User:Skrem 7: Difference between revisions

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(timeline made into expandable lists thank GOD)
(copying heretic here so i can work on profile lore)
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=The Present=
{{JobPageHeader
The year is 2517. Humanity's galactic golden age is beginning to come to a close. The Sol Interplanetary Coalition, often abbreviated as the SIC, offers less and less stability for its participant members as humans spread further and wider into the known universe, encountering bizarre worlds, lifeforms, and materials. Notable members of the SIC include the Earth Federation, the Martian Cartel, the Belter Collective, and the Ganymede Republic. At the economic level stands Nanotrasen, a significant materials-based company that specializes in the harvesting and application of baroxuldium, better known as plasma. Sometimes also referred to as the Company, Nanotrasen's research and products make up several essential parts of life in the 26th century. The usage of bluespace, an anomalous material that permits for warping of distance, has only increased their considerable market share. For countless decades, Nanotrasen has peaked at corporate charts of revenue, employment rate, and expansion, fitting their stations and establishments with a wide range of workers, from humans, to artificially intelligent robots, to humanoid lizards; there is none that Nanotrasen will not hire and exploit in its quest to spread humanity even further across the stars. It is an era of technology and innovation, but also of immense conflict.  
|headerbgcolor = black
|headerfontcolor = green
|stafftype = ENEMY
|imagebgcolor = green
|img_generic =  
|img = Heretic1.png
|jobtitle = Heretic
|access = Wherever your job has access to
|additional = Wherever you can break into or teleport to.
|difficulty = '''HARD'''
|superior = Yourself, probably.
|duties = Study influences, sacrifice targets, internally scream as your time schedule becomes smaller and smaller
|guides = This is the guide.  
|quote = 'ADMINS HALP HOW DO I SACRIFICE PEOPLE'
}}


The No.1 enemy of Nanotrasen, known as the Syndicate, seeks to subvert and sabotage Nanotrasen's assets wherever they can. A corporate cartel comprised of various influential companies which have at some point been wronged by Nanotrasen, the Syndicate represents a decentralized effort to counter the domination that Nanotrasen exercises in new and revolutionary markets, such as death-defying medical technology or highly-advanced energy weaponry. Whether by planting sleeper agents into Nanotrasen employment, or contracting the infamous mercenary group known as the Gorlex Mauraders to perform a board-and-scuttle operation, the Syndicate performs countless operations to directly or indirectly target Nanotrasen's stations, employees, and resources.  
''"The Nightwatcher. The Priest. The Vermin Duke. Three who saw their lives drawn into the Mansus, and rose higher for it. The ethereal plane always shifts and changes, working to find new influences, new students. Now, like us, you are aware. Mortality is a shell you wish to cleanse. Open the book, and learn how."''


But the Syndicate only represents one of several threats that Nanotrasen faces. They too must contend with the growing, cosmic powers which have awakened once again as humanity plies its exploration into the ruins of a long-dead civilization known as the Vxtvul Empire. Not only do they threaten Nanotrasen, but all of humanity and the various alien peoples that have been uncovered. The Opsillian Republic, an effective puppet-government of the SIC, generally represents a galactic voice for the reptilian vuulen on their homeworld of Sangris. The ex'hau and ethereal people, moths and bioluminescent slime people respectively, are both settled at significant distance from humanity, but that distance only promises to close as humanity's irresistible urge to spread continues. The plasmamen, animated remains of humans who have incinerated in plasmafires, dully continue in human borders, as do polysmorphs and IPCs: the former a series of human-xenomorph hybrid experiments, the latter a mimic of organic intelligence- a humanoid robot with free will. The phytosians, plant-people born from spilled blood on the crop of their people, foolishly seek to effect their plan of universe-wide conversion. Finally, the children of the Vxtvul Empire, the preternis people rapidly spread and enforce their own territory at the edges of human space. The Remnants of Vxtvul represent the largest potential threat to the SIC's unity and establishment of peace, yet action only exists at the micro-level. For example, some human explorers or corporate scientists go to raid and scavenge the carcass of the Vxtrin's work, and the preternis oppose them wherever possible.  
So you're a heretic? Well, get ready for some magic and battle. Grab those influences, make some sacrifices, and ascend as an immortal Long.
==Basics==
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic, aside from completing their standard traitor objectives, is to gain power points to unlock their abilities.


Your character could be one of these many alien species. They could have been raised on a bustling station, in a juvenile colony, in the depths of an under-city where street construction at skyscraper-level heights blots the sun from reaching the ground: this is a time of fabulous constructions, and awe-inspiring ingenuity. Life expectancy has never been higher, and developments in biomechanical and genetic research permit for the eradication or rectifying of even the most severe ailments. However, despite all this, life in space is still ultimately cruel and dangerous. In the infinite void, the machines that guarantee basic organic need can turn dangerous and catastrophic if not maintained well, and there will always be countless workers in the process of guaranteeing such needs. Maybe it was a deal too good to pass up, or it was the only job you could take, but regardless, you've found yourself in the employment of the corporate giant known as Nanotrasen. Perhaps you've spent a lot of time aboard their stations, or you were enlisted in a sponsorship program, but regardless, you've been transferred or hired to one of Nanotrasen's newest stations. Sporting several experimental devices and state-of-the-art facilities, the station's purpose is multifold; combining manufacturing research, power development, material harvesting, and a variety of other sciences.
You can increase your power in two ways: harvesting magic energies from the eldritch influences around the station, or by sacrificing any crew members to feed your research. To aid this task, you start with two items and a spell:
* [[File:Heretic_forbidden_book.png]] The '''Codex Cicatrix''', used to draw runes and research.
*[[file:heart.png]] The '''Living Heart''', used to transmute and find your targets.
*[[File:mansus_grasp.gif]] '''Mansus Grasp''', a modular spell that, without upgrades, lets you touch a target to cause knockdown and light burn damage on a 15 second cooldown. As you grow in power, your grasp will gain additional effects.
All of these are critical to your ascension, so don't lose them, and keep them hidden from security!
Should you lose these occult items, you can transmute new ones using your victims, and items around the station.
*In order to transmute a new '''Codex Cicatrix''', you'll need human flesh, a pair of eyes, a bible, and a pen.
*Transmuting a new '''Living Heart''' requires a new heart, a splatter of blood, and a poppy flower.
[[file:reality_fracture.gif]] '''Influences''' are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station after sometime into the shift. Initially, influences flicker with bursts of energy similar to electricity, have randomized names, and can only be seen by heretics. To harvest an influence, simply hit it with your codex and remain still for four seconds. After being harvested, the influence will lose it's electric-like bursts, gain a yellow glow with a rainbow border originating from the middle, change their name to '''pierced reality''', and become visible to the entire crew. Influences can only be harvested once, so don't waste time trying to collect those that other heretics have already taken!


Welcome to Space Station 13.  
[[file:reality_fracture_harvested.gif]] An already harvested influence. Notice the glow.
=The Timeline=
 
==Lunar Colonization and Environmental Strife (2050 - 2130)==
 
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
Once you have some power points, it's time to '''research'''! Simply use your codex in-hand to open the research menu and spend your points on abilities. The research menu forms a branching tree (see below), and your first selection will be to commit to a '''lore''' (also known as a path). Your lore determines what special abilities your Mansus grasp and Heretic blade may have. In addition, it ultimately decides the '''ascension''' you will be able to achieve. When you choose your path, you will immediately gain your associated Heretic blade. Otherwise, you are free to gain any research within the tiers; you need three of a tier before you're able to claim your lore-specific upgrade and unlock the next tier of research.
| <strong>Timeline Events</strong>
 
|-
Eventually, you'll need to start using proper magics. By hitting any empty tile with your codex, you'll begin to draw a '''transmutation rune''', which takes 8 seconds. These runes are green and take up a 3x3 area, and while they can go under other objects, it's best to keep them clear for transmutation purposes. You can remove runes by hitting them with your codex again, and freely use other heretics' runes. To '''transmute''', simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. You can only have one transmutation rune active at once, so creating a new one will destroy the old one.
| 2050
 
| Global restrictions on greenhouse gas emissions are put into place by the UN, and are begrudgingly followed by all member nations. <br>Dwayne Zandar is born.
 
