User:Nmajask: Difference between revisions

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==.s '''MEDIC!'''==
==.s '''MEDIC!'''==
As the brig physician, your main priority is to keep personnel in the brig alive and healthy, be it a prisoner who broke into the caps office or an officer that got jumped by a traitor. When the round starts, you have more than enough tools to fix common ailments and wounds, but you probably encounter stuff that the brig infirmary cant treat. If you find an medical issue that you are unable to fix in the infirmary, you should consult the warden or Head of Security if you can take them to the medbay if they are a prisoner, or walk them there if they are security personnel.
As the brig physician, your main priority is to keep personnel in the brig alive and healthy, be it a prisoner who broke into the caps office or an officer that got jumped by a traitor. When the round starts, you have more than enough tools to fix common ailments and wounds, but you probably encounter stuff that the brig infirmary cant treat. If you find an medical issue that you are unable to fix in the infirmary, you should consult the warden or Head of Security if you can take them to the medbay if they are a prisoner, or walk them there if they are security personnel.
==Tools of the trade==
When you start as a Brig Physician, you start with pleanty of tools to fix up scrapes and minor burns, as well as some other equipment:
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#e3c9ca;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#e3c9ca;" class="wikitable sortable"
! scope="col" style="background-color:#af6366;" width=200|Item
! scope="col" style="background-color:#af6366;" width=200|Item
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|}
|}


In addition to your starting equipment, there is other helpful tools found in your locker that can help you preform your other duties,
In addition to your starting equipment, there is other helpful tools found in your locker that can help you preform your other duties:
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#e3c9ca;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#e3c9ca;" class="wikitable sortable"
! scope="col" style="background-color:#af6366;" width=200|Item
! scope="col" style="background-color:#af6366;" width=200|Item
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![[File:N2Otank.png|32px]]<br>Anesthetic Tank/Medical Mask
![[File:N2Otank.png|32px]]<br>Anesthetic Tank/Medical Mask
|A useful tool to have for surgery to reduce flinching or to keep an unruly prisoner under while transporting them.
|A useful tool to have for surgery to reduce flinching or to keep an unruly prisoner under while transporting them.
|}
And finally, in your room are machines and creates full of stuff to help you fix up prisoners or officers:
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#e3c9ca;" class="wikitable sortable"
! scope="col" style="background-color:#af6366;" width=200|Item
! scope="col" class="unsortable" style="background-color:#af6366;" |Description
|-
![[File:Optable.png|32px]]/[[File:Utatul.png|32px]]<br>[[Operating Table]]/[[Operating Computer]]
|Todo
|-
![[File:Sleeper.gif|32px]]<br>[[Sleeper]]
|Todo
|-
![[File:Wallmed.png|32px]]<br>Nanomed
|Todo
|-
![[File:Freezer crate.png|32px]]<br>Blood Freezer
|Todo
|-
![[File:Morguetray.png|32px]]<br>Morgue Tray
|Todo
|}
|}


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Will describe the medical issues many common antags can cause to security and how to fix them. Curently it is a bit long and I will trim/compact it.
Will describe the medical issues many common antags can cause to security and how to fix them. Curently it is a bit long and I will trim/compact it.
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#e3c9ca;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#e3c9ca;" class="wikitable sortable"
! scope="col" style="background-color:#af6366;" width=200|Item
! scope="col" style="background-color:#af6366;" width=200|Antagonist
! scope="col" class="unsortable" style="background-color:#af6366;" |Description
! scope="col" class="unsortable" style="background-color:#af6366;" |Possible Health Risks/Treatments
|-
|-
![[File:Traitor.png|64px|link=Traitor]][[File:Generic nukesyndie.png|64px|link=Syndicate guide]]<br>[[Traitor|Traitors]]/[[Syndicate guide|Nuclear Operatives]]
![[File:Traitor.png|64px|link=Traitor]][[File:Generic nukesyndie.png|64px|link=Syndicate guide]]<br>[[Traitor|Traitors]]/[[Syndicate guide|Nuclear Operatives]]
|Todo
|Due to the many different types of equipment they can have, syndicate agents will usually bring many health risks. Stay on your toes and be prepared for anything from mind control to bad diseases to explosives. When [[Syndicate guide|Nuclear Operatives]] are found, you should follow officers and be prepared to treat them.
|-
|-
![[File:Changeling.gif|64px|link=Changeling]]<br>[[Changeling|Changelings]]
![[File:Changeling.gif|64px|link=Changeling]]<br>[[Changeling|Changelings]]
|Todo
|Changelings can be a pain if not handled well. If one is found, you should ask science to research better surgeries and ask the chemists for [[Rezadone]] to fix absorbed officers. If one is found to be using a cryogenic stinger, you should get coffee to help those stung. If one is in custody, remember that they can still sting people and use other abilities to escape. Also, remember that they can survive without their brain and can revive when dead, so borging and many other forms of execution are not permanent or wont work.
|-
|-
![[File:Cultist.png|64px|link=Cult magic]][[File:Servant of ratvar.png|64px|link=Clockwork Cult]]<br>[[Cult magic|Blood]]/[[Clockwork Cult|Clockwork]] Cultist
![[File:Cultist.png|64px|link=Cult magic]][[File:Servant of ratvar.png|64px|link=Clockwork Cult]]<br>[[Cult magic|Blood]]/[[Clockwork Cult|Clockwork]] Cultist
|Todo
|If a cult has been confirmed to have taken root at the station, you should contact the chaplain, if there is one, and get them to make holy water. Once that is done, you should help the chaplain with de-converting cultists and mindshielding them. If the situation becomes dire, you should help recover officers and quickly revive them so they can continue fighting.
|-
|-
![[File:Malf AI.gif|64px|link=Guide_to_malfunction]]<br>[[Guide_to_malfunction|Malfunctioning AI]]
![[File:Malf AI.gif|64px|link=Guide_to_malfunction]]<br>[[Guide_to_malfunction|Malfunctioning AI]]
|Todo
|If the AI has been found to be malfunctioning or subverted and the station has not been plasma flooded, weld your vents and wear internals as, chances are, it will be plasma flooded soon. If you are being plasma flooded and the room you are in already has plasma in it, you should turn off the lights so they don't ignite it and you should seek a place without plasma. If you can, go grab or ask an engineer/officer to grab portable air scrubber to scrub out the plasma in the brig. If you are being NO2 flooded, put on your internals and find others who are asleep and put on their internals. If security is fighting the AI, you should follow them and pull them to safety if they are downed and keep the borgs away from them. Remember, borgs can self-destruct even when stunned, so be careful to not let security get gibbed.
|-
|-
![[File:Assistant.png|64px|link=Revolution]][[File:Mobster.png|64px|link=Gang War]]<br>[[Revolution|Revolutionaries]]/[[Gang War|Gangs]]
![[File:Assistant.png|64px|link=Revolution]][[File:Mobster.png|64px|link=Gang War]]<br>[[Revolution|Revolutionaries]]/[[Gang War|Gangs]]
|Todo
|If Revolutionaries and Gangs are found, keep an eye on the officers and heads and make sure they are ok. Assist them in handing out mindshields to the masses. If you don't have a mindshield on hand and need to deconvert a revolutionary, you can apply a blunt object to the head to remind them of their loyalties, though this method is not the best for the patents brain. Remember, even though you start with a mindshield, crafty revolutionaries or gangs can still convert you and your brig access and flash protection make you a big target.
|-
|-
![[File:Generic wizard.png|64px|link=Wizard]]<br>[[Wizard|Wizards]]
![[File:Generic wizard.png|64px|link=Wizard]]<br>[[Wizard|Wizards]]
|Todo
|This is your worst nightmare. Even experienced Chef Medical Officers have issues with treating those who have been harmed by their powerful magics. If you have found an officer who has been affected with a wizards spell, chances are they have something that is either very hard to cure or impossible to cure. If you get overwhelmed, be sure to ask the CMO for help, that is if they haven't been turned into a butterfly.
|-
|-
![[File:Shadowbeing.png|64px|link=Shadowling]][[File:Darkspawn.png|64px|link=Darkspawn]]<br>[[Shadowling|Shadowlings]]/[[Darkspawn]]/[[Nightmare]]
![[File:Shadowbeing.png|64px|link=Shadowling]][[File:Darkspawn.png|64px|link=Darkspawn]]<br>[[Shadowling|Shadowlings]]/[[Darkspawn]]/[[Nightmare]]

Revision as of 06:20, 31 July 2021

Template:User


This is a WIP wiki page for the job that may be added by Adds Brig Physicians #11776. Depending on how that PR goes, this may be added as a new page, used as a temporary guide, or even just completely scraped. As of right now, this is not backed by the enforcement of an admin or staff and are purely my ramblings of how I expect this job to be played. If anything here seems wrong or a bad addition, please tell me and I will try to fix it when I get the chance.

