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{{MetaInfoBox|headerbgcolor = orange|headerfontcolor = black|imagebgcolor = #ffff88}}
{{JobPageHeader
|headerbgcolor = orange
|headerfontcolor = white
|stafftype = ENGINEERING
|imagebgcolor = #ffff88
|img_generic = Generic_engineer.png
|img = Engineer.png
|jobtitle = Station Engineer
|access = [[Engineering]], Power Equipment, [[Tech Storage]], External airlocks, [[Construction Area|Construction]] [[Vacant Office|Site]], [[Maintenance]], [[Telecoms]]
|difficulty = Medium
|superior = [[Chief Engineer]]
|duties = Start the singularity, wire the solars, repair station hull and wiring damage, do the job of the (always) incompetent [[Atmospheric Technician|atmos techs]]. Basically, do everything that has anything to do with repairs. Also, be prepared to be the hero the station deserves, because [[Security]] is lazy.
|guides = [[Engineering items]], [[Construction materials|Guide to Construction Materials]], [[Basic construction|Guide to Basic Construction]], [[Guide to construction]], [[Guide to advanced construction]], [[Singularity Engine]], [[Solars]], [[Hacking]], [[Guide to Telecommunications]]
}}
Effectively, you are an assistant on steroids, and need not fear any electrical things with your gloves. You can, however, affect the station, for good or for ill, much more profoundly than a mere [[assistant]] can. For example, badass engineers can break into the [[Teleporter|teleporter room]] quickly to kill a malevolent [[AI]].


= Engineering Overview =
'''But for the love of Nar'Sie, don't run off with the damn space suits before the [[Singularity|singularity engine is set up]]!'''


You are the Station Engineer, everything that breaks is supposed to be fixed by you. You get a lot of useful tools to fix various things on the station. A good engineer responds to emergencies promptly and repairs things fast so the rest of the crew can go on with their life.
=== Engineering Etiquette ===
Take a look around engineering as the first thing you do, and see how many fellow engineers you have. If there's a ton, you probably don't want to snatch up everything that isn't nailed down. Don't fight over hardsuits. Don't try to break into the middle of a task someone has already begun: trying to fill plasma tanks at the same time as another person usually ends up filling engineering with plasma, and trying to turn on containment at the same time as someone is often lethal.


=== Tools and Equipment ===
Be nice and courteous and you'll often be treated well, curse people out for their incompetence or how slow they are and people aren't going to rush to your retrieve your corpse when syndicates blow your head off on the solars.


*You spawn with a full [[toolbelt]]. Almost everything can be manipulated with one of these tools. If you are in doubt what to use, try the crowbar!
=== Engineering Equipment ===
*[[Insulated gloves]] are a must have to avoid electric shocks. There are a couple scattered around in Engineering and more in the electrical supplies locker. Cargo can order more. Working without these can be harmful or even fatal!
Engineers have to carry a lot of equipment to perform their various tasks. The job is a lot easier if you carry around what you need so you don't constantly have to be running back to engineering for each step of a repair process.
*A [[Multitool]] is useful to manipulate wires of every kind. You also find this in the electrical supplies locker.
*A [[Welding mask]] is essential for welding if you want to keep your eyesight. You find these in the welding supplies locker. Also grab an [[Industrial welding tool]] and replace the one in your belt with that.
*The maintenance tunnels are dark. A good engineer always has a [[Flashlight]] on him.
*You also need a [[Meson scanner]]. Never look into the singularity without these! It also makes you able to see hull breaches through walls. Scientists can hook you up with an advanced version that doesn't require lights to work. Available from the engineer's locker or the YouTool vending machine.
*[[Hazard vest]]. This doesn't do much but you can put your oxygen tank in it's storage slot so you can use your other slots for tools. Get it from racks or from engineer's locker.
*[[Engineering hardsuit]]. This is a must have if you plan to go into space for some reason. Since there is only two of these provided in the suit storage units, make sure to only take them if you really need them. Walking around in a hardsuit just in case is considered [[powergaming]] and also annoys other engineers who might actually need the suit. The hardsuits provide decent but not total protection from radiation.
*[[Radiation suit]]. Available from the radiation suit closets. You need this if you have to work near a [[Radiation collector array]] or the [[Particle accelerator]] while the singularity is active.


=== Materials and components ===
This is an image of the tools every engineer should be trusted to have on him at all times:


*[[Metal]] is the most commonly needed material. You can build every kind of things out of it. You can find metal in [[Engineering storage]], [[Engineering secure storage]], [[EVA]] and [[Auxiliary Tool Storage]]. Cargo can get you more if you run out. Metal can be turned into [[metal rods]], another commonly needed material.
[[File:engineer_loadout.png|thumb|672px|Basic engineer loadout.]]
*[[Glass]] is mostly needed to make windows. Can be found at the same areas as metal.
*[[Plasteel]] is mostly needed to build or repair reinforced walls. Not much is available on the station so only take it if you need it.
*[[Cable coil]] is required to lay power wires and to build most electronic equipment. You have one coil in your toolbelt and you can get more from the YouTool in engineering. Also a lot of these are scattered around the station.
*A [[power control module]] is needed to build or repair [[APC]]s on the station. It is handy to have one on you.
*[[Airlock electronics]] is an essential component in [[Airlock]]s which often get broken and need a replacement. You can set required access level by clicking it in your hand and swiping it with your ID.
*[[Air alarm electronics]] is rarely needed but should you need it, they are available from the Engi-Vend in engineering.
*[[Power cell]]s power a couple of equipment on the station. Having one on yourself is handy.
*You are sometimes required to build new [[Computer]]s or [[Machine]]s. Components for these can be found in [[Tech storage]].


== Your Usual Shift ==


When the shift starts, the first responsibility of the engineers is to start the singularity. This can be easily done by seeing the [[Guide to Setting Up the Singularity|guide]].
And if you have one of the engineering hardsuits (planning to go to space):


Setting the solar arrays: [[Guide to Setting Up the Solars]]
[[File:engineer_rig_loadout.png|thumb|672px|Basic hardsuit engineer loadout.]]




Fixing hull breaches:
And the inventory contents:


*Grab a hardsuit and head to the scene.
{|cellpadding=3 cellspacing=0 border=1|
*First, replace all missing plating (use metal rods on space to build a lattice and floor tiles to build plating on a lattice) and walls facing space (click metal to build a girder and use metal on girder to finish wall).
|- bgcolor=#ddaa77
*Use a welder to repair broken plating.
!Container
*Lay all missing wires, your priority is to restore power flow to other areas of the station if the wires leading to there are destroyed. Fix/rebuild broken APCs.
!Contents
*Fix/rebuild essential equipment that was destroyed (computers, machines).
|- bgcolor=#eeccaa align=center
*Repair internal walls and windows. [[Atmos technician]]s must have arrived by now, consult with them to not block their piping operations with things you build.
|[[File:Utilitybelt.png|62px]] <br>'''[[Utility Belts|Utility belt]]'''
*Lay floor tiles on plating to make it look nice again. Rebuild destroyed furniture.
|[[File:engineer_toolbelt_contents.png]] <br>Screwdriver, crowbar, wirecutters, wrench, multitool, cable coil, welding tool.
|- bgcolor=#eeccaa align=center
|[[File:Eng backpack.png]] <br>'''[[Backpack]]'''
|[[File:Engineer_backpack_contents.png|444px]] <br>Box, welding helmet, <s>firesuit</s>, fire extinguisher, metal, glass, power cell.
|- bgcolor=#eeccaa align=center
|[[File:Box.png|62px]] <br>'''[[Box]]'''
|[[File:Engineer_box_contents.png]] <br>Airlock electronics, power control module, T-ray scanner, 2x cable coil, oxygen tank, breath mask.
|}


= A Quickstart Guide to Set Up Power =
Some of this you start with, some you need to collect. The items you pick up are:


The singularity is the station's main power source, for a more detailed guide on setting up the Singularity, see [[Guide to Setting Up the Singularity]].
* [[File:IGloves.png]]'''Insulated Gloves''': Your most prized possession, these puppies protect you from shock. Engineers work with insane amounts of electricity, and it's easy to put yourself into crit if you tap into the main engine line without remembering to put them on. Always grab a pair of gloves. There's a few pairs laying around engineering, and more in the electrical closet. Lock the closet when you're done unless you want the clown and mime to steal all the remaining pairs.


