Telecommunications: Difference between revisions
(tcomms for meta and yogs) |
(updated for all maps except minsky) |
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<font size="4">'''[[Guide to Telecommunications|For the Guide to Telecommunications, click here.]]'''</font> | |||
<tabs> | <tabs> | ||
<tab name="BoxStation"> | <tab name="BoxStation"> | ||
{{Location | {{Location | ||
|headerbgcolor= | |headerbgcolor=#ba9b67 | ||
|headerfontcolor= | |headerfontcolor=black | ||
|imagebgcolor=# | |imagebgcolor=#ba9b67 | ||
| | |image=Tcomms.png | ||
| | |location=Telecommunications | ||
|purpose=Gives the station a way to communicate through different radio channels. | |||
|description=The telecommunication system can look overly complicated, and it is. | |||
|items=Message monitor console, teleporter, telecomms equipment | |||
|workers=[[Signal Technician]] | |||
|access=[[Signal Technician]], [[Captain]], [[Chief Engineer]] | |||
|exits=North-west and south-west to [[Space]], west to [[Engineering]] | |||
|department=Engineering | |department=Engineering | ||
| | |footerbgcolor=#ba9b67 | ||
| | |footerfontcolor = black | ||
}} | }} | ||
Located near engineering at the | Located near engineering at the south end of the station, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter and accessible via transit tube in [[Engineering]] or by going through [[Space]]. | ||
==Control Room== | |||
This room is where the [[Signal Technician]] will spend most of their shift. The room contains a [[File:Telecom server monitor.gif]] [[Computers#Telecommunications_Server_Monitoring_Console.2FMessaging_Monitor_Console|message monitoring console]], a [[File:Telecom server monitor.gif]] [[Computers#Telecommunications_Server_Monitoring_Console.2FMessaging_Monitor_Console|server monitoring console]] and a [[File:Telecom traffic control.gif]] [[Computers#Telecommunications_Traffic_Control_Console|traffic control console]]. There is a closet in the north-east corner with some spare clothing for the signal technician. | |||
===[[File:Aas_on.gif]] Automated Arrivals Announcement System=== | |||
This system announces the name and rank of a new crew member over the common channel when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well. | |||
===[[File:Telecom server monitor.gif]] Server Monitoring Console=== | |||
This console logs communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset. | |||
===Message Monitor Console=== | |||
This console logs the PDA messages that go through the server. This requires a decryption key that starts in the [[Chief Engineer]]'s office. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself. | |||
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain. | |||
==Tech Storage== | |||
This room is where spare parts are kept in case some [[Nuclear Operative|pranksters]] decide to dismantle the telecommunications equipment in the server room. Both stock parts (eg. subspace ansibles and capacitors) and machine boards (eg. telecommunications server board and hub mainframe board) are kept here. There is also a pipe dispenser in this room. | |||
==Server Room== | |||
The server room is where the equipment responsible for keeping telecoms functioning is held. The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal. | |||
==Teleporter== | |||
Located south of the telecommunications satellite entrance is the teleporter room. This room allows for easy access to and from the station whenever it is needed. To see how to use the teleporter, [[Teleporter|click here]]. | |||
==Maintenance== | |||
A small maintenance room is located north of the control room. This room has the freezer in it that is vital to be kept on at all times, as it is responsible for the temperature of the server room. | |||
</tab> | |||
<tab name="DeltaStation"> | |||
{{Location | |||
|headerbgcolor=#ba9b67 | |||
|headerfontcolor=black | |||
|imagebgcolor=#ba9b67 | |||
|image=Tcomms_delta.png | |||
|location=Telecommunications | |||
|purpose=Gives the station a way to communicate through different radio channels. | |||
|description=The telecommunication system can look overly complicated, and it is. | |||
|items=Message monitor console, telecomms equipment | |||
|workers=[[Signal Technician]] | |||
|access=[[Signal Technician]], [[Captain]], [[Chief Engineer]] | |||
|exits=North to [[Bridge]], south to Command Hallway | |||
|department=Engineering | |||
|footerbgcolor=#ba9b67 | |||
|footerfontcolor = black | |||
}} | |||
Located in the center of the station, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter and accessible via the [[Bridge]] or the command hallway. | |||
