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Effectively, you are an assistant on steroids, and need not fear any electrical things with your gloves. You can, however, affect the station, for good or for ill, much more profoundly than a mere [[assistant]] can. For example, badass engineers can break into the [[Teleporter|teleporter room]] quickly to kill a malevolent [[AI]]. But for the love of Nar-Sie, don't run off with the damn space suits before the singularity is set up!
Effectively, you are an assistant on steroids, and need not fear any electrical things with your gloves. You can, however, affect the station, for good or for ill, much more profoundly than a mere [[assistant]] can. For example, badass engineers can break into the [[Teleporter|teleporter room]] quickly to kill a malevolent [[AI]]. But for the love of Nar-Sie, don't run off with the damn space suits before the singularity is set up!
[[File:Engineering.png|300px|thumb|alt=Engineering|[[Engineering]]]]<br>


== The Equipment ==
=== Engineering Equipment ===
You start in [[Engineering]] with a [[Safety_helmet|Hard Hat]], a [[T-Ray Scanner]], a [[Headset|Engineering Headset]], an [[jumpsuit|Engineering Jumpsuit]], [[Storage_items#Tool_Belt|Tool Belt]] and an [[PDA|Engineering PDA]].
Engineers have to carry a lot of equipment to perform their various tasks. The job is a lot easier if you carry around what you need so you don't constantly have to be running back to engineering for each step of a repair process.


Other items that are recommended for Station Engineers include [[Utility Belts|utility belts]], [[Multitool|multitools]], [[Welding Mask|a welding mask]], [[Optical Meson Scanner|optical meson scanners]], and [[Cable Coils|cabling]], as well as the [[hazard vest]]. Utility belts allow for the storage of tools and other such items in your belt slot, freeing your hands up. The multitool is a nifty piece of kit, used in the [[hacking]] of doors, calibrating of [[telecommunications]] equipment and opening some containers. The welding mask is vital to protect your eyes while welding and provides the secondary benefit of protecting from [[flashes]], very useful in [[shitcurity|certain]] [[Game Modes|rounds]]. The optical meson scanner enables you to see station structure and lighting through obstructions so that you always know where you're going and what's damaged without having to accidentally walk into a vacuum-exposed corridor to do it. Cable coils are used while laying new power lines and completing a few constructions; while not always needed, it is best to carry some with you, as it is likely that at some point you'll need it and it's better to have it handy than to not have it at all. Hazard vests are bright orange (truly, engineers are the fashion gods of the station). Looks aside, it enables an engineer to wear an [[emergency oxygen tank]] in the suit storage slot, freeing the belt for the all-powerful utility belt.
This is an image of the tools every engineer should be trusted to have on him at all times:


An enterprising engineer may be lucky enough to get their hands on an Industrial Welding Tool to replace their standard Welding Tool. This has a higher fuel capacity and hence many more uses before refuelling is required. There are only three such industrial welding tools, however, and they are favoured among those who are aware of their existence, so must be appropriated quickly. They may be found inside the welding equipment locker in the top left corner of the engine room.
[[File:engineer_loadout.png|thumb|672px|Basic engineer loadout.]]


It is also recommended that you carry a stack of [[metal]] and [[glass]] with you in your backpack at all times. This will allow you to respond quickly to any station damage that may occur. All this gear can be obtained in the Engineering locker room, in the top right corner of the Engine Room. Glass and metal may be obtained from the bottom left corner of the Engine Room. If all the metal and glass is gone more can be obtained from the [[Quartermaster]] in the Cargo Bay ([[beyond the impossible|if they are doing their job, of course]]).


== Doing your duty ==
And if you have one of the engineering hardsuits (planning to go to space):
 
[[File:engineer_rig_loadout.png|thumb|672px|Basic hardsuit engineer loadout.]]
 