*Set SMES input to max.
* [[File:Welder.png]]'''Industrial Welding Tool''': Grab this from the welding locker next to the electronics locker; it has double the capacity of a normal welding tool. Throw the normal one you spawn with on the floor to be like every engineer ever. (Or put it away neatly for bonus points with the CE.)
*Fill plasma tanks and load into the radiation collectors, found at the bottom of [[Engineering]].
*Go EVA and click every emitter and shield generator, try to not get hit by emitter beams, then use your ID on the emitters to lock them (extremely important).
*Set up Particle Accelerator, wrench all parts into place, making sure they are facing the correct way, screw open the ports,
wire them, close the ports, connect console to it with wire.
*Fire the PA! (with a hazmat suit equipped) Set it to setting 2 to begin with, then when a Singularity is born, turn it down to 0, but don't turn it off.
*Close the radiation shutters
*Check your sing regularly, treat it like a baby.


=== OH GOD ITS LOOSE ===
* [[File:WeldingHelmet.png]]'''Welding Mask''': You need this to avoid going blind while welding. Note if you have the hardsuit on, it works as a welding mask you don't have to flip up/flip down.
There are a few ways to stop a Singo: Pray, hope it gets bored, throw a bag of holding into it, blow it up with a bomb, embrace the sing and die or set up shields, FAR easier to call the shuttle.
 
* [[File:Metal.png]][[File:Glass.png]]'''Metal & Glass''': Basic building blocks. Carrying just stack each is generally fine, and convert it into floor tiles, bars, or reinforced glass as necessary. If you take one stack to yourself, pay close attention to the radio so you know where they are needed.
 
* [[File:MGlasses.png]]'''Optical Meson Scanners''': These illuminate everything structural in range, showing you the layout of dark maintenance tunnels and such. Note that in the darkness, you will only see one tile around you in every direction, so don't think you're getting free x-rays out of these and don't be surprised when John Q. Changeling appears out of nowhere while you walk through maintenance without your lights on. You can find one pair of these laying around engineering, and two more in the engineering locked lockers.
 
* [[File:Gas_mask.png]]'''Gas mask''': Basically the same function as a breath mask, but with the added bonus of protecting you from pepper spray, acid sprays to the face (once), and some of the diseases the [[Virologist|virologist]] inevitably releases. Also keeps you on your feet a little longer in high concentrations of N2O, so make sure you have one in your inventory if not on your face for roleplay reasons. Note, syndicate voice changer looks exactly like it, so don't be surprised if Security asks you to take off your mask to verify you are who you say you are. You can find them in engineering lockers, laying around in engineering and in maintenance tunnels
 
* [[File:AirTank.png]]'''Extended-capacity emergency oxygen tank''': These canisters hold a LOT of air. The hardsuits can hold full-sized canisters which hold more, but two of these filled up in your bag and there's very little chance of you ever running out of air. '''To fill up:''' place it in the oxygen tank, click the oxygen tank and turn the pressure all the way up, open the valve, then close the valve. Once you're sure it's closed, remove the tank. Click the tank in your hand and lower the mask pressure to 16 KPA, which will give you the most possible use.
 
* [[File:Power_cell.png]]'''Power Cell''': Needed to repair a fully broken APC, or just get an APC working in a drained area. Good to have one on hand.
 
* [[File:Flashlight.png]]'''Flashlights''': These light up the area, even in your pockets. Two flashlights in your pockets and your helmet light on and you'll light up a huge area, very helpful to general crew when you're doing repairs in a freshly-darkened crater so they don't walk into the vacuum and freeze.
 
* [[File:Hazard.png]]'''Hazard Vest''': An archetypal item, it serves no purpose except roleplay and that you can buckle an extended capacity emergency oxygen tank to it. Definitely do so if you aren't in a hardsuit or firesuit.
 
