Supplies: Difference between revisions
(Supplies are done, now time to go back to slumber) |
m (Nvs gax) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 48: | Line 48: | ||
|footerfontcolor = black | |footerfontcolor = black | ||
}} | }} | ||
==Facilities== | ==Facilities== | ||
The Supplies Department consists of the following facilities: | The Supplies Department consists of the following facilities: | ||
Line 93: | Line 94: | ||
</tab> | </tab> | ||
<tab name = " | |||
<tab name = "NVS Gax"> | |||
{{Template:Location | {{Template:Location | ||
|headerbgcolor=#cc9966 | |headerbgcolor=#cc9966 | ||
|headerfontcolor = black | |headerfontcolor = black | ||
|image= | |image=Supplies_gax.png |300px | ||
|location=Supplies | |location=Supplies | ||
|description=The place where currency can be exchanged for goods and GUNS! | |description=The place where currency can be exchanged for goods and GUNS! | ||
Line 104: | Line 106: | ||
|workers=[[Quartermaster]], [[Shaft Miner]], [[Cargo Technician]] | |workers=[[Quartermaster]], [[Shaft Miner]], [[Cargo Technician]] | ||
|access=[[Quartermaster]], [[Shaft Miner]], [[Cargo Technician]], [[Head of Personnel]], [[Captain]] | |access=[[Quartermaster]], [[Shaft Miner]], [[Cargo Technician]], [[Head of Personnel]], [[Captain]] | ||
|exits= | |exits=North to Central Primary Hallway, east and west to [[Maintenance]], south to [[Space]] | ||
|department=Supply | |department=Supply | ||
|footerbgcolor=#cc9966 | |footerbgcolor=#cc9966 | ||
|footerfontcolor = black | |footerfontcolor = black | ||
}} | }} | ||
==Facilities== | ==Facilities== | ||
The Supplies Department consists of the following facilities: | The Supplies Department consists of the following facilities: | ||
Line 121: | Line 124: | ||
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more. | Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more. | ||
</tab> | |||
<tab name = "OmegaStation"> | |||
<tab name = " | |||
{{Template:Location | {{Template:Location | ||
|headerbgcolor=#cc9966 | |headerbgcolor=#cc9966 | ||
|headerfontcolor = black | |headerfontcolor = black | ||
|image= | |image=Omegastation_supplies.png |300px | ||
|location=Supplies | |location=Supplies | ||
|description=The place where currency can be exchanged for goods and GUNS! | |description=The place where currency can be exchanged for goods and GUNS! | ||
Line 139: | Line 142: | ||
|footerfontcolor = black | |footerfontcolor = black | ||
}} | }} | ||
==Facilities== | ==Facilities== | ||
The Supplies Department consists of the following facilities: | The Supplies Department consists of the following facilities: | ||
Line 153: | Line 157: | ||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
[[Category:locations]] | [[Category:locations]] | ||
{{Locations}} | {{Locations}} |
Latest revision as of 14:41, 3 December 2022
Supplies | |
The place where currency can be exchanged for goods and GUNS! | |
Purpose: | Provide the station with raw materials and access to outside trading routes. |
Key items: | Cargo Bay, Cargo Office, Mining Dock, Quartermaster's Office, Delivery Office, Warehouse |
Workers: | Quartermaster, Shaft Miner, Cargo Technician |
Access: | Quartermaster, Shaft Miner, Cargo Technician, Head of Personnel, Captain |
Exits: | Maintenance north and south-east, Primary Hallway east. |
Supply |
Facilities
The Supplies Department consists of the following facilities:
Supplies is a small department with two main job openings: Cargo Technician and Miner. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the Quartermaster, the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift.
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.
Supplies | |
The place where currency can be exchanged for goods and GUNS! | |
Purpose: | Provide the station with raw materials and access to outside trading routes. |
Key items: | Cargo Bay, Cargo Office, Mining Dock, Quartermaster's Office, Delivery Office, Warehouse |
Workers: | Quartermaster, Shaft Miner, Cargo Technician |
Access: | Quartermaster, Shaft Miner, Cargo Technician, Head of Personnel, Captain |
Exits: | Maintenance north and south-east, Primary Hallway east. |
Supply |
Facilities
The Supplies Department consists of the following facilities:
Supplies is a small department with two main job openings: Cargo Technician and Miner. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the Quartermaster, the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift.
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.
Supplies | |
The place where currency can be exchanged for goods and GUNS! | |
Purpose: | Provide the station with raw materials and access to outside trading routes. |
Key items: | Cargo Bay, Cargo Office, Mining Dock, Quartermaster's Office, Delivery Office, Warehouse |
Workers: | Quartermaster, Shaft Miner, Cargo Technician |
Access: | Quartermaster, Shaft Miner, Cargo Technician, Head of Personnel, Captain |
Exits: | Maintenance north and south-east, Primary Hallway east. |
Supply |
Facilities
The Supplies Department consists of the following facilities:
Supplies is a small department with two main job openings: Cargo Technician and Miner. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the Quartermaster, the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift.
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.
Supplies | |
The place where currency can be exchanged for goods and GUNS! | |
Purpose: | Provide the station with raw materials and access to outside trading routes. |
Key items: | Cargo Bay, Cargo Office, Mining Dock, Quartermaster's Office, Delivery Office, Warehouse |
Workers: | Quartermaster, Shaft Miner, Cargo Technician |
Access: | Quartermaster, Shaft Miner, Cargo Technician, Head of Personnel, Captain |
Exits: | North to Central Primary Hallway, east and west to Maintenance, south to Space |
Supply |
Facilities
The Supplies Department consists of the following facilities:
Supplies is a small department with two main job openings: Cargo Technician and Miner. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the Quartermaster, the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift.
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.
Supplies | |
The place where currency can be exchanged for goods and GUNS! | |
Purpose: | Provide the station with raw materials and access to outside trading routes. |
Key items: | Cargo Bay, Cargo Office, Mining Dock, Quartermaster's Office, Delivery Office, Warehouse |
Workers: | Quartermaster, Shaft Miner, Cargo Technician |
Access: | Quartermaster, Shaft Miner, Cargo Technician, Head of Personnel, Captain |
Exits: | Maintenance north and south-east, Primary Hallway east. |
Supply |
Facilities
The Supplies Department consists of the following facilities:
Supplies is a small department with two main job openings: Cargo Technician and Miner. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the Quartermaster, the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift.
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more.
Locations on Yogstation | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |