Chaplain: Difference between revisions

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m (→‎Holy Artefacts: - Made stuff about the Bible a bit more accurate.)
(Y E E T (overhauls null rod table, adds Altar of Gods + rituals and Armaments beacon, makes the bible section more accurate, more distinct sections for dealing with antagonists, and better roleplay sections))
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|img = chaplain.png
|img = chaplain.png
|jobtitle = Chaplain
|jobtitle = Chaplain
|access = [[Chapel]] office, [[Morgue]], [[Crematorium]]
|access = [[Chapel]] Office, Crematorium, [[Morgue]], [[Theater]]
|additional = N/A
|additional = N/A
|difficulty = Easy
|difficulty = Easy
|superior = [[Head of Personnel]]
|superior = [[Head of Personnel]]
|duties = Hold services and funerals, cremate people, preach, etc.
|duties = Aid security against supernatural threats, preach the word of [insert deity], hold funerals, and more.
|guides = [[Cult]], [[Hacking]] potentially useful.
|guides = No external guides.
|quote = INSULT NARSIE ONE MORE DAMN TIME
|quote = Have you heard the word of our lord and savior, Carp'Sie?
}}
}}


As a chaplain you would ideally proselytize whatever crazy religion you've made up for that round over your [[headset]]. However, besides your office, the hellish crematorium next to your office, and the rarely used morgue, you have no access.
As a chaplain you would ideally proselytize whatever crazy religion you've made up for that round over your [[headset]]. However, besides your office, the hellish crematorium next to it, the theater backstage, and the rarely used morgue, you have no access.


It is vital that you use the radio to call people to the [[Chapel]], because otherwise it is less frequented than the [[Library]].
'''Bare minimum requirements:''' Know how to deal with the various supernatural threats that afflict the station, and have something to do when there aren't any.
[[File:Chapel_box.png|300px|thumb|alt=The Chapel|The [[Chapel|Holy Land]]]]<br>
==Holy Artifacts==
In your possession are several important items with various utility If you can keep it in your possession, you should.


'''Bare minimum requirements:''' Be present and ready to talk to people in the crew. Be creative, and spread the good word.
===Holy Book===
[[File:Chapel.png|300px|thumb|alt=The Chapel|The [[Chapel|Holy Land]]]]<br>
Arguably the most important tool in your arsenal is your bible. It may be named differently depending on your religion, but for the sake of this page, it will be referred to as a bible. Certain religion names will give you a custom bible name. For example, setting your religion to Hinduism will name it "The Vedas", while setting it to Christianity will name it "The Holy Bible". Otherwise, it is simply titled "The Holy Book of [Religion]". Feel free to experiment with different names/words to see what they result in or check the [https://github.com/yogstation13/Yogstation/blob/master/code/modules/jobs/job_types/chaplain.dm file] for a full list.
 
==Holy Artefacts==
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.


===Holy Book===
When you interact with it directly, you will be first prompted to select a skin from ones available. They are purely cosmetic, so feel free to choose whichever you like the most. After this, you will be able to access the inside storage compartment of the bible, which holds a bottle of whiskey. You can put almost anything else in there, however.
'''You have to set the name of your god and religion in the Character Setup window before the round starts''', else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. Even without changing its skin, stored within is a bottle of whiskey. It's also recommended to store the holy water flask on your person.


Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage, unless the <s>victim</s> congregant is wearing robust headgear (helmets, certain hats, and any child of the helmet class.) You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed.
Hitting somebody in the head with your bible will heal 10 points of brute and burn damage on organic limbs (robotic limbs are refused to be healed) while dealing 5 points of brain damage to them, up to a total of 60 brain damage. However, this can change depending on your selected sect: see [[#Altar_of_Gods|Altar of Gods]] below.


- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that persons hands. However, others CAN access the content of the book itself.
Note that the bible can't be used by non-chaplains, sizzling in their hands if they try to do so. However, they can still access the contents of the bible itself.


===Null Rod===
===Null Rod===
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of blood magic. It will also destroy any runes and is a excellent weapon in general.
The second most important tool in your arsenal, the null rod can be a fair variety of weaponry that makes you immune against direct [[Blood Cult|Nar'Sian]] and [[Clockwork Cult|Ratvarian]] magic, and certain [[Wizard]] spells. However, it usually can't stop a sword.
<!-- Likely to be removed: Unholy blessing, force weapon, dormant spellblade, nautical energy sword, unholy pitchfork, possessed sword, unreal sord, egyptian staff-->
{| class="wikitable" border="1" style="width:80%" cellspacing="0" cellpadding="2"
|+
! style="width:22%; background-color:#808080; color:#fff" |Weapon
! style="width:15%; background-color:#808080; color:#fff" |Damage
! style="background-color:#808080; color:#fff" |Notes
|-
|<div class="center">[[File:Null.png|48px]]<br>'''Null Rod'''</div>
|18 brute<br>10 brute (thrown)
|The classic and default.<br>Because it's a tiny item, it can fit in pockets.
|-
|<div class="center">[[File:Disintegrate.png|48px]]<br>'''God Hand'''</div>
|18 burn<br>Can't be thrown
|It cannot be put down.
|-
|<div class="center">[[File:Chainsaw.gif|48px]]<br>'''Chainsaw Hand'''</div>
|18 brute<br>Can't be thrown
|It is sharp. It cannot be put down.
|-
|<div class="center">[[File:Tentacle.png|48px]][[File:Arm_blade.png|48px]]<br>'''Unholy and Dark Blessing'''</div>
|18 brute<br>Can't be thrown
|They are sharp. They cannot be put down.
|-
|<div class="center">[[File:Claymore.png|48px]][[File:Cultblade.gif|48px]][[File:Chainsawsword.png|48px]][[File:Forceweapon.png|48px]][[File:Katana.gif|48px]]<br>'''Holy Claymore'''<br>'''Dark Blade'''<br>'''Sacred Chainsaw Sword'''<br>'''Force Weapon'''<br>'''Hanzo Steel'''</div>
|18 brute<br>10 brute (thrown)
|They are sharp. They can only be worn on the back or on the belt. They have 30 block chance, but 0 against projectiles.
|-
|<div class="center">[[File:Darkenergy.png|48px]][[File:Lightenergy.png|48px]][[File:Nauticalenergy.png|48px]]<br>'''Dark Energy Sword'''<br>'''Light Energy Sword'''<br>'''Nautical Energy Sword'''</div>
|18 brute<br>10 brute (thrown)
|Unlike normal energy swords, these cannot be retracted. They inherit the stats of the holy claymore (sharpness, only back/belt storage, and 30 block chance except against projectiles).
|-
|<div class="center">[[File:Extradimensionablade.png|48px]]<br>'''Extradimensional Blade'''</div>
|1 to 30 brute, randomized<br>10 brute (thrown)
|Identical to holy claymore, except for damage and sprite.
|-
|<div class="center">[[File:Godstaffblue.png|48px]][[File:Godstaffred.png|48px]]<br>'''Red and Blue Holy Staff'''</div>
|5 brute<br>10 brute (thrown)
|They have a shield conferring 30 block chance onto the user.
|-
|<div class="center">[[File:Scythe.png|48px]][[File:Highfrequency.png|48px]][[File:Spellblade.png|48px]]<br>'''Reaper Scythe'''<br>'''High-Frequency Blade'''<br>'''Dormant Spellblade'''</div>
|18 brute<br>10 brute (thrown)
|They only fit on the back. They have 35 armor penetration. They are sharp.
|-
|<div class="center">[[File:Possessedsword.png|48px]]<br>'''Possessed Blade'''</div>
|18 brute<br>10 brute (thrown)
|Identical to the scythes, apart from being able to summon a ghost into it to rename the item and talk. That's it.
|-
|<div class="center">[[File:Hypertool.png|48px]]<br>'''Hypertool'''</div>
|18 brain damage<br>10 brain damage (thrown)
|It has 35 armor penetration.
|-
|<div class="center">[[File:Warhammer.png|48px]]<br>'''Relic War Hammer'''</div>
|18 brute<br>10 brute (thrown)
|It can only fit on the belt.
|-
|<div class="center">[[File:Pride_Hammer.gif|48px]]<br>'''Pride-Struck Hammer'''</div>
|16 brute<br>15 brute (thrown)
|It can only fit on the back.
|-
|<div class="center">[[File:ClownRender.png|48px]]<br>'''Clown Dagger'''</div>
|18 brute<br>10 brute (thrown)
|It is sharp.
|-
|<div class="center">[[File:Chain.png|48px]]<br>'''Holy Whip'''</div>
|18 brute<br>10 brute (thrown)
|It can only fit on the belt. It deals double damage against vampires.
|-
|<div class="center">[[File:Fedora.png|48px]]<br>'''Atheist's Fedora'''</div>
|0 brute<br>30 brute (thrown)
|It is a tiny item and can also be worn on the head. It is sharp.
|-
|<div class="center">[[File:Carp_plush.png|48px]]<br>'''Carp-Sie Plushie'''</div>
|15 brute<br>10 brute (thrown)
|It is a tiny item. Attacking yourself will made wild space carp non-hostile.
|-
|<div class="center">[[File:Monkstaff.png|48px]]<br>'''Monk's Staff'''</div>
|15 brute<br>10 brute (thrown)
|It is blunt. It can only fit on the back. It has a block chance of 40, but 0 against projectiles.
|-
|<div class="center">[[File:Bdagger.png|48px]]<br>'''Arrhythmic Knife'''</div>
|18 brute<br>10 brute (thrown)
|It cannot be put anywhere. It is sharp. It will cause your speed to randomly and wildly fluctuate while held.
|-
|<div class="center">[[File:Pitchfork.png|48px]]<br>'''Unholy Pitchfork'''</div>
|18 brute<br>10 brute (thrown)
|It is a normal item. It is sharp.
|-
|<div class="center">[[File:Pharoah_sceptre.png|48px]]<br>'''Egyptian Staff'''</div>
|18 brute<br>10 brute (thrown)
|It is a normal item.
|-
|<div class="center">[[File:Ratvarian_spear.png|48px]]<br>'''Bronze Spear'''</div>
|18 brute<br>15 brute (thrown)
|It can fit in the belt. It has 25 armor penetration. It is sharp.
|-
|<div class="center">[[File:Deck_caswhite.png|48px]][[File:Holypara.png|48px]]<br>'''Holyparasite'''</div>
|Special - See right
|
|}


You can transform it in a holy weapon of choice by using it in hand! Options are:
===Armaments Beacon===
The armaments beacon can be found in the ChapDrobe. When you use it, you will be presented with six options:


*[[File:Disintegrate.png]]'''God Hand:''' Deals burn damage instead of brute, but you can never put it down.
*'''Profane Scholar Kit'''
*[[File:Godstaffblue.png]][[File:Godstaffred.png]]'''Blue holy staff/Red holy Staff:''' Only fits on back, very low damage. Projects a shield around you that provides a high (50%) block chance.
*'''Stone Sentinel Kit'''
*[[File:Cultblade.gif]]'''Dark Blade:''' Low block chance. Sharp. Fits on the belt slot.
*'''Witchhunter Kit'''
*[[File:Chainsawsword.png]]'''Sacred Chainsaw Sword:''' Low block chance. Sharp. Fits on the belt slot.
*'''Templar Kit'''
*[[File:Forceweapon.png]]'''Force Weapon:''' Low block chance. Sharp. Fits on the belt slot.
*'''Followers of the Chaplain Kit'''
*[[File:Katana.gif]]'''Hanzo Steel:''' Deals normal damage, has a low block chance (not against projectiles), doesn't fit in bags but can be worn on the back or belt slot. Sharp.
*'''Founder Kit of the Black Templars'''
*[[File:extradimensionablade.png]]'''Extradimensional Blade:''' Sharp. Can be worn on the belt slot.
 
*[[File:darkenergy.png]][[File:Nauticalenergy.png]][[File:lightenergy.png]]'''Dark/Nautical/Light Energy Sword:''' A weaker version of an energy sword. Can be worn on the belt slot, doesn't fit in bags. Sharp.
===Altar of Gods===
*[[File:Monkstaff.png]]'''Monk's Staff:''' Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn on the back slot.
Attacking it with your bible will allow you to choose a sect. Currently, there are only three:
*[[File:Claymore.png]]'''Holy Claymore:''' Deals normal damage, has a low (30%) block chance (not against projectiles), doesn't fit in bags but can be worn on the back or belt slot. Sharp.
(Favor represents how much/what type of materials you need for 1 Favor.)
*[[File:Sord.png]]'''UNREAL SORD:''' Almost useless. Deals 4.13 damage. Can fit in bags and on the belt slot.
{| class="wikitable" border="1" style="width:80%" cellspacing="0" cellpadding="2"
*[[File:Highfrequency.png]]'''High Frequency Blade:''' Penetrates some armor, only fits on back. Same strength as null rod. Sharp.
! style="background-color:#808080; color:#fff" |Name
*[[File:Spellblade.png]]'''Dormant Spellblade:''' Bulky item that can be worn on the back, is sharp and has some armor penetration.
! style="background-color:#808080; color:#fff; width:30%" |Description
*[[File:Possessedsword.png]]'''Possessed Blade:''' Has the same statistics as a scythe. When used in-hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name.
! style="background-color:#808080; color:#fff; width:30%" |Bless
*[[File:Ratvarian spear.png]]'''Bronze spear:''' A replica of the clockwork spear. Penetrates some armor.
! style="background-color:#808080; color:#fff" |Favor
*[[File:Scythe.png]]'''Reaper scythe:''' Penetrates some armor, only fits on back. Same strength as null rod. Sharp.
! style="background-color:#808080; color:#fff; width:20%" |Rituals
*[[File:Hypertool.png]]'''Hypertool:''' Deals brain damage, has some armor penetration and can be worn on the belt.
|-
*[[File:Warhammer.png]]'''Relic War Hammer:''' Fits on the belt slot. Same strength as null rod.
|Puritanism (Default)
*[[File:Chainsaw.gif]]'''Chainsaw Hand:''' Basically just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.
|Nothing at all!<br>Nothing at all!<br>Nothing at all!
*[[File:ClownRender.png]]'''Clown Dagger:''' No damage changes, honks on attack. It's sharp.
|See [[#Holy_Book|Holy Book]].
*[[File:Pride_Hammer.gif]]'''Pride-struck Hammer:''' Does a little less damage but robust when thrown. Can be only wore on the back and has a chance to remove the victim's burden and transfer it to oneself.
|None.
*[[File:Whip.png]]'''Holy Whip:''' No stat change, but can be worn on the belt slot and can fit in bags.
|None.
*[[File:Fedora.png]]'''Atheist's Fedora:''' Goes on your head. Does high throwing damage. No melee damage. Sharp.
|-
*[[File:Tentacle.png]]'''Unholy blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s tentacle.
|Technophile
*[[File:Arm_blade.png]]'''Dark Blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s armblade.
|
*[[File:Carp_plush.png]]'''Carp-Sie Plushie:''' Less damage than nullrod, looks/sounds like a carp plushie. Using it inhand makes the chaplain gain the carp faction. He will be ignored by wild carp.
|Heals 5 points of each type of damage, but only for silicons and robotic limbs. It also charges.
*[[File:Bdagger.png]]'''Arrhythmic Knife:''' Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.
|1.5 kJ (power cell)
*[[File:Pitchfork.png]]'''Unholy pitchfork:''' Same damage as a Null Rod, but it's sharp and cannot be put in pockets. Can be put in bags.
|350 Favor = Android conversion
*[[File:Pharoah_sceptre.png]]'''Egyptian staff:''' Same damage as a Null Rod.
|-
*[[File:Holypara.png]]'''Holyparasite:''' Grants a special deck of tarot cards. When used, will attempt to summon a holoparasite from available ghosts. If successful, the summoned "holyparasite" is capable of healing anyone except the chaplain, and can clear runes. If unsuccessful, can be used again later to try again. The deck itself fits in pockets.
|Cult of St. Credit
*[[File:Null.png]]'''Basic Null rod:''' Fits in pockets, 18 brute damage on hit.
|
|Same healing as the [[#Holy_Book|default]], but charges whoever is being healed 10 credits and won't heal if they don't have enough. It also plays a cash register sound effect each time it heals.
|1 credit (holochip)
|100 Favor = Fancy clothing
10,000 Favor = Capitalist golem conversion
|}


==Duties==
==Duties==
Individual chaplains are free to invent their own specific rituals, but there are some matters shared across all types of chaplain, such as:


Each chaplain is free to invent the details of their rituals.
*'''Funerals''' – You have a stock of coffins, burial garments, a mass driver, and a crematorium. To properly "bury" someone, strip them of all of their equipment (save for their ID), set those off to the side or return it to the departed's former department, dress them in the burial garments, and put them in a coffin. From here, you may hold a proper funeral in the chapel (be sure to announce it over the radio in advance) and have someone (or a few people) perform an eulogy, after which you should either use the mass driver to launch the coffin into space or cremate the body and put the resulting ashes in an urn from the ChapDrobe.


*'''Funerals:''' You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones.
*'''Psychological care''' – While this is intended to be the role of the [[Psychiatrist]], one might not be on the station or some may prefer your help. This can include counseling, pharmaceutical remedies (consult the chemist), and confessions. For confessions specifically, you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely. if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.


*'''Psychological care.''' While this is intended to be the role of the [[Psychiatrist]], one might not be on the station or some may prefer your help. This can include counseling, pharmaceutical remedies (consult the chemist), and confessions. For confessions specifically, you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely. if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.
*'''Church Services''' – Give sermons and sing hymns. You can create a hymnal by writing a YouTube link or even the song code on a piece of paper and ask the [[Curator]] to print and bind spare copies. Note that the chapel, on most maps, isn't a high-traffic area, so announce it over the radio in advance.


*'''Church Services.''' Give sermons and sing hymns. You can create a hymnal by writing a YouTube link or even the song code on a piece of paper and ask the [[Curator]] to print and bind spare copies. Note that the chapel, on most maps, isn't a high-traffic area, so it would be wise to advertise your sermon some minutes in advance.
*'''Proselytizing''' – Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of initiation, which can be anything from reciting an oath to drinking [[Guide_to_chemistry#Narcotics|something]] to even public humiliation. Note that for more extreme rituals, you should check with your [[Administrators|god(s)]] to see if you can perform them without facing their wrath.


*'''Proselytizing.''' Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [[Guide_to_drinks|certain drinks]] or [[Guide_to_chemistry#Narcotics|chemicals]], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting).
===Propitiating the [[Administrators|Gods]]===
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g. "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.


*'''Blessing Rooms.''' Your bible has the power to turn ordinary water into holy water by <s>blessing</s> smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).


*'''Other possible activities:''' Investiture of new acolytes and paladins, dedication of mechs, gravitational singularities, psychical research and seances, and pilgrimages to the singularity/Clown Planet/the AI Satellite/the Derelict Station.
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.


===Thanatology===
==You vs the Forces of Evil==
The Mass Driver's primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it.
Even as the most divine person on the station, remember: '''you are a civilian, not a [[Security Officer]]'''. As such, most "mundane" threats such as [[Traitor|Syndicate spies]], [[Revolution|disgruntled employees]], or [[Gang_War|warring gangs]] aren't matters you should involve yourself in. However, for ''supernatural'' threats, you're suddenly the expert.


Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are properly equipped before letting them through. This will send them towards the [[Backstory#Space Station 12|derelict station]].
Note that for almost all supernatural threats, a large stock of holy water will be useful, as the flask provided in the chapel only contains 100 units and religious supply crates from cargo contain only a single flask each. Luckily, the process of making holy water is much simpler than in reality: just attack a container containing water with a bible and it will be blessed, turning all the water inside into holy water.


The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it.
In addition, holy water can be used to bless tiles, denying dark spirits from teleporting onto them. You can tell if a tile is blessed if it glows yellow after a short delay. Generally, you should only bless areas likely to be attacked, such as the [[Bridge]] or [[AI Satellite]]/[[AI Core|Core]].
===Cultists===
In spite of how they may otherwise differ, fighting against [[Blood Cult|blood]] and [[Clockwork Cult|clockwork]] cultists tends to be fairly similar. Although you could wait for them to become a real problem and attack with security, it's generally better to stop the problem before it starts. That is, to have security arrest cultists, deconvert them using holy water, and optionally implant them with a mindshield to prevent reconversion.


===Propitiating the [[Administrators|Gods]]===
Your null rod does ''45'' extra damage against the constructs of blood cults. It can also be used to cleanse their runes.
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g. "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.


You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).
===Shadowlings===


Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.
===Vampires===


===GET BEHIND ME NAR-NAR===
===Wizards===
During a [[cult]] invasion, you will suddenly find yourself a vital part of the station's security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and <s>valid</s> save everyone. '''For more information, go [[Cult magic|here]].'''


If [[admin|your god]] hates you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures.
===And More===
If [[admin|your god(s)]] hate you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures.


