Nmajask
This is a WIP wiki page for the job that may be added by Adds Brig Physicians #11776. Depending on how that PR goes, this may be added as a new page, used as a temporary guide, or even just completely scraped. As of right now, this is not backed by the enforcement of an admin or staff and are purely my ramblings of how I expect this job to be played. If anything here seems wrong or a bad addition, please tell me and I will try to fix it when I get the chance.
MEDICAL STAFF | |
File:Utatul.png File:Utatul.png Brig Physician |
Access: Medbay, Morgue, Brig Additional Access: Surgery Difficulty: Medium Supervisors: Chief Medical Officer Duties: Tend to those injured in sec, recover dead officers, get murdered by a ling in maints Guides: Space Law, Guide to medicine, Guide to Surgery Quote: Cant quote what doesnt exist |
The Brig Physician is a doctor that helps security staff with medical issues, be it healing an officer or harvesting the organs of tending to prisoners. Do to you unique position on the station you have many thing that you can do, be it making security more machine than man or seeing how many organs are actually required for a prisoner to live. As with everyone else, you are to follow The Law and your supervisors to the best of your abilities. You should also have a good understanding of medical (be able to revive people, know surgery, ect.) and have a basic understanding of space law, as all staff working closely with security should.
Remember you are not a security officer, even though you have brig access. You should try to to help officers do their job, not do it for them. You are not allowed to make arrests or hunt for antagonists. On the opposite end, you should also be cooperative with members of security and do as they say. While you start with access to the security radio channel and brig access and they are both useful for doing your job, they are not a right and can be taken away if abused.
Bare minimum requirements: Patch up prisoners and security officers.
.s MEDIC!
As the brig physician, your main priority is to keep personnel in the brig alive and healthy, be it a prisoner who broke into the caps office or an officer that got jumped by a traitor. When the round starts, you have more than enough tools to fix common ailments and wounds, but you probably encounter stuff that the brig infirmary cant treat. If you find an medical issue that you are unable to fix in the infirmary, you should consult the warden or Head of Security if you can take them to the medbay if they are a prisoner, or walk them there if they are security personnel.
Tools of the trade
When you start as a Brig Physician, you start with pleanty of tools to fix up scrapes and minor burns, as well as some other equipment:
Item | Description |
---|---|
First-Aid Kit |
This will fit inside your backpack, and it has a number of useful items inside that can help you treat injured personnel: |
File:Utatul.png Brig Physician's Clothing |
The uniform of the staring Brig Physician. While they help you stand out from other doctors, they provide no protection unlike other security uniforms. There is also bag containing different outfits that the you can wear in locker, in case you lose your current ones or want to play dress up with the rest of security. |
Roller Bed |
Used to move bodies quickly without the slowdown from fireman carry and without trailing blood. |
File:Utatul.png Medical HUDSunglasses |
A heads-up display that scans the humans in view and provides accurate data about their health status. In addition it allows provides protection from flashes. Wear this at all times. |
MedSec Radio Headset |
A headset that is a result of the mating between medical and security. It can access both medical (:m) and security (:s) radio channels. |
Medical Belt |
A belt that can hold most common medical tools and some uncommon ones too. It can hold the same amount as a First-Aid Kit, but it can be worn around your waist. |
/ Handheld Crew Monitor/Crew Pinpointer |
Two devices that make keeping officers alive while they are outside of the brig easier. The handheld crew monitor is a portable computer that displays a varying amount of information of all the crewmembers with suit sensors, while the crew pinpointer is a device that can be used to find crew members if they have their sensors on "Beacon". |
Sleeper |
Your bread and butter. A machine that can fabricate chemicals and inject them into patients put into it. A useful tool to supplement your basic first aid kit to preserve your supplies, though be careful as many of the chemicals have drawbacks and can cause more harm than help if used incorrectly. |
/File:Utatul.png Operating Table/Operating Computer |
A table and computer that, when used together with surgical tools, can be used to pacify, heal, borg, or search people for implants. The operating computer can be used to show what step needs to be taken next, the current vitals of the patient, or surgeries that have been researched by science. |
/ Nanomed/Blood Freezer |
Both of these combined contain various chemicals and medicines that can be used to treat more exotic damage types and ailments. |
Morgue Tray |
The final resting place of those who could not escape securities wrath. This should mainly be used for dangerous criminals who may be revived if left in the normal morgue or soulless officers. In all other cases, it may be preferable to take them to the medbay morgue if soulless or revive them if they have a soul. |
While this list is extensive, its still limited and cant fix everything. You should make sure to stock up on supplies from medbay for rarer medical issues.
Antags and You
Will describe the medical issues many common antags can cause to security and how to fix them. Curently it is a bit long and I will trim/compact it.