==Control Room== | ==Control Room== | ||
This room contains a monitor and control console | This room is where the [[Signal Technician]] will spend most of their shift. The room contains a [[File:Telecom server monitor.gif]] [[Computers#Telecommunications_Server_Monitoring_Console.2FMessaging_Monitor_Console|message monitoring console]], a [[File:Telecom server monitor.gif]] [[Computers#Telecommunications_Server_Monitoring_Console.2FMessaging_Monitor_Console|server monitoring console]] and a [[File:Telecom traffic control.gif]] [[Computers#Telecommunications_Traffic_Control_Console|traffic control console]]. There is a microwave and donk-pockets in this room in case the signal technician gets hungry during his busy, busy shift. | ||
===Automated Arrivals Announcement System=== | ===[[File:Aas_on.gif]] Automated Arrivals Announcement System=== | ||
This system announces the name and rank of a new crew member when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well. | This system announces the name and rank of a new crew member over the common channel when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well. | ||
===Server Monitoring Console=== | ===[[File:Telecom server monitor.gif]] Server Monitoring Console=== | ||
This console logs | This console logs communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset. | ||
===Message Monitor Console=== | ===Message Monitor Console=== | ||
This console logs the PDA messages that go through the server. This requires a decryption key that starts | This console logs the PDA messages that go through the server. This requires a decryption key that starts on top of this console. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself. | ||
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain. | A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain. | ||
==Server Room== | ==Server Room== | ||
The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal. | The server room is where the equipment responsible for keeping telecoms functioning is held. The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal. | ||
==Foyer== | |||
The foyer is located south of the server room. This room has the freezer in it that is vital to be kept on at all times, as it is responsible for the temperature of the server room. | |||
</tab> | </tab> | ||
<tab name="MetaStation"> | <tab name="MetaStation"> | ||
{{Location | {{Location | ||
|headerbgcolor= | |headerbgcolor=#ba9b67 | ||
|headerfontcolor= | |headerfontcolor=black | ||
|imagebgcolor=# | |imagebgcolor=#ba9b67 | ||
|image=TcommsMETA.png | |image=TcommsMETA.png | ||
| | |location=Telecommunications | ||
|purpose=Gives the station a way to communicate through different radio channels. | |||
|description=The telecommunication system can look overly complicated, and it is. | |||
|items=Message monitor console, telecomms equipment | |||
|workers=[[Signal Technician]] | |||
|access=[[Signal Technician]], [[Captain]], [[Chief Engineer]] | |||
|exits=North to the [[AI Satellite]] | |||
|department=Engineering | |department=Engineering | ||
| | |footerbgcolor=#ba9b67 | ||
| | |footerfontcolor = black | ||
}} | |||
Located near engineering at the east end of the station, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter and accessible via the [[AI Satellite]]. | |||
==Control Room== | |||
This room is where the [[Signal Technician]] will spend most of their shift. The room contains a [[File:Telecom server monitor.gif]] [[Computers#Telecommunications_Server_Monitoring_Console.2FMessaging_Monitor_Console|message monitoring console]], a [[File:Telecom server monitor.gif]] [[Computers#Telecommunications_Server_Monitoring_Console.2FMessaging_Monitor_Console|server monitoring console]] and a [[File:Telecom traffic control.gif]] [[Computers#Telecommunications_Traffic_Control_Console|traffic control console]]. There is a microwave and donk-pockets in this room in case the signal technician gets hungry during his busy, busy shift. | |||
===[[File:Aas_on.gif]] Automated Arrivals Announcement System=== | |||
This system announces the name and rank of a new crew member over the common channel when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well. | |||
===[[File:Telecom server monitor.gif]] Server Monitoring Console=== | |||
This console logs communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset. | |||
===Message Monitor Console=== | |||
This console logs the PDA messages that go through the server. This requires a decryption key that starts in the [[Chief Engineer]]'s office. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself. | |||