==Tips==
==Tips==
 
*Your bible doesn't just store bottles of booze. It can actually hold a great deal of things, from decks of cards to food to even certain null rods.
*Setting your religion's name to certain presents will give your holy book a special name, as well as dispensing 100 brain damage to you. For example, naming your religion 'Homosexuality' will name your bible 'GUYS GONE WILD!!'
*Due to the Mass Driver working on just about anything that can fit on top of it, [[Curator|some]] may want to use it for exploring space to quickly reach distant ruins.
**Other notable examples include: christianity, satanism, cthulu, islam, scientology, chaos, imperium, toolboxia, homosexuality, lol, wtf, gay, penis, ass, poo, badmin, shitmin, deadmin, cock, cocks.
*Your bible, despite starting with some useless junk, can be emptied and filled with a complete set of tools or other similarly sized items. Best of all, it fits in your hoodie's suit storage!
*Healing en-masse during blob rounds is extremely effective, as you can get people back into the fight quickly and easily. Besides, who needs proper cognitive function to fight the blob?


==The Inquisition==
==The Inquisition==
As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You have a null rod, WHICH IS ROBUST AS FUCK. Also don't forget that your bible is a useful storage compartment that won't attract suspicion, and if you hit someone in the head with a bible a few times they get brain damage and then it's a lot harder to yell for help. You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all.
As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You have a null rod, which gives you a leg up - you don't have to purchase a weapon unless you want to. Also don't forget that your bible is a useful storage compartment that won't attract suspicion (but does frequently get searched). You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all.


Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it.
Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it.
Another sneaky idea as traitor is to host one of the chaplains universally renowned "Kool-Aid" parties. Make sure you purchased a toxins kit, then, go to the bar and ask for 10 glasses of grape or orange juice. Put all of the glasses on your table in the chapel then dump anything and everything from the toxins kit into each drink Jim Jones style, <s>break into the captains office</s> tell the captain to make an announcement saying that chaplain is hosting a party and everyone on the station is required to visit (some one might actually be stupid enough.) you may not get your target, but you might get everyone else.     
{{Jobs}}
{{Jobs}}


[[Category: Jobs]]
[[Category: Jobs]]

Revision as of 22:36, 16 October 2020

CIVILIAN STAFF
Generic chaplain.png Chaplain.png
Chaplain
Access: Chapel Office, Crematorium, Morgue, Theater
Additional Access: N/A
Difficulty: Easy
Supervisors: Head of Personnel
Duties: Aid security against supernatural threats, preach the word of [insert deity], hold funerals, and more.
Guides: No external guides.
Quote: Have you heard the word of our lord and savior, Carp'Sie?

As a chaplain you would ideally proselytize whatever crazy religion you've made up for that round over your headset. However, besides your office, the hellish crematorium next to it, the theater backstage, and the rarely used morgue, you have no access.

Bare minimum requirements: Know how to deal with the various supernatural threats that afflict the station, and have something to do when there aren't any.


Holy Artifacts

In your possession are several important items with various utility If you can keep it in your possession, you should.

Holy Book

Arguably the most important tool in your arsenal is your bible. It may be named differently depending on your religion, but for the sake of this page, it will be referred to as a bible. Certain religion names will give you a custom bible name. For example, setting your religion to Hinduism will name it "The Vedas", while setting it to Christianity will name it "The Holy Bible". Otherwise, it is simply titled "The Holy Book of [Religion]". Feel free to experiment with different names/words to see what they result in or check the file for a full list.

When you interact with it directly, you will be first prompted to select a skin from ones available. They are purely cosmetic, so feel free to choose whichever you like the most. After this, you will be able to access the inside storage compartment of the bible, which holds a bottle of whiskey. You can put almost anything else in there, however.

Hitting somebody in the head with your bible will heal 10 points of brute and burn damage on organic limbs (robotic limbs are refused to be healed) while dealing 5 points of brain damage to them, up to a total of 60 brain damage. However, this can change depending on your selected sect: see Altar of Gods below.

Note that the bible can't be used by non-chaplains, sizzling in their hands if they try to do so. However, they can still access the contents of the bible itself.

Null Rod

The second most important tool in your arsenal, the null rod can be a fair variety of weaponry that makes you immune against direct Nar'Sian and Ratvarian magic, and certain Wizard spells. However, it usually can't stop a sword.

