Prison Wing

Revision as of 11:59, 15 May 2022 by Kettle (talk | contribs) (delta, meta - updates some info)
Prison Wing
link=File:Prison-wing.png}}
Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
Purpose: Stores the scum of the station.
Key items: A straight jacket, soap, plants
Workers: Warden
Access: Captain, Head of Security, Warden, Security Officer
Exits: South-east to Brig, south-west to Interrogation, west to the Transfer Center
Security

Prison Wing

Located north of Brig is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the Detective, Lawyers and non-security Heads of Staff.

Prison Hallway

This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes if they're lucky before being led to their cell. The hallway also contains two Straight Jacket.png straight jackets, a Hugbox.png first-aid kit, an Electropack.png electropack and Handcuffs.png handcuffs.

Prison Cells

There are three prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters whether there is a good reason or not in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.

Permabrig

This is where prisoners will spend most of their time. It is a large space split up into a lot of sections.

Workshop
Located in the north-west corner of the permabrig is the workshop. It contains two license plate presses, empty license plates, and a disposals unit to transport them to the Warden's Office.

Washroom
The washroom is located south-east and is accessible through a windoor. The washroom contains a toilet, sink and shower - so you can stay fresh until your trial.

Holodeck
On the eastern side is a secondary Holodeck, with a few "dangerous" options removed.

Hydroponics
The north side is taken up by a hydroponics area. There are dirt piles to grow plants in, tools, seeds and machines.

Laundry
Just south of the workshop is a laundry area. There are washing machines and clean sheets - those guards won't know you killed an inmate if there's no blood on you!

Entertainment
The rest of the permabrig is taken up by items to entertain the prisoners. There are cards, dice, a library book console, an arcade machine, machines to workout on and a small library area.

Prison Break

Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An uplink implant can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of c4 for quick getaways should you be captured.

If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the escape airlocks and get on the station before you die. It helps if a foolish Warden left you with some items, or if you have a buddy in perma.

Lucky prisoners will be freed by a Gr3y.T1d3 virus that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.

You could use the Holopadon.gif holopad, located to the south of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera.

The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.

Prison Wing
link=File:Prisonwing_delta.png}}
Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
Purpose: Stores the scum of the station.
Key items: A straight jacket, soap, plants
Workers: Warden
Access: Captain, Head of Security, Warden, Security Officer
Exits: North-east to the Transfer Center, east to an Escape Pod, south to Brig
Security

Prison Wing

Located north of Brig is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the Detective, Lawyers and non-security Heads of Staff.

Prison Hallway

This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes if they're lucky before being led to their cell. The hallway also contains a box of body bags, a box of prisoner IDs, Handcuffs.png handcuffs and a Flash.gif flash.

Sanitarium

West of the prison hallway is the sanitarium. This is a small medical room for troubled or hurt prisoners to rest in until they are better. The room contains beds with Straight Jacket.png straight jackets and Muzzle.png muzzles to control the troubled ones, and a roller bed with an IV Drip.png IV drip for the calm ones. There are also various medical items in this room - useful for stabilising a prisoner to get the AI off your back.

Prison Cells

There are three prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters whether there is a good reason or not in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.

Permabrig

This is where prisoners will spend most of their time. It is a large space split up into a lot of sections.

Washroom
The washroom is located west and is accessible through an airlock. The washroom contains a toilet, shower and soap - so you can stay fresh until your trial.

Hydroponics
The north side is taken up by a hydroponics area behind a glass airlock. There are dirt piles to grow plants in, tools, seeds and machines.

Workshop
Next to the hydroponics area is the workshop. It contains two license plate presses and empty license plates.

Kitchen
In the south-west corner is a small kitchen space. There is a chef hat, microwave and donk pockets here.

Entertainment
The rest of the permabrig is taken up by items to entertain the prisoners. There are cards, dice, a library book console and an arcade machine.

Prison Break

Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An uplink implant can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of c4 for quick getaways should you be captured.

If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head left; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the arrivals airlocks and get on the station before you die. It helps if a foolish Warden left you with some items, or if you have a buddy in perma.

Lucky prisoners will be freed by a Gr3y.T1d3 virus that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.

You could use the Holopadon.gif holopad, located to the south of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera.

The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.

