For the Guide to Robotics, click here.
Robotics Lab | |
The steal tools and die trying room. | |
Purpose: | To borg assistants, make bots and make mechs. |
Key items: | Materials, machines, surgery tools. |
Workers: | Roboticist |
Access: | Captain, Research Director, Roboticist |
Exits: | North to Starboard Primary Hallway, south to Research Division, west to Morgue Maintenance |
Science |
The home of the roboticist and the first room you see when heading to science or escape. It serves for making armies of cyborgs, as well as mechs.
Robotics is very reliant on mining and R&D as it can only build basic cyborgs and mechs without assistance from them.
Lab
The lab is the main part of robotics and where the roboticist will spend most of their time.
In the center of the lab are two exosuit fabricators, with tools and materials on the tables nearby to assist you in building, printing and repairing borgs and mechs. To the north by the entrance is a computer to access and research techwebs, saving you the trip into science, and a circuit imprinter that will allow roboticists to print boards.
This room also contains less-used items, such as a RoboDrobe and an augment manipulator.
Surgery
South-west of the lab is the surgery room where crew go to unwillingly get borged. It contains surgery tools, three Man-Machine Interfaces (MMI) and a morgue tray to save you the trip to the Morgue once the surgery is done.
Mech Bay
North of the surgery room is the Mech Bay, which holds the main entrance to robotics. The Mech Bay is the room for mechs to be stored, made and recharged in. The room has two borg recharging stations and two mech recharging stations. There are shutters on the north wall to allow large mechs easy access in and out of this room.
Robotics Lab | |
The steal tools and die trying room. | |
Purpose: | To borg assistants, make bots and make mechs. |
Key items: | Materials, machines, surgery tools. |
Workers: | Roboticist |
Access: | Captain, Research Director, Roboticist |
Exits: | North to Research and Development Lab, east to Aft Primary Hallway, south to Port Quarter Maintenance, west to Research Division |
Science |
The home of the roboticist, it serves for making armies of cyborgs, as well as mechs.
Robotics is very reliant on mining and R&D as it can only build basic cyborgs and mechs without assistance from them.
Lab
The lab is the main part of robotics and where the roboticist will spend most of their time.
North of the lab are two exosuit fabricators, with tools and materials on the tables nearby to assist you in building, printing and repairing borgs and mechs. To the east by the windows is a computer to access and research techwebs, saving you the trip into science, and a circuit imprinter that will allow roboticists to print boards.
This room also contains less-used items, such as a RoboDrobe and an augment manipulator.
South-east of the lab is the surgery section where crew go to unwillingly get borged. It contains surgery tools and three Man-Machine Interfaces (MMI).
Mech Bay
North of the lab is the Mech Bay, which holds the main entrance to robotics from the hallway. The Mech Bay is the room for mechs to be stored, made and recharged in. The room has two borg recharging stations and two mech recharging stations. There are shutters on the east wall to allow large mechs easy access in and out of this room.
Robotics Lab | |
The steal tools and die trying room. | |
Purpose: | To borg assistants, make bots and make mechs. |
Key items: | Materials, machines, surgery tools. |
Workers: | Roboticist |
Access: | Captain, Research Director, Roboticist |
Exits: | North to Starboard Bow Maintenance, east to Research Division, south to Fore Primary Hallway |
Science |
The home of the roboticist. It serves for making armies of cyborgs, as well as mechs.
Robotics is very reliant on mining and R&D as it can only build basic cyborgs and mechs without assistance from them.
Lab
The lab is the main part of robotics and where the roboticist will spend most of their time.
In the north of the lab are two exosuit fabricators, with tools and materials on the tables nearby to assist you in building, printing and repairing borgs and mechs. To the east is a computer to access and research techwebs, saving you the trip into science, and a circuit imprinter that will allow roboticists to print boards.
This room also contains less-used items, such as a RoboDrobe and an augment manipulator.
Surgery
South-west of the lab is the surgery section where crew go to unwillingly get borged. It contains surgery tools, three Man-Machine Interfaces (MMI) and a morgue tray to save you the trip to the Morgue once the surgery is done.
Mech Bay
West of Robotics is the Mech Bay. The Mech Bay is the room for mechs to be stored, made and recharged in. The room has two borg recharging stations and two mech recharging stations. There are shutters on the south wall to allow large mechs easy access in and out of this room.
Robotics Lab | |
The steal tools and die trying room. | |
Purpose: | To borg assistants, make bots and make mechs. |
Key items: | Materials, machines, surgery tools. |
Workers: | Roboticist |
Access: | Captain, Research Director, Roboticist |
Exits: | North to Central Science Maintenance, east to Research Division, south to Secondary Starboard Maintenance, west to Aft Primary Hallway |
Science |
The home of the roboticist, it serves for making armies of cyborgs, as well as mechs.
Robotics is very reliant on mining and R&D as it can only build basic cyborgs and mechs without assistance from them.
Lab
The lab is the main part of robotics and where the roboticist will spend most of their time.
North of the lab are two exosuit fabricators, with tools and materials on the tables nearby to assist you in building, printing and repairing borgs and mechs. To the west by the window is a computer to access and research techwebs, saving you the trip into science, and a circuit imprinter that will allow roboticists to print boards.
This room also contains less-used items, such as a RoboDrobe and an augment manipulator.
South-west of the lab is the surgery section where crew go to unwillingly get borged. It contains surgery tools, three Man-Machine Interfaces (MMI) and a morgue tray to save you the trip to the Morgue once the surgery is done.
Mech Bay
North of the lab is the Mech Bay. The Mech Bay is the room for mechs to be stored, made and recharged in. The room has two borg recharging stations and two mech recharging stations. There are shutters on the west wall to allow large mechs easy access in and out of this room.
Robotics Lab | |
The steal tools and die trying room. | |
Purpose: | To borg assistants, make bots and make mechs. |
Key items: | Materials, machines, surgery tools. |
Workers: | Roboticist |
Access: | Captain, Roboticist |
Exits: | North to Research Division, west to Aft Primary Hallway |
Science |
The home of the roboticist, it serves for making armies of cyborgs, as well as mechs.
Robotics is very reliant on mining and R&D as it can only build basic cyborgs and mechs without assistance from them.
Lab
The lab is the main part of robotics and where the roboticist will spend most of their time. It is the room on the right of the hallway.
North of the lab are two exosuit fabricators, with tools and materials on the tables nearby to assist you in building, printing and repairing borgs and mechs. To the east is a computer to access and research techwebs, saving you the trip into R&D.
This room also contains less-used items, such as a RoboDrobe and an augment manipulator.
South-east of the lab is the surgery section where crew go to unwillingly get borged. It contains surgery tools and three Man-Machine Interfaces (MMI).
Mech Bay
On the left of the hallway is Mech Bay, which holds the main entrance to robotics from the hallway. The Mech Bay is the room for mechs to be stored, made and recharged in. The room has two borg recharging stations and two mech recharging stations. There are shutters on the west wall to allow large mechs easy access in and out of this room.
Locations on Yogstation | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |