For the Guide to Telecommunications, click here.
Telecommunications | |
The telecommunication system can look overly complicated, and it is. | |
Purpose: | Gives the station a way to communicate through different radio channels. |
Key items: | Message monitor console, teleporter, telecomms equipment |
Workers: | Network Admin |
Access: | Network Admin, Captain, Chief Engineer |
Exits: | South to Central Primary Hallway |
Engineering |
Located near the bridge in the centre of the station, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter and accessible via Central Primary Hallway.
Control Room
This room is where the Network Admin will spend most of their shift. The room contains a message monitoring console, a server monitoring console and a traffic control console.
To the left of this room is a small break area. There is a NetDrobe in the south-west corner with some spare clothing for the signal technician, a microwave and donk pockets for when they get hungry, and a shot glass with a full vodka bottle for those long shifts.
Automated Arrivals Announcement System
This system announces the name and rank of a new crew member over the common channel when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well.
Server Monitoring Console
This console logs communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset.
Message Monitor Console
This console logs the PDA messages that go through the server. This requires a decryption key that starts in the Chief Engineer's office.
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain.
Tech Storage
This room is where spare parts are kept in case some pranksters decide to dismantle the telecommunications equipment in the server room. Both stock parts (eg. subspace ansibles and capacitors) and machine boards (eg. telecommunications server board and hub mainframe board) are kept here. There is also a pipe dispenser in this room.
To the right of this room there is the telecomms SMES, which is wired into the main power supply. The freezer is also kept here, which is vital to be kept on at all times, as it is responsible for the temperature of the server room.
Server Room
The server room is where the equipment responsible for keeping telecoms functioning is held. The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal. There are shutters to see out (or in) to the server room, located next to the Bridge.
Telecommunications | |
The telecommunication system can look overly complicated, and it is. | |
Purpose: | Gives the station a way to communicate through different radio channels. |
Key items: | Message monitor console, telecomms equipment |
Workers: | Network Admin |
Access: | Network Admin, Captain, Chief Engineer |
Exits: | North to Bridge, south to Command Hallway |
Engineering |
Located in the center of the station, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter and accessible via the Bridge or the command hallway.
Control Room
This room is where the Network Admin will spend most of their shift. The room contains a message monitoring console, a server monitoring console and a traffic control console. There is a microwave and donk-pockets in this room in case the signal technician gets hungry during his busy, busy shift.
Automated Arrivals Announcement System
This system announces the name and rank of a new crew member over the common channel when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well.
Server Monitoring Console
This console logs communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset.
Message Monitor Console
This console logs the PDA messages that go through the server. This requires a decryption key that starts on top of this console. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself.
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain.
Server Room
The server room is where the equipment responsible for keeping telecoms functioning is held. The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal.
Foyer
The foyer is located south of the server room. This room has the freezer in it that is vital to be kept on at all times, as it is responsible for the temperature of the server room.
Telecommunications | |
The telecommunication system can look overly complicated, and it is. | |
Purpose: | Gives the station a way to communicate through different radio channels. |
Key items: | Message monitor console, telecomms equipment |
Workers: | Network Admin |
Access: | Network Admin, Captain, Chief Engineer |
Exits: | North to the AI Satellite |
Engineering |
Located near engineering at the east end of the station, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter and accessible via the AI Satellite.
Control Room
This room is where the Network Admin will spend most of their shift. The room contains a message monitoring console, a server monitoring console and a traffic control console. There is a microwave and donk-pockets in this room in case the signal technician gets hungry during his busy, busy shift.
Automated Arrivals Announcement System
This system announces the name and rank of a new crew member over the common channel when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well.
Server Monitoring Console
This console logs communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset.
Message Monitor Console
This console logs the PDA messages that go through the server. This requires a decryption key that starts in the Chief Engineer's office. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself.
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain.
Server Room
The server room is where the equipment responsible for keeping telecoms functioning is held. The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal.
Telecommunications | |
The telecommunication system can look overly complicated, and it is. | |
Purpose: | Gives the station a way to communicate through different radio channels. |
Key items: | Message monitor console, teleporter, telecomms equipment |
Workers: | Network Admin |
Access: | Network Admin, Captain, Chief Engineer |
Exits: | East to AI Satellite |
Engineering |
Located on the AI Satellite, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter and accessible via Space.
Control Room
This room is where the Network Admin will spend most of their shift. The room contains a message monitoring console, a server monitoring console and a traffic control console.
This room also is where spare parts are kept in case some pranksters decide to dismantle the telecommunications equipment in the server room. Both stock parts (eg. subspace ansibles and capacitors) and machine boards (eg. telecommunications server board and hub mainframe board) are kept here.
The freezer is also kept here, which is vital to be kept on at all times, as it is responsible for the temperature of the server room.
Automated Arrivals Announcement System
This system announces the name and rank of a new crew member over the common channel when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well.
Server Monitoring Console
This console logs communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset.
Message Monitor Console
This console logs the PDA messages that go through the server. This requires a decryption key that starts in the Chief Engineer's office.
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain.
Server Room
The server room is where the equipment responsible for keeping telecoms functioning is held. The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal.
Telecommunications | |
The telecommunication system can look overly complicated, and it is. | |
Purpose: | Gives the station a way to communicate through different radio channels. |
Key items: | Message monitor console, telecomms equipment |
Workers: | Network Admin |
Access: | Network Admin, Captain, Chief Engineer |
Exits: | North to the Gravity Generator Room |
Engineering |
Located east of Engineering, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter and accessible via the Gravity Generator Room.
Control Room
This room is where the Network Admin will spend most of their shift. The room contains a message monitoring console, a server monitoring console and a traffic control console. There is a closet in the south-west corner with some spare clothing for the signal technician. To the south of this room is a freezer that is vital to be kept on at all times, as it is responsible for the temperature of the server room.
Automated Arrivals Announcement System
This system announces the name and rank of a new crew member over the common channel when they join. If a head of staff joins late, it will announce the new arrival on the departmental radio channel as well.
Server Monitoring Console
This console logs communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset.
Message Monitor Console
This console logs the PDA messages that go through the server. This requires a decryption key that starts on top of this console. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself.
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain.
Server Room
The server room is where the equipment responsible for keeping telecoms functioning is held. The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal.
Locations on Yogstation | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |