Botanist

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SERVICE STAFF
Generic botanist.png Botanist.png
Botanist
Alternative Titles: Ecologist, Agriculturist, Botany Greenhorn, Hydroponicist, Gardener
Access: Hydroponics, Morgue, Service Hall
Additional Access: Bar, Kitchen
Difficulty: Medium
Supervisors: Head of Personnel
Duties: Grow plants for the kitchen, mutate them in the name of science, grow less legal substances
Guides: Guide to Hydroponics, Guide to Plants, Beekeeping
Minimum Age: 22
Quote: I swear this fruit is safe to eat, and good for you too! But only eat one... two will definitely kill you.

It is like... you know man, when you grow little... the little plants in the ground? And like, you go and grow happy mushrooms? And like, when people harsh your mellow, you can just take a nettle out, and whack them to death with flower power, maaaaaan.

Well, ahem, yes! You are a hippie. You can make some of the best healing foods in the game, and the most lethal too. Also, you can grow hallucinogens and toxins! Just make sure you know what plants you are growing, or you will wind up dead from eating a bad shroom, total bummer.

Bare minimum requirement: Grow plants and harvest them, either for food or for request. Supply chef with infinite flour.


Plants are people too!

For the full chart with plant types, what they look like, and what they do, please check out the Guide to hydroponics.

Fertilizer types

E-Z-Nutriment: Makes your plant mutate once between harvests, resulting in different stats or even species. Does not affect yield.

Left-4-Zed: Makes your plant mutate twice between harvests. Downside: Plants take longer to germinate, and will only ever yield a single grown.

Robust Harvest: Prevents plant from mutating on harvest, makes plant yield ~30% more.

THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!

Head to the vending machine, get some seeds. There may be hidden seeds in the machine, if you know how to PROPERLY HACK IT, then do so and collect the rewards.

The Chef

Take your yummy vegetables to the fridge on the left side where the chef will be, then have him cook them up! There are many different dishes the chef can make from different foods you grow. Only YOU can prevent all-burger diets!

Tools of the Trade

You get a few fun tools as a botanist that will make your life so easy when growing plants:

  • Hatchet.png Hatchet: It's a rather robust small cutting tool used to murder people make wood planks, pumpkin helmets and corn cob pipes.
  • Cultivator.png Cultivator: This one is meant to claw, or perhaps filter, out weeds from the hydroponic trays.
  • Pestspray.png Pestspray: To get rid of pests, adds a bit toxicity though.
  • Plantbgone.png Plant-B-Gone spray bottle: Kill hydroponic plants, kill kudzu weeds, kill alien weeds too, can be filled with other chemicals. Does minor toxin damage, but absolutely devastates plantpeople.
  • Plant analyzer.png Plant analyzer: It tells you basically everything about your plant, including its killing / drugging / healing properties.
  • Bucket.png Buckets: In case you want to water the plants the annoying way. These function as beakers, so you can mix chemicals inside them too.
  • Blender.png All-In-One-Grinder: So you can extract chemicals from your plants and juice them.
  • Backpack irrigation system: Makes watering the plants much less annoying.

There is a crate in the back room. It contains:

  • Bucket.png Another bucket.
  • Wirecutters.png Wirecutters: To set up a more efficient irrigation system.
  • Wrench.png Wrench: To rearrange the trays.

Things you should get from the outside:

  • Eyedropper.png Dropper: So you can mutate plants more precisely. An empty condiment bottle works as a ghetto substitute.

So Harsh, Bro

People like to break into hydro and steal your spray bottles, because they can fill them with lube water. Keep all the bottles in a safe enough spot in hydro, or actually stay in the hydroponics bay. You can also hand them out like candy. It's not like you need all of them.

Chemicals

BEG the chemist to make you stuff, namely unstable mutagen and saltpetre. You will go through the former fast, so make sure they aren't stingy. You can also get unstable mutagen through your biogenerator, but the chemist can get you off to a good start.

Different chemicals do different things to your plants when injected. Experiment until you find a blend you like!

Most of your crops can be blended down into chemicals themselves. Keep this in mind.

An alternative to chemicals is a floral somatoray. You can get it from the scientists unless they and/or the shaft miners are being lazy fucks (which is always). It is a gun that shoots mutation rays that either increases yield or tries to change the plant's stats. (Guide to hydroponics).