|-
 
| 2057
[[file:heretic_blade.png]] The '''Heretic Blade''' will be your first unlocked research. It can be created by transmuting a common knife with a secondary ingredient based on your path, and serves as a powerful melee weapon. As with the Mansus Grasp, your blade will be upgraded by your research over time. If you lose your blade, simply transmute a new one. A shank can be quickly crafted and used in all transmuting ingredients to make a new Heretic blade. While you do begin your path to ascension with one, it can help to make more, as shattering one can providing a quick escape to a random, safe part of the Z-level. It takes two seconds to break the blade, so make sure you have the time to do so!
| Rising sea levels from increasing global temperatures results in submerged portions of the few coastal cities without flood gates. Several hamlets and towns abandoned
 
|-
In addition, the blade has the added benefit of shield-breaking and a ranged option. If your blade manages to strike a target who carries a shield, the shield will be destroyed. Furthermore, the blade can be used as a ranged hook on a 3-second cooldown. Hitting a target pulls them to you and immobilizes them for a very short duration: just enough to let you get a hit in. With good good, armor penetration, and wound chance, the blade is your bread-and-butter of dealing with unsavory individuals.
| 2063
| A new plague starts on Earth, and rapidly spreads in just a few months, becoming a full pandemic
The most important use of your rune is '''sacrificing'''. To get a sacrifice target, drop your living heart onto a rune and transmute it with nothing else present, making sure your codex is in your inventory. You'll be given a target, and can then squeeze your living heart by using it in-hand to get a vague idea of where your target is as well as if there's anyone around them. Kill them, drag them back to a rune, and transmute their body along side your living heart to messily sacrifice them and earn a power point. They might show up later, but don't worry! They won't have any memory of your brutal murder, so you don't have to worry about them ratting on you to security.
|-
 
| 2065
Between influences and sacrifices, you'll eventually unlock more and more abilities; the last ability will be your '''ascension''', which guarantees a greentext and gives you massively powerful benefits or transformations. Once you've ascended, all that's left is to unleash your fury upon the crew! Use all of your powers to slaughter everybody who dares stand up to you, or just bask in your dark glory.
| WHO virologists isolate and develop a vaccine for the virus, but rapid mutation prevents the vaccine from remaining effective for long.
===Lore and Paths===
|-
There are different aspects of the arcane to which you can devote yourself. While all rituals and spells can be learned, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you.
| 2072
{| class="wikitable" border="2" cellspacing="1" cellpadding="2"
| Global green-energy and nuclear power initiatives finally gain leverage over fossil fuel power.
! style="background-color:green" width="140px" |Path
|-
! style="background-color:green" width="140px" |Name
| 2075
! style="background-color:green" width="830px" |Description
| Early work towards cybernetics starts, but is slow <br>Europe’s final fossil-fueled power plant is shut down <br>Colony Collapse Disorder claims the final known wild beehive; All known bees are now domesticated honey bees
|-
| 2080
| The EU dissolves; a short-lived economic crisis sparks as a result <br>The United States shuts down its last fossil fueled power plant, using mainly fourth-generation nuclear power plants <br>Dwayne Zandar starts a small laboratory business, selling lab-time for physics studies, named Nanotrasen
|-
| 2084
| Third Space Race takes off, leading to short term experimental moon bases from various countries and corporations
|-
|-
| 2086
!Path of Ash
| First attempted permanent moon base colony established by the US <br>A UN-backed ocean clean-up effort is started, hoping to clear the oceans of plastic as much as possible <br>Nanotrasen expanded into selling lab equipment and reagents.
|Nightwatcher's Secret
|Ash is the principle of spirit and ambition, and the everlasting flame that burns bright with the kindling of life. You will become more resistant to heat and several of your abilities will involve fire. As your Mansus grasp gains the ability to fling, this path is best suited for direct combat. As setting individuals on fire is very powerful and this path is the most basic in how its abilities function, it's often recommended for beginners. Your ascension will make you indifferent to most environmental hazards, as well as granting you massive, fiery area-of-effects.  
|-
|-
| 2090
!Path of Flesh
| The US moon base is destroyed in freak meteor accident <br>Mass recycling programmes in Europe lead to importation of forigen landfill contents <br>Climate change shows no sign of improving, but is at least not getting worse <br>Population of Earth hits over 11 billion people, with urbanization ever growing to accommodate them
|Principle of Hunger
|Flesh is the principle of temptation and obedience, and the malformation of will. No doubt the most difficult path, your Mansus grasp and blade upgrades will focus on bleeding out targets. However, uniquely, your Mansus grasp will be able to revive dead bodies into ghouls that will serve you. While you aren't able to sustain many, they still serve as unique allies when you would otherwise only be able to wholly rely on yourself. Your ascension permits you to either metamorphosize as something greater, or summon something lesser, yet still grand to serve you.
|-
|-
| 2093
!Path of Rust
| Second US moon base built featuring the first in-use Meteor Defense Laser <br>Nanotrasen purchases a defunct Rocket Launch Pad, bringing it back into operation, and starts to sell pad-space to other companies for rocket launches from a very optimal location for orbital escape. <br>The US moon base abandoned due to lack of supply reliability
|Blacksmith's Tale
|-
|Rust is the principle of that which makes and unmakes, and the slow decline of all things civilized. The most well-rounded path, your Mansus grasp will rust surfaces, or destroy rusted surfaces, granting you significant access. Its massive damage to non-organic matter also grants you a significant advantage over any silicons who might interfere with your research. Your blade can later work to destroy someone's equipment, or inject them with a reagent that will poison them. Your ascension spreads rust from your rite site, as well as granting you significantly more self-healing while you stand on rusted tiles.
| 2096
| Development of cheap, high-capacity rockets occurs, enabling rapid expansion off of Earth <br>A prototype Automated Recycling Machine is put into production, rapidly accelerating recycling efforts world-wide within months.
|-
| 2100
| Human knowledge of the elemental table swells to 145 elements. Most unstable, relatively useless, or impossible to synthesize in usable quantities <br>A construction method for ultra-tall structures is developed, allowing condensation of sprawling cities into smaller footprints
|-
| 2105
| A second pandemic threatens to rear its head, though is quickly shut down by proper containment and rapid vaccine development
|-
| 2111
| Leslie Wood, a world-renowned theoretical physicist, puts forth a paper describing potential properties of the as-yet undiscovered element 146, one of the theorized elemental "islands of stability" <br>The United States faces hefty fines from the UN over excessive military pollution, finally shoving the United States Military into using green energy as much as possible.
|-
| 2112
| Search for Element 146 begins<br>UN takeover of the abandoned US moon base, with the supply chain re-established <br>UN Exportation of greenhouse gasses to the Moon begins
|-
| 2125
| The production of new Internal Combustion Engines and parts to maintain them is banned; All motor vehicles to be converted to electric by 2150.
|-
| 2126
| Lunar atmosphere stabilized with massive Magnetic Nets, blocking solar particles from knocking the atmosphere away
|-
| 2128
| Massive expansion of the UN moon base is undertaken to support a growing population of scientists <br>Artificial rain is induced on the moon in an attempt to pave the way for terraformation
|-
| 2129
| Cybersun Industries is founded, focused on robotics and cybernetics
|-
| 2130
| Lichen seeding of the moon begins, slowly beginning the proper terraformation cycle
|}
|}
== Rise of Mars and Technological Discovery (2131 - 2200) ==
===Abilities===
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
Below is a table with all your abilities. Each Lore-specific upgrade will be available after gaining three research of the previous tier. This means you need three tier one abilities before you can claim your Grasp Mark, then three tier two abilities before you can claim your Blade Upgrade. As it follows, three tier three abilities are required before you unlock your Ascension Rite.
| <strong>Timeline Events</strong>
 
|-
Note that while some tiered abilities are along their respective, flavored paths, they are NOT required for progression within your chosen lore. You could theoretically only acquire miscellaneous research and unlock each milestone through the progression, including your ascension rite.
|2131
 
|An Ice-Rush takes place with dozens of corporations establishing moon bases to service rockets with water-ice, opening the door to mass Martian colonization <br>Nanotrasen establishes a research lab dedicated to advanced robotics and artificial intelligence in Texas
You can NEVER gain the Lore, Path Grasp, Grasp Mark, Blade Upgrade, or Ascension Rite of a path different from the one you have chosen.
|-
{| style="text-align: center; border-spacing: 0px;"
|2133
|- style="background-color:#2aab2a;"
|Nanotrasen purchases an asteroid mining probe, and sells the materials it brings back to low-earth-orbit. <br>The UN's moon base becomes used as the first stop for a new temporary manned Mars colony, serving as a refueling point for rockets.
| style="border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Progression'''</span>
|-
! scope="col" style="background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Ash'''</span>
|2138
! scope="col" style="background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Flesh'''</span>
|The world’s most populated cities begin constructing high-altitude platform streets, causing an “Upper City” migration of wealth and services as businesses and affluent individuals seek to remain in the sunlight. Lower City conditions fall dramatically in several metropoli, such as Hong Kong, Tokyo, Chicago, San Francisco, Dubai, Delhi, and Cairo.
! scope="col" style="background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Rust'''</span>
|-
| style="border-top:solid 5px; border-bottom:solid 3px; border-left:solid 5px" |
|2144
| style="border-top:solid 5px; border-bottom:solid 3px" |<span style="font-size:larger">'''Miscellaneous Research'''</span>
|The surface of the moon is visibly blue-green with Lichens, and atmospheric pressure is close to 90kPa, though unbreathable <br>Dwayne Zandar dies of old age, his son Alex taking over the company. <br>Nanotrasen annual profits hit a record 200 Billion US dollars, making waves in the economic world
| style="border-top:solid 5px; border-bottom:solid 3px; border-right:solid 5px" |
|-
|- style="background-color:#2aab2a;"
|2145
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''LORE'''
|First mining of the asteroid belt was undertaken, returning meteoric iron and immeasurable scientific data. <br>First permanent Mars colony established, making use of cave-habitats
| style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Nightwatcher's Secret'''
|-
| style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Principle of Hunger'''
|2146
| style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Blacksmith's Tale'''
|Nanotrasen stops selling pad-space to other corporations to launch from, and starts building their own rockets to launch
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''The Nightwatcher'''
|-
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''The Priest'''
|2147
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''The Empress'''
|First advanced cybernetic prosthetic is created by Cybersun Industries, revolutionizing human care and recovery from crippling incidents
|- style="background-color:#2aab2a;"
|-
| style="border-style: solid; border-width: 0px 2px 0px 2px" |[[File:Heretic_forbidden_book.png]]
|2150
| style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:ash_blade.png]] <br>Pledge yourself to Ash.<br> Transmute a knife with a pile of ash for an ashen blade. Gain 40% heat resistance.
|Mars terraforming project begins
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:flesh_blade.png]] <br>Pledge yourself to Flesh.<br> Transmute a knife and a pool of blood into a flesh blade.
|-
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:rust_blade.png]] <br>Pledge yourself to Rust. <br> Transmute a knife and a trash item into a rusty blade.
|2151
| style="border-style: solid; border-width: 0px 2px 0px 2px" |[[File:heretic_rune.png]]
|First Nanotrasen Lunar and Mars colonies see construction finished and permanent populations established.
| style="border-style: solid; border-width: 0px 2px 0px 2px" |[[File:heretic_rune.png]]
|-
| style="border-style: solid; border-width: 0px 2px 0px 2px" |[[File:heretic_rune.png]]
|2153
|- style="background-color:#2aab2a;"
|First manned mining missions to the asteroid belt were undertaken by Nanotrasen, which quickly started a rapid rush on large-scale asteroid mining.
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''PATH GRASP'''
|-
| style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Ash'''
|2155
| style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Flesh'''
|Development of prototype rudimentary energy shielding brings forth the first usable energy shield. Too large and power hungry to use on anything smaller than a naval vessel.
| style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Rust'''
|-
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''The Shrouded One'''
|2156
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''The Gravekeeper'''
|Number of permanent Martian colonies swells to 20, most owned by Megacorporations
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''The Vermin Duke'''
|-
|- style="background-color:#2aab2a;"
|2157
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]]
|Fusion project finally finished, Earth’s first toroidal fusion reactor built and running, producing hundreds of megawatts of power.
| style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Empowers your Mansus grasp to throw enemies away from you.
|-
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your Mansus grasp now raises dead humanoids into subservient ghouls if they are not mindshielded or husked. It will husk the person it's used on.
|2158
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your Mansus grasp now deals 500 damage to inorganic matter, rusts any surface it's used on, while destroying any surface that is already rusty.
|Advancements in subdermal implants greatly expand healthcare for the rich as well as permitting a kind of “human revolution”, sparking controversy in the new, real image of an augmented human
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
|-
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
|2160
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
|Cybersun Industries massively expands after PMC and national contracts establish commissions for soldier augmentation programs
|- style="background-color:#6EE270;"
|-
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER ONE'''
|2164
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |'''Ashen Shift'''
|Nanotrasen forms a space station construction branch, starting with founding a space station at Mercury, in a geostationary orbit behind its dark side.
| style="background-color:#f58da2;      border-right:dashed 2px;" |'''Imperfect Ritual'''
|-
| style="background-color:#eb7541;      border-right:dashed 2px;" |'''Leeching Walk'''
|2167
| style="border-right:dashed 2px;" |'''Eldritch Essense'''
|First official tests of sapient cloning are disastrous enough to scare off most potential investors
| style="border-right:dashed 2px;" |'''Eldritch Medallion'''
|-
| style="border-right:solid 2px;" |'''Eldritch Armor'''
|2169
|- style="background-color:#6EE270;"
|Advancements in lathe technology and a growing supply of resources from asteroids makes cybernetics and organic implants barely available to the middle classes; still denied to those in need
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |
|-
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |[[file:ashen_shift.gif]] <br>A very short-range jaunt that can help you escape from bad situations or navigate past obstacles.
|2170
Range is about 5-6 tiles.
|Manned asteroid mining is a booming industry, squarely commanded by Nanotrasen, but still taken up by other corporations as well
| style="background-color:#f58da2;      border-right:dashed 2px;" |[[file:poppy.png]] <br>Allows you to resurrect a humanoid body as a Voiceless Dead by transmuting them with a poppy. Voiceless Dead are mute and have 50 HP. You can only have two at a time.
|-
| style="background-color:#eb7541;      border-right:dashed 2px;" |[[file:rusted_floor.png]] <br>Passively heals you when you are on rusted tiles.
|2172
| style="border-right:dashed 2px;" | [[file:heretic_flask.png]] <br>Allows you to craft a flask of eldritch essence by transmuting a water tank. The reagent will heal you and damage those not linked to the Mansus.
|Global climate is shown to be cooling for the first time in a century, after plateauing eighty-two years prior.
| style="border-right:dashed 2px;" |[[file:heretic_medallion.png]] <br>Allows you to craft an eldritch amulet by transmuting a pair of eyes with a glass shard. When worn, the amulet will give you thermal vision.
|-
| style="border-right:solid 2px;" |[[file:heretic_armor.gif]] <br>Allows you to craft a set of eldritch armor by transmuting a table and a gas mask. The robes significantly reduce most incoming damage.
|2173
|- style="background-color:#2aab2a;"
|Threats of war between numerous European countries spread like wildfire.
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''GRASP MARK'''
|-
| style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Touch of the Spark'''
|2174
| style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Lover's Exsanguination'''
|Mars Colonies declare independence. With Earth-based corporate and national owners unable to properly quell rebellion on a different planet, they simply choose to allow this. <br>Mars is recognized internationally as an independent power, given a seat in the UN <br>War between several European countries breaks out, followed by the US jumping into the war within a month
| style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Ruin of Welfare'''
|-
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''The Betrayed'''
|2175
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''The Lover'''
|War in Europe fizzles out due to the threat of nuclear war. Tensions remain high and trade in Europe collapses almost entirely.
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''The Blacksmith'''
|-
|- style="background-color:#2aab2a;"
|2176
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]]
|All moon colonies follow Mars’ lead, and declare independence. Following an attempted forceful reconsideration, Luna is given a seat in the UN.
| style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:ash_blade.png]] <br>Your Mansus grasp now applies a mark on hit. Use your ashen blade to detonate the mark, which causes burning that can spread to nearby targets, decreasing in damage with each jump.
|-
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:flesh_blade.png]] <br>Your Mansus grasp now applies a mark on hit. Use your flesh blade to detonate the mark, which causes significant bleeding on the target.
|2177
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:rust_blade.png]] <br>Your Mansus grasp now applies a mark on hit. Use your rusty blade to detonate the mark, which has a chance to deal between 0 to 200 damage to 75% of your target's items.
|Early work on true hologram technology begins.
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
|-
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
|2178
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
|Leslie Wood dies of a heart attack at 85 years old. Nanotrasen purchases her works, and the lab attempting to synthesize Element 146. <br>Global economic crash on Earth following the 2174 War
|- style="background-color:#6EE270;"
|-
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER TWO'''
|2180
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |'''Curse of Blindness'''
|Meteor Defense Lasers phased out of moon and mars colonies, in favor of Energy Shielding, which has developed enough to block gas transfer, and be much smaller, and more efficient though it still takes up at minimum an entire room and most of a nuclear reactor’s power output.
| style="background-color:#f58da2;      border-right:dashed 2px;" |'''Raw Ritual'''
|-
| style="background-color:#eb7541;      border-right:dashed 2px;" |'''Aggressive Spread'''
|2181
| style="border-right:dashed 2px;" |'''Curse of Corrosion'''
|UN establishes the Credit, a simple digital currency, which is quickly adopted by most nations
| style="border-right:dashed 2px;" |'''Curse of Paralysis'''
|-
| style="border-right:solid 2px;" |'''Blood Siphon'''
|2183
|- style="background-color:#6EE270;"
|Joint effort between NT and NASA to develop mankind's first interstellar probe, featuring energy shielding, and a fusion reactor/engine system.
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |
|-
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |[[file:SGlasses.png]] <br>Curse someone with two minutes of complete blindness by transmuting a pair of eyes, a screwdriver, and a pool of blood with an object that the victim has touched with their bare hands.
|2184
| style="background-color:#f58da2;      border-right:dashed 2px;" |[[file:raw_prophet.png]] <br>Allows you to summon a Raw Prophet by transmuting a pair of eyes, a left arm and a right arm. Raw Prophets have massive sight range with X-ray, and they can sustain a telepathic network. However, they are very fragile and weak.
|First Interstellar probe launched to Alpha Centauri, exceeding 1% Light Speed as it exited the Heliopause.
| style="background-color:#eb7541;      border-right:dashed 2px;" |[[File:corrode.gif]]<br>An instant spell that spreads rust onto nearby tiles, destroying any already rusted.
|-
| style="border-right:dashed 2px;" |[[file:decal_bio.png]] <br>Curse someone with two minutes of vomiting and major organ damage by transmuting a wirecutter, a spill of blood, a heart, a left arm, and a right arm with an item that the victim has touched with their bare hands.
|2185
| style="border-right:dashed 2px;" |[[file:wheelchair.png]] <br>Curse someone with five minutes of an inability to walk by transmuting a knife, a pool of blood, a left leg, a right leg, and a hatchet with an item that the victim touched with their bare hands.
|First permanent-crew space station established in orbit of Venus. <br>All nations adopt Credits as their primary currency. <br>Global economy restabilizing, and trade returns to pre-war status in Europe.
| style="border-right:solid 2px;" |[[file:blood_siphon.gif]] <br>A touch spell that drains a target's health and restores yours.
|-
|- style="background-color:#2aab2a;"
|2187
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''BLADE UPGRADE'''
|Orbital Colonies around the moons of Jupiter and Saturn established. Ceres and Haumea see colonies attempted, but fail due to distance and gravity issues. <br>Martian terraformation progresses to the point that martian soil can be used for farming in domes, ending reliance on Earth for arable soil.
| style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Blade of the City Guard'''
|-
| style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Talons of the Sworn'''
|2190
| style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Memento of Decay'''
|First attempt at Artificial Gravity generation takes place, and subsequently fails.
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''The City Guard'''
|-
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''The Sworn'''
|2192
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''The Drifter'''
|Second attempt at Artificial Gravity generation takes place, and while it doesn't fail, kills half the lab staff with gamma radiation exposure.
|- style="background-color:#2aab2a;"
|-
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[file:heretic_blade.png]]
|2193
| style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:ash_blade.png]] <br>Your ashen blade will now ignite targets, adding two firestacks as well.
|The first Terraformer ship is constructed by Nanotrasen, soon followed by a fleet of sister ships. <br>First true colonization of Ceres, Eris, Makemake, and Haumea takes place due to the advent of artificial gravity.
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:flesh_blade.png]] <br>Your flesh blade will now cause additional bleeding on hit.
|-
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:rust_blade.png]] <br>Your rusted blade now injects eldritch essence on hit.
|2196
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
|Nanotrasen undertakes finishing the Lunar terraformation project single-handedly, with its Terraformer fleet, covering hundreds of years of terraformation progress in mere weeks, though the atmosphere must still be held in place by strong artificial magnetic fields. <br>The Interstellar Probe crosses Alpha Centauri's Heliopause, and loses signal to interference. <br>Permanent Space Station colonies are made possible without crew rotation, with rapid miniaturization of gravity generators.
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
|-
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
|2200
|- style="background-color:#6EE270;"
|A single atom of Element 146 is synthesized, being nicknamed "Plasma" due to its propensity to hold a strongly imbalanced charge. This single Plasma atom proves too costly to manufacture artificially at any scale, and takes its place in a container on the Nanotrasen CEO’s desk <br>Nanotrasen swiftly patents the production method for Plasma
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER THREE'''
|}
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |'''Flame Birth'''
== Path to the Great Sol War (2201 - 2288) ==
| style="background-color:#f58da2;      border-right:dashed 2px;" |'''Lonely Ritual'''
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| style="background-color:#eb7541;      border-right:dashed 2px;" |'''Entropic Plume'''
| <strong>Timeline Events</strong>
| style="border-right:dashed 2px;" |'''Cleave'''
|-
| style="border-right:dashed 2px;" |'''Ashen Ritual'''
|2205
| style="border-right:solid 2px;" |'''Rusted Ritual'''
|The UN splits after long-term tensions. New "Coalition" is formed by Martian & Europan colonies, inducting all the outlier colonies of the solar system together. War nearly breaks out, but is tempered by caution and anxiety from remaining UN members <br>Remnants of UN rebrand as The United Federation Of Earth, or EarthFed for short, featuring much more power than before; all nations of Earth, including Luna, given a seat
|- style="background-color:#6EE270;"
|-
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |
|2206
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |[[file:onfire.gif]] <br>A healing-damage spell that saps the life from those on fire nearby, killing any who are in a critical condition. Heals ten of each damage type per target.
|Nanotrasen corporate offices relocated to a Bunker on Luna. <br>Hard Light-Holograms are developed enough that they become mass deployed, allowing disuse of physical currency altogether in favor of “Holo-Chips” <br>Cybersun Industries creates a corporate station in orbit of Mars; the planet becomes a paradise of robotic and biomechanical research
| style="background-color:#f58da2;      border-right:dashed 2px;" |[[file:stalker.png]] <br>Allows you to summon a Stalker by transmuting a knife, a candle, a pen, and a piece of paper. Stalkers can shapeshift into harmless animals and emit EMPs.
|-
| style="background-color:#eb7541;      border-right:dashed 2px;" |[[file:entropic_plume.png]] <br>A cone spell that expels a befuddling plume that rusts tiles, then blinds, poisons, and forces targets to strike each other.
|2210
| style="border-right:dashed 2px;" |[[file:cleave.png]] <br>A powerful ranged spell that causes heavy bleeding and blood loss in an area around your target.
|Nanotrasen R&D manages to produce a man-portable laser gun, a scaled-down MDL with an internal inductive-charging battery. The design is swiftly patented, but the weapons fail to sell to most militaries due to concerns with logistics and reliability. The weapons still see usage by NT security elements
| style="border-right:dashed 2px;" |[[file:ashman.png]] <br>You can now summon an Ashman by transmuting a pile of ash, a head, and a book. Ashmen have powerful offensive abilities and access to the Ashen Shift spell.
|-
| style="border-right:solid 2px;" |[[file:rust_walker.png]] <br>You can now summon a Rustwalker transmuting a vomit pool and a book. Rustwalkers are capable of spreading rust and have a strong, short-ranged projectile attack.
|2217
|- style="background-color:#2aab2a;"
|“Bluest sky in centuries” reported on Earth <br>Donk Co. is founded on Ganymede by Gokul Thewara as a banking company that primarily finances agricultural expansions and research
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''ASCENSION RITE'''
|-
| style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Amgala's Ruin'''
|2225
| style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Priest’s Final Hymn'''
|New Interstellar Probes discover that Plasma exists naturally within the nearby Val system, an otherwise relatively forgettable star system
| style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Fallen Empress' Pathology'''
|-
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''The Sanguine Horde'''
|2239
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''The Owl'''
|Martian-made Warp-Drives were developed, capable of using large quantities of power to fold space so as to move a ship. Massively impractical but efficiency quickly improved
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''The Harbringer'''
|-
|- style="background-color:#2aab2a;"
|2245
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[file:reality_fracture_harvested.gif]]
|Trade barriers between Earth and Coalition powers grow, tariffs on ice causing riots in notable Belt nations such as Ceres and Eris
| style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[file:decal_fire.png]]<br>Transmute three corpses to ascend as an Ashbringer. You will become immune to environmental hazards and grow more resistant to damage. You will additionally gain a spell that creates a massive burst of fire and another spell that creates a cloak of flames around you.
|-
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[file:terror_of_the_night_armsy.png]]<br>Transmute three corpses to ascend by metamorphisizing as a Thirstly Serpent, or ascend instead by summoning a Lavish Serpent, tripling your ghoul maximum, and becoming incredibly resilient to damage.
|2254
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |Transmute three corpses to ascend as a Sovereign of Decay. Your healing on rust tiles will be tripled, and you will become much more resilient to damage. In addition, rust will spread from your ritual site.
|The first variant of the EBPR, otherwise known as the laser rifle, is patented and sold to various militaries. The rifle’s ability to feed external magazines to charge it makes it popular among troops, standard squads sporting at least one “lasgunner”
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
|-
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
|2261
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
|Donk Co. corporate purchases a small snack foods manufacturer and slowly scales up production
|-
|2269
|Donk Co. becomes the premier Coalition banking company, able to process and exchange several different currencies between various states and nations
|-
|2279
|Disappearance of a notable Earth trade ship designated the “Brahal” sparks long-building tensions between the Coalition and EarthFed
|-
|2280
|A skirmish outside of the Martian embassy on Luna begins the Great Sol War, seeing the first real-world uses of laser guns and starship-scale weaponry in human history. Conventions are quickly established to avoid catastrophic planetary attacks, with armaments such as nuclear warheads to only be utilized in naval combat
|-
|2288
|Great Sol War ends after seventeen different meteors are successfully shot down before they would have crashed into Earth, and EarthFed threatens to glass Mars. Tensions remain high <br>Nanotrasen buys off a large agri-conglomerate, closing in further on becoming a true horizontal monopoly
|}
== Recovery and Road to Exploration (2289 - 2399) ==
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Timeline Events</strong>
|-
|2290
|First Coalition colony ship project begins
|-
|2293
|Election of new Coalition Prime Executor Aleksis Ceresun marks a great shift in Coalition diplomacy toward EarthFed
|-
|2294
|Alex Zandar dies of old age at 150 years old, enabled by access to the best medical care possible, his son Quentin taking over the company in his place. <br>EarthFed is inducted into the Coalition as a primary member in the hopes of quelling any future conflict. Recent war still hotly felt, though Earth still given significant independence in its own matters, much like other Coalition members <br>The Coalition re-brands into The Sol Interplanetary Coalition, and is trimmed down to a 4-member council system with one representing a piece of the system (Planetoids, Mars, Space Stations, Earth). Ties are unbroken, which begins the still-expanding list of frustrating compromises and failed legislation <br>EarthFed engineering teams and scientists are brought onto the formerly Coalition colony ship project, accelerating its construction
|-
|2300
|SIC's first colony ship launches
|-
|2307
|Production and supply of cybernetics finally advances to the point where it becomes a guaranteed right of welfare. Latest, most advanced implants and cybernetics still confined to the rich
|-
|2310
|Cybersun software engineers forced to maintain firmware of oldest prosthetics after a successful class action lawsuit comprised of workers and veterans deals a massive blow to the company’s wealth. Nanotrasen lawyers pocket a significant portion of the common fund
|-
|2322
|Independent physicists produce a single super-positioned atom stuck between no charge and extreme charge states, dubbed "supermatter", which fizzled out of existence nano-seconds after being created, too fast to be properly studied <br>Nanotrasen begins experiments on activating the core of Eris
|-
|2325
|Quentin Zandar dies of a cocaine overdose, with shareholders electing Julianni Deimi as the chairwoman of Nanotrasen.  
|-
|2330
|The SIC Colony Ship fails to find any habitable planets, which goes radio-silent after a short time
|-
|2340
|Nanotrasen’s terraformer fleet begins the longer process of fully terraforming Mars
|-
|2343
|Second series of official sapient cloning experiments are undertaken by Vahlen Pharmaceutical, to a mild degree of success. Perfect genetic clones are made and developed at the same age of their donor, though clones are still mentally catatonic
|-
|2350
|Limb-grower technology developed by Nanotrasen draws the ire of both Cybersun and Vahlen, planting some of the first seeds of what would later become the Syndicate
|-
|2354
|The two sons of Gokul Thewara, Hanamugi and Amos, bitterly fight over inheritance to Donk Co. after the death of their father. The corporation is split into two, Donk Co. retaining banking and its iconic product, the DonkPocket, while the newly established Waffle Co. specializes in culinary goods, farming, and ranching, especially involving xeno organisms. The two companies begin to viciously compete in the realm of toys, treading on each other’s toes in any other field possible
|-
|2364
|Terraformation of Mars is mostly complete, though no true oceans can form due to the porousness of Martian rocks. Massive efforts to spread artificial ones continue.
|-
|2371
|Nanotrasen acquires Sano-Waltfield Industries, the only other notable terraforming corporation, as a conglomerate, cementing their complete dominance of space exploration, colonization, and settlement
|-
|2384
|Nanotrasen probes bring back sizable portions of Plasma from the Val system, and brought onto the scientific ship NVS Grey Voyager to be tested <br>An incident takes place aboard not two months later, causing a plasma-fueled fire to melt through the ship’s innards. Responders to the incident scan it and discover sapient skeletons aboard: the former crew whose bodies have merged with the plasma. The newly dubbed “plasmamen” are taken into containment and public outcry breaks loose once their existence is leaked
|-
|2385
|Julianna Deimi directs and oversees the production of the first plasmaman envirosuits, based off of experimental hardsuit designs. The remaining eleven plasmamen are released into Nanotrasen care
2388 <br>The SIC’s second Colony Ship project begins, funded and staffed almost exclusively by Nanotrasen and its personnel. Nanotrasen secretly smuggles military hardware aboard, labeled as construction supplies
|-
|2389
|Supermatter is recreated in a larger quantity, though its unwillingness to exist is found to be due to its hyper-structure; the super-positioned atoms that form it can't exist inside normal causality without collapsing out of it. <br>A device is developed by Nanotrasen after corporate espionage, to destabilize causality in a defined area. After offering to trade this for supermatter crystal production rights, Nanotrasen became the first company to produce a functional Supermatter Crystal, and implement it in a power-production role. <br>Using the technology to destabilize Causality, Nanotrasen discovers they can punch a tiny hole into some other unknown dimension, and bounce a signal through it to cover vast distances in a fraction of the time it would otherwise take. This “Subspace” transmission system is patented and sold to just about everyone who can pay for it.
|-
|2390
|Second SIC colony ship leaves for the Val system
|}
== The Great Embarkment (2400 - 2436) ==
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Timeline Events</strong>
|-
|2400
|Collection and return of more Plasma fuels and reigns in the Great Embarkment, seeing humanity expand into the rest of Sol and send more several more ships on a long burn towards Val
|-
|2402
|The SIC's colony ship arrived at the Val system and finds a dry, habitable world there, which was inhabited by medieval-era reptilian humanoids. The Sol Interplanetary Coalition gives the go-ahead for what they hoped would be a peaceful first contact with the vuulen, which quickly turns bloody
|-
|2403
|War with the vuulen ceases as puppet governments are established across Sangris, and humans begin to quickly develop and import their technology and goods onto the planet, utilizing lizard slave labor to quickly harvest what resources remained on the planet or to man hazardous positions
|-
|2404
|Exploration of a strange set of alien ruins on the arctic planet of SLA-9 in the Val system marks the first discovery of the remnants of a now-dead civilization
|-
|2405
|Bluespace crystals are further researched, as Nanotrasen begins production of some of the first warp drives.
|-
|2406
|A rise in the availability and usage of Plasma leads to continuous, spontaneous incidents of plasmafires, which result in the creation of more plasmamen over time
|-
|2407
|Basic translations and inspection of highly advanced technology in the alien ruins on SLA-9 uncover the general existence of a wide-reaching civilization of insectoids that called themselves the Vxtrin. The discovery of how to harness a new substance known as bluespace inspires massive desire to seek out and find other remains of the Vxtvul Empire
|-
|2409
|Conflicts with space pirates become more prominent as space travel and expansion grows
|-
|2411
|A prominent Nanotrasen research vessel, the NVS Baxter, quickly cuts off communication after a bluespace jump on the outskirts of the Val system. SIC response finds a maniacal, hostile crew possessing abilities best described as magic. The blood cultists are ruthlessly put down by force, the few who lived being passed along into cells where they are observed and interrogated. A quick jailbreak forces the termination of the few left, though much information is gained about a supposed force known as the Geometer, or Nar'sie. An alarming number of personnel with exposure to the event report distressing nightmares and the constant sound of gears clicking in their head
|-
|2414
|The Nanotrasen Extradimensional Affairs Division is created, focused on combatting the uncanny and magical
|-
|2419
|Martian explorers discover another series of Vxtvul ruins on an otherwise unnotable dwarf planet on the fringes of Val which yields the secrets of Man-Machine Interface technology, which permits for the immortalization of a sapient brain in a machine which sustains and keeps it alive. It is quickly discovered that such a device can be connected to machines in surprising and horrifying ways
|-
|2420
|Convicts from the Callisto penal mines are de-brained and installed into the first cyborg units by Nanotrasen scientists on Mars. Software instabilities and alien directives meant they were quickly shut down
|-
|2421
|Vuulen grow to integrate more human culture into their mindsets. SIC policy toward the lizardpeople begins to grow more benign as alien-sympathetic politicians are elected in greater quantities <br>The first Galactic Common lawset, designated Asimov, is successfully flashed onto the initial generation of cyborg units
|-
|2423
|A set of different ruins primarily made of aged brass is found by independent explorers on the oceanic planet of EYS-44. Unable to access what they thought to be Vxtvul ruins, they rent out a first-generation cyborg. The unit is able to access the ruins, but turns on the crew after it enters into a chamber filled with drawings on the floor. After the cyborg is destroyed, the site is abandoned
|-
|2424
|The Inquisition, a fanatical group that arises after news of the events of the NVS Baxter and EYS-44, throws meteors in a slingshot orbit at the brass structures on the aforementioned planet. Most of the planet's fauna dies in the resulting environmental shock, and the planet is rendered inhabitable. The individuals responsible are tried and sentenced permanently for their crimes against life. Cybersun quietly negotiates the de-braining of the guilty to become the first set of non-Nanotrasen cyborgs
|-
|2429
|Second generation of cyborg units is made, possessing far greater resistance to water, heat and electricity, as well as being less prone to errors or unpredictability
|-
|2431
|Indonesian colonists sponsored by Sano-Waltfield Industries land on the planet of Ur’lan and discover a Vxtvul factory that failed to register on sensors. The accidental re-activation of humanoid drones present within the factory leads to the discovery of the preterni <br>Nanotrasen obtains the colony rights at an exorbitant price and attempts to claim the preterni as property, which is denied. The SIC instead tries to negotiate with the preterni, hoping to utilize their familiarity with the ancient structures to discover more as well as understand the disappearance of the Vxtrin more <br>The preternis people unite into the skeletal government known as the Remnants of Vxtvul
|-
|2434
|A small firm by the name of Morpheus Cyberkinetics invents the posibrain, a digital image and effective copy of the human brain <br>The first Integrated Posibrain Chassis is created, representing the first full synthetic that possesses free will
|-
|2435
|Cybersun Industries acquires Morpheus Cyberkinetics as a subsidiary, the latter rebranding as Bishop Cyberkinetics
|-
|2436
|Nanotrasen produces its own version of the posibrain, which prompts a lawsuit from Cybersun. The basis of intellectual theft is denied <br>Illegal squatters on the world of DWG-6 discover strange eggs in a derelict, gem-encrusted ruin on the world
|}
== Corporate Escalation and Alien Diplomacy (2437 - 2512) ==
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Timeline Events</strong>
|-
|2437
|The Syndicate, a corporate cartel formed to oppose Nanotrasen’s dominance, is organized by Cybersun Industries. Its initial members also include Donk Co, Waffle Co, and a variety of several other, smaller corporations
|-
|2439
|Official Ceres settlers sponsored by Sano-Waltfield land and immediately attempt to evacuate from DWG-6, only a sole survivor escaping to submit a hostile xenobiology report
|-
|2440
|Several debriefings and planetary drones confirm first contact with the infamous xenomorph threat on DWG-6 <br>Capture of certain xenomorph subjects begins, in the hopes of making a xenomorph hybrid that can be domesticated and exploited
|-
|2442
|The existence of a xenomorph hivemind is discovered
|-
|2443
|Experimentation involving human-xenomorph hybrids begins, the first batch violent and unpredictable, though able to exist for prolonged periods with DNA instability and failure
|-
|2458
|Second generation of human-xenomorph hybrids yields sentience in the “polysmorphs”
|-
|2460
|Sano-Waltfield begins to create and maintain several polysmorph colonies to study and foster socialization
|-
|2461
|Julianna Deimi finally passes from old age at 171 years old, marking the end of Nanotrasen’s golden age. Her great-great-great grandchild, Theo, resigns from heading the British Commonwealth’s central bank to fill the vacancy. Their transition to CEO is fraught with accusations of nepotism
|-
|2463
|Slavery on Sangris is outlawed and vuulen are permitted to obtain citizenship in the SIC <br>An SIC probe makes contact with an unknown alien probe in Alpha Centauri, utilizing new Subspace transmission to quickly relay the ping back to Sol
|-
|2465
|Contact with the owners of the alien probe is made: the ex’hau, moth-like humanoids who primarily reside in the Deria system beyond Alpha Centauri <br>The ex’hau also introduce humanity to the ethereal people, who mostly occupy the Elix system adjacent to Deria. The strange light-people quickly become a typical example of the potential benignness of xeno life, thanks to their general friendliness and openness to trade of goods and ideas
|-
|2467
|The introduction of more and more earthsblood to SIC markets yields a massive boost in universal health. Average lifespan increases to 80
|-
|2469
|A marked split in the SIC military occurs, certain fringe members deserting and taking sizable portions of military hardware with them to form the mercenary group known as the Gorlex Mauraders. The terrorist-labeled group quickly becomes known for excessive brutality and force in several accounts of theft, sabotage, and murder
|-
|2471
|Several cases of corporate espionage by both Nanotrasen and the Syndicate are brought before SIC courts, neither side levying a victory over the other
|-
|2478
|The Gorlex Marauders are quietly offered permanent patronage from the Syndicate after the scuttling of a prominent Nanotrasen research vessel
|-
|2479
|A paramilitary branch of Nanotrasen employees is created due to the failure of the SIC to protect their interests. The Emergency Response Teams draw upon Coalition veterans, prominent security personnel, and well-disciplined criminals
|-
|2489
|The first habituation station, designed to integrate vuulen more deeply into human culture, is built in an orbit around Sangris. It is primarily sponsored by Vahlen Pharmaceuticals, designed to churn out those who can pursue post-secondary education in medical fields <br>The second generation of IPCs is released, possessing superior firmware and external ability
|-
|2491
|A group of IPCs produced by Hephaestus Industries subverts and steals a handful of cyborg unit before going on to create the terrorist group known as S.E.L.F. <br>Significant regulation and degrading of IPC units quickly enters into effect. MK.2 IPCs become functionally identical to the first generation due to the strict requirements
|-
|2495
|Professional Syndicate brainwashers devise a way to project radical anti-corporate beliefs onto anyone given a specific frequency of rapid-image exposure. ERTs are sent to mop up the brainwashed employees that remain at several stations that fall to this technique
|-
|2497
|Polysmorphs begin to learn Galactic Common <br>Sano-Waltfield realizes the massive failure of their project, and moves to cut off support to polysmorph colonies and production
|-
|2498
|Nanotrasen steps in and purchases the remaining polysmorph colonies, inducting those functional enough into their public work force under a keen eye. Dysfunctional ones quietly are moved to illegal worksites <br>The SIC begrudgingly passes legislation to permit the housing and sentient treatment of polysmorphs within its borders
|-
|2499
|The classified Deathsquad program begins under the strict directive of Theo Deimi, designed in the case of mass employee insubordination
|-
|2500
|Concerns about Nanotrasen’s official corporate military fizzle out in rigged courts
|-
|2503
|The Universal Recorder is invented by Cybersun Industries, working on advanced heuristic algorithms and miniaturized neural-net processing, though nothing capable of being referred to as “intelligent” in the least
|-
|2504
|A secret military experiment that created androids capable of human disguise known as synths goes poorly, causing the few that were created to escape into deep space
|-
|2506
|The first pulse weapon is developed in a Nanotrasen lab, featuring a ludicrous battery and the most powerful energy projectile known to humanity
|-
|2508
|Drug and therapy treatments for humans whose development suffered from growing up in low-g environments is adopted by the ex’hau, permitting some to work or reside on stations that include artificial gravity or planets with greater than 0.6 g’s
|-
|2511
|A Sano-Waltfield Industries drone sent to explore a habitable planet in the Creo system adjacent to Val is shot down. Contact is made with a highly-aggressive species of plant people and their government, the Gukdem Confederacy
|-
|2512
|Limited trade between the SIC and Confederacy is established above Mulvoda, with rights of passage agreed upon, too. Human documentation of the phytosian people is limited and scarce, while phytosians and lazarupela vitalis, the plant that creates phytosians, spread rapidly throughout SIC space
|}
== Decline and Decentralization (2513 - Present) ==
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Timeline Events</strong>
|-
|2513
|The military branch of the SIC sees its lowest enlistment numbers in centuries. National militaries, on the other hand, are maintained at expected ratios
|-
|2514
|Inexplainable disappearance rates of ethereal ships begin to alarmingly increase. Concerns raised with various ex’hai powers and the SIC are ignored <br>The first prototype of a mindshield is devised, utilizing a mixture of nano-chemical injectors and control-response stimuli latent in the brain in order to prevent typical subversion and rewriting of cognitive pathways via mind-altering effects. The invention drastically reduces the rate of cultist and revolutionary incursions into Nanotrasen workplaces
|-
|2517
|Space Station 13 is established by Nanotrasen on the outskirts of the Val system, focused on researching potential uses of plasma and bluespace technologies, often combined. Its products address all aspects of life in space, from civilian engineering to military weaponry
|}
|}
=Corporations, Governmental Bodies, and Organizations=
===[[Nanotrasen]]===
[[File:NTlogo.png|200px|thumb|Nanotrasen's corporate logo]]
The largest human corporation in existence. While their subsidiaries and business transactions cover several aspects of space life, they have not faced significant anti-trust breakup despite their significant horizontal influence. Pioneers of materials technology that helped to lead humanity out of Sol and into the rest of the universe, their most recent endeavors have been replicating the exceptional technology of the Vxtvul Empire. Their current CEO, Theo Deimi, is a static, cutthroat individual whose beliefs of pragmaticism and technological progress have curiously raked in thousands of non-human employees, though several alien sympathizers point out Nanotrasen's unjust payment of non-humans in incredibly demanding positions, such as medical professions, engineering contracts, or even management. While not official, it's generally accepted that their coffers filling the SIC's has helped to keep their ambitions uninterrupted for so long, though several have grown contemptuous of Nanotrasen's exception from judicial consequences.


Notable subsidiaries include:
===Tips===
* Sano-Waltfield Industries, a terraforming company at the forefront of human exploration.
*If your transmutations are failing, make sure your codex is on your person!
===[[The Syndicate]]===
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans.
[[File:Syndilogo.png|200px|thumb|The Syndicate's official logo]]
*Even if you never fight other heretics, you're inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.
Gwah includes just about every single Syndie organization including marauders
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you'll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.
=== The Sol Interplanetary Coalition ===
*Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face.
Also soon - technically includes the Opsillian Republic?
*As mentioned before, no matter which heretic blade you choose, each one will have an option to destroy it. Afterwards, it will teleport you to a random spot on the Z level. This provides a very good last ditch option for escaping the authorities. As it takes two uninterrupted seconds, make sure you're clear before you use it.
=== The Remnants of Vxtvul ===
*With rust, you can practically melt through walls. Use this to your advantage when you and other heretics end up in the [[Brig]].  
Also also soon
{{Jobs}}
=== The Gukdem Confederacy ===
{{Game modes}}
Weh
[[Category:Jobs]]
=== The Lightseers ===
[[Category:Game Modes]]
Weh??
[[Category:Guides]]
=== Ex'hai Nations ===
moff (mord won't see this one heh heh)
===[[Space Wizard Federation|The Wizard Federation]]===
Soon
=== Falgriff's Frontiersfolk ===
Hey this one is new! Just call them frontiersfolk though, or slags (organized scavs)
=Species=
===[[Humans]]===
Humans originate from the planet Earth in the Sol system. They are the largest and most populous race across all of SIC space. With unmatched ambition and rapid expansion, humanity finds itself the largest empire of the present year, 2517.
===[[lizardperson|Lizardpersons/Vuulen]]===
Vuulen originate from the planet Sangris within the Val system. The first species humanity has encountered outside of the Sol system, the Coalition's invasion of Sangris in 2401 marked the beginning of a troubled history between humans and vuulen. While the passage of time and more lenient xeno policies have seen the creation of several habituation stations, designed with the intent to integrate the lizards into human communities. While they enjoy significantly more rights than in the past, corporations such as Nanotrasen still exploit the apprehension surrounding vuulen to extend them less pay and protection under company policy.
===[[Phytosian|Phytosians]]===
Phytosians originate from the planet Mulvoda within the Creo system. The most recent species humanity has encountered, the secretive and isolated nature of their primary government, the Gukdem Confederacy, means very few are seen in SIC space. While slowly beginning to work through diplomatic relations with the Coalition, the few phytosians that venture out and explore the galaxy tend to either be political exiles or loyalists, the former fleeing persecution while the latter seek to gather more information about this strange universe that the phytosian collective has been exposed to.
===[[Plasmamen]]===
Plasmamen are the animated remains of humans who have died in plasmafires which are then exposed to pure plasma environments. Technically the first xeno species humanity has encountered, the initial experiments with baroxuldium (also known as plasma) were disasterous, spawning the first generation of plasmamen in 2384. Holding onto glimpses of all the lives that perished in the fire, each plasmaman continues their newfound existence with apathy and detachment ever-present. Often confused regarding their past identities because of these overlapping memories, they continue to work in SIC space, often resuming their past occupation.
===[[Mothperson|Mothpersons/Ex'hau]]===
Ex'hau originate from the low-g planet of Wallalius within the Deria system. One of two space-faring species that humanity has uncovered, the significant decentralization of their people in their body of space means widespread, constant conflict and tension. While physically distant from the Sol and Val systems, some mothpersons still find their way to SIC space in search of a new life, sometimes as an escape from their old one. As humans are primarily suited to one-g environments, any ex'hai that wishes to work on a standard station often has to undergo significant treatment and therapy in order to make their bodies able to withstand the stress of standard gravity.
===[[ethereal|Ethereals]]===
Ethereals originate from the planet Borealia within the Elix system. The other space-faring species that humanity has discovered, these benign humanoids work under the guidance of religious elders, most commonly the Lightseers. Their primary expansion into space is motivated by pilgrimage or other cultural reasons. Believing themselves to be the descendants of stars, ethereals often find themselves in SIC space either mid-transit or whilst obtaining work in order to pay their journeys. Older ones who have completed various pilgrimages might settle down into an established position, working to fund other ethereals or simply integrate into a newfound galactic community.
===[[Preternis|Preterni]]===
Preterni of the present day originate from the mechanical world of Ur'lan on the fringes of the Val system. A species uniquely produced from highly-advanced lathes that were created by the ancient Vxtrin people, the preterni expand and lay claim to much of the Vxtvul Empire's old technology, ensuring their continuation through the re-activation and maintenance of several preterni lathes. Highly at odds with humanity due to their scrapping, destruction, and subversion of several Vxtvul creations, the Remnants and the Coalition exist in an uneasy cold war, neither desiring to openly attack the other, while they secretly try to combat and parley over the immensely valuable technology present in Vxtvul ruins.
===[[Polysmorph|Polysmorphs]]===
Polysmorphs come from various colonies that were established by Sano-Waltfield Industries, though the human-xenomorph hybrids are no longer produced and are incapable of natural reproduction. As a result, they're expected to die out within the next century or two, depending on how long they can live. Despite this, they're still kept in employment by Nanotrasen, permitted to live on SIC stations so long as their work with NT continues. Often dysfunctional and odd, very few are comfortable in their presence, especially with their visage so closely related to xenomorphs.
===[[IPC|IPCs]]===
IPCs are robotic humanoids that are produced by humans. Possessing free will and sapience due to their lack of artificial intelligence laws, the integrated positronic chassis are common workers in various positions across all of civilized space, though they mostly work within the borders of the SIC. They are often underpaid, and those that exist in SIC space as quasi-civilians often undergo extensive surveillance and auditing to ensure they possess no threat to organics.
=Locations=
===[[Space Station 13]]===
NYOOM
===[[Lavaland]]===
Double nyoom
===[[Central Command]]===
Triple nyoom
[[Category:Game Resources]]
[[Category:Lore]]