* [[File:Circuitboard.png]]'''Power control module''': You need this to repair a fully broken APC. Some sit by the SMES modules.
 
* [[File:Circuitboard.png]]'''Airlock electronics''': You need this to construct an airlock. Having one on hand can save you a long trip back if you run across a broken door. Some by the metal and supplies, and one by the SMES modules.
 
Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up -- There is one close to nearly everything everywhere in the station, learn their locations.
 
Note that some of these are for roleplay reasons only. Roleplay too determines if you're a good engineer or not -- When talking with people face to face, pop the helmet off and carry it a bit -- hardsuits look pretty cool without the helmet on. Write down things you figure out like the door wires and photocopy them, distribute to the other engineering staff as a memo. Engineers have some great roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camraderie and the ludicrous nature the situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient of course, but it isn't nearly as fun for everyone.
 
== Doing Your Duty ==
You have a few things you should do, if you don't want to be [[robust]]ed, before doing what you want to do. Repairing things is what engineers do, and so is setting the station with power. Without any engineers doing a little work, the station will crumble.
 
=== [[Singularity_Engine#How_To_Set_Up_The_Singularity|Starting the Engine]] ===
This is an extremely important task. Luckily, it is [[Singularity_Engine#How_To_Set_Up_The_Singularity|laughably simple]]. Make certain you follow the instructions precisely; an engineer who accidentally sets the singularity free is not a popular person.
 
=== Working on the [[Solars]] ===
Read the guide, make sure you have wire, internals and a space suit. Best of luck.
 
=== [[Construction|Fixing the Station]] ===
Is there a hole in the wall? Are floor tiles broken? Did an idiot break a window to get into the medbay? Are people complaining about electrified doors? Are cables torn up leading to an APC? Are the APC's themselves fried? Is it more than thirty seconds into the round? The answer to two or more of these is always yes.
 
[[File:SS13-TG-map-thumb.png|300px|left|thumb|link=https://www.dropbox.com/s/pswmuhtc0p8k0yq/TGEngineeringReference.png?dl=1|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''/tg/station a.k.a. "Box"'''<br>'''[https://www.dropbox.com/s/pswmuhtc0p8k0yq/TGEngineeringReference.png?dl=1 CLICK HERE FOR THE FULL SIZE ENGINEERING REFERENCE]''']]</div>
==== Engineering Reference Map ====
As an engineer, you're sometimes called to put the station back together again after a bad fall. Sometimes, that's a problem because what use to have an identifiable shape now is just a mess of shattered tiles, exposed space, and broken dreams. This map highlights the important bits of machinery running under everything so you can fix any section that gets broken. Also useful when power goes out in a section for figuring out where the damn clown cut a cable.
 
 
''Quit reading "The Lusty Xenomorph Maid" and get to work!''
 
<br><br><br><br><br><br>
== Getting the Man Out of Danger... Alive! ==
It's your job to save lives when they cry out for help.
 
=== Firefighting ===
Engineers get access to maintenance hallways, which contain several [[Engineering_items#Firesuit|firesuits]] and [[Engineering_items#Fire_Extinguisher|extinguishers]]. If a fire breaks out somewhere, put it out. [[Engineering_items#Firesuit|Firesuits]] allow you to walk in almost any fire. [[Engineering_items#Fire_Extinguisher|Extinguishers]] have a limited capacity. Refill them with water tanks, which can be found all around the station.
 
=== Physical Rescue ===
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide_to_construction#Walls_2|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others or yourself at risk in doing so!
 
=== Space Recovery ===
A body's been spaced? Well now it's your job to recover it. Ask the AI or captain to get a jetpack and space suit from EVA and go after the body. You'll most frequently find bodies either somewhere near the derelict or the AI satellite. Drag them to a teleporter and get them back to the station. The use of lockers will help greatly, as lockers do not drift like bodies do, but cannot travel across Z-levels. ALWAYS have tools, glass and metal with you when doing this! Some teleporters need to be rebuilt and some bodies float around randomly and need [[Guide_to_construction#Floor|floor tiles]] to be build in their path to actually stop
 
== Traitorneering ==
 
Being a [[traitor]] engineer can be both the easiest and hardest task on the station. On the one hand, you can go almost everywhere on the station, and have easy access to the tools to get rid of any pesky doors (or walls) in your way. Also, many crew members don't bat an eyelid when they see an engineer wearing a jetpack, or standing in a hole in the wall. Any curious crewmen are usually deflected by saying you are doing engineering work ("I need this to repair hull damage, Captain!")
 
