location=Escape Pods
|description=Escape has been bombed! Get to the pods!
|purpose=An alternative choice to evacuate the station.
|items=Two chairs and an [[intercom]] inside, emergency space gear and pickaxe in a safe
|workers=
|access=Everyone who can reach a pod
|exits=Depends on the Escape Pod
|department=General
|footerbgcolor=#898787
|footerfontcolor = black
}}
The escape pods are small un-piloted vessels designed to evacuate those crew members who cannot reach the main [[Escape Shuttle]].
 
All escape pods feature seating for up to two crew members, a status screen to see the ETD (Estimated Time to Depart) of the pods, a pod control computer, intercom and safe. The pods are automatic; they have no computer to [[cryptographic sequencer|emag]] and will leave when the escape shuttle does.
 
==Escape Pod Locations==
There are three escape pods located on the station; two are public and one requires additional access to enter its location.
 
===Aft Primary Hallway===
[[File:Pods_eclipse.png|none|300px|thumb|Eclipse public pods.]]
The most commonly used escape pods are located north-west of the fitness room. There are two here for public use - located at the end of a small hallway.
 
===Brig===
[[File:BrigPods_Eclipse.png|none|400px|thumb|Eclipse brig pod.]]
A less commonly used pod that requires brig access <s>or go through space</s> to locate. Useful for transporting a single prisoner with an officer. This pod is located east of the [[Brig]], through a small maintenance area.
 
==How do the pods work?==
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if [[AI|someone]] manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.
 
In emergencies, pods can also be launched to [[Lavaland]]. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.
 
===Where do the pods land?===
[[File:Centcomrecoveryship.png|thumb|Recovery ship.]]
Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a recovery ship. The recovery ship landing will put you in a large room with a sleeper and medical supplies to treat the wounded with until Centcom officials arrive. There is a security desk on the west side of the room, a shared dormitory through the south-west airlock, and the cockpit to the south.
 
===For Evildoers===
The pods can be extremely helpful for anyone with "escape alive" objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. "Escape alone" requires you to escape alone on the ''escape shuttle'' - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, [[cult]] members escaping on pods do not count towards the escaping acolyte number.
</tab>
 
<tab name="MetaStation">
{{Location
|headerbgcolor=#898787
|headerfontcolor = black
|image=Arrivalspod_meta.png
|location=Escape Pods
|description=Escape has been bombed! Get to the pods!
|purpose=An alternative choice to evacuate the station.
|items=Two chairs and an [[intercom]] inside, emergency space gear and pickaxe in a safe
|workers=
|access=Everyone who can reach a pod
|exits=Depends on the Escape Pod
|department=General
|footerbgcolor=#898787
|footerfontcolor = black
}}
The escape pods are small un-piloted vessels designed to evacuate those crew members who cannot reach the main [[Escape Shuttle]].
 
All escape pods feature seating for up to two crew members, a status screen to see the ETD (Estimated Time to Depart) of the pods, a pod control computer, intercom and safe. The pods are automatic; they have no computer to [[cryptographic sequencer|emag]] and will leave when the escape shuttle does.
 
==Escape Pod Locations==
There are four escape pods located on the station; two are public and two require additional access to enter their location.
 
===Arrivals===
[[File:Arrivalspod_meta.png|none|300px|thumb|MetaStation arrivals pod.]]
The most commonly used escape pod is located in [[Arrivals]]. It is located north-west of the [[Arrivals Shuttle]].
 
===Brig===
[[File:Brigpod_meta.png|none|400px|thumb|MetaStation brig pod.]]
A less commonly used pod that requires brig access <s>or go through space</s> to locate. Useful for transporting a single prisoner with an officer. This pod is located north-east of the [[Prison Wing]].
 
===Engineering===
[[File:Engipod_meta.png|none|400px|thumb|MetaStation engineering pod.]]
The least used escape pod on the station that requires engineering access <s>or go through space</s> to locate. This pod is located south-east of [[Engineering]].
 
===Dormitory===
[[File:Dormspod_meta.png|none|300px|thumb|MetaStation dormitory pod.]]
This escape pod is located north of the [[Holodeck]].
 
==How do the pods work?==
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if [[AI|someone]] manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.
 
In emergencies, pods can also be launched to [[Lavaland]]. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.
 
===Where do the pods land?===
[[File:Centcomrecoveryship.png|thumb|Recovery ship.]]
Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a recovery ship. The recovery ship landing will put you in a large room with a sleeper and medical supplies to treat the wounded with until Centcom officials arrive. There is a security desk on the west side of the room, a shared dormitory through the south-west airlock, and the cockpit to the south.
 