Prison Wing
link=File:Prison-wing_Kilo.png}}
Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
Purpose: Stores the scum of the station.
Key items: Arcade machines, zipties, plants
Workers: Warden
Access: Captain, Head of Security, Warden, Security Officer
Exits: East to Brig and Port Quarter Maintenance, south-east to the Transfer Center, south to Space
Security

Prison Wing

Located west of Brig is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the Detective, Lawyers and non-security Heads of Staff.

Prison Hallway

This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes if they're lucky before being led to their cell.

Prison Cells

There are three prison cells along the west side of the prison hallway. Each cell has a bed, toilet and sink. The cells can be locked down with bolts and/or shutters whether there is a good reason or not in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.

Permabrig

This is where prisoners will spend most of their time. It is a larger space that contains plenty of hydroponics equipment and seeds to keep the prisoners entertained. There are also two arcades and a book console.

Prison Break

Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An uplink implant can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of c4 for quick getaways should you be captured. It helps if a foolish Warden left you with some items, or if you have a buddy in perma.

Lucky prisoners will be freed by a Gr3y.T1d3 virus that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.

You could use the Holopadon.gif holopad, located to the east of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera.

Prison Wing
link=File:Prisonwing_meta.png}}
Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
Purpose: Stores the scum of the station.
Key items: A straight jacket, soap, plants
Workers: Warden
Access: Captain, Head of Security, Warden, Security Officer
Exits: North-east to the escape pod, north-west to the Transfer Center, south to Brig
Security

Prison Wing

Located north of Brig is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the Detective, Lawyers and non-security Heads of Staff.

Prison Hallway

This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes if they're lucky before being led to their cell. The hallway also contains a box of body bags, a box of prisoner IDs, Handcuffs.png handcuffs and a Flash.gif flash.

Prison Cells

There are three prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters whether there is a good reason or not in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.

Sanitarium

West of the prison hallway is the sanitarium. This is a small medical room for troubled or hurt prisoners to rest in until they are better. The room contains beds with Straight Jacket.png straight jackets and Muzzle.png muzzles to control the troubled ones. There is also a morgue tray and morphine.

Permabrig

This is where prisoners will spend most of their time. It is a large space split up into a lot of sections.

Washroom
The washroom is located west and is accessible through a windoor. The washroom contains a toilet, sink, two showers and soap - so you can stay fresh until your trial.

Hydroponics
The north side is taken up by a hydroponics area behind an airlock. There are trays to grow plants in, tools, seeds and machines.

Workshop
Next to the hydroponics area is the workshop. It contains two license plate presses and empty license plates.

Laundry
Just south-east of the hydroponics area is a laundry area. There is a washing machine and clean sheets - those guards won't know you killed an inmate if there's no blood on you!

Kitchen
In the south-west corner is a small kitchen space. There is a chef hat, microwave and donk pockets here.

Entertainment
The rest of the permabrig is taken up by items to entertain the prisoners. There are cards, dice, a library book console and an arcade machine.

Prison Break

Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An uplink implant can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of c4 for quick getaways should you be captured.

If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head left; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the arrivals airlocks and get on the station before you die. It helps if a foolish Warden left you with some items, or if you have a buddy in perma.

Lucky prisoners will be freed by a Gr3y.T1d3 virus that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.

You could use the Holopadon.gif holopad, located to the south of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera.

The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.

Prison Wing
link=File:Prisonwing_omega.png}}
Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
Purpose: Stores the scum of the station.
Key items: A straight jacket, soap, plants
Workers: None
Access: Captain, Security Officer
Exits: South to Brig
Security

Prison Wing

Located north of Brig is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the Detective.

Prison Hallway

This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes if they're lucky before being led to their cell.

Prison Cells

There are two prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with shutters whether there is a good reason or not in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners.

Permabrig

This is where prisoners will spend most of their time. It is a small space.

Washroom
The washroom is located in the north-east corner and is accessible through a windoor. The washroom contains a shower and soap - so you can stay fresh until your trial.

Hydroponics
The west side is taken up by a hydroponics area behind an airlock. There are piles of dirt to grow plants in, tools, seeds and machines.

Entertainment
The rest of the permabrig is taken up by items to entertain the prisoners. There are vendors, cards and dice.

Prison Break

Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An uplink implant can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of c4 for quick getaways should you be captured.

If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past cargo, and make it back to the escape airlocks and get on the station before you die. It helps if a foolish Warden left you with some items, or if you have a buddy in perma.

Lucky prisoners will be freed by a Gr3y.T1d3 virus that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway.

You could use write down that you are completely innocent onto paper and hold it up to a camera, then wait for the AI to free you.

The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.

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