 
And the inventory contents:
 
{|cellpadding=3 cellspacing=0 border=1|
|- bgcolor=#ddaa77
!Container
!Contents
|- bgcolor=#eeccaa align=center
|[[File:Utilitybelt.png|62px]] <br>'''[[Utility Belts|Utility belt]]'''
|[[File:engineer_toolbelt_contents.png]] <br>Screwdriver, crowbar, wirecutters, wrench, multitool, cable coil, welding tool.
|- bgcolor=#eeccaa align=center
|[[File:Eng backpack.png]] <br>'''[[Backpack]]'''
|[[File:Engineer_backpack_contents.png|444px]] <br>Box, welding helmet, <s>firesuit</s>, fire extinguisher, metal, glass, power cell.
|- bgcolor=#eeccaa align=center
|[[File:Box.png|62px]] <br>'''[[Box]]'''
|[[File:Engineer_box_contents.png]] <br>Airlock electronics, power control module, T-ray scanner, 2x cable coil, oxygen tank, breath mask.
|}
 
Some of this you start with, some you need to collect. The items you pick up are:
 
* [[File:IGloves.png]]'''Insulated Gloves''': Your most prized possession, these puppies protect you from shock. Engineers work with insane amounts of electricity, and it's easy to put yourself into crit if you tap into the main engine line without remembering to put them on. Always grab a pair of gloves. There's a few pairs laying around engineering, and more in the electrical closet. Lock the closet when you're done unless you want the clown and mime to steal all the remaining pairs.
 
* [[File:Welder.png]]'''Industrial Welding Tool''': Grab this from the welding locker next to the electronics locker; it has double the capacity of a normal welding tool. Throw the normal one you spawn with on the floor to be like every engineer ever. (Or put it away neatly for bonus points with the CE.)
 
* [[File:WeldingHelmet.png]]'''Welding Mask''': You need this to avoid going blind while welding. Note if you have the hardsuit on, it works as a welding mask you don't have to flip up/flip down.
 
* [[File:Metal.png]][[File:Glass.png]]'''Metal & Glass''': Basic building blocks. Carrying just stack each is generally fine, and convert it into floor tiles, bars, or reinforced glass as necessary. If you take one stack to yourself, pay close attention to the radio so you know where they are needed.
 
* [[File:MGlasses.png]]'''Optical Meson Scanners''': These illuminate everything structural in range, showing you the layout of dark maintenance tunnels and such. Note that in the darkness, you will only see one tile around you in every direction, so don't think you're getting free x-rays out of these and don't be surprised when John Q. Changeling appears out of nowhere while you walk through maintenance without your lights on. You can find one pair of these laying around engineering, and two more in the engineering locked lockers.
 
* [[File:Gas_mask.png]]'''Gas mask''': Basically the same function as a breath mask, but with the added bonus of protecting you from pepper spray, acid sprays to the face (once), and some of the diseases the [[Virologist|virologist]] inevitably releases. Also keeps you on your feet a little longer in high concentrations of N2O, so make sure you have one in your inventory if not on your face for roleplay reasons. Note, syndicate voice changer looks exactly like it, so don't be surprised if Security asks you to take off your mask to verify you are who you say you are. You can find them in engineering lockers, laying around in engineering and in maintenance tunnels
 
* [[File:AirTank.png]]'''Extended-capacity emergency oxygen tank''': These canisters hold a LOT of air. The hardsuits can hold full-sized canisters which hold more, but two of these filled up in your bag and there's very little chance of you ever running out of air. '''To fill up:''' place it in the oxygen tank, click the oxygen tank and turn the pressure all the way up, open the valve, then close the valve. Once you're sure it's closed, remove the tank. Click the tank in your hand and lower the mask pressure to 16 KPA, which will give you the most possible use.
 
* [[File:Power_cell.png]]'''Power Cell''': Needed to repair a fully broken APC, or just get an APC working in a drained area. Good to have one on hand.
 
* [[File:Flashlight.png]]'''Flashlights''': These light up the area, even in your pockets. Two flashlights in your pockets and your helmet light on and you'll light up a huge area, very helpful to general crew when you're doing repairs in a freshly-darkened crater so they don't walk into the vacuum and freeze.
 