Dirt

If you happen to come across a Shaft Miner that hasn't taken a hardsuit and gone off to explore space, then you're halfway there. Get some sand, use it to make sandstone, then take three sandstone to make dirt. Another method is to grow grass in your existing hydroponics trays, then plant the grass tiles and dig them up with the spade found in the back room! This will dig up some sand. Congratulations, you are no longer restricted to tiny water tubs for growing now! Be warned though, it is not the most efficient method of planting, as there are no lights to indicate needs for water, fertilizer, etc. Have fun surrounding the theatre with bananas and watching the clown collapse in sheer joy.

Tips

  • You can fertilize your trays via applying harvested plants to a Hydroponics Tray with something already planted in it.
  • The biogenerator can be used to fabricate gloves, belts, Botany chemicals, and even kitchen products such as meat and milk.
  • Remember you can boost a plant back to health long past its normal lifespan by providing lots of nutriment or healing chemicals.
  • Hatchets are extremely effective against space vines. Similarly, scythes will destroy them in a 3x3 radius.
  • Goats will instantly consume any space vines they may walk into, or be pushed into.
  • The plant products in the Garden and Chapel all have 50 potency, greater than any seeds found at the start of the round.
  • The EZ-Nutrient, Left-4-Zed and Robust Harvest bottles all hold 50 units and can be set to have a transfer amount of 1, 2, 5 or more units; fill an empty bottle with unstable mutagen and you can use it for precise mutations.
  • Apply Ambrosia Gaia to a hydroponics tray until it glows yellow to fully upgrade it. Now any plants grown on the tray will not require weeding, nutrients, water or pesticide.
  • Be very careful while growing the following: Death Berry, Novaflower, Bluespace Banana, and Bluespace Tomato. Though not illegal, it can all easily end up making a fellow crew-member flat in space, suffocating on the floor, or burnt to a crisp.
  • Not everything is allowed to grow. Due to their very dangerous properties, some plants are illegal to grow and you might be asked to scrap them. A few examples of these plants would be the following: Cherry Bomb, Combustible Lemon, Death Berry, Death Nettle, Killer Tomato, Kudzu. Remember, while it is true that botanists and medical staff are pardoned for drug possession enforced by space law, if you were to have the plants leave botany at anytime, you're liable for narcotics distribution charges until proven otherwise.
  • Carrots heal eye damage because they contain oculine.
  • Some plants can be worn on your head for a stylish look.
  • Scythes are sharp enough to slice fellow co-workers' limbs off.
  • Bees, while very useful, can be turned into a very dangerous bio-weapon with the right chemicals.

Traitoring - Little Shop of Horrors

As a traitor, if you are lucky and fast you have access to so many horrifying things: Death nettles that are as strong as e-swords and automatically disintegrate, plants that slip people for ages, multiple robust poisons, bluespace tomatoes for breakins and getaways, nitroglycerin ingredients, KUDZU, and so much more! Unless you set up a secret garden it will be extremely obvious which horrors you're growing, but luckily no one generally gives a shit about botany.

If you have an easy objective, quickly rush out and get it out of the way, head back and get your plants growing. You have limited maintenance access through your back room. Your leather gloves give no prints onto a crime scene, so if you ditch your equipment (or hide it) you should be fine enough so no one knows it was you. You can also intoxicate some food with a syringe or dropper, even buddy up with a traitor chef - just hope whoever you want to die eats it.


Jobs on Yogstation

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Command Captain · Head of Personnel · Head of Security · Chief Engineer · Chief Medical Officer · Research Director
Security Head of Security · Security Officer · Warden · Detective · Lawyer
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Science Research Director · Scientist · Roboticist · Geneticist
Medical Chief Medical Officer · Medical Doctor · Chemist · Geneticist · Virologist · Paramedic · Psychiatrist · Mining Medic
Supply Head of Personnel · Quartermaster · Cargo Technician · Shaft Miner · Mining Medic
Service Janitor · Bartender · Cook · Botanist · Lawyer
Civilian Assistant · Tourist · Clown · Mime · Artist · Chaplain · Curator · Clerk
Non-Human AI · Cyborg · Positronic Brain · Drone · Personal AI · Construct · Golem · Ghost
Special Centcom Official · Death Squad Officer · Emergency Response Officer · Ian · HONK Squad Officer
Races Humans · Lizardpeople · Plasmaman · Phytosian · Preternis · Mothpeople · Ethereals · Polysmorph · Miscellaneous