On the other hand, Engineers lack weapons. <s>Stungloves, however, are the hidden weapon few ever search for, which can give the upper hand in a fight.</s> Stungloves are gone 5ever, but stun prods can be made from [[Makeshift weapons|basic tools]]! In addition, cable restraints may be constructed from cable coils. In a pinch, the welding tool is a fairly powerful weapon which causes burn damage when turned on. Secondly, engineers loitering near their target may quickly arouse suspicion, especially if you are far, far away from a maintenance tunnel. Engineers are also one of the few jobs which retain their maintenance access, making travel around the station significantly safer, faster and easier.
 
And finally, if you truly hate the station, it is within your grasp to release the <strike>kraken</strike> singularity, and generally sabotage the power supply of the station.


{{Jobs}}
{{Jobs}}
[[Category:Jobs]]
[[Category: Jobs]]

Revision as of 09:48, 25 December 2014

ENGINEERING STAFF
Generic engineer.png Engineer.png
Station Engineer
Access: Engineering, Power Equipment, Tech Storage, External airlocks, Construction Site, Maintenance, Telecoms
Additional Access: Not defined
Difficulty: Medium
Supervisors: Chief Engineer
Duties: Start the singularity, wire the solars, repair station hull and wiring damage, do the job of the (always) incompetent atmos techs. Basically, do everything that has anything to do with repairs. Also, be prepared to be the hero the station deserves, because Security is lazy.
Guides: Engineering items, Guide to Construction Materials, Guide to Basic Construction, Guide to construction, Guide to advanced construction, Singularity Engine, Solars, Hacking, Guide to Telecommunications

Effectively, you are an assistant on steroids, and need not fear any electrical things with your gloves. You can, however, affect the station, for good or for ill, much more profoundly than a mere assistant can. For example, badass engineers can break into the teleporter room quickly to kill a malevolent AI.

But for the love of Nar'Sie, don't run off with the damn space suits before the singularity engine is set up!

Engineering Etiquette

Take a look around engineering as the first thing you do, and see how many fellow engineers you have. If there's a ton, you probably don't want to snatch up everything that isn't nailed down. Don't fight over hardsuits. Don't try to break into the middle of a task someone has already begun: trying to fill plasma tanks at the same time as another person usually ends up filling engineering with plasma, and trying to turn on containment at the same time as someone is often lethal.

Be nice and courteous and you'll often be treated well, curse people out for their incompetence or how slow they are and people aren't going to rush to your retrieve your corpse when syndicates blow your head off on the solars.

Engineering Equipment

Engineers have to carry a lot of equipment to perform their various tasks. The job is a lot easier if you carry around what you need so you don't constantly have to be running back to engineering for each step of a repair process.

This is an image of the tools every engineer should be trusted to have on him at all times:

Basic engineer loadout.


And if you have one of the engineering hardsuits (planning to go to space):

Basic hardsuit engineer loadout.


And the inventory contents:

Container Contents
Utilitybelt.png
Utility belt
Engineer toolbelt contents.png
Screwdriver, crowbar, wirecutters, wrench, multitool, cable coil, welding tool.
Eng backpack.png
Backpack
Engineer backpack contents.png
Box, welding helmet, firesuit, fire extinguisher, metal, glass, power cell.
Box.png
Box
Engineer box contents.png
Airlock electronics, power control module, T-ray scanner, 2x cable coil, oxygen tank, breath mask.