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain. | |||
==Server Room== | |||
The server room is where the equipment responsible for keeping telecoms functioning is held. The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal. | |||
</tab> | |||
<tab name="OmegaStation"> | |||
{{Location | |||
|headerbgcolor=#ba9b67 | |||
|headerfontcolor=black | |||
|imagebgcolor=#ba9b67 | |||
|image=Tcomms_omega.png | |||
|location=Telecommunications | |||
|purpose=Gives the station a way to communicate through different radio channels. | |||
|description=The telecommunication system can look overly complicated, and it is. | |description=The telecommunication system can look overly complicated, and it is. | ||
| | |items=Message monitor console, telecomms equipment | ||
| | |workers=[[Signal Technician]] | ||
| | |access=[[Signal Technician]], [[Captain]], [[Chief Engineer]] | ||
| | |exits=North to the [[Gravity Generator Room]] | ||
|department=Engineering | |||
|footerbgcolor=#ba9b67 | |||
|footerfontcolor = black | |||
}} | }} | ||
Located | Located east of [[Engineering]], this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter and accessible via the [[Gravity Generator Room]]. | ||
==Control Room== | |||
This room is where the [[Signal Technician]] will spend most of their shift. The room contains a [[File:Telecom server monitor.gif]] [[Computers#Telecommunications_Server_Monitoring_Console.2FMessaging_Monitor_Console|message monitoring console]], a [[File:Telecom server monitor.gif]] [[Computers#Telecommunications_Server_Monitoring_Console.2FMessaging_Monitor_Console|server monitoring console]] and a [[File:Telecom traffic control.gif]] [[Computers#Telecommunications_Traffic_Control_Console|traffic control console]]. There is a closet in the south-west corner with some spare clothing for the signal technician. To the south of this room is a freezer that is vital to be kept on at all times, as it is responsible for the temperature of the server room. | |||
===[[File:Aas_on.gif]] Automated Arrivals Announcement System=== | |||
This system announces the name and rank of a new crew member over the common channel when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well. | |||
===[[File:Telecom server monitor.gif]] Server Monitoring Console=== | |||
This console logs communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset. | |||
===Message Monitor Console=== | |||
This console logs the PDA messages that go through the server. This requires a decryption key that starts on top of this console. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself. | |||
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain. | |||
==Server Room== | |||
The server room is where the equipment responsible for keeping telecoms functioning is held. The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal. | |||
</tab> | |||
< | <tab name="PubbyStation"> | ||
{{Location | |||
|headerbgcolor=#ba9b67 | |||
|headerfontcolor=black | |||
|imagebgcolor=#ba9b67 | |||
|image=Tcomms_pubby.png | |||
|location=Telecommunications | |||
|purpose=Gives the station a way to communicate through different radio channels. | |||
|description=The telecommunication system can look overly complicated, and it is. | |||
|items=Message monitor console, telecomms equipment | |||
|workers=[[Signal Technician]] | |||
|access=[[Signal Technician]], [[Captain]], [[Chief Engineer]] | |||
|exits=North to [[Space]] and [[Engineering]] | |||
|department=Engineering | |||
|footerbgcolor=#ba9b67 | |||
|footerfontcolor = black | |||
}} | |||
Located near engineering at the south end of the station, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter and accessible via transit tube in [[Engineering]] or by going through [[Space]]. | |||
==Control Room== | ==Control Room== | ||
This room contains | This room is where the [[Signal Technician]] will spend most of their shift. The room contains a [[File:Telecom server monitor.gif]] [[Computers#Telecommunications_Server_Monitoring_Console.2FMessaging_Monitor_Console|message monitoring console]], a [[File:Telecom server monitor.gif]] [[Computers#Telecommunications_Server_Monitoring_Console.2FMessaging_Monitor_Console|server monitoring console]] and a [[File:Telecom traffic control.gif]] [[Computers#Telecommunications_Traffic_Control_Console|traffic control console]]. | ||
===[[File:Aas_on.gif]] Automated Arrivals Announcement System=== | |||
This system announces the name and rank of a new crew member over the common channel when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well. | |||
