Death Squad

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Death Squad Officer
Access: Everywhere
Additional Access: The pulse rifle does the talking
Difficulty: Depending on the situation at hand
Supervisors: Nanotrasen
Duties: Imposing Nanotrasen's will through force of arms
Guides: This is the guide
Quote: No witnesses!

The Deathsquad is a special admin event, one that is started usually when the station is completely and utterly fucked. This is usually because xenomorphs have replaced the entire crew, or, as their lore purpose implies, the station somehow managed to declare independence. They're sent in to, as implied by name, cause death. They're armed to the teeth, and have no shortage of equipment.


The Deathsquad is by-far the most well prepared and armed force that you will ever see in your life. The chances of winning against these officers is almost null, pray quietly that they are incompetent enough to not be able to use a pulse rifle. You'd be hard pressed to find anything more robust than what these men carry around as standard issue.


They are armed with many different weaponry. They are issued energy swords for melee, a .44 Mateba revolver and pulse rifle for ranged combat. The energy sword serves to conserve ammo when the opposing force is too much to waste ammo on. The Mateba is a secondary ranged side-arm weapon meant for a variety of purposes, usually used when the pulse rifle is out of charge. The pulse rifle is the primary, and the strongest weapon that they are equipped with, it has 3 different settings, stun, kill and destroy. A pulse rifle provides everything the officer needs, from full access to eliminating a threat in 3 shots.

In addition, they are armed with Energy Shields. They essentially block any energy based ranged projectile, nullifying weapons such as Tasers, Energy Guns or Energy Bows.

Additionally, they are given a box of flashbangs. These flashbangs are excellent at disabling large crowds, even with the long timer.

However, as all weaponry, they have a finite amount of charges, and ammunition. As such, they have to use numbers to their advantage - it's a lot more dangerous if the full five-man fire team breaches your office instead of one officer.


They are supplied a first-aid kit, a pair of optical thermal scanners and a X-4 charge. The first-aid kit is meant for injuries that the officer may sustain during any sort of close or far range encounter, the optical thermal scanners allow the officer to see any cloaked individual, and anyone that is behind a wall. They are also used as night vision goggles. The X-4 charge is excellent to remove walls when the pulse rifle can't.

In case they need to nuke the station, they are given pin-pointers that point to the nuclear authentication disk.

They also wear a Mark 2 SWAT gas mask, which encrypts their voice so only they can understand themselves. The Curator, however, can decipher whatever they say. Somehow.

Death Squad operatives are also given access to their robust hardsuit, the best one in the game. It also doubles as EVA gear. However the armour suffers from some minor slowdown equivalent to the Captain's space suit.


The Deathsquad is occasionally provided access to the Marauder and Seraph mechs, stored in a mech bay at CentCom. The Marauder model is armed with pulse weaponry, whereas the Seraph is armed with a shotgun. You'd be hard-pressed to find any better-equipped mechs anywhere, as they also have advanced teleporters.

Duties as the Reapers

  • Establishing a general plan to go on whilst eliminating the station, usually supplied by a Central Command Admiral.
  • Prepping themselves, and deciding upon targets.
  • Arrival on the station, securing anything that they were told to, and killing any witnesses nearby.
  • Patrol around the station, areas being secured until confirmed clear.
  • Handling a threat appropriately, and carefully.
  • Evacuation of the Death Squad after threat is handled/station is dead.


  • If civilians are encountered in a room, a quick flashbang will take care of any hostiles followed up by stun-function on the rifles. However, the Death Squad is meant to remain secret, so CentCom won't mind a few... Disappearances.
  • If the death squad is told to nuke the station, they use the pinpointers supplied to find the nuclear auth disk, and then use the fission explosive located in the vault.
  • If the death squad faces too many casualties on their side, they retreat to the shuttle and confirm their numbers before leaving.

Nuke it from Space

The death squad is sent mostly to blow the station sky-high to kingdom come. They do this using the on-station nuclear fission explosive, they are provided with instructions to using it, and also are given the code to activate it. Of course they use the nuke authentication disk found on the captain's person or in his quarters.

In short

If you see something, run this quickly through your mind:

1. Is it a Deathsquad agent? If so, skip to step 4.

2. Is it Ian? If so, proceed to step 4.

3. Shoot the ever-loving shit out of it. Then proceed to step 4.

4. Carry on patrolling.

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