Some of this you start with, some you need to collect. The items you pick up are:

  • IGloves.pngInsulated Gloves: Your most prized possession, these puppies protect you from shock. Engineers work with insane amounts of electricity, and it's easy to put yourself into crit if you tap into the main engine line without remembering to put them on. Always grab a pair of gloves. There's a few pairs laying around engineering, and more in the electrical closet. Lock the closet when you're done unless you want the clown and mime to steal all the remaining pairs.
  • Welder.pngIndustrial Welding Tool: Grab this from the welding locker next to the electronics locker; it has double the capacity of a normal welding tool. Throw the normal one you spawn with on the floor to be like every engineer ever. (Or put it away neatly for bonus points with the CE.)
  • WeldingHelmet.pngWelding Mask: You need this to avoid going blind while welding. Note if you have the hardsuit on, it works as a welding mask you don't have to flip up/flip down.
  • Metal.pngGlass.pngMetal & Glass: Basic building blocks. Carrying just stack each is generally fine, and convert it into floor tiles, bars, or reinforced glass as necessary. If you take one stack to yourself, pay close attention to the radio so you know where they are needed.
  • MGlasses.pngOptical Meson Scanners: These illuminate everything structural in range, showing you the layout of dark maintenance tunnels and such. Note that in the darkness, you will only see one tile around you in every direction, so don't think you're getting free x-rays out of these and don't be surprised when John Q. Changeling appears out of nowhere while you walk through maintenance without your lights on. You can find one pair of these laying around engineering, and two more in the engineering locked lockers.
  • Gas mask.pngGas mask: Basically the same function as a breath mask, but with the added bonus of protecting you from pepper spray, acid sprays to the face (once), and some of the diseases the virologist inevitably releases. Also keeps you on your feet a little longer in high concentrations of N2O, so make sure you have one in your inventory if not on your face for roleplay reasons. Note, syndicate voice changer looks exactly like it, so don't be surprised if Security asks you to take off your mask to verify you are who you say you are. You can find them in engineering lockers, laying around in engineering and in maintenance tunnels
  • AirTank.pngExtended-capacity emergency oxygen tank: These canisters hold a LOT of air. The hardsuits can hold full-sized canisters which hold more, but two of these filled up in your bag and there's very little chance of you ever running out of air. To fill up: place it in the oxygen tank, click the oxygen tank and turn the pressure all the way up, open the valve, then close the valve. Once you're sure it's closed, remove the tank. Click the tank in your hand and lower the mask pressure to 16 KPA, which will give you the most possible use.
  • Power cell.pngPower Cell: Needed to repair a fully broken APC, or just get an APC working in a drained area. Good to have one on hand.
  • Flashlight.pngFlashlights: These light up the area, even in your pockets. Two flashlights in your pockets and your helmet light on and you'll light up a huge area, very helpful to general crew when you're doing repairs in a freshly-darkened crater so they don't walk into the vacuum and freeze.
  • Hazard.pngHazard Vest: An archetypal item, it serves no purpose except roleplay and that you can buckle an extended capacity emergency oxygen tank to it. Definitely do so if you aren't in a hardsuit or firesuit.
  • Circuitboard.pngPower control module: You need this to repair a fully broken APC. Some sit by the SMES modules.
  • Circuitboard.pngAirlock electronics: You need this to construct an airlock. Having one on hand can save you a long trip back if you run across a broken door. Some by the metal and supplies, and one by the SMES modules.

Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up -- There is one close to nearly everything everywhere in the station, learn their locations.

Note that some of these are for roleplay reasons only. Roleplay too determines if you're a good engineer or not -- When talking with people face to face, pop the helmet off and carry it a bit -- hardsuits look pretty cool without the helmet on. Write down things you figure out like the door wires and photocopy them, distribute to the other engineering staff as a memo. Engineers have some great roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camraderie and the ludicrous nature the situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient of course, but it isn't nearly as fun for everyone.

Doing Your Duty

You have a few things you should do, if you don't want to be robusted, before doing what you want to do. Repairing things is what engineers do, and so is setting the station with power. Without any engineers doing a little work, the station will crumble.

Starting the Engine

This is an extremely important task. Luckily, it is laughably simple. Make certain you follow the instructions precisely; an engineer who accidentally sets the singularity free is not a popular person.