* [[File:Hazard.png]]'''Hazard Vest''': An archetypal item, it serves no purpose except roleplay and that you can buckle an extended capacity emergency oxygen tank to it. Definitely do so if you aren't in a hardsuit or firesuit.
 
* [[File:Circuitboard.png]]'''Power control module''': You need this to repair a fully broken APC. Some sit by the SMES modules.
 
* [[File:Circuitboard.png]]'''Airlock electronics''': You need this to construct an airlock. Having one on hand can save you a long trip back if you run across a broken door. Some by the metal and supplies, and one by the SMES modules.
 
Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up -- There is one close to nearly everything everywhere in the station, learn their locations.
 
Note that some of these are for roleplay reasons only. Roleplay too determines if you're a good engineer or not -- When talking with people face to face, pop the helmet off and carry it a bit -- hardsuits look pretty cool without the helmet on. Write down things you figure out like the door wires and photocopy them, distribute to the other engineering staff as a memo. Engineers have some great roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camraderie and the ludicrous nature the situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient of course, but it isn't nearly as fun for everyone.
 
== Doing Your Duty ==
You have a few things you should do, if you don't want to be [[robust]]ed, before doing what you want to do. Repairing things is what engineers do, and so is setting the station with power. Without any engineers doing a little work, the station will crumble.
You have a few things you should do, if you don't want to be [[robust]]ed, before doing what you want to do. Repairing things is what engineers do, and so is setting the station with power. Without any engineers doing a little work, the station will crumble.


=== [[Singularity_Engine#How_To_Set_Up_The_Singularity|Starting the Engine]] ===
=== [[Singularity_Engine#How_To_Set_Up_The_Singularity|Starting the Engine]] ===
[[File:Singularity_engine.png|300px|thumb|alt=Singularity Chamber|The [[Singularity Engine]]]]<br>
This is an extremely important task. Luckily, it is [[Singularity_Engine#How_To_Set_Up_The_Singularity|laughably simple]]. Make certain you follow the instructions precisely; an engineer who accidentally sets the singularity free is not a popular person.
This is an extremely important task. Luckily, it is [[Singularity_Engine#How_To_Set_Up_The_Singularity|laughably simple]]. Make certain you follow the instructions precisely; an engineer who accidentally sets the singularity free is not a popular person.


=== Working the [[Solars]] ===
=== Working on the [[Solars]] ===
Read the guide, make sure you have wire, internals and a space suit. Best of luck.
Read the guide, make sure you have wire, internals and a space suit. Best of luck.


=== [[Construction|Fixing the Station]] ===
=== [[Construction|Fixing the Station]] ===
Is there a hole in the wall? Are floor tiles broken? Did an idiot break a window to get into the medbay? Are people complaining about electrified doors? Are cables torn up leading to an APC? Are the APC's themselves fried? Is it more than thirty seconds into the round? The answer to two or more of these is always yes.
Is there a hole in the wall? Are floor tiles broken? Did an idiot break a window to get into the medbay? Are people complaining about electrified doors? Are cables torn up leading to an APC? Are the APC's themselves fried? Is it more than thirty seconds into the round? The answer to two or more of these is always yes.
[[File:SS13-TG-map-thumb.png|300px|left|thumb|link=https://www.dropbox.com/s/pswmuhtc0p8k0yq/TGEngineeringReference.png?dl=1|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''/tg/station a.k.a. "Box"'''<br>'''[https://www.dropbox.com/s/pswmuhtc0p8k0yq/TGEngineeringReference.png?dl=1 CLICK HERE FOR THE FULL SIZE ENGINEERING REFERENCE]''']]</div>
==== Engineering Reference Map ====
As an engineer, you're sometimes called to put the station back together again after a bad fall. Sometimes, that's a problem because what use to have an identifiable shape now is just a mess of shattered tiles, exposed space, and broken dreams. This map highlights the important bits of machinery running under everything so you can fix any section that gets broken. Also useful when power goes out in a section for figuring out where the damn clown cut a cable.