SECURITY STAFF
File:Utatul.png File:Utatul.png
Brig Physician
Access: Medbay, Morgue, Brig
Additional Access: Surgery, Security
Difficulty: Medium
Supervisors: Head of Security, Chief Medical Officer, and the Warden
Duties: Tend to those injured in sec, recover dead officers, get murdered by a ling in maints
Guides: Space Law, Guide to medicine, Guide to Surgery
Quote: Cant quote what doesnt exist

The Brig Physician is a doctor that helps security staff with medical issues, be it healing an officer or harvesting the organs of tending to prisoners. Do to you unique position on the station you have many thing that you can do, be it making security more machine than man or seeing how many organs are actually required for a prisoner to live. As with everyone else, you are to follow The Law and your supervisors to the best of your abilities. You should also have a good understanding of medical (be able to revive people, know surgery, ect.) and have a basic understanding of space law, as all security staff should.

Remember you are not a security officer, even though you have a mindshield and have brig access. You should try to to help officers do their job, not do it for them. You are not allowed to make arrests or hunt for antagonists unless the situation would allow a normal crew member to do so. On the opposite end, you should also be cooperative with other members of security and do as they say. While you start with access to the security radio channel and it is useful to do your job, they are not a right and can be taken away if abused.

Bare minimum requirements: Patch up prisoners and security officers.

Mining Base
The Brig


.s MEDIC!

As the brig physician, your main priority is to keep personnel in the brig alive and healthy, be it a prisoner who broke into the caps office or an officer that got jumped by a traitor. When the round starts, you have more than enough tools to fix common ailments and wounds, but you probably encounter stuff that the brig infirmary cant treat. If you find an medical issue that you are unable to fix in the infirmary, you should consult the warden or Head of Security if you can take them to the medbay if they are a prisoner, or walk them there if they are security personnel.

Tools of the trade

When you start as a Brig Physician, you start with pleanty of tools to fix up scrapes and minor burns, as well as some other equipment:

Item Description
Medikit.png
First-Aid Kit
This will fit inside your backpack, and it has a number of useful items inside that can help you treat injured personnel: Medical gauze Suture.png Suture.png Mesh.png Mesh.png Epinephrine medipen Healthanalyzer.png
File:Utatul.png/File:Utatul.png/File:Utatul.png
Brig Physician's Jumpsuit/Jacket/Cap
The uniform of the staring Brig Physician. While they help you stand out from other doctors, they provide no protection unlike other security uniforms.
Jackboots.png/Footwraps s.png
Jackboots/Reinforced Footwraps
Your standard footwear, they provide protection from broken glass and not looking good.
Folded roller.png
Roller Bed
Used to move bodies quickly without the slowdown from fireman carry and without trailing blood.
File:Utatul.png
Medical HUDSunglasses
A heads-up display that scans the humans in view and provides accurate data about their health status. In addition it allows provides protection from flashes. Wear this at all times.
Medheadset.png
MedSec Radio Headset
A headset that is a result of the mating between medical and security. It can access both medical (:m) and security (:s) radio channels.

In addition to your starting equipment, there is other helpful tools found in your locker that can help you preform your other duties:

Item Description
File:Utatul.png
Clothing Duffelbag
A bag containing different outfits that the you can wear. For the Brig Physicians that join late or want to play dress up with the rest of security: File:Utatul.png File:Utatul.png File:Utatul.png File:Utatul.png File:Utatul.png File:Utatul.png File:Utatul.png File:Utatul.png File:Utatul.png
Depticon minskymedicb.png
Medical PDA Cartridge
A cartridge that can be put into you PDA for more functionality. Your PDA starts with one in it.
Medicalbelt.png
Medical Belt
A belt that can hold most common medical tools and some uncommon ones too. It can hold the same amount as a First-Aid Kit, but it can be worn around your waist.
Crewpinpointer.png
Crew Pinpointer
A device that can be used to find crew members if they have their sensors on "Beacon". Useful for finding dead officers.
Handheld scanner.gif
Handheld Crew Monitor
A portable computer that displays a varying amount of information of all the crewmembers with suit sensors. It can show binary "alive" or "dead" at low suit sensors, or exact damage amounts and location at higher levels.
N2Otank.png
Anesthetic Tank/Medical Mask
A useful tool to have for surgery to reduce flinching or to keep an unruly prisoner under while transporting them.

And finally, in your room are machines and creates full of stuff to help you fix up prisoners or officers:

Item Description
Optable.png/File:Utatul.png
Operating Table/Operating Computer
Todo
Sleeper.gif
Sleeper
Todo
Wallmed.png
Nanomed
Todo
Freezer crate.png
Blood Freezer
Todo
Morguetray.png
Morgue Tray
Todo

Antags and You

Will describe the medical issues many common antags can cause to security and how to fix them. Curently it is a bit long and I will trim/compact it.

