|This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example.
|Access: You can fly through walls|
Additional Access: N/A
Duties: Eat the crew's life force, break windows, overload lights, induce crippling depression in the clown, break windows, transmit spooky messages, cry when the chaplain hits you, break windows.
Guides: This is the guide
Quote: Revenant in medbay! I mean Umbra! I mean Revenant!
Umbras are ghosts that have been infused with strange alien energies and brought partially back into the mortal plane. They are invisible to the naked eye but can still be influenced by magical or holy means. In addition, machinery may recognize a revenant's presence. Umbras are typically immortal while invisible, but most of their spooky abilities will reveal them to the crew for brief amounts of time.
Becoming a Umbra
There are two ways to become a Umbra. The first is for an admin to spawn in a Umbra and quickly place you into the mob. The second way is for a random event to happen. You must have the Revenant preference toggled on (use the verb for special candidancy in the Preferences tab) and you may be selected. A sound will play to your client in case you were alt-tabbed or something and you will spawn in certain areas that are thick with death or the presence of the dead.
Delicious Life Force
So, you're a newly-spawned Umbra. One of the first things you may notice is that
you look badass you have a large display to the right with a number and an E next to it. That's essence, and it is your most important resource.
Your maximum health is your essence, and it will regenerate up to 75 by default. If your essence hits zero, you die, leaving a pile of blue dust that will regenerate into a new Umbra within a minute if not scattered.
Anyway, most of your abilities are behind a lock and you need to have some essence to unlock them. To get essence, you have one ability by default: Harvest. This can be used while next to an unconscious or dead human to gain a small amount of essence. This is a very small amount, though if the target is still living it can be much higher, and you can't drain the same corpse twice, so you'll need to get creative or wander around for a bit. Note that while you're harvesting something or have recently used an ability, you can be seen and attacked by the living.
While revealed to the living, you cannot move through walls or most solid objects, though you can open doors, move across tables and plastic flaps, as well as go through living mobs.
Below is a list of all the abilities a revenant can use.
|Name||Unlock Cost||Use Cost||Cooldown||Stun and Reveal Times||Description|
|Harvest||Unlocked at start||N/A||No Cooldown||Stuns and Reveals for 5 seconds.||Activated by clicking on a target, Harvest will cause you drain essence from an unconscious or dead human - the essence depends on their state; 15-20 essence for dead corpses, 35-50 for corpses with the soul still in or 45-70 for still-living humans with no soul, and 75-100 for a still-living human with a soul. If they're unconscious when you do this, the human will also die. If you drain a living human or a perfect soul, it is possible to gain a higher maximum essence.|
|Toggle Nightvision||Unlocked at start||N/A||No Cooldown||N/A||Allows you to toggle your nightvision, which is on by default.|
|Transmit||Unlocked at start||N/A||No Cooldown||N/A||Allows you to send a spooky message to a single target. Can be cast in walls.|
|Defile||75E unlock cost||30E use cost||15 seconds||Stuns for 1 second, Reveals for 4.||Defiles the nearby area(9x9), removing holyness from nearby tiles, ripping up tiles, rusting walls, damaging windows, opening most containers, and causing lights to flicker.|
|Overload Light||100E unlock cost||40E use cost||20 seconds||Stuns for 3 seconds, Reveals for 8.||Causes nearby(13x13) light fixtures to, after a brief, spark-filled delay, shoot bolts of lightning at anyone still in the area, doing medium damage but stunning and releasing lots of sparks.|
|Malfunction||150E unlock cost||45E use cost||20 seconds||Stuns for 2 seconds, Reveals for 8.||Causes nearby machines and objects to malfunction(9x9), with a chance of emagging instead. Also stuns cyborgs, emps humans, and emags bots instantly.|
|Blight||200E unlock cost||50E use cost||20 seconds||Stuns for 2 seconds, Reveals for 5.||Infects nearby(9x9) humans with a virus that causes a large amount of stamina and toxin damage over time if nor cured. Nonhumans will take toxin damage. Also damages or kills plants.|
Fighting the Unholy Menace
So you're a crew member and you just saw a guy with purple lights flowing out of him leading into a spooky blue ghost. You've shouted over radio and now the crew know. Umbras can range from annoying to amazingly dangerous, and the more corpses they drain, the more powerful they get. However, there's a few things you can do to fight Umbras.
First of all, get the chaplain. Their null rod is incredibly powerful against the revenant and will drain large chunks of essence from them. Umbras are generally hard to fight, mainly because they're both invisible, can phase through walls, and can't take damage in this state, but there are a few ways around it. Generally, waiting for them to drain someone or reveal themselves is the best time to go ham on their ass.
They also can't pass through tiles with holy water unless they Defile it, so go cover the station in it, or better yet, spray it over them when they cast something.
| Jobs on /tg/station|
|Command||Captain, Head of Personnel|
|Security||Head of Security, Security Officer, Warden, Detective|
|Engineering||Chief Engineer, Station Engineer, Atmospheric Technician|
|Science||Research Director, Scientist, Roboticist|
|Medical||Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist|
|Service||Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Librarian|
|Civilian||Quartermaster, Cargo Technician, Shaft Miner, Assistant, Lawyer|
|Non-human||AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Adamantine Golem, Ghost|
|Antagonists||Traitor, Changeling, Nuclear Operative, Wizard, Abductor, Xenomorph, Revenant, Space Ninja, Holoparasite, Swarmers, Blob, Devil, Clockwork Cult Cortical Borer|
|Special||Centcom Official, Death Squad Officer, Emergency Response Officer, Ian|
|Races||Humans, Lizardperson, Flyperson, Plasmaman, Phytosian,Preternis, Miscellaneous|