''Quit reading "The Lusty Xenomorph Maid" and get to work!''
''Quit reading "The Lusty Xenomorph Maid" and get to work!''
<br><br><br><br><br><br>
== Getting the Man Out of Danger... Alive! ==
It's your job to save lives when they cry out for help.
=== Firefighting ===
Engineers get access to maintenance hallways, which contain several [[Engineering_items#Firesuit|firesuits]] and [[Engineering_items#Fire_Extinguisher|extinguishers]]. If a fire breaks out somewhere, put it out. [[Engineering_items#Firesuit|Firesuits]] allow you to walk in almost any fire. [[Engineering_items#Fire_Extinguisher|Extinguishers]] have a limited capacity. Refill them with water tanks, which can be found all around the station.
=== Physical Rescue ===
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide_to_construction#Walls_2|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others or yourself at risk in doing so!
=== Space Recovery ===
A body's been spaced? Well now it's your job to recover it. Ask the AI or captain to get a jetpack and space suit from EVA and go after the body. You'll most frequently find bodies either somewhere near the derelict or the AI satellite. Drag them to a teleporter and get them back to the station. The use of lockers will help greatly, as lockers do not drift like bodies do, but cannot travel across Z-levels. ALWAYS have tools, glass and metal with you when doing this! Some teleporters need to be rebuilt and some bodies float around randomly and need [[Guide_to_construction#Floor|floor tiles]] to be build in their path to actually stop


== Traitorneering ==
== Traitorneering ==

Revision as of 07:24, 29 March 2014

ENGINEERING STAFF
Generic engineer.png Engineer.png
Station Engineer
Access: Engineering, Power Equipment, Tech Storage, External airlocks, Construction Site, Maintenance, Telecoms
Additional Access: Not defined
Difficulty: Medium
Supervisors: Chief Engineer
Duties: Start the singularity, wire the solars, repair station hull and wiring damage, do the job of the (always) incompetent atmos techs. Basically, do everything that has anything to do with repairs. Also, be prepared to be the hero the station deserves, because Security is lazy.
Guides: Guide to engineering, Engineering items, Guide to Construction Materials, Guide to Basic Construction, Guide to construction, Guide to advanced construction, Singularity Engine, Solars, Hacking, Guide to Telecommunications

Effectively, you are an assistant on steroids, and need not fear any electrical things with your gloves. You can, however, affect the station, for good or for ill, much more profoundly than a mere assistant can. For example, badass engineers can break into the teleporter room quickly to kill a malevolent AI. But for the love of Nar-Sie, don't run off with the damn space suits before the singularity is set up!

Engineering Equipment

Engineers have to carry a lot of equipment to perform their various tasks. The job is a lot easier if you carry around what you need so you don't constantly have to be running back to engineering for each step of a repair process.

This is an image of the tools every engineer should be trusted to have on him at all times:

Basic engineer loadout.


And if you have one of the engineering hardsuits (planning to go to space):

Basic hardsuit engineer loadout.


And the inventory contents:

Container Contents
Utilitybelt.png
Utility belt
Engineer toolbelt contents.png
Screwdriver, crowbar, wirecutters, wrench, multitool, cable coil, welding tool.
Eng backpack.png
Backpack
Engineer backpack contents.png
Box, welding helmet, firesuit, fire extinguisher, metal, glass, power cell.
Box.png
Box
Engineer box contents.png
Airlock electronics, power control module, T-ray scanner, 2x cable coil, oxygen tank, breath mask.