Antagonist Possible Health Risks/Treatments
Traitor.pngGeneric nukesyndie.png
Traitors/Nuclear Operatives
Due to the many different types of equipment they can have, syndicate agents will usually bring many health risks. Stay on your toes and be prepared for anything from mind control to bad diseases to explosives. When Nuclear Operatives are found, you should follow officers and be prepared to treat them.
Changeling.gif
Changelings
Changelings can be a pain if not handled well. If one is found, you should ask science to research better surgeries and ask the chemists for Rezadone to fix absorbed officers. If one is found to be using a cryogenic stinger, you should get coffee to help those stung. If one is in custody, remember that they can still sting people and use other abilities to escape. Also, remember that they can survive without their brain and can revive when dead, so borging and many other forms of execution are not permanent or wont work.
Cultist.pngServant of ratvar.png
Blood/Clockwork Cultist
If a cult has been confirmed to have taken root at the station, you should contact the chaplain, if there is one, and get them to make holy water. Once that is done, you should help the chaplain with de-converting cultists and mindshielding them. If the situation becomes dire, you should help recover officers and quickly revive them so they can continue fighting.
Malf AI.gif
Malfunctioning AI
If the AI has been found to be malfunctioning or subverted and the station has not been plasma flooded, weld your vents and wear internals as, chances are, it will be plasma flooded soon. If you are being plasma flooded and the room you are in already has plasma in it, you should turn off the lights so they don't ignite it and you should seek a place without plasma. If you can, go grab or ask an engineer/officer to grab portable air scrubber to scrub out the plasma in the brig. If you are being NO2 flooded, put on your internals and find others who are asleep and put on their internals. If security is fighting the AI, you should follow them and pull them to safety if they are downed and keep the borgs away from them. Remember, borgs can self-destruct even when stunned, so be careful to not let security get gibbed.
Assistant.pngMobster.png
Revolutionaries/Gangs
If Revolutionaries and Gangs are found, keep an eye on the officers and heads and make sure they are ok. Assist them in handing out mindshields to the masses. If you don't have a mindshield on hand and need to deconvert a revolutionary, you can apply a blunt object to the head to remind them of their loyalties, though this method is not the best for the patents brain. Remember, even though you start with a mindshield, crafty revolutionaries or gangs can still convert you and your brig access and flash protection make you a big target.
Generic wizard.png
Wizards
This is your worst nightmare. Even experienced Chef Medical Officers have issues with treating those who have been harmed by their powerful magics. If you have found an officer who has been affected with a wizards spell, chances are they have something that is either very hard to cure or impossible to cure. If you get overwhelmed, be sure to ask the CMO for help, that is if they haven't been turned into a butterfly.
Shadowbeing.pngDarkspawn.png
Shadowlings/Darkspawn/Nightmare
Todo
Heretic1.png
Heretics
Todo
Morph.png
Morph
Todo
Blob core.gifKudzugrowth.gif
Blob/Space Vines
Todo
Revenant.png
Revenant
Todo
Agent.png
Abductors
Todo
Alien.png
Xenomorphs
Todo
Hugbox.png
Obsessed
Todo
Icons8 flat biohazard.svg.png
Sentient Disease
Todo
Swarmer.png
Swarmers
Todo

Antag Brig Physician

NOTE: By default the Brig Physician cannot be an antagonist.

Standard antag section, even though brig physicians cant be antags by default

Tips

  • When you are not busy with your job, it is a good idea to go to medbay to get stuff that can help with treatment such as chems or better tools.
  • If you need a tool to protect yourself from uncooperative prisoners or antagonists, you can ask the warden for a flash or a doctor for a syringe gun.
    • You can also ask for guns and other security gear, but you will need a weapons permit for some items and you should only do this if it is absolutely necessary.
    • Doing this round start or using these tools to hunt for antags/validhunt is a sure-fire way to get bwonked.
Jobs on Yogstation

Jobstemp.png

Command Captain · Head of Personnel · Head of Security · Chief Engineer · Chief Medical Officer · Research Director
Security Head of Security · Security Officer · Warden · Detective · Lawyer
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Science Research Director · Scientist · Roboticist · Geneticist
Medical Chief Medical Officer · Medical Doctor · Chemist · Geneticist · Virologist · Paramedic · Psychiatrist · Mining Medic
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Service Janitor · Bartender · Cook · Botanist · Lawyer
Civilian Assistant · Tourist · Clown · Mime · Artist · Chaplain · Curator · Clerk
Non-Human AI · Cyborg · Positronic Brain · Drone · Personal AI · Construct · Golem · Ghost
Special Centcom Official · Death Squad Officer · Emergency Response Officer · Ian · HONK Squad Officer
Races Humans · Lizardpeople · Plasmaman · Phytosian · Preternis · Mothpeople · Ethereals · Polysmorph · Miscellaneous