===For Evildoers===
The pods can be extremely helpful for anyone with "escape alive" objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. "Escape alone" requires you to escape alone on the ''escape shuttle'' - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, [[cult]] members escaping on pods do not count towards the escaping acolyte number.
</tab>
 
<tab name="NVS Gax">
{{Location
|headerbgcolor=#898787
|headerfontcolor=black
|image=Arrivalspod_gax.png
|location=Escape Pods
|description=Escape has been bombed! Get to the pods!
|purpose=An alternative choice to evacuate the station.
|items=Two chairs and an [[intercom]] inside, emergency space gear and pickaxe in a safe
|workers=
|access=Everyone who can reach a pod
|exits=Depends on the Escape Pod
|department=General
|footerbgcolor=#898787
|footerfontcolor=black
}}
The escape pods are small un-piloted vessels designed to evacuate those crew members who cannot reach the main [[Escape Shuttle]].
 
All escape pods feature seating for up to two crew members, a status screen to see the ETD (Estimated Time to Depart) of the pods, a pod control computer, intercom and safe. The pods are automatic; they have no computer to [[cryptographic sequencer|emag]] and will leave when the escape shuttle does.
 
==Escape Pod Locations==
There are four escape pods located on the station; three are public and one requires additional access to enter its location.
'''You do not need additional maintenance access to reach NVS Gax pods, any door with a pods sign is all access.'''
 
===Arrivals===
[[File:Arrivalspod_gax.png|none|300px|thumb|NVS Gax arrivals pod.]]
The most immediately accessible escape pod is located in [[Arrivals]]. Located to the north-east of the [[Arrivals Shuttle]].
 
===Brig===
[[File:brigpod_gax.png|none|400px|thumb|NVS Gax brig pod.]]
A less commonly used pod that requires brig access <s>or go through space</s> to locate. Useful for transporting a single prisoner with an officer. This pod is located west of the [[Brig]].
 
===Dormitory South===
[[File:sdormpod_gax.png|none|400px|thumb|NVS Gax dormitory south pod.]]
This pod is located in maintenance below the south [[Dormitory]].
 
===Dormitory North===
[[File:ndormpod_gax.png|none|400px|thumb|NVS Gax dormitory north pod.]]
This pod is located in maintenance to the east of the north [[Dormitory]].


==How do the pods work?==
All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if [[AI|someone]] manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.


In emergencies, pods can also be launched to [[Lavaland]]. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.


===Where do the pods land?===
[[File:Centcomrecoveryship.png|thumb|Recovery ship.]]
Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a recovery ship. The recovery ship landing will put you in a large room with a sleeper and medical supplies to treat the wounded with until Centcom officials arrive. There is a security desk on the west side of the room, a shared dormitory through the south-west airlock, and the cockpit to the south.


===For Evildoers===
The pods can be extremely helpful for anyone with "escape alive" objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. "Escape alone" requires you to escape alone on the ''escape shuttle'' - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, [[cult]] members escaping on pods do not count towards the escaping acolyte number.
</tab>
</tabs>


[[Category: Locations]]
{{Locations}}
{{Locations}}

Latest revision as of 15:19, 3 December 2022

Escape Pods
link=File:Arrivalspod_box.png}}
Escape has been bombed! Get to the pods!
Purpose: An alternative choice to evacuate the station.
Key items: Two chairs and an intercom inside, emergency space gear and pickaxe in a safe
Workers: None
Access: Everyone who can reach a pod
Exits: Depends on the Escape Pod
General

The escape pods are small un-piloted vessels designed to evacuate those crew members who cannot reach the main Escape Shuttle.

All escape pods feature seating for up to two crew members, a status screen to see the ETD (Estimated Time to Depart) of the pods, a pod control computer, intercom and safe. The pods are automatic; they have no computer to emag and will leave when the escape shuttle does.

Escape Pod Locations

There are four escape pods located on the station; two are public and two require additional access to enter their location.

Arrivals

BoxStation arrivals pods.

The most commonly used escape pods are located in Arrivals. There are two here for public use - located above and below the Arrivals Shuttle.

Brig

BoxStation brig pod.

A less commonly used pod that requires brig access or go through space to locate. Useful for transporting a single prisoner with an officer. This pod is located north-east of the Brig.

Engineering

BoxStation engineering pod.

The least used escape pod on the station that requires engineering access or go through space to locate. This pod is located south-east of Engineering.