Working on the Solars

Read the guide, make sure you have wire, internals and a space suit. Best of luck.

Fixing the Station

Is there a hole in the wall? Are floor tiles broken? Did an idiot break a window to get into the medbay? Are people complaining about electrified doors? Are cables torn up leading to an APC? Are the APC's themselves fried? Is it more than thirty seconds into the round? The answer to two or more of these is always yes.

Engineering Reference Map

As an engineer, you're sometimes called to put the station back together again after a bad fall. Sometimes, that's a problem because what use to have an identifiable shape now is just a mess of shattered tiles, exposed space, and broken dreams. This map highlights the important bits of machinery running under everything so you can fix any section that gets broken. Also useful when power goes out in a section for figuring out where the damn clown cut a cable.


Quit reading "The Lusty Xenomorph Maid" and get to work!







Getting the Man Out of Danger... Alive!

It's your job to save lives when they cry out for help.

Firefighting

Engineers get access to maintenance hallways, which contain several firesuits and extinguishers. If a fire breaks out somewhere, put it out. Firesuits allow you to walk in almost any fire. Extinguishers have a limited capacity. Refill them with water tanks, which can be found all around the station.

Physical Rescue

If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. Hacking airlocks, deconstructing walls, basically whatever it takes to get to them. I don't need to point out that you should never put others or yourself at risk in doing so!

Space Recovery

A body's been spaced? Well now it's your job to recover it. Ask the AI or captain to get a jetpack and space suit from EVA and go after the body. You'll most frequently find bodies either somewhere near the derelict or the AI satellite. Drag them to a teleporter and get them back to the station. The use of lockers will help greatly, as lockers do not drift like bodies do, but cannot travel across Z-levels. ALWAYS have tools, glass and metal with you when doing this! Some teleporters need to be rebuilt and some bodies float around randomly and need floor tiles to be build in their path to actually stop

Traitorneering

Being a traitor engineer can be both the easiest and hardest task on the station. On the one hand, you can go almost everywhere on the station, and have easy access to the tools to get rid of any pesky doors (or walls) in your way. Also, many crew members don't bat an eyelid when they see an engineer wearing a jetpack, or standing in a hole in the wall. Any curious crewmen are usually deflected by saying you are doing engineering work ("I need this to repair hull damage, Captain!")

On the other hand, Engineers lack weapons. Stungloves, however, are the hidden weapon few ever search for, which can give the upper hand in a fight. Stungloves are gone 5ever, but stun prods can be made from basic tools! In addition, cable restraints may be constructed from cable coils. In a pinch, the welding tool is a fairly powerful weapon which causes burn damage when turned on. Secondly, engineers loitering near their target may quickly arouse suspicion, especially if you are far, far away from a maintenance tunnel. Engineers are also one of the few jobs which retain their maintenance access, making travel around the station significantly safer, faster and easier.

And finally, if you truly hate the station, it is within your grasp to release the kraken singularity, and generally sabotage the power supply of the station.

Jobs on Yogstation

Jobstemp.png

Command Captain · Head of Personnel · Head of Security · Chief Engineer · Chief Medical Officer · Research Director
Security Head of Security · Security Officer · Warden · Detective · Lawyer
Engineering Chief Engineer · Station Engineer · Atmospheric Technician · Network Admin
Science Research Director · Scientist · Roboticist · Geneticist
Medical Chief Medical Officer · Medical Doctor · Chemist · Geneticist · Virologist · Paramedic · Psychiatrist · Mining Medic
Supply Head of Personnel · Quartermaster · Cargo Technician · Shaft Miner · Mining Medic
Service Janitor · Bartender · Cook · Botanist · Lawyer
Civilian Assistant · Tourist · Clown · Mime · Artist · Chaplain · Curator · Clerk
Non-Human AI · Cyborg · Positronic Brain · Drone · Personal AI · Construct · Golem · Ghost
Special Centcom Official · Death Squad Officer · Emergency Response Officer · Ian · HONK Squad Officer
Races Humans · Lizardpeople · Plasmaman · Phytosian · Preternis · Mothpeople · Ethereals · Polysmorph · Miscellaneous