Revision as of 00:06, 21 March 2023

ENEMY STAFF
Heretic1.png
Heretic
Access: Wherever your job has access to
Additional Access: Wherever you can break into or teleport to.
Difficulty: HARD
Supervisors: Yourself, probably.
Duties: Study influences, sacrifice targets, internally scream as your time schedule becomes smaller and smaller
Guides: This is the guide.
Quote: ADMINS HALP HOW DO I SACRIFICE PEOPLE

"The Nightwatcher. The Priest. The Vermin Duke. Three who saw their lives drawn into the Mansus, and rose higher for it. The ethereal plane always shifts and changes, working to find new influences, new students. Now, like us, you are aware. Mortality is a shell you wish to cleanse. Open the book, and learn how."

So you're a heretic? Well, get ready for some magic and battle. Grab those influences, make some sacrifices, and ascend as an immortal Long.

Basics

You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic, aside from completing their standard traitor objectives, is to gain power points to unlock their abilities.

You can increase your power in two ways: harvesting magic energies from the eldritch influences around the station, or by sacrificing any crew members to feed your research. To aid this task, you start with two items and a spell:

  • Heretic forbidden book.png The Codex Cicatrix, used to draw runes and research.
  • Heart.png The Living Heart, used to transmute and find your targets.
  • Mansus grasp.gif Mansus Grasp, a modular spell that, without upgrades, lets you touch a target to cause knockdown and light burn damage on a 15 second cooldown. As you grow in power, your grasp will gain additional effects.

All of these are critical to your ascension, so don't lose them, and keep them hidden from security! Should you lose these occult items, you can transmute new ones using your victims, and items around the station.

  • In order to transmute a new Codex Cicatrix, you'll need human flesh, a pair of eyes, a bible, and a pen.
  • Transmuting a new Living Heart requires a new heart, a splatter of blood, and a poppy flower.

Reality fracture.gif Influences are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station after sometime into the shift. Initially, influences flicker with bursts of energy similar to electricity, have randomized names, and can only be seen by heretics. To harvest an influence, simply hit it with your codex and remain still for four seconds. After being harvested, the influence will lose it's electric-like bursts, gain a yellow glow with a rainbow border originating from the middle, change their name to pierced reality, and become visible to the entire crew. Influences can only be harvested once, so don't waste time trying to collect those that other heretics have already taken!

Reality fracture harvested.gif An already harvested influence. Notice the glow.


Once you have some power points, it's time to research! Simply use your codex in-hand to open the research menu and spend your points on abilities. The research menu forms a branching tree (see below), and your first selection will be to commit to a lore (also known as a path). Your lore determines what special abilities your Mansus grasp and Heretic blade may have. In addition, it ultimately decides the ascension you will be able to achieve. When you choose your path, you will immediately gain your associated Heretic blade. Otherwise, you are free to gain any research within the tiers; you need three of a tier before you're able to claim your lore-specific upgrade and unlock the next tier of research.

Eventually, you'll need to start using proper magics. By hitting any empty tile with your codex, you'll begin to draw a transmutation rune, which takes 8 seconds. These runes are green and take up a 3x3 area, and while they can go under other objects, it's best to keep them clear for transmutation purposes. You can remove runes by hitting them with your codex again, and freely use other heretics' runes. To transmute, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. You can only have one transmutation rune active at once, so creating a new one will destroy the old one.


Heretic blade.png The Heretic Blade will be your first unlocked research. It can be created by transmuting a common knife with a secondary ingredient based on your path, and serves as a powerful melee weapon. As with the Mansus Grasp, your blade will be upgraded by your research over time. If you lose your blade, simply transmute a new one. A shank can be quickly crafted and used in all transmuting ingredients to make a new Heretic blade. While you do begin your path to ascension with one, it can help to make more, as shattering one can providing a quick escape to a random, safe part of the Z-level. It takes two seconds to break the blade, so make sure you have the time to do so!

In addition, the blade has the added benefit of shield-breaking and a ranged option. If your blade manages to strike a target who carries a shield, the shield will be destroyed. Furthermore, the blade can be used as a ranged hook on a 3-second cooldown. Hitting a target pulls them to you and immobilizes them for a very short duration: just enough to let you get a hit in. With good good, armor penetration, and wound chance, the blade is your bread-and-butter of dealing with unsavory individuals.

The most important use of your rune is sacrificing. To get a sacrifice target, drop your living heart onto a rune and transmute it with nothing else present, making sure your codex is in your inventory. You'll be given a target, and can then squeeze your living heart by using it in-hand to get a vague idea of where your target is as well as if there's anyone around them. Kill them, drag them back to a rune, and transmute their body along side your living heart to messily sacrifice them and earn a power point. They might show up later, but don't worry! They won't have any memory of your brutal murder, so you don't have to worry about them ratting on you to security.

Between influences and sacrifices, you'll eventually unlock more and more abilities; the last ability will be your ascension, which guarantees a greentext and gives you massively powerful benefits or transformations. Once you've ascended, all that's left is to unleash your fury upon the crew! Use all of your powers to slaughter everybody who dares stand up to you, or just bask in your dark glory.

Lore and Paths

There are different aspects of the arcane to which you can devote yourself. While all rituals and spells can be learned, your first and most important choice will decide how your weapon Heretic blade.png and grasp Mansus grasp.gif will evolve, and how your final ascension will transform you.

Path Name Description
Path of Ash Nightwatcher's Secret Ash is the principle of spirit and ambition, and the everlasting flame that burns bright with the kindling of life. You will become more resistant to heat and several of your abilities will involve fire. As your Mansus grasp gains the ability to fling, this path is best suited for direct combat. As setting individuals on fire is very powerful and this path is the most basic in how its abilities function, it's often recommended for beginners. Your ascension will make you indifferent to most environmental hazards, as well as granting you massive, fiery area-of-effects.
Path of Flesh Principle of Hunger Flesh is the principle of temptation and obedience, and the malformation of will. No doubt the most difficult path, your Mansus grasp and blade upgrades will focus on bleeding out targets. However, uniquely, your Mansus grasp will be able to revive dead bodies into ghouls that will serve you. While you aren't able to sustain many, they still serve as unique allies when you would otherwise only be able to wholly rely on yourself. Your ascension permits you to either metamorphosize as something greater, or summon something lesser, yet still grand to serve you.
Path of Rust Blacksmith's Tale Rust is the principle of that which makes and unmakes, and the slow decline of all things civilized. The most well-rounded path, your Mansus grasp will rust surfaces, or destroy rusted surfaces, granting you significant access. Its massive damage to non-organic matter also grants you a significant advantage over any silicons who might interfere with your research. Your blade can later work to destroy someone's equipment, or inject them with a reagent that will poison them. Your ascension spreads rust from your rite site, as well as granting you significantly more self-healing while you stand on rusted tiles.