How do the pods work?

All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.

In emergencies, pods can also be launched to Lavaland. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.

Where do the pods land?

Recovery ship.

Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a recovery ship. The recovery ship landing will put you in a large room with a sleeper and medical supplies to treat the wounded with until Centcom officials arrive. There is a security desk on the west side of the room, a shared dormitory through the south-west airlock, and the cockpit to the south.

For Evildoers

The pods can be extremely helpful for anyone with "escape alive" objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. "Escape alone" requires you to escape alone on the escape shuttle - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, cult members escaping on pods do not count towards the escaping acolyte number.

Escape Pods
link=File:Arrivalspods_delta.png}}
Escape has been bombed! Get to the pods!
Purpose: An alternative choice to evacuate the station.
Key items: Two chairs and an intercom inside, emergency space gear and pickaxe in a safe
Workers: None
Access: Everyone who can reach a pod
Exits: Depends on the Escape Pod
General

The escape pods are small un-piloted vessels designed to evacuate those crew members who cannot reach the main Escape Shuttle.

All escape pods feature seating for up to two crew members, a status screen to see the ETD (Estimated Time to Depart) of the pods, a pod control computer, intercom and safe. The pods are automatic; they have no computer to emag and will leave when the escape shuttle does.

Escape Pod Locations

There are three escape pods located on the station; two are public and one requires additional access to enter its location.

Arrivals

DeltaStation arrivals pods.

The most commonly used escape pods are located in Arrivals. There are two here for public use - located either side of the Arrivals Shuttle.

Brig

DeltaStation brig pod.

A less commonly used pod that requires brig access or go through space to locate. Useful for transporting a single prisoner with an officer. This pod is located north-east of the Brig.

How do the pods work?

All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.

In emergencies, pods can also be launched to Lavaland. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.

Where do the pods land?

Recovery ship.

Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a recovery ship. The recovery ship landing will put you in a large room with a sleeper and medical supplies to treat the wounded with until Centcom officials arrive. There is a security desk on the west side of the room, a shared dormitory through the south-west airlock, and the cockpit to the south.

For Evildoers

The pods can be extremely helpful for anyone with "escape alive" objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. "Escape alone" requires you to escape alone on the escape shuttle - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, cult members escaping on pods do not count towards the escaping acolyte number.

Escape Pods
link=File:Pods_eclipse.png}}
Escape has been bombed! Get to the pods!
Purpose: An alternative choice to evacuate the station.
Key items: Two chairs and an intercom inside, emergency space gear and pickaxe in a safe
Workers: None
Access: Everyone who can reach a pod
Exits: Depends on the Escape Pod
General

The escape pods are small un-piloted vessels designed to evacuate those crew members who cannot reach the main Escape Shuttle.

All escape pods feature seating for up to two crew members, a status screen to see the ETD (Estimated Time to Depart) of the pods, a pod control computer, intercom and safe. The pods are automatic; they have no computer to emag and will leave when the escape shuttle does.

Escape Pod Locations

There are three escape pods located on the station; two are public and one requires additional access to enter its location.

Aft Primary Hallway

Eclipse public pods.

The most commonly used escape pods are located north-west of the fitness room. There are two here for public use - located at the end of a small hallway.

Brig

Eclipse brig pod.

A less commonly used pod that requires brig access or go through space to locate. Useful for transporting a single prisoner with an officer. This pod is located east of the Brig, through a small maintenance area.

How do the pods work?

All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.

In emergencies, pods can also be launched to Lavaland. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.

Where do the pods land?

Recovery ship.

Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a recovery ship. The recovery ship landing will put you in a large room with a sleeper and medical supplies to treat the wounded with until Centcom officials arrive. There is a security desk on the west side of the room, a shared dormitory through the south-west airlock, and the cockpit to the south.

For Evildoers

The pods can be extremely helpful for anyone with "escape alive" objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. "Escape alone" requires you to escape alone on the escape shuttle - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, cult members escaping on pods do not count towards the escaping acolyte number.

Escape Pods
link=File:Arrivalspod_meta.png}}
Escape has been bombed! Get to the pods!
Purpose: An alternative choice to evacuate the station.
Key items: Two chairs and an intercom inside, emergency space gear and pickaxe in a safe
Workers: None
Access: Everyone who can reach a pod
Exits: Depends on the Escape Pod
General

The escape pods are small un-piloted vessels designed to evacuate those crew members who cannot reach the main Escape Shuttle.