=== | ===[[File:Telecom server monitor.gif]] Server Monitoring Console=== | ||
This console logs communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset. | |||
This console logs | |||
===Message Monitor Console=== | ===Message Monitor Console=== | ||
Line 87: | Line 200: | ||
==Server Room== | ==Server Room== | ||
The equipment | The server room is where the equipment responsible for keeping telecoms functioning is held. This room also holds spare parts in case some [[Nuclear Operative|pranksters]] decide to dismantle the telecommunications equipment. Both stock parts (eg. subspace ansibles and capacitors) and machine boards (eg. telecommunications server board and hub mainframe board) are kept here. | ||
==Maintenance== | |||
A small maintenance room is east of the telecommunications satellite entrance. This room holds an air tank, SMES and a P.A.C.M.A.N.. | |||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
[[Category:Locations]] | [[Category:Locations]] | ||
{{Locations}} | {{Locations}} |
Revision as of 20:57, 9 October 2019
For the Guide to Telecommunications, click here.
Telecommunications | |
The telecommunication system can look overly complicated, and it is. | |
Purpose: | Gives the station a way to communicate through different radio channels. |
Key items: | Message monitor console, teleporter, telecomms equipment |
Workers: | Signal Technician |
Access: | Signal Technician, Captain, Chief Engineer |
Exits: | North-west and south-west to Space, west to Engineering |
Engineering |
Located near engineering at the south end of the station, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter and accessible via transit tube in Engineering or by going through Space.
Control Room
This room is where the Signal Technician will spend most of their shift. The room contains a message monitoring console, a server monitoring console and a traffic control console. There is a closet in the north-east corner with some spare clothing for the signal technician.
Automated Arrivals Announcement System
This system announces the name and rank of a new crew member over the common channel when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well.
Server Monitoring Console
This console logs communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset.
Message Monitor Console
This console logs the PDA messages that go through the server. This requires a decryption key that starts in the Chief Engineer's office. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself.
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain.
Tech Storage
This room is where spare parts are kept in case some pranksters decide to dismantle the telecommunications equipment in the server room. Both stock parts (eg. subspace ansibles and capacitors) and machine boards (eg. telecommunications server board and hub mainframe board) are kept here. There is also a pipe dispenser in this room.
Server Room
The server room is where the equipment responsible for keeping telecoms functioning is held. The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal.
Teleporter
Located south of the telecommunications satellite entrance is the teleporter room. This room allows for easy access to and from the station whenever it is needed. To see how to use the teleporter, click here.
Maintenance
A small maintenance room is located north of the control room. This room has the freezer in it that is vital to be kept on at all times, as it is responsible for the temperature of the server room.
Telecommunications | |
The telecommunication system can look overly complicated, and it is. | |
Purpose: | Gives the station a way to communicate through different radio channels. |
Key items: | Message monitor console, telecomms equipment |
Workers: | Signal Technician |
Access: | Signal Technician, Captain, Chief Engineer |
Exits: | North to Bridge, south to Command Hallway |
Engineering |
Located in the center of the station, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter and accessible via the Bridge or the command hallway.
Control Room
This room is where the Signal Technician will spend most of their shift. The room contains a message monitoring console, a server monitoring console and a traffic control console. There is a microwave and donk-pockets in this room in case the signal technician gets hungry during his busy, busy shift.
Automated Arrivals Announcement System
This system announces the name and rank of a new crew member over the common channel when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well.
