Shaft Miner
SUPPLY STAFF | |
Shaft Miner |
Access: Mining Station, Mining Station EVA, Cargo Office, Mineral Storage Additional Access: Maintenance, Cargo Bay, MULEbot access, Quartermaster's Office Difficulty: Hard Supervisors: Quartermaster and Head of Personnel Duties: Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins. Guides: Lavaland Quote: Spare vouc- oh. |
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland!
Bare minimum requirements: Stay alive long enough to return your loot to the station.
Workin' In The Coal Mine
Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.
Your workplace, Lavaland, has some hazards:
- Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm.
- Lava - one step in and you'll be badly burned and on fire.
- Chasms - Anything that falls into one will disappear from this world.
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don't walk into lava, chasms, or outside during an ash storm. You'll get a text warning not long before a ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you'll be fine.
If you run into rock with a pick or drill in your inactive hand, it will automatically start digging for you. ALSO, it is important to note that you are able to click more than ONE square of asteroid at a time when mining or digging for sand! As long as it's accessible, you don't have to wait to finish digging before you start digging again, so you can have several dig jobs running in parallel. Just don't change hands or move until all dig jobs are done.
Working With Your Boss
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. He can watch cameras on the Asteroid and has full access to Mining, so keep that in mind.
The Objective
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the ore redemption machine sits. Insert your ID, and empty the box next to the machine to offload your ores and have them instantly processed into sheets. You gain points for doing this, so be sure to claim them and then retrieve your ID. Now buy new gear if you want, take your crate and it's back to the mines!
How to Do This
- Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also a additional mining satchel, and a shovel.
- Use your voucher on a mining vending machine to select your choice of advanced mining tool, listed below.
- Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining 'EVA'. On the western side of the base, there is a mini-Medbay where you can find first-aid kits. There is also a maintenance room adjacent to it where you can top off internals.
- Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field.
- Make sure you've packed a bluespace shelter capsule if you plan on a long distance expedition.
- Find dem minerals. Click the scanner in hand to activate it: every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. Try to get a mixture of every type of mineral.
- Pick up minerals by using your mining satchel on them: it will gather the whole stack up in one click. Then use the satchel on the ore box to transfer the minerals there.
- Go to the ore redeemer and get points. If R&D doesn't show up, you can also deliver materials to R&D (10-15 sheets each material except iron) and everything else to Robotics. Ask R&D for upgrades if they have the materials.
- At the mining equipment vendor you can get advanced equipment with the points you've gained.
- Use your better gear to push deeper into Lavaland.
- If you feel robust enough, explore some Ruins and
die horriblyget amazing rewards. - If you feel VERY robust, look for Megafauna with your GPS and try to kill it, for extremely valuable loot.
Voucher
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:
- Bluespace Capsule + Chest Belt Webbing: The capsule is a good choice to allow you to explore out in Lavaland for even longer, and the webbing (you put on your belt slot) allows you to carry even more mining equipment, like a pickaxe. A strong starting choice.
- Resonator + Advanced Mining Scanner: A viable alternative weapon, not as competitive since you start with a Proto-Kinetic Accelerator but the Resonator can prove useful for large scale mining or for fending off certain wildlife. The scanner has a more expanded view range, allowing you to see all minerals withing the entire screen. Very useful but not a critically needed item as you can compensate with the standard scanner by exploring more thoroughly.
- Extraction and Rescue Kit: Contains an extraction pack and a beacon, which allows you to send back home minerals and items without having to use the ferry.
- Crusher Kit: Contains a proto-kinetic crusher, a chest webbing like the capsule kit, and a mini fire extinguisher. The crusher is hard to use without getting hurt, but can be more powerful than the kinetic accelerator.
- Mining Drone: Some swear by it, other's hate it. A 'useful' companion that helps in storing ore and hunting wildlife. You can also purchase upgrade to make the little bugger more useful.
For Great Profit!