Some of this you start with, some you need to collect. The items you pick up are:

  • IGloves.pngInsulated Gloves: Your most prized possession, these puppies protect you from shock. Engineers work with insane amounts of electricity, and it's easy to put yourself into crit if you tap into the main engine line without remembering to put them on. Always grab a pair of gloves. There's a few pairs laying around engineering, and more in the electrical closet. Lock the closet when you're done unless you want the clown and mime to steal all the remaining pairs.
  • Welder.pngIndustrial Welding Tool: Grab this from the welding locker next to the electronics locker; it has double the capacity of a normal welding tool. Throw the normal one you spawn with on the floor to be like every engineer ever. (Or put it away neatly for bonus points with the CE.)
  • WeldingHelmet.pngWelding Mask: You need this to avoid going blind while welding. Note if you have the hardsuit on, it works as a welding mask you don't have to flip up/flip down.
  • Metal.pngGlass.pngMetal & Glass: Basic building blocks. Carrying just stack each is generally fine, and convert it into floor tiles, bars, or reinforced glass as necessary. If you take one stack to yourself, pay close attention to the radio so you know where they are needed.
  • MGlasses.pngOptical Meson Scanners: These illuminate everything structural in range, showing you the layout of dark maintenance tunnels and such. Note that in the darkness, you will only see one tile around you in every direction, so don't think you're getting free x-rays out of these and don't be surprised when John Q. Changeling appears out of nowhere while you walk through maintenance without your lights on. You can find one pair of these laying around engineering, and two more in the engineering locked lockers.
  • Gas mask.pngGas mask: Basically the same function as a breath mask, but with the added bonus of protecting you from pepper spray, acid sprays to the face (once), and some of the diseases the virologist inevitably releases. Also keeps you on your feet a little longer in high concentrations of N2O, so make sure you have one in your inventory if not on your face for roleplay reasons. Note, syndicate voice changer looks exactly like it, so don't be surprised if Security asks you to take off your mask to verify you are who you say you are. You can find them in engineering lockers, laying around in engineering and in maintenance tunnels
  • AirTank.pngExtended-capacity emergency oxygen tank: These canisters hold a LOT of air. The hardsuits can hold full-sized canisters which hold more, but two of these filled up in your bag and there's very little chance of you ever running out of air. To fill up: place it in the oxygen tank, click the oxygen tank and turn the pressure all the way up, open the valve, then close the valve. Once you're sure it's closed, remove the tank. Click the tank in your hand and lower the mask pressure to 16 KPA, which will give you the most possible use.
  • Power cell.pngPower Cell: Needed to repair a fully broken APC, or just get an APC working in a drained area. Good to have one on hand.
  • Flashlight.pngFlashlights: These light up the area, even in your pockets. Two flashlights in your pockets and your helmet light on and you'll light up a huge area, very helpful to general crew when you're doing repairs in a freshly-darkened crater so they don't walk into the vacuum and freeze.
  • Hazard.pngHazard Vest: An archetypal item, it serves no purpose except roleplay and that you can buckle an extended capacity emergency oxygen tank to it. Definitely do so if you aren't in a hardsuit or firesuit.
  • Circuitboard.pngPower control module: You need this to repair a fully broken APC. Some sit by the SMES modules.
  • Circuitboard.pngAirlock electronics: You need this to construct an airlock. Having one on hand can save you a long trip back if you run across a broken door. Some by the metal and supplies, and one by the SMES modules.

Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up -- There is one close to nearly everything everywhere in the station, learn their locations.

Note that some of these are for roleplay reasons only. Roleplay too determines if you're a good engineer or not -- When talking with people face to face, pop the helmet off and carry it a bit -- hardsuits look pretty cool without the helmet on. Write down things you figure out like the door wires and photocopy them, distribute to the other engineering staff as a memo. Engineers have some great roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camraderie and the ludicrous nature the situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient of course, but it isn't nearly as fun for everyone.

Doing Your Duty

You have a few things you should do, if you don't want to be robusted, before doing what you want to do. Repairing things is what engineers do, and so is setting the station with power. Without any engineers doing a little work, the station will crumble.

Starting the Engine

This is an extremely important task. Luckily, it is laughably simple. Make certain you follow the instructions precisely; an engineer who accidentally sets the singularity free is not a popular person.

Working on the Solars

Read the guide, make sure you have wire, internals and a space suit. Best of luck.

Fixing the Station

Is there a hole in the wall? Are floor tiles broken? Did an idiot break a window to get into the medbay? Are people complaining about electrified doors? Are cables torn up leading to an APC? Are the APC's themselves fried? Is it more than thirty seconds into the round? The answer to two or more of these is always yes.

Engineering Reference Map

As an engineer, you're sometimes called to put the station back together again after a bad fall. Sometimes, that's a problem because what use to have an identifiable shape now is just a mess of shattered tiles, exposed space, and broken dreams. This map highlights the important bits of machinery running under everything so you can fix any section that gets broken. Also useful when power goes out in a section for figuring out where the damn clown cut a cable.


Quit reading "The Lusty Xenomorph Maid" and get to work!







Getting the Man Out of Danger... Alive!

It's your job to save lives when they cry out for help.

Firefighting

Engineers get access to maintenance hallways, which contain several firesuits and extinguishers. If a fire breaks out somewhere, put it out. Firesuits allow you to walk in almost any fire. Extinguishers have a limited capacity. Refill them with water tanks, which can be found all around the station.

Physical Rescue

If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. Hacking airlocks, deconstructing walls, basically whatever it takes to get to them. I don't need to point out that you should never put others or yourself at risk in doing so!

Space Recovery

A body's been spaced? Well now it's your job to recover it. Ask the AI or captain to get a jetpack and space suit from EVA and go after the body. You'll most frequently find bodies either somewhere near the derelict or the AI satellite. Drag them to a teleporter and get them back to the station. The use of lockers will help greatly, as lockers do not drift like bodies do, but cannot travel across Z-levels. ALWAYS have tools, glass and metal with you when doing this! Some teleporters need to be rebuilt and some bodies float around randomly and need floor tiles to be build in their path to actually stop

Traitorneering

Being a traitor engineer can be both the easiest and hardest task on the station. On the one hand, you can go almost everywhere on the station, and have easy access to the tools to get rid of any pesky doors (or walls) in your way. Also, many crew members don't bat an eyelid when they see an engineer wearing a jetpack, or standing in a hole in the wall. Any curious crewmen are usually deflected by saying you are doing engineering work ("I need this to repair hull damage, Captain!")

On the other hand, Engineers lack weapons. Stungloves, however, are the hidden weapon few ever search for, which can give the upper hand in a fight. Stungloves are gone 5ever, but stun prods can be made from basic tools! In addition, cable restraints may be constructed from cable coils. In a pinch, the welding tool is a fairly powerful weapon which causes burn damage when turned on. Secondly, engineers loitering near their target may quickly arouse suspicion, especially if you are far, far away from a maintenance tunnel. Engineers are also one of the few jobs which retain their maintenance access, making travel around the station significantly safer, faster and easier.

And finally, if you truly hate the station, it is within your grasp to release the kraken singularity, and generally sabotage the power supply of the station.

Jobs on Yogstation

Jobstemp.png

Command Captain · Head of Personnel · Head of Security · Chief Engineer · Chief Medical Officer · Research Director
Security Head of Security · Security Officer · Warden · Detective · Lawyer
Engineering Chief Engineer · Station Engineer · Atmospheric Technician · Network Admin
Science Research Director · Scientist · Roboticist · Geneticist
Medical Chief Medical Officer · Medical Doctor · Chemist · Geneticist · Virologist · Paramedic · Psychiatrist · Mining Medic
Supply Head of Personnel · Quartermaster · Cargo Technician · Shaft Miner · Mining Medic
Service Janitor · Bartender · Cook · Botanist · Lawyer
Civilian Assistant · Tourist · Clown · Mime · Artist · Chaplain · Curator · Clerk
Non-Human AI · Cyborg · Positronic Brain · Drone · Personal AI · Construct · Golem · Ghost
Special Centcom Official · Death Squad Officer · Emergency Response Officer · Ian · HONK Squad Officer
Races Humans · Lizardpeople · Plasmaman · Phytosian · Preternis · Mothpeople · Ethereals · Polysmorph · Miscellaneous