Abilities

Below is a table with all your abilities. Each Lore-specific upgrade will be available after gaining three research of the previous tier. This means you need three tier one abilities before you can claim your Grasp Mark, then three tier two abilities before you can claim your Blade Upgrade. As it follows, three tier three abilities are required before you unlock your Ascension Rite.

Note that while some tiered abilities are along their respective, flavored paths, they are NOT required for progression within your chosen lore. You could theoretically only acquire miscellaneous research and unlock each milestone through the progression, including your ascension rite.

You can NEVER gain the Lore, Path Grasp, Grasp Mark, Blade Upgrade, or Ascension Rite of a path different from the one you have chosen.

Progression Path of Ash Path of Flesh Path of Rust Miscellaneous Research
LORE Nightwatcher's Secret Principle of Hunger Blacksmith's Tale The Nightwatcher The Priest The Empress
Heretic forbidden book.png Ash blade.png
Pledge yourself to Ash.
Transmute a knife with a pile of ash for an ashen blade. Gain 40% heat resistance.
Flesh blade.png
Pledge yourself to Flesh.
Transmute a knife and a pool of blood into a flesh blade.
Rust blade.png
Pledge yourself to Rust.
Transmute a knife and a trash item into a rusty blade.
File:Heretic rune.png File:Heretic rune.png File:Heretic rune.png
PATH GRASP Grasp of Ash Grasp of Flesh Grasp of Rust The Shrouded One The Gravekeeper The Vermin Duke
Mansus grasp.gif Mansus grasp.gif
Empowers your Mansus grasp to throw enemies away from you.
Mansus grasp.gif
Your Mansus grasp now raises dead humanoids into subservient ghouls if they are not mindshielded or husked. It will husk the person it's used on.
Mansus grasp.gif
Your Mansus grasp now deals 500 damage to inorganic matter, rusts any surface it's used on, while destroying any surface that is already rusty.
File:Heretic rune.png File:Heretic rune.png File:Heretic rune.png
TIER ONE Ashen Shift Imperfect Ritual Leeching Walk Eldritch Essense Eldritch Medallion Eldritch Armor
Ashen shift.gif
A very short-range jaunt that can help you escape from bad situations or navigate past obstacles.

Range is about 5-6 tiles.

Poppy.png
Allows you to resurrect a humanoid body as a Voiceless Dead by transmuting them with a poppy. Voiceless Dead are mute and have 50 HP. You can only have two at a time.
Rusted floor.png
Passively heals you when you are on rusted tiles.
Heretic flask.png
Allows you to craft a flask of eldritch essence by transmuting a water tank. The reagent will heal you and damage those not linked to the Mansus.
Heretic medallion.png
Allows you to craft an eldritch amulet by transmuting a pair of eyes with a glass shard. When worn, the amulet will give you thermal vision.
Heretic armor.gif
Allows you to craft a set of eldritch armor by transmuting a table and a gas mask. The robes significantly reduce most incoming damage.
GRASP MARK Touch of the Spark Lover's Exsanguination Ruin of Welfare The Betrayed The Lover The Blacksmith
Mansus grasp.gif Ash blade.png
Your Mansus grasp now applies a mark on hit. Use your ashen blade to detonate the mark, which causes burning that can spread to nearby targets, decreasing in damage with each jump.
Flesh blade.png
Your Mansus grasp now applies a mark on hit. Use your flesh blade to detonate the mark, which causes significant bleeding on the target.
Rust blade.png
Your Mansus grasp now applies a mark on hit. Use your rusty blade to detonate the mark, which has a chance to deal between 0 to 200 damage to 75% of your target's items.
File:Heretic rune.png File:Heretic rune.png File:Heretic rune.png
TIER TWO Curse of Blindness Raw Ritual Aggressive Spread Curse of Corrosion Curse of Paralysis Blood Siphon
SGlasses.png
Curse someone with two minutes of complete blindness by transmuting a pair of eyes, a screwdriver, and a pool of blood with an object that the victim has touched with their bare hands.
Raw prophet.png
Allows you to summon a Raw Prophet by transmuting a pair of eyes, a left arm and a right arm. Raw Prophets have massive sight range with X-ray, and they can sustain a telepathic network. However, they are very fragile and weak.
Corrode.gif
An instant spell that spreads rust onto nearby tiles, destroying any already rusted.
Decal bio.png
Curse someone with two minutes of vomiting and major organ damage by transmuting a wirecutter, a spill of blood, a heart, a left arm, and a right arm with an item that the victim has touched with their bare hands.
Wheelchair.png
Curse someone with five minutes of an inability to walk by transmuting a knife, a pool of blood, a left leg, a right leg, and a hatchet with an item that the victim touched with their bare hands.
Blood siphon.gif
A touch spell that drains a target's health and restores yours.
BLADE UPGRADE Blade of the City Guard Talons of the Sworn Memento of Decay The City Guard The Sworn The Drifter
Heretic blade.png Ash blade.png
Your ashen blade will now ignite targets, adding two firestacks as well.
Flesh blade.png
Your flesh blade will now cause additional bleeding on hit.
Rust blade.png
Your rusted blade now injects eldritch essence on hit.
File:Heretic rune.png File:Heretic rune.png File:Heretic rune.png
TIER THREE Flame Birth Lonely Ritual Entropic Plume Cleave Ashen Ritual Rusted Ritual
Onfire.gif
A healing-damage spell that saps the life from those on fire nearby, killing any who are in a critical condition. Heals ten of each damage type per target.
Stalker.png
Allows you to summon a Stalker by transmuting a knife, a candle, a pen, and a piece of paper. Stalkers can shapeshift into harmless animals and emit EMPs.
Entropic plume.png
A cone spell that expels a befuddling plume that rusts tiles, then blinds, poisons, and forces targets to strike each other.
Cleave.png
A powerful ranged spell that causes heavy bleeding and blood loss in an area around your target.
Ashman.png
You can now summon an Ashman by transmuting a pile of ash, a head, and a book. Ashmen have powerful offensive abilities and access to the Ashen Shift spell.
Rust walker.png
You can now summon a Rustwalker transmuting a vomit pool and a book. Rustwalkers are capable of spreading rust and have a strong, short-ranged projectile attack.
ASCENSION RITE Amgala's Ruin Priest’s Final Hymn Fallen Empress' Pathology The Sanguine Horde The Owl The Harbringer
Reality fracture harvested.gif Decal fire.png
Transmute three corpses to ascend as an Ashbringer. You will become immune to environmental hazards and grow more resistant to damage. You will additionally gain a spell that creates a massive burst of fire and another spell that creates a cloak of flames around you.
Terror of the night armsy.png
Transmute three corpses to ascend by metamorphisizing as a Thirstly Serpent, or ascend instead by summoning a Lavish Serpent, tripling your ghoul maximum, and becoming incredibly resilient to damage.
Transmute three corpses to ascend as a Sovereign of Decay. Your healing on rust tiles will be tripled, and you will become much more resilient to damage. In addition, rust will spread from your ritual site. File:Heretic rune.png File:Heretic rune.png File:Heretic rune.png

Tips

  • If your transmutations are failing, make sure your codex is on your person!
  • Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans.
  • Even if you never fight other heretics, you're inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.
  • As a heretic, access is more important than ever! The more areas you can easily access, the more influences you'll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.
  • Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face.
  • As mentioned before, no matter which heretic blade you choose, each one will have an option to destroy it. Afterwards, it will teleport you to a random spot on the Z level. This provides a very good last ditch option for escaping the authorities. As it takes two uninterrupted seconds, make sure you're clear before you use it.
  • With rust, you can practically melt through walls. Use this to your advantage when you and other heretics end up in the Brig.
Jobs on Yogstation

Jobstemp.png

Command Captain · Head of Personnel · Head of Security · Chief Engineer · Chief Medical Officer · Research Director
Security Head of Security · Security Officer · Warden · Detective · Lawyer
Engineering Chief Engineer · Station Engineer · Atmospheric Technician · Network Admin
Science Research Director · Scientist · Roboticist · Geneticist
Medical Chief Medical Officer · Medical Doctor · Chemist · Geneticist · Virologist · Paramedic · Psychiatrist · Mining Medic
Supply Head of Personnel · Quartermaster · Cargo Technician · Shaft Miner · Mining Medic
Service Janitor · Bartender · Cook · Botanist · Lawyer
Civilian Assistant · Tourist · Clown · Mime · Artist · Chaplain · Curator · Clerk
Non-Human AI · Cyborg · Positronic Brain · Drone · Personal AI · Construct · Golem · Ghost
Special Centcom Official · Death Squad Officer · Emergency Response Officer · Ian · HONK Squad Officer
Races Humans · Lizardpeople · Plasmaman · Phytosian · Preternis · Mothpeople · Ethereals · Polysmorph · Miscellaneous
Antagtemp.png Game Modes on Yogstation
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Traitor, Internal Affairs and Blood Brothers

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Changeling

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Bloodsuckers

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Nuclear Emergency

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Revolution

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Gang War

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Blood Cult

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Clockwork Cult

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Shadowling

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Wizard

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Malfunction

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Heretic

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Other Modes