Weapon Damage Notes
Null.png
Null Rod
18 brute
10 brute (thrown)
The classic and default.
Because it's a tiny item, it can fit in pockets.
Disintegrate.png
God Hand
18 burn
Can't be thrown
It cannot be put down.
Chainsaw.gif
Chainsaw Hand
18 brute
Can't be thrown
It is sharp. It cannot be put down.
Tentacle.pngArm blade.png
Unholy and Dark Blessing
18 brute
Can't be thrown
They are sharp. They cannot be put down.
Claymore.pngCultblade.gifChainsawsword.pngForceweapon.pngKatana.gif
Holy Claymore
Dark Blade
Sacred Chainsaw Sword
Force Weapon
Hanzo Steel
18 brute
10 brute (thrown)
They are sharp. They can only be worn on the back or on the belt. They have 30 block chance, but 0 against projectiles.
Darkenergy.pngLightenergy.pngNauticalenergy.png
Dark Energy Sword
Light Energy Sword
Nautical Energy Sword
18 brute
10 brute (thrown)
Unlike normal energy swords, these cannot be retracted. They inherit the stats of the holy claymore (sharpness, only back/belt storage, and 30 block chance except against projectiles).
Extradimensionablade.png
Extradimensional Blade
1 to 30 brute, randomized
10 brute (thrown)
Identical to holy claymore, except for damage and sprite.
Godstaffblue.pngGodstaffred.png
Red and Blue Holy Staff
5 brute
10 brute (thrown)
They have a shield conferring 30 block chance onto the user.
Scythe.pngFile:Highfrequency.pngSpellblade.png
Reaper Scythe
High-Frequency Blade
Dormant Spellblade
18 brute
10 brute (thrown)
They only fit on the back. They have 35 armor penetration. They are sharp.
Possessedsword.png
Possessed Blade
18 brute
10 brute (thrown)
Identical to the scythes, apart from being able to summon a ghost into it to rename the item and talk. That's it.
Hypertool.png
Hypertool
18 brain damage
10 brain damage (thrown)
It has 35 armor penetration.
Warhammer.png
Relic War Hammer
18 brute
10 brute (thrown)
It can only fit on the belt.
Pride Hammer.gif
Pride-Struck Hammer
16 brute
15 brute (thrown)
It can only fit on the back.
ClownRender.png
Clown Dagger
18 brute
10 brute (thrown)
It is sharp.
Chain.png
Holy Whip
18 brute
10 brute (thrown)
It can only fit on the belt. It deals double damage against vampires.
Fedora.png
Atheist's Fedora
0 brute
30 brute (thrown)
It is a tiny item and can also be worn on the head. It is sharp.
Carp plush.png
Carp-Sie Plushie
15 brute
10 brute (thrown)
It is a tiny item. Attacking yourself will made wild space carp non-hostile.
Monkstaff.png
Monk's Staff
15 brute
10 brute (thrown)
It is blunt. It can only fit on the back. It has a block chance of 40, but 0 against projectiles.
Bdagger.png
Arrhythmic Knife
18 brute
10 brute (thrown)
It cannot be put anywhere. It is sharp. It will cause your speed to randomly and wildly fluctuate while held.
Pitchfork.png
Unholy Pitchfork
18 brute
10 brute (thrown)
It is a normal item. It is sharp.
Pharoah sceptre.png
Egyptian Staff
18 brute
10 brute (thrown)
It is a normal item.
Ratvarian spear.png
Bronze Spear
18 brute
15 brute (thrown)
It can fit in the belt. It has 25 armor penetration. It is sharp.
Deck caswhite.pngHolypara.png
Holyparasite
Special - See right

Armaments Beacon

The armaments beacon can be found in the ChapDrobe. When you use it, you will be presented with six options:

  • Profane Scholar Kit
  • Stone Sentinel Kit
  • Witchhunter Kit
  • Templar Kit
  • Followers of the Chaplain Kit
  • Founder Kit of the Black Templars

Altar of Gods

Attacking it with your bible will allow you to choose a sect. Currently, there are only three: (Favor represents how much/what type of materials you need for 1 Favor.)

Name Description Bless Favor Rituals
Puritanism (Default) Nothing at all!
Nothing at all!
Nothing at all!
See Holy Book. None. None.
Technophile Heals 5 points of each type of damage, but only for silicons and robotic limbs. It also charges. 1.5 kJ (power cell) 350 Favor = Android conversion
Cult of St. Credit Same healing as the default, but charges whoever is being healed 10 credits and won't heal if they don't have enough. It also plays a cash register sound effect each time it heals. 1 credit (holochip) 100 Favor = Fancy clothing

10,000 Favor = Capitalist golem conversion

Duties

Individual chaplains are free to invent their own specific rituals, but there are some matters shared across all types of chaplain, such as:

