Medbay: Difference between revisions

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  |access=Medical, [[Chemistry]], [[Morgue]], [[Genetics]], [[Virology]], [[CMO office]]
  |access=Medical, [[Chemistry]], [[Morgue]], [[Genetics]], [[Virology]], [[CMO office]]
  |contents=Medical sleepers, cryogenics tubes, morgue, surgery, chemistry, genetics, virology
  |contents=Medical sleepers, cryogenics tubes, morgue, surgery, chemistry, genetics, virology
  |clearance=The medbay hallways are open to everyone in need of treatment. Clearance varies across the different medbay departments.
  |clearance=The Medbay hallways are open to everyone in need of treatment. Clearance varies across the different medbay departments.
  |description=Where to go when you stub your toe (after having the AI call the shuttle).
  |description=Where to go when you stub your toe (after having the AI call the shuttle).
  |sec_level=Low
  |sec_level=Low
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==Waiting Area==
==Waiting Area==
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn't been seen since round start.
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn't been seen since round start.
==Operating Theatre==
Actual [[surgery|surgeries]] are rare and so the OR is most useful as an impromptu armory - a skilfully-aimed [[Medical_items#Scalpel|scalpel]] or [[circular saw]] can hold back the grey tide for a while. In the unusual case that somebody does need an operation, there's an [[Medical items#Operating Computer & Operating Table|Operating Table and associated Operating Computer]]. Use of the contents of the [[Anesthetic]] locker is recommended but not ''entirely'' mandatory. There are also assorted other surgical tools that have no real use outside the room. Remember - if you're going to try surgery, [[surgery|make]] [[surgery|sure]] [[surgery|you]] [[surgery|know]] [[surgery|how]]!!  Requires Surgery access to enter.
Next to the theatre is a small observation room, with shutters between them to hide those horrible mistakes. There's also an outpatient's room at the exit filled with beds and roller beds and (for hopeless cases) a straightjacket and muzzle.


==Treatment Center==
==Treatment Center==

Revision as of 10:19, 12 August 2013

Undefined Location
Medbay.png
Where to go when you stub your toe (after having the AI call the shuttle).
Purpose: Maintaining the health and well-being of the crew.
Key items: None
Workers: None
Access: Medical, Chemistry, Morgue, Genetics, Virology, CMO office
Exits: Starboard primary hallway north, maintenance east in genetics, maintenance east above virology, morgue north, maintenance west in surgery
Medical


The Medbay is a collaboration of several departments located across the hall from the Civil Sector with Research Division neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the Chief Medical Officer, who's hypospray is usually filled with enough Chloral Hydrate to give you an sudden extended vacation to dreamland.

Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases are made. All enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!

Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.

  • Green: Treatment and Virology
  • Orange: Chemistry
  • Blue: Genetics

Waiting Area

This is the entrance to medbay where you wait to be helped. Or break in if all the medical doctors are busy ERPing in the bar and the CMO hasn't been seen since round start.

Treatment Center

Most ailments and even broken limbs can be fixed with a short stay in a sleeper, and they have an unlimited supply of medicine so it's often preferable to use them. Their only downside is you need another person to inject the chemicals. Don't touch the soporific button, it's sleep toxin.

Cryogenics

There is only little Cryogenics can't fix. Use cryoxadone for everything that is not genetic deformities, and use clonexadone for genetic deformities. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. More information in the Guide to medicine, under Cryogenics.

Storage Room

Requires Surgery access.

Stay out of these. Yes. This means you.

You know who you are.

Don't you dare hoard them to yourself.

Virology

Virology (Marked with green floor stripes) is and isolated and self-contained lab, existing as a closed system. This is the place to stay out of unless you are a virologist and/or want to give Security a good reason to robust you. If either (or both) of these happen to be true, make your way to the end of the hall, go through the airlock, put on a bio suit and read this guide.



Jobstemp.png Locations on Yogstation
General Recreational Medical Supply Science Engineering Security Command Upkeep Outside