All escape pods feature seating for up to two crew members, a status screen to see the ETD (Estimated Time to Depart) of the pods, a pod control computer, intercom and safe. The pods are automatic; they have no computer to emag and will leave when the escape shuttle does.

Escape Pod Locations

There are four escape pods located on the station; two are public and two require additional access to enter their location.

Arrivals

MetaStation arrivals pod.

The most commonly used escape pod is located in Arrivals. It is located north-west of the Arrivals Shuttle.

Brig

MetaStation brig pod.

A less commonly used pod that requires brig access or go through space to locate. Useful for transporting a single prisoner with an officer. This pod is located north-east of the Prison Wing.

Engineering

MetaStation engineering pod.

The least used escape pod on the station that requires engineering access or go through space to locate. This pod is located south-east of Engineering.

Dormitory

MetaStation dormitory pod.

This escape pod is located north of the Holodeck.

How do the pods work?

All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.

In emergencies, pods can also be launched to Lavaland. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.

Where do the pods land?

Recovery ship.

Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a recovery ship. The recovery ship landing will put you in a large room with a sleeper and medical supplies to treat the wounded with until Centcom officials arrive. There is a security desk on the west side of the room, a shared dormitory through the south-west airlock, and the cockpit to the south.

For Evildoers

The pods can be extremely helpful for anyone with "escape alive" objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. "Escape alone" requires you to escape alone on the escape shuttle - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, cult members escaping on pods do not count towards the escaping acolyte number.

Escape Pods
link=File:Arrivalspod_gax.png}}
Escape has been bombed! Get to the pods!
Purpose: An alternative choice to evacuate the station.
Key items: Two chairs and an intercom inside, emergency space gear and pickaxe in a safe
Workers: None
Access: Everyone who can reach a pod
Exits: Depends on the Escape Pod
General

The escape pods are small un-piloted vessels designed to evacuate those crew members who cannot reach the main Escape Shuttle.

All escape pods feature seating for up to two crew members, a status screen to see the ETD (Estimated Time to Depart) of the pods, a pod control computer, intercom and safe. The pods are automatic; they have no computer to emag and will leave when the escape shuttle does.

Escape Pod Locations

There are four escape pods located on the station; three are public and one requires additional access to enter its location. You do not need additional maintenance access to reach NVS Gax pods, any door with a pods sign is all access.

Arrivals

NVS Gax arrivals pod.

The most immediately accessible escape pod is located in Arrivals. Located to the north-east of the Arrivals Shuttle.

Brig

NVS Gax brig pod.

A less commonly used pod that requires brig access or go through space to locate. Useful for transporting a single prisoner with an officer. This pod is located west of the Brig.

Dormitory South

NVS Gax dormitory south pod.

This pod is located in maintenance below the south Dormitory.

Dormitory North

NVS Gax dormitory north pod.

This pod is located in maintenance to the east of the north Dormitory.

How do the pods work?

All escape pods will launch when the escape shuttle launches, taking with them anyone who is currently inside them. Like with the escape shuttle, people who are on the window and door tiles of the pods will also escape; you can use this to carry more than two people in one pod (or just have people lay down). When people are laying down, you can stack an unlimited number of people on one tile, so if someone manages to make the escape shuttle unreachable, expect to be fitting upwards of 30 people into those two little pods. If you stand up in one of these situations, expect to be clubbed to death or spaced as people scramble to get aboard.

In emergencies, pods can also be launched to Lavaland. The safe in the pod wall contains emergency EVA gear and a pickaxe to dig yourself out the rock.

Where do the pods land?

Recovery ship.

Due to recent Nanotrasen policy changes, escape pods no longer evacuate to a gibbing chamber and are instead picked up by a recovery ship. The recovery ship landing will put you in a large room with a sleeper and medical supplies to treat the wounded with until Centcom officials arrive. There is a security desk on the west side of the room, a shared dormitory through the south-west airlock, and the cockpit to the south.

For Evildoers

The pods can be extremely helpful for anyone with "escape alive" objectives, as they count for this goal. Leaving in one of these can avoid the intense action of the escape shuttle's final minutes and potential discovery. "Escape alone" requires you to escape alone on the escape shuttle - the pods are not required to be empty to succeed, but escaping in one (even if the shuttle is then entirely empty) will fail the objective. Lastly, cult members escaping on pods do not count towards the escaping acolyte number.

Jobstemp.png Locations on Yogstation
General Recreational Medical Supply Science Engineering Security Command Upkeep Outside