Traitors/Nuclear Operatives
Due to the many different types of equipment they can have, syndicate agents will usually bring many health risks. Stay on your toes and be prepared for anything from mind control to bad diseases to explosives. When Nuclear Operatives are found, you should follow officers and be prepared to treat them.
Changelings
Changelings can be a pain if not handled well. If one is found, you should ask science to research better surgeries and ask the chemists for Rezadone to fix absorbed officers. If one is found to be using a cryogenic stinger, you should get coffee to help those stung. If one is in custody, remember that they can still sting people and use other abilities to escape. Also, remember that they can survive without their brain and can revive when dead, so borging and many other forms of execution are not permanent or wont work.
Blood/Clockwork Cultist
If a cult has been confirmed to have taken root at the station, you should contact the chaplain, if there is one, and get them to make holy water. Once that is done, you should help the chaplain with de-converting cultists and mindshielding them. If the situation becomes dire, you should help recover officers and quickly revive them so they can continue fighting.
Malfunctioning AI
If the AI has been found to be malfunctioning or subverted and the station has not been plasma flooded, weld your vents and wear internals as, chances are, it will be plasma flooded soon. If you are being plasma flooded and the room you are in already has plasma in it, you should turn off the lights so they don't ignite it and you should seek a place without plasma. If you can, go grab or ask an engineer/officer to grab portable air scrubber to scrub out the plasma in the brig. If you are being NO2 flooded, put on your internals and find others who are asleep and put on their internals. If security is fighting the AI, you should follow them and pull them to safety if they are downed and keep the borgs away from them. Remember, borgs can self-destruct even when stunned, so be careful to not let security get gibbed.
Revolutionaries/Gangs
If Revolutionaries and Gangs are found, keep an eye on the officers and heads and make sure they are ok. Assist them in handing out mindshields to the masses. If you don't have a mindshield on hand and need to deconvert a revolutionary, you can apply a blunt object to the head to remind them of their loyalties, though this method is not the best for the patents brain. Remember, even though you start with a mindshield, crafty revolutionaries or gangs can still convert you and your brig access and flash protection make you a big target.
Wizards
This is your worst nightmare. Even experienced Chef Medical Officers have issues with treating those who have been harmed by their powerful magics. If you have found an officer who has been affected with a wizards spell, chances are they have something that is either very hard to cure or impossible to cure. If you get overwhelmed, be sure to ask the CMO for help, that is if they haven't been turned into a butterfly.
Shadowlings/Darkspawn/Nightmare
Todo
Heretics
Todo
Blob/Space Vines
Todo
Abductors
Todo
Xenomorphs
Xenomorphs are much different than other antagonists, as fighting them isn't the dangerous part, its what happens if you aren't careful that will kill you. You should stay close to sec and encourage them to not go in one by one, as together they can pull each other away from danger or focus fire to quickly kill xenomorphs. Before you go out to hunt xenos, and also the first thing you should do when xenomorphs are called is to get facehugger protection. Facehuggers are one of the most potent weapons against the crew, as they take people out of combat for a good amount of time and require surgery to fix. A few common items that protect you are the following:
- Welding Helmet (mass produced by autolathes, but only protect while down and obscure vision)
- Any Space Helmet (engineer rig helmet, Standard EVA helmet, Security Hardsuit helmet, etc)
- Pumpkin Helmets (don't block vision, and can be created en masse by botany by using a knife/hatchet on a pumpkin)
- Bio Suit Helmets (don't block vision, but are limited in number.)
- Riot Helmet (don't block vision, but are limited in number.)
- An Implanted Hive Node (will probably only happen after the infestation is dealt with, but allows you to carry facehuggers without being attacked)
After the security officers don't wear facehugger protection and get hugged, you should immediately get them away from the front lines and to a surgical table or, in a pinch, a regular table. Next you need to remove the embryo from the victims, this is done by preforming organ manipulation on the chest and removing it. If you have a lot of bodies impregnated you can also gut the body by attacking the chest with a circular saw, space the body, or cremate the body. though you should not do this on someone who can be easily revived. If you fail to remove an embryo, they will eventually get chestbursted which gibs them and releases a new xenomorph into the world.
Antag Brig Physician
NOTE: By default the Brig Physician cannot be an antagonist.
Standard antag section, even though brig physicians cant be antags by default
Tips
- When you are not busy with your job, it is a good idea to go to medbay to get stuff that can help with treatment such as chems or better tools.
- If you need a tool to protect yourself from uncooperative prisoners or antagonists, you can ask the warden for a flash or a doctor for a syringe gun.
- You can also ask for guns and other security gear, but you will need a weapons permit for some items and you should only do this if it is absolutely necessary.
- Doing this round start or using these tools to hunt for antags/validhunt is a sure-fire way to get bwonked.