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you'll accrue mining points, you can then use these points to buy better and more powerful equipment and supplies from a equipment vendor. You can then in turn use these items to push further into Lavaland to mine better minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.
Stimpacks can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or saving up for a Legion Stabilizer can let you save their instant healing heart for later. Or you can spend it all on booze and cigars.
Default Gear
The following is a list of default mining equipment:
Essential Equipment
Item | Description |
---|---|
Explorer Suit |
This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce it with goliath plates. |
File:ExplorerGasMask.gif Explorer Gas Mask and Oxygen Tank |
So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank. |
File:MiningScanner.png Meson Scanners and Mining Scanner |
When used together will briefly flash any ore on screen. Can be placed in your pocket to work automatically. |
Global Positioning System, GPS |
The crew monitoring console back on the station won't catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as "lost" signals, be wary. Be sure to set your name on the GPS. |
Survival Knife |
Use it for butchering the wildlife (hit while on harm intent). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. |
Survival Medipen |
A cocktail of powerful healing chemicals. Contains Salbutamol, Leporazine, Tricordrazine, Epinephrine, Mining Nanites and Omnizine. Heals all types of damage and stabilizes body temperature. |
Bluespace shelter capsule |
Activate this in your hand, and it'll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar and some donk pockets. It also has a sleeper which requires another person to use. Never leave home without one. You're issued one for free in your the mining lockers on station. |
Ore Satchel |
For carrying ore without using a mining cart, holds 50 ore nuggets. Get at least one of these, make sure to set the bag to "all on tile". Use in conjunction with an ore crate. (Newbie tip: This does not work like a typical backpack. Hold it in your hand and click the ore with that hand to pick it up.) |
Mining Voucher |
Found in your backpack, exchange this at the mining equipment locker for one of several items listed below |
Proto-kinetic Accelerator |
A gun. The good part is that it packs a punch in a vacuum and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Each blast can clear a rock wall if you feel like digging using this, which it can do well. Standard issue equipment you can get from your mining locker. KAs are the only weapon that deals direct explosion damage: bomb suits can negate 90% of the damage dealt by a KA. |
Miscellaneous Equipment
Items that, while not critical to take, can be situationally useful.
Item | Description |
---|---|
Pickaxe |
Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust certain monsters in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing. |
Shovel |
Gathering sand. You can stick this in your backpack. |
File:OreCrate.png Ore box |
Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it but you can drag or push it with you. Use your satchel on the box to empty it into the box. |
Crowbar |
Just in case when coming back from the mines there is a blackout. Spawns in your backpack. |
Advanced Gear
The following are more advanced items that need to be purchased from a mining equipment vendor, points being earned by mining.
Voucher/Reward Equipment
These items can either be acquired from a voucher, or are bought with points earned via mining via the redemption machine on the station. Prices are included.