  • Funerals – You have a stock of coffins, burial garments, a mass driver, and a crematorium. To properly "bury" someone, strip them of all of their equipment (save for their ID), set those off to the side or return it to the departed's former department, dress them in the burial garments, and put them in a coffin. From here, you may hold a proper funeral in the chapel (be sure to announce it over the radio in advance) and have someone (or a few people) perform an eulogy, after which you should either use the mass driver to launch the coffin into space or cremate the body and put the resulting ashes in an urn from the ChapDrobe.
  • Psychological care – While this is intended to be the role of the Psychiatrist, one might not be on the station or some may prefer your help. This can include counseling, pharmaceutical remedies (consult the chemist), and confessions. For confessions specifically, you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely. if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.
  • Church Services – Give sermons and sing hymns. You can create a hymnal by writing a YouTube link or even the song code on a piece of paper and ask the Curator to print and bind spare copies. Note that the chapel, on most maps, isn't a high-traffic area, so announce it over the radio in advance.
  • Proselytizing – Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of initiation, which can be anything from reciting an oath to drinking something to even public humiliation. Note that for more extreme rituals, you should check with your god(s) to see if you can perform them without facing their wrath.

Propitiating the Gods

The Pray command is like an adminhelp, but is IC, and should be worded deferentially (e.g. "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.

You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).

Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.

You vs the Forces of Evil

Even as the most divine person on the station, remember: you are a civilian, not a Security Officer. As such, most "mundane" threats such as Syndicate spies, disgruntled employees, or warring gangs aren't matters you should involve yourself in. However, for supernatural threats, you're suddenly the expert.

Note that for almost all supernatural threats, a large stock of holy water will be useful, as the flask provided in the chapel only contains 100 units and religious supply crates from cargo contain only a single flask each. Luckily, the process of making holy water is much simpler than in reality: just attack a container containing water with a bible and it will be blessed, turning all the water inside into holy water.

In addition, holy water can be used to bless tiles, denying dark spirits from teleporting onto them. You can tell if a tile is blessed if it glows yellow after a short delay. Generally, you should only bless areas likely to be attacked, such as the Bridge or AI Satellite/Core.

Cultists

In spite of how they may otherwise differ, fighting against blood and clockwork cultists tends to be fairly similar. Although you could wait for them to become a real problem and attack with security, it's generally better to stop the problem before it starts. That is, to have security arrest cultists, deconvert them using holy water, and optionally implant them with a mindshield to prevent reconversion.

Your null rod does 45 extra damage against the constructs of blood cults. It can also be used to cleanse their runes.

Shadowlings

Vampires

Wizards

And More

If your god(s) hate you enough, you may also encounter a Revenant, an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures.

Tips

  • Your bible doesn't just store bottles of booze. It can actually hold a great deal of things, from decks of cards to food to even certain null rods.
  • Due to the Mass Driver working on just about anything that can fit on top of it, some may want to use it for exploring space to quickly reach distant ruins.

The Inquisition

As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You have a null rod, which gives you a leg up - you don't have to purchase a weapon unless you want to. Also don't forget that your bible is a useful storage compartment that won't attract suspicion (but does frequently get searched). You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all.

Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it.

Jobs on Yogstation

Jobstemp.png

Command Captain · Head of Personnel · Head of Security · Chief Engineer · Chief Medical Officer · Research Director
Security Head of Security · Security Officer · Warden · Detective · Lawyer
Engineering Chief Engineer · Station Engineer · Atmospheric Technician · Network Admin
Science Research Director · Scientist · Roboticist · Geneticist
Medical Chief Medical Officer · Medical Doctor · Chemist · Geneticist · Virologist · Paramedic · Psychiatrist · Mining Medic
Supply Head of Personnel · Quartermaster · Cargo Technician · Shaft Miner · Mining Medic
Service Janitor · Bartender · Cook · Botanist · Lawyer
Civilian Assistant · Tourist · Clown · Mime · Artist · Chaplain · Curator · Clerk
Non-Human AI · Cyborg · Positronic Brain · Drone · Personal AI · Construct · Golem · Ghost
Special Centcom Official · Death Squad Officer · Emergency Response Officer · Ian · HONK Squad Officer
Races Humans · Lizardpeople · Plasmaman · Phytosian · Preternis · Mothpeople · Ethereals · Polysmorph · Miscellaneous