Teleporter: Difference between revisions

From Yogstation-13
Jump to navigation Jump to search
imported>Bandit
(AI minisat / note about flypeople)
imported>Ikarrus
No edit summary
Line 25: Line 25:
*[[Bridge]]
*[[Bridge]]
*[[Teleporter]]
*[[Teleporter]]
*[[Xenobiology]]
*[[Atmospherics]]
*[[Atmospherics]]
*[[Courtroom]]
*[[Courtroom]]

Revision as of 16:09, 27 May 2014

Undefined Location
Teleporter small.png
The teleporter sounds cooler than it really is.
Purpose: To facilitate teleportation.
Key items: None
Workers: None
Access: Teleporter
Exits: Hallway east, Captain's Quarters north, the teleporter
Command

Located in the Bridge, south of the Captains Quarters. Pretty much broken into every round, the Teleporter houses one of the two Hand Teleporters on the station. It also provides a back door into the Captains Quarters and any location with a Tracking Beacon.

Unless science actually upgrades the teleporter for once, it has a chance of malfunctioning, turning you into a fly person. Gross.

At the start of the shift, the following Tracking Beacons are available:

The teleporter room stores some Shield Generators (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start.

This is a secure area, and only the Captain and Research Director are authorized to enter. No one really cares though, unless the Hand Teleporter is yet to be swiped.



Jobstemp.png Locations on Yogstation
General Recreational Medical Supply Science Engineering Security Command Upkeep Outside