|
Item | Description | Price |
---|---|---|
Stimpack Medipen |
A cheap stimpack that stimulates your body's adrenaline but can be fatal if abused. Use three at a time at most. Addiction without anti tox will be lethal over time. | 50 Points |
Medipen Bundle |
An addiction kit! Comes with five stimpacks and for some god awful reason, enough epi pens to to overdose someone and get them addicted. | 200 Points |
File:Whiskey bottle.png Whiskey |
A bottle of alcohol, helps you forget you literally work in hell. | 100 Points |
File:Absinthe bottle.png Absinthe |
A bottle of alcohol, helps you forget you literally work in hell. | 100 Points |
Cigar |
A high-quality havana cigar. | 150 Points |
Soap |
A bar of slippery soap. | 200 Points |
File:Laser pointer.png Laser Pointer |
Just a laser pointer, don't shite it into people's eyes. | 300 Points |
Toy Facehugger |
An extremely realistic-looking facehugger toy, to prank the crew with. | 300 Points |
File:MiningScanner.png Advanced Mining Scanner |
A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently. | 800 Points |
File:Bottle17.png Stabilizing Serum |
Can be used on legion souls to prevent them from decaying. | 400 Points |
Fulton Beacon |
Creates a beacon that fulton kits can target as a drop-off point. | 400 Points |
Bluespace Shelter Capsule |
The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets. | 400 Points |
GAR Mesons |
A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed. | 500 Points |
Chest Webbing |
Can be worn on the belt slot, stores mining equipment. | 500 Points |
Survival Medipen |
Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses. | 500 Points |
Brute First-Aid Kit |
Contains bandages and brute-healing patches. | 600 Points |
Tracking Implant Kit |
Contains tracking implants and a locator; useful if you want others to find your corpse in case of death. | 600 Points |
Wormhole Jaunter |
One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the chest slot to prevent death on chasms. | 750 Points |
Proto-kinetic Crusher |
A powerful melee weapon. Shoots kinetic bolts that don't deal damage, but can mark large creatures making the hammer deal increased damage when used on them. It will deal even greater damage on backstab. | 750 Points |
Proto-kinetic Accelerator |
The classic mining weapon. Buy it from here if you did not get one at roundstart. | 750 Points |
Resonator |
Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage to anything standing on it. Just like the kinetic accelerator, it does reduced damage in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds. Using it on an already-marked spot will instantly rupture the field. | 800 Points |
Fulton Extraction Pack |
A balloon that can be used to extract equipment or personnel to a Fulton Recovery Beacon. Anything not bolted down can be moved. Link the pack to a beacon by using the pack in hand. | 1000 Points |
Lazarus Injector | A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&D to want one, as it has high research value. | 1000 Points |
Silver-plated Pickaxe |
Slightly better than the default pickaxe, but still a lot worse than your starting KA. | 1000 Points |
File:Mining jetpack.png Mining Jetpack Upgrade |
A jetpack that you can attach to any hardsuit for better mobility. Useless on Lavaland but great back on the station. | 2000 Points |
Space Cash |
A thousand credits, to spend however you want! Of course, it's almost completely worthless on the station. | 2000 Points |
Mining Hardsuit |
A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Can be upgraded up to 8 times with goliath plates, to achieve extreme melee resistance. | 2000 Points |
Diamond Pickaxe |
For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA. | 2000 Points |
Super Resonator |
Like the regular resonator, but able to have 5 fields active at a time. | 2500 Points |
KA Tracer Rounds Mod |
A modkit that makes your KA's projectile flight path visible, in a white color. | 100 Points |
KA Adjustable Tracer Rounds Mod |
A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors. | 150 Points |
Super KA Chassis Mod |
A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerator. | 250 Points |
Hyper KA Chassis Mod |
A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerator. | 300 Points |
KA Range Mod |
A modkit that increases your KA's range by 1. | 1000 Points |
KA Damage Mod |
A modkit that increases your KA's damage by 10. | 1000 Points |
KA Cooldown Mod |
A modkit that reduces your KA's cooldown by 0.25 seconds. | 1000 Points |
KA AoE Damage Mod |
A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. | 2000 Points |
Point Transfer Card |
A card that can store mining points, to transfer between miners. | 500 Points |
Mining Drone |
This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. | 500 Points |
Drone: Melee Upgrade |
Increases the Drone's melee damage. | 400 Points |
Drone: Health Upgrade |
Increases the Drone's health. | 400 Points |
Drone: Ranged Upgrade |
Decreases the Drone's ranged weapon's cooldown. | 600 Points |
Drone: AI Upgrade |
Installs a high tech AI into the Drone (grants a ghost control over the Drone). | 1000 Points |
Jump Boots |
A pair of boots tha allow you to jump over three tiles, skipping chasms. | 2500 Points |
RnD Gear
The following is a list of advance items that can be acquired only from RnD, using a combination of minerals and high tech research.
The Wildlife
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how
Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!
Creature | Description | Threat |
---|---|---|
Legions |
Considered annoying at worst, and a free medkit at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. It's best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast. If you fall unconscious while you're being attacked, however, you will instantly die and be turned into a Legion.
|
Low |
Watchers |
Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes very close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibonite.
|
Medium |
Goliaths |
The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.
|
High |
Necropolis Tendrils |
Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.
|
Medium to Very High |
Goldgrubs |
Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.
|
None |
File:Ash drake.png Megafauna |
Extremely big and powerful creatures, that randomly spawn in lavaland. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them. To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well, meaning that unless you were clone-scanned your body is unrecoverable. |
EXTREME |
Name | Description | |
---|---|---|
Paradox Bags | A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa. | |
Nar'Sien Hardsuit | A cultist's hardsuit. It is very resistant to melee and bullet damage and fairly resistant to other kinds of damage; it also fits in backpacks. | |
Soulstone | A soulstone much like the kind used by a Blood Cult or by the chaplain on MetaStation. When used on an unconscious person or on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone's owner, or it can be put into a construct shell, if you somehow own one. | |
File:Katana.png | Katana | A very sharp katana. It deals 40 damage to unarmored targets (energy swords, for comparison, deal 30). It also has a 50% chance of deflecting melee attacks. |
Eye of God | A strange eye. It can be worn on the glasses slot to gain x-ray vision plus night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit. | |
Flight Potion ("Strange Elixir") |
A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there's air when activated, also giving increased speed and free movement over tables and chasms. Since the potion contains several units of potion, consider either diluting it or using a dropper, so you can share the transformation with others. | |
File:Diamond Pickaxe.png | Diamond Pickaxe | A faster pickaxe. See the Mining Vendor list for more information. |
File:Cult robes.png | Cult Clothes | Contains cult robes, a cult hood and a cult bedsheet. Great for starting your Nar'Sie fanclub. |
Alien Brain | A xenomorph's brain. It is only useful for research, which can gain high biology levels out of it. | |
Cursed Heart | A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 6 seconds, or you'll start suffocating due to lack of blood circulation. | |
Ship in a Bottle | When used, spawns a Mysterious Boat, which can travel over lava without need for oars. | |
File:Champion hardsuit.png | Champion's Hardsuit | A hardsuit coming from a |
File:Sord.png | Sord | An unbelievably shitty sword. |
File:Possessed blade.png | Possessed Blade | A sword possessed by a talking ghost. Exactly the same as the chaplain's Null Rod variant. |
File:Dark blessing.png | Dark Blessing | A god-blessed armblade. Picking it up will make it undroppable, and it's weaker than a real armblade, although still fairly strong and sharp. Exactly the same as the chaplain's Null Rod variant. |
File:Syndicate cards.png | Deck of Tarot Cards | When used, spawns a Guardian Spirit bound to you. The type is chosen at random. |
AoE Hybrid Modkit | A Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target's damage, up from the 20% of the normal AoE damage modkit. | |
File:Warp cube.png | Red/Blue Cube | A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown. |
File:Wisp lanern.png | Wisp Lantern | A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user's head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist. |
File:Immortality talisman.png | Immortality Talisman | A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown. |
File:Meat hook.png | Meat Hook | A hook on the end of a long chain. Can be fired to throw a hook, which deals 25 armor-piercing damage and drags the target to the thrower's position, also stunning it for 3 seconds. |
Inferno Grenade | A clusterbuster grenade that, when activated, spawns several incendiary grenades, each releasing a plasma fire. | |
File:Inquisitor hardsuit.png | Inquisitor Hardsuit | An inquisitor hardsuit. It's fairly armoured, has no slowdown, and is immune to fire. Comes with a free chaplain's Null Rod and a bottle of Hell Water, an incredibly dangerous reagent which sets the drinker on fire while also destroying his brain. |
File:Summon spellbook.png | Summon Item Spellbook | A spellbook that grants you Summon Item. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item to your hand. |
Voodoo Doll | A voodoo doll. To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item.
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it's in, to the target. If it's set on fire, it has a 100% chance of revealing the room. |
Xenoforms
Your not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.
The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.
Podmen
Recon Expedition #4
Threat Level: Minimal, Non Hostile
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.
Golems
Recon Expedition #9
Threat Level: Minimal, Non Hostile
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.
Ashwalkers
Recon Expedition #13
Threat Level: Medium, Hostile
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.
Prisoners
PMC Expedition #1
Threat Level: High, Hostile
Note: A prison transport carrying high tier prisioners crashed on the planet, a PMC expedition was mounted to track them down but the team was unable to locate the crash site and was forced to abandon when the ash storms took a turn for the worse. Any prisoners found should be considered armed and extremely dangerous, and should only be approached by a fully equipped security team.
The Ores
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.
Name | Wall | Raw Ore | Point Value | Processed Ore | Frequency | Uses |
---|---|---|---|---|---|---|
Iron | 1 | Very Common | For just about everything. | |||
Plasteel | N/A | An alloy of iron and plasma, for AI cores and reinforced walls. Can now be produced via the ore redemption machine. | ||||
Sand | 1 | Very Common | For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants. | |||
Reinforced Glass | N/A | N/A | For reinforced glass, which is tougher than normal glass. | |||
Plasma | 15 | Common | Ship sheets back to Centcom for bonus supply points. | |||
Silver | 16 | Semi-Common | Making dosh, mechs, and researching Bluespace. | |||
Gold | 18 | Semi-Common | For making various electronics or pimping out Beepsky. | |||
Titanium | 50 | Uncommon | For high-tech mechs or R&D components. Also for building shuttle walls and floors. | |||
Uranium | 30 | Uncommon | For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails. | |||
Diamond | 50 | Rare | For making mech parts, among other industrial uses. | |||
Gibtonite | N/A | Uncommon | For How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure! | |||
Bananium | 60 | HONK! | A rare and unusual mineral found exclusively in clown-controlled space. Used only for the H.O.N.K. mech and other clownlike items. |
Additionally, bluespace crystals sometimes spawn on mining. These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)
Who Needs What
Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of autism science -- but it never hurts to know what to aim for.
- Scientists at least a bit of every ore. In exchange, they may give you upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you're lucky, Night Vision Meson Scanners or a Bag of Holding!
- Roboticists need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the Ripley is the only
goodmech for mining. - The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
- Everybody could always use more iron, glass and plasteel, but especially Roboticists and Station Engineers.
- The Chemist and Xenobiologist will all appreciate having extra plasma.
- A competent Virologist can use several sheets of uranium to create incredibly powerful healing viruses.
- A Clown with Bananium is a grateful and dangerous ally.
- The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.
Secrets of Lavaland
While on the asteroid, you may come upon artificial structures. They can have items ranging from magical artifacts, to oter lifeforms, to alien facehuggers. If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.
Tips
- Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
- You can view the contents of a mining satchel as if it were a backpack.
- Middle mouse click swaps your hand, allowing you to shoot minerals and grat them with the satchel quickly.
- Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
- The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
- The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
- The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
- If you're expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
- Taking stimulants before delivering materials to science will help keep you alive.
- The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
- Life improving things:
- Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit, ideally if you're just mining you'd want to solely apply that to your chest piece. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.
- Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
- Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Downside : EMP vulnerability.
- Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
Dead Space
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, the asteroid is isolated, hard to get to, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... Forever!
Tips for Traitoring
- If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
- Grab a multitool, go to the mining communications room.
- Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the station.
- Kill your target with their shouts for help unheard.
- You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an air pump to take it, then put [REDACTED] KPa into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner's canister bomb. It's easy to set up on the asteroid.
- More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
- Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
- Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.
- Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.
- Stim packs don't just increase your movement speed, they lower the duration of stuns. Always have this running in your system to remain speedy and more difficult to keep down.
Tips for Culting
If you're a miner, Mining Station is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn't bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. All the station needs is a Medibot and you are golden.