User:MrHorizons/NullRods1

CIVILIAN STAFF
Generic chaplain.png Chaplain.png
Chaplain
Access: Chapel office, Morgue, Crematorium, Theater
Additional Access: N/A
Difficulty: Easy
Supervisors: Head of Personnel
Duties: Hold services and funerals, cremate people, preach, etc.
Guides: No external guides.
Quote: Have you heard the word of our lord and savior, Carp'Sie?

As a chaplain you would ideally proselytize whatever crazy religion you've made up for that round over your headset. However, besides your office, the hellish crematorium next to your office, and the rarely used morgue, you have no access.

It is vital that you use the radio to call people to the Chapel, because otherwise it is less frequented than the Library.

Bare minimum requirements: Be present and ready to talk to people in the crew. Be creative, and spread the good word.


Holy Artifacts

In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.

Holy Book

You have to set the name of your god and religion in the Character Setup window before the round starts, else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. Even without changing its skin, stored within is a bottle of whiskey. It's also recommended to store the holy water flask on your person.

Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage, unless the victim congregant is wearing robust headgear (helmets, certain hats, and any child of the helmet class.) You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed.

- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that persons hands. However, others CAN access the content of the book itself.

Null Rod

Note that all null rods share both anti-magic properties and typically extra damage against [[#

Weapon Damage Notes
 
Null Rod
18 brute
10 brute (thrown)
The classic and default.
Because it's a tiny item, it can fit in pockets.
 
God Hand
18 burn
Can't be thrown
 
Chainsaw Hand
18 brute
Can't be thrown
It is sharp.
  
Unholy and Dark Blessing
18 brute
Can't be thrown
They are sharp.
     
Holy Claymore
Dark Blade
Sacred Chainsaw Sword
Force Weapon
Hanzo Steel
18 brute
10 brute (thrown)
They are sharp. They can only be worn on the back or on the belt. They have 30 block chance, but 0 against projectiles.
   
Holy Energy Swords
18 brute
10 brute (thrown)
Don't get too excited. Aside from the icons, these are identical to the holy claymore.
 
Extradimensional Blade
1 to 30 brute, randomized
10 brute (thrown)
  
Red and Blue Holy Staff
5 brute
10 brute (thrown)
They have a shield conferring 30 block chance onto the user.
 File:Highfrequency.png 
Reaper Scythe
High-Frequency Blade
Dormant Spellblade
18 brute
10 brute (thrown)
They only fit on the back. They have 35 armor penetration. They are sharp.
 
Possessed Blade
18 brute
10 brute (thrown)
Identical to the scythes, apart from being able to summon a ghost into it to rename the item and talk. That's it.
 
Hypertool
18 brain damage
10 brain damage (thrown)
It has 35 armor penetration.
 
Relic War Hammer
18 brute
10 brute (thrown)
It can only fit on the belt.
 
Clown Dagger
18 brute
10 brute (thrown)
It is sharp.
 
Pride-Struck Hammer
16 brute
15 brute (thrown)
It can only fit on the back.
 
Holy Whip
18 brute
10 brute (thrown)
It can only fit on the belt.
 
Atheist's Fedora
0 brute
30 brute (thrown)
It is a tiny item and can also be worn on the head. It is sharp.
 
Carp-Sie Plushie
15 brute
10 brute (thrown)
It is a tiny item. Attacking yourself will made wild space carp non-hostile.
 
Monk's Staff
15 brute
10 brute (thrown)
It is blunt. It can only fit on the back. It has a block chance of 40, but 0 against projectiles.
 
Arrhythmic Knife
18 brute
10 brute (thrown)
It cannot be put anywhere. It is sharp. It will cause your speed to randomly and wildly fluctuate while held.
 
Unholy Pitchfork
18 brute
10 brute (thrown)
It is a normal item. It is sharp.
 
Egyptian Staff
18 brute
10 brute (thrown)
It is a normal item.
 
Bronze Spear
18 brute
15 brute (thrown)
It can fit in the belt. It has 25 armor penetration. It is sharp.
  
Holyparasite
Special - See right

Armaments Beacon

Duties

Individual chaplains are free to invent their own specific rituals, but there are some matters shared across all types of chaplain, such as:

  • Funerals You have a stock of coffins, burial garments, a mass driver, and a crematorium.
  • Psychological care While this is intended to be the role of the Psychiatrist, one might not be on the station or some may prefer your help. This can include counseling, pharmaceutical remedies (consult the chemist), and confessions. For confessions specifically, you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely. if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.
  • Church Services Give sermons and sing hymns. You can create a hymnal by writing a YouTube link or even the song code on a piece of paper and ask the Curator to print and bind spare copies. Note that the chapel, on most maps, isn't a high-traffic area, so it would be wise to advertise your sermon some minutes in advance.
  • Proselytizing Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of certain drinks or chemicals, public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting).
  • Blessing Rooms Your bible has the power to turn ordinary water into holy water by blessing smacking the container with it. Holy water stops any Evil Spirits or Magical Beings from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.

Propitiating the Gods

The Pray command is like an adminhelp, but is IC, and should be worded deferentially (e.g. "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.

You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).

Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.

You vs the Forces of Evil

Even as the most divine person on the station, remember: you are a civilian, not a Security Officer. As such, most "mundane" threats such as Syndicate spies, disgruntled employees, or warring gangs aren't matters you should involve yourself in. However, for supernatural threats, you're suddenly the expert.

Cultists

In spite of how they may otherwise differ, fighting against blood and clockwork cultists tends to be fairly similar. Although you could

Shadowlings

Vampires

Wizards

... And More

If your god hates you enough, you may also encounter a Revenant, an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures.

Tips

  • Certain religion names will give you a custom bible name. Otherwise, it is simply titled "The Holy Book of [Religion]".
    • For example, setting your religion to Hinduism will name it "The Vedas", while setting it to Christianity will name it "The Holy Bible". Feel free to experiment with different names/words to see what they result in or check the file for a full list.
  • Your bible doesn't just store bottles of booze. It can actually hold a great deal of things, from decks of cards to food to even certain null rods.
  • Due to the Mass Driver working on just about anything that can fit on top of it, some may want to use it for exploring space to quickly reach distant ruins.

The Inquisition

As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You have a null rod, WHICH IS ROBUST AS FUCK. Also don't forget that your bible is a useful storage compartment that won't attract suspicion, and if you hit someone in the head with a bible a few times they get brain damage and then it's a lot harder to yell for help. You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all.

Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates. It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it.

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