Server Monitoring Console
This console logs communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset.
Message Monitor Console
This console logs the PDA messages that go through the server. This requires a decryption key that starts on top of this console. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself.
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain.
Server Room
The server room is where the equipment responsible for keeping telecoms functioning is held. The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal.
Foyer
The foyer is located south of the server room. This room has the freezer in it that is vital to be kept on at all times, as it is responsible for the temperature of the server room.
Telecommunications | |
The telecommunication system can look overly complicated, and it is. | |
Purpose: | Gives the station a way to communicate through different radio channels. |
Key items: | Message monitor console, telecomms equipment |
Workers: | Signal Technician |
Access: | Signal Technician, Captain, Chief Engineer |
Exits: | North to the AI Satellite |
Engineering |
Located near engineering at the east end of the station, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter and accessible via the AI Satellite.
Control Room
This room is where the Signal Technician will spend most of their shift. The room contains a message monitoring console, a server monitoring console and a traffic control console. There is a microwave and donk-pockets in this room in case the signal technician gets hungry during his busy, busy shift.
Automated Arrivals Announcement System
This system announces the name and rank of a new crew member over the common channel when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well.
Server Monitoring Console
This console logs communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset.
Message Monitor Console
This console logs the PDA messages that go through the server. This requires a decryption key that starts in the Chief Engineer's office. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself.
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain.
Server Room
The server room is where the equipment responsible for keeping telecoms functioning is held. The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal.
Telecommunications | |
The telecommunication system can look overly complicated, and it is. | |
Purpose: | Gives the station a way to communicate through different radio channels. |
Key items: | Message monitor console, telecomms equipment |
Workers: | Signal Technician |
Access: | Signal Technician, Captain, Chief Engineer |
Exits: | North to the Gravity Generator Room |
Engineering |
Located east of Engineering, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter and accessible via the Gravity Generator Room.
Control Room
This room is where the Signal Technician will spend most of their shift. The room contains a message monitoring console, a server monitoring console and a traffic control console. There is a closet in the south-west corner with some spare clothing for the signal technician. To the south of this room is a freezer that is vital to be kept on at all times, as it is responsible for the temperature of the server room.
Automated Arrivals Announcement System
This system announces the name and rank of a new crew member over the common channel when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well.
Server Monitoring Console
This console logs communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset.
Message Monitor Console
This console logs the PDA messages that go through the server. This requires a decryption key that starts on top of this console. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself.
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain.
Server Room
The server room is where the equipment responsible for keeping telecoms functioning is held. The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal.
Telecommunications | |
The telecommunication system can look overly complicated, and it is. | |
Purpose: | Gives the station a way to communicate through different radio channels. |
Key items: | Message monitor console, telecomms equipment |
Workers: | Signal Technician |
Access: | Signal Technician, Captain, Chief Engineer |
Exits: | North to Space and Engineering |
Engineering |
Located near engineering at the south end of the station, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter and accessible via transit tube in Engineering or by going through Space.
Control Room
This room is where the Signal Technician will spend most of their shift. The room contains a message monitoring console, a server monitoring console and a traffic control console.
Automated Arrivals Announcement System
This system announces the name and rank of a new crew member over the common channel when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well.
Server Monitoring Console
This console logs communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset.
Message Monitor Console
This console logs the PDA messages that go through the server. This requires a decryption key that starts in the Chief Engineer's office. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself.
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain.
Server Room
The server room is where the equipment responsible for keeping telecoms functioning is held. This room also holds spare parts in case some pranksters decide to dismantle the telecommunications equipment. Both stock parts (eg. subspace ansibles and capacitors) and machine boards (eg. telecommunications server board and hub mainframe board) are kept here.
Maintenance
A small maintenance room is east of the telecommunications satellite entrance. This room holds an air tank, SMES and a P.A.C.M.A.N..
Locations on Yogstation | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |