Supplies: Difference between revisions
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Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more. | Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more. | ||
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==Facilities== | |||
The Supplies Department consists of the following facilities: | |||
* [[Cargo Office]] | |||
* [[Cargo Bay]] | |||
* [[Mining Dock]] | |||
* [[Delivery Office]] | |||
* [[Quartermaster's Office]] | |||
* Warehouse | |||
Supplies is a small department with two main job openings: [[Cargo Technician]] and [[Miner]]. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the [[Quartermaster]], the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift. | |||
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more. | |||
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<tab name = "MetaStation"> | <tab name = "MetaStation"> | ||
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|footerfontcolor = black | |footerfontcolor = black | ||
}} | }} | ||
==Facilities== | |||
The Supplies Department consists of the following facilities: | |||
* [[Cargo Office]] | |||
* [[Cargo Bay]] | |||
* [[Mining Dock]] | |||
* [[Delivery Office]] | |||
* [[Quartermaster's Office]] | |||
* Warehouse | |||
Supplies is a small department with two main job openings: [[Cargo Technician]] and [[Miner]]. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the [[Quartermaster]], the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift. | |||
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more. | |||
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<tab name = "OmegaStation"> | <tab name = "OmegaStation"> | ||
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|footerfontcolor = black | |footerfontcolor = black | ||
}} | }} | ||
==Facilities== | |||
The Supplies Department consists of the following facilities: | |||
* [[Cargo Office]] | |||
* [[Cargo Bay]] | |||
* [[Mining Dock]] | |||
* [[Delivery Office]] | |||
* [[Quartermaster's Office]] | |||
* Warehouse | |||
Supplies is a small department with two main job openings: [[Cargo Technician]] and [[Miner]]. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the [[Quartermaster]], the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift. | |||
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more. | |||
</tab> | </tab> | ||
<tab name = "PubbyStation"> | <tab name = "PubbyStation"> | ||
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|footerfontcolor = black | |footerfontcolor = black | ||
}} | }} | ||
==Facilities== | |||
The Supplies Department consists of the following facilities: | |||
* [[Cargo Office]] | |||
* [[Cargo Bay]] | |||
* [[Mining Dock]] | |||
* [[Delivery Office]] | |||
* [[Quartermaster's Office]] | |||
* Warehouse | |||
Supplies is a small department with two main job openings: [[Cargo Technician]] and [[Miner]]. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the [[Quartermaster]], the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift. | |||
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more. | |||
</tab> | </tab> | ||
Revision as of 14:46, 1 November 2019
Supplies | |
The place where currency can be exchanged for goods and GUNS! | |
Purpose: | Provide the station with raw materials and access to outside trading routes. |
Key items: | Cargo Bay, Cargo Office, Mining Dock, Quartermaster's Office, Delivery Office, Warehouse |
Workers: | Quartermaster, Shaft Miner, Cargo Technician |
Access: | Quartermaster, Shaft Miner, Cargo Technician, Head of Personnel, Captain |
Exits: | Maintenance north and south-east, Primary Hallway east. |
Supply |
Facilities
The Supplies Department consists of the following facilities:
Supplies is a small department with two main job openings: Cargo Technician and Miner. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the Quartermaster, the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift.
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.
Supplies | |
The place where currency can be exchanged for goods and GUNS! | |
Purpose: | Provide the station with raw materials and access to outside trading routes. |
Key items: | Cargo Bay, Cargo Office, Mining Dock, Quartermaster's Office, Delivery Office, Warehouse |
Workers: | Quartermaster, Shaft Miner, Cargo Technician |
Access: | Quartermaster, Shaft Miner, Cargo Technician, Head of Personnel, Captain |
Exits: | Maintenance north and south-east, Primary Hallway east. |
Supply |
Facilities
The Supplies Department consists of the following facilities:
Supplies is a small department with two main job openings: Cargo Technician and Miner. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the Quartermaster, the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift.
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.
Supplies | |
The place where currency can be exchanged for goods and GUNS! | |
Purpose: | Provide the station with raw materials and access to outside trading routes. |
Key items: | Cargo Bay, Cargo Office, Mining Dock, Quartermaster's Office, Delivery Office, Warehouse |
Workers: | Quartermaster, Shaft Miner, Cargo Technician |
Access: | Quartermaster, Shaft Miner, Cargo Technician, Head of Personnel, Captain |
Exits: | Maintenance north and south-east, Primary Hallway east. |
Supply |
Facilities
The Supplies Department consists of the following facilities:
Supplies is a small department with two main job openings: Cargo Technician and Miner. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the Quartermaster, the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift.
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.
Supplies | |
The place where currency can be exchanged for goods and GUNS! | |
Purpose: | Provide the station with raw materials and access to outside trading routes. |
Key items: | Cargo Bay, Cargo Office, Mining Dock, Quartermaster's Office, Delivery Office, Warehouse |
Workers: | Quartermaster, Shaft Miner, Cargo Technician |
Access: | Quartermaster, Shaft Miner, Cargo Technician, Head of Personnel, Captain |
Exits: | Maintenance north and south-east, Primary Hallway east. |
Supply |
Facilities
The Supplies Department consists of the following facilities:
Supplies is a small department with two main job openings: Cargo Technician and Miner. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the Quartermaster, the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift.
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.
Supplies | |
The place where currency can be exchanged for goods and GUNS! | |
Purpose: | Provide the station with raw materials and access to outside trading routes. |
Key items: | Cargo Bay, Cargo Office, Mining Dock, Quartermaster's Office, Delivery Office, Warehouse |
Workers: | Quartermaster, Shaft Miner, Cargo Technician |
Access: | Quartermaster, Shaft Miner, Cargo Technician, Head of Personnel, Captain |
Exits: | Maintenance north and south-east, Primary Hallway east. |
Supply |
Facilities
The Supplies Department consists of the following facilities:
Supplies is a small department with two main job openings: Cargo Technician and Miner. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the Quartermaster, the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift.
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.
Locations on Yogstation | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |