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{{Job
{{JobPageHeader
|pic=[[file:Generic_warden.png |50px|'''Warden''']]
|headerbgcolor = darkred
|Jobname=Warden
|headerfontcolor = white
|Access=[[Armory]],[[Brig]],[[Holding Cells]],[[Courtroom]],[[Security Office]]
|stafftype = SECURITY
|Difficulty= Hard
|imagebgcolor = #ff9999
|Age=7 Days
|img_generic = Generic_warden.png
|Corresponding Guides=[[Guide to Security]],[[Space Law]]
|img = Warden.png
|jobtitle = Warden
|access = [[Armory]], [[Security Office|Security]], [[Brig]], [[Prison_Wing|Holding Cells]], [[Courtroom]], Weapon Permit
|difficulty = Hard
|superior = [[Head of Security]]
|duties = Watch over the [[Brig]] and [[Prison Wing]], release prisoners when their time is up, issue equipment to security, be a [[Security Officer|security officer]] when they all eventually die.
|guides = [[Guide to security]], [[Space Law]], [[Paper_BBCode#For_the_Warden|a few forms]]
}}
}}
Welcome to the next stage in an Officers career! You are now a 'fully' qualified Warden! Let's hope you are actually good at what you do!
To sum it up, your job will involve protecting the Brig (and it's inhabitants). You are responsible for the [[Prison Wing]] and the [[Armory]].


==The Face==
''Eh? No sir, the armoury's fine, see- Oh bugger.''
You are the face of the [[Brig]]. You should be the person interacting with prisoners and fellow officers the most. You need to be ready to deal with any issues that the officer have regarding their equipment or the suspects they have been apprehended. Make sure you have a good knowledge of [[Space Law]] as this will provide invaluable to your endeavors.


==Chain of Command==
You are the second in command of the Security department. If the HoS is not available to do his duties then you must be prepared to step up to the plate. At your current rank you only have authority over people who are in the brig but this should not stop you from helping the HoS to direct the officers around the station. You have a Security camera console in your office, use it and report crimes to the officers. It is also handy to ask the officers to report every now and again, just so everyone knows they're still alive. Dangerous world out there.


==Equipment==
The Warden is a member of the security staff, responsible for the [[Brig]], the [[Prison Wing]] and the prisoners. He has access to the [[Armory]].
You now have access to the [[Armory]]. This place if full of wonderful, but often lethal, equipment. Sometimes certain situations may arise which force you to hand out the weapons to the officers to aid them in their fight against evil. Generally speaking though, you wait for orders from the HoS before issuing any weapons. Always remember, you are responsible for those weapons. When the threat has passed your priority is to see that they are returned and safely stored.
However, there's more than lethal weapons in there. You can help re-stock the officers and even add an extra layer of security to the department by deploying flashers and barricades. Use your initiative but remember, always follow the [[Rules]].


==Paperwork==
[[File:Brig.png|300px|thumb|alt=Brig|link=http://puu.sh/3EDo4.png|Your [[Brig|Domain]]]]<br>
Yep, we all hate it but sometimes it's necessary. If someone reports a crime, use the computers behind you to record the crime committed on the suspects record. Set them to arrest and watch as [[Beepsky]] apprehends them. It is a very useful, powerful but under appreciated tool that you have at your disposal. Use it wisely and effectively and you'll see just how easy it is to help keep the station under control. Just remember to update the records after someone has been released.


==Security Clearance==
==Watch Hound==
Even though the [[Head of Personnel|HoP]] has the power to change peoples jobs and give them as much access as they please does not mean they are allowed to. Only the HoS should authorize the creation of new officers. If you see a new person walking around the brig with access, don't be afraid to ask the HoS or another head of staff. It could be a harmless mistake, or something much more sinister.
Half of your job is to look after the prisoners, make sure they don't die or get [[Shitcurity|unfair]] [[Space Law|sentences]], and make sure they don't escape. The other half of your job is to arm security with weapons in times of war. You are not a [[Security Officer]] and do not have to go outside of the brig (and really should not go out of the brig).
Please note, the HoP is not a security member. He/She does not get to walk into the armory and take what they please.


==Lockdown==
If you have no prisoners to watch out for, you should be coordinating the security officers over the security radio channel, checking [[Computers#Security_Cameras|cameras]] when people call for help, and updating arrest records. Your fellow officers will appreciate your help in sending them where they can make a difference. You should also do a role call every so often, to make sure that all your officers are still alive and well. You have the opportunity to make Security run like a well-oiled machine.
If things become to heated in the department don't be afraid to lock it down. Locking the department down should only be done in extreme cases but it can save lives. This is especially handy during riots where crew members may be attempting to overthrow the Command or the Security. There is a tank of N20 in the armory for situations like this. DO NOT abuse it.  


==Prison Duty==
==Second in Command==
Occasionally someone may be deemed to unsafe to return to the general population. In these cases they may be sent to the Prison Wing, or as it's commonly know, the permabrig. The prisoners must be stripped of ALL civilian items. Open one of the locked lockers and dress them in the orange uniforms reserved for the prisoners. Place their old items in that locker, they won't need them anymore and then lock the locker. Place the prisoner in their cell and let them spend the remainder of their lives in confinement. But you must make sure to keep an eye on them. They are your responsibility. If a prisoner becomes even more dangerous then place them in [[solitary]] where they can live by themselves and cause nobody any harm.  
As the Warden, you have authority over the brig and any security officers inside the brig. Should anything happen to the Head of Security, you are expected to take up his position and command the security staff.
There is also a locked locker with a lethal injection in it. Please note, ONLY the [[Captain]] may administer this lethal cocktail to a crew member. ONLY the [[Captain]] may kill a crew member.
 
===The [[Detective]]===
Just give the detective space, he's a loose cannon that runs around and scans for prints. He'll rarely drag criminals in. Just help out with the cell timers for the detective, and help secure the evidence the detective brings in.
 
===Equipment===
[[File:Armory.png|300px|thumb|alt=Armory|link=http://puu.sh/3EHur.png|The [[Armory]]]]<br>
To help your wardening ways, grab a pair of cuffs (for prisoner transportation) that are in a box in the armory, and a stun baton (same area). You already have a taser and a pair of sun glasses. Several portable flashers are in the armory, these CAN and will be useful in securing the brig during attacks, and a tool box is located in the main security room. Make sure no one gets your ID, and you know who the [[Head of Security]] is (make sure they don't start a woman, scream bloody murder on the radio and come back as a pink haired man), as you need to defend your equipment from would-be thieves.
 
====Implants====
The [[Armory]] contains different sets of implants which you may want to make use of for prisoner control.
 
*'''Chemical Implants''' will allow you to inject up to 50 units of toxins into the subject at any time from the Prisoner Management Console in your office. May be loaded with sedatives instead. For larger doses, subject may be implanted multiple times.
*'''Tracking Implants''' will allow you to detect if the subject is nearby using the locator device provided. Also leaves a blinking red dot if the subject is observed with a [[Hud#Security_HUD_Icons|Security HUD]]
*'''Loyalty Implants''' prevent the subject from being brainwashed by [[Game Mode#Revolution|subversive]] [[Cult|elements]]. It is also designed to revert the effects of [[Revolution|revolutionary brainwashing]]. More can be ordered in the [[Cargo Bay]], albeit at an extremely high cost. Ensure all security personnel are loyalty implanted by checking your [[Hud#Security_HUD_Icons|Security HUD]].
 
===Don't Sit Around===
Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or there are any areas of break in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who looks suspicious in the brig (or security office area) and hold them till the head of security comes. Remember, DISARM FIRST, kill if that's your only option.
 
If you are going to sit around, it may be worthwhile to update the security records for your prisoners.
 
===Clearance Level Check===
Just because the [[clown]] got security clearance means nothing, you should alert the head of security of this right away. You need to make sure any and all mercenaries that the [[Head of Personnel]] authorizes come with a stamped form or the head of security to come in with them to announce them. Nothing is worse than a mime breaking in, and you foolishly giving them armor or a gun. There is always the chance they are a traitor out to kill you, or to steal armory supplies.
 
If the head of personnel himself attempts to access the armory without authorization, he is committing [[Space Law|Major Trespass]] and is subject to incarceration. Alert the Head of Security if this happens.
 
'''No one should be promoted to security, unless the Head of Security says so!''' The head of personnel is not in charge of security.
 
===Lockdown===
Some times, things get so bad you need to close everything off. Rarely should you use this button, but you will know when to. This button will become very handy should someone try to break through the windows to each cell. There are a set of shutters underneath each grille that will stop the breakout attempt in its tracks.
 
===Prison Wing===
[[File:Prison-wing.png|thumb|300px|[[Prison Wing]]]]
Space Station 13's secure [[Prison Wing]]. Once you check in, you don't check out. There are no times here - this is a place for hardened criminals. Expect to use this rarely, as many traitors get [[Cyborg|melon bowled]] before this becomes an option. Only you, the [[Head of Security]], or the [[Captain]] should ever be taking people to it and only for the most heinous crimes.
 
If you do not pay attention, sometimes the Prison Wing may become a death camp. Periodically check it and make sure security officers aren't abusing the prisoners.
 
Should the situation inside the prison get too messy, you always have the option to release N2O gas into the holding area: Just attach the canister to the connector port and turn on the manual valve. N2O should put everyone inside without internals to sleep.
 
== Auschwitz ==
'''NOTE: By default the Warden cannot be an antagonist.'''
 
So, you're a traitor. You start with gloves, an energy gun, armor, and sun glasses. You have access to a ton of guns, and a ton of other things no station member could dream of. Problem is, you have poor access to the station, but you have a whole brig to play with (depends on how sadistic you are) and may create your own private death camp. You are less likely to be "needed" compared to a head of security, and less likely to be expected to respond to call than a security officer. Yet, running about station will attract attention (aka, "GTFO warden and back to the brig"), so get done what you need to and do it fast and remain in the safety of the brig.
 
If you have a "steal" objective, there's an okay chance that someone else tried to break in and steal that item, you can just take it from them. If it's an assassinate objective, well, most people go through the brig at least once. Just stun, strip, and space them. People going entirely missing from the brig isn't usually investigated if you just say their time was up, or if that pesky security is getting on your case for all those dead assistants in your office, head down to atmos tech, grab a canister of co2, go back to brig and hook the canister up to the airfflow and kill everyone in security.
 
 
{{Jobs}}
[[category: jobs]]

Revision as of 17:23, 6 July 2014

SECURITY STAFF
Generic warden.png Warden.png
Warden
Access: Armory, Security, Brig, Holding Cells, Courtroom, Weapon Permit
Additional Access: Not defined
Difficulty: Hard
Supervisors: Head of Security
Duties: Watch over the Brig and Prison Wing, release prisoners when their time is up, issue equipment to security, be a security officer when they all eventually die.
Guides: Guide to security, Space Law, a few forms

Eh? No sir, the armoury's fine, see- Oh bugger.


The Warden is a member of the security staff, responsible for the Brig, the Prison Wing and the prisoners. He has access to the Armory.


Watch Hound

Half of your job is to look after the prisoners, make sure they don't die or get unfair sentences, and make sure they don't escape. The other half of your job is to arm security with weapons in times of war. You are not a Security Officer and do not have to go outside of the brig (and really should not go out of the brig).

If you have no prisoners to watch out for, you should be coordinating the security officers over the security radio channel, checking cameras when people call for help, and updating arrest records. Your fellow officers will appreciate your help in sending them where they can make a difference. You should also do a role call every so often, to make sure that all your officers are still alive and well. You have the opportunity to make Security run like a well-oiled machine.

Second in Command

As the Warden, you have authority over the brig and any security officers inside the brig. Should anything happen to the Head of Security, you are expected to take up his position and command the security staff.

The Detective

Just give the detective space, he's a loose cannon that runs around and scans for prints. He'll rarely drag criminals in. Just help out with the cell timers for the detective, and help secure the evidence the detective brings in.

Equipment

Armory
The Armory


To help your wardening ways, grab a pair of cuffs (for prisoner transportation) that are in a box in the armory, and a stun baton (same area). You already have a taser and a pair of sun glasses. Several portable flashers are in the armory, these CAN and will be useful in securing the brig during attacks, and a tool box is located in the main security room. Make sure no one gets your ID, and you know who the Head of Security is (make sure they don't start a woman, scream bloody murder on the radio and come back as a pink haired man), as you need to defend your equipment from would-be thieves.

Implants

The Armory contains different sets of implants which you may want to make use of for prisoner control.

  • Chemical Implants will allow you to inject up to 50 units of toxins into the subject at any time from the Prisoner Management Console in your office. May be loaded with sedatives instead. For larger doses, subject may be implanted multiple times.
  • Tracking Implants will allow you to detect if the subject is nearby using the locator device provided. Also leaves a blinking red dot if the subject is observed with a Security HUD
  • Loyalty Implants prevent the subject from being brainwashed by subversive elements. It is also designed to revert the effects of revolutionary brainwashing. More can be ordered in the Cargo Bay, albeit at an extremely high cost. Ensure all security personnel are loyalty implanted by checking your Security HUD.

Don't Sit Around

Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or there are any areas of break in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who looks suspicious in the brig (or security office area) and hold them till the head of security comes. Remember, DISARM FIRST, kill if that's your only option.

If you are going to sit around, it may be worthwhile to update the security records for your prisoners.

Clearance Level Check

Just because the clown got security clearance means nothing, you should alert the head of security of this right away. You need to make sure any and all mercenaries that the Head of Personnel authorizes come with a stamped form or the head of security to come in with them to announce them. Nothing is worse than a mime breaking in, and you foolishly giving them armor or a gun. There is always the chance they are a traitor out to kill you, or to steal armory supplies.

If the head of personnel himself attempts to access the armory without authorization, he is committing Major Trespass and is subject to incarceration. Alert the Head of Security if this happens.

No one should be promoted to security, unless the Head of Security says so! The head of personnel is not in charge of security.

Lockdown

Some times, things get so bad you need to close everything off. Rarely should you use this button, but you will know when to. This button will become very handy should someone try to break through the windows to each cell. There are a set of shutters underneath each grille that will stop the breakout attempt in its tracks.

Prison Wing

Space Station 13's secure Prison Wing. Once you check in, you don't check out. There are no times here - this is a place for hardened criminals. Expect to use this rarely, as many traitors get melon bowled before this becomes an option. Only you, the Head of Security, or the Captain should ever be taking people to it and only for the most heinous crimes.

If you do not pay attention, sometimes the Prison Wing may become a death camp. Periodically check it and make sure security officers aren't abusing the prisoners.

Should the situation inside the prison get too messy, you always have the option to release N2O gas into the holding area: Just attach the canister to the connector port and turn on the manual valve. N2O should put everyone inside without internals to sleep.

Auschwitz

NOTE: By default the Warden cannot be an antagonist.

So, you're a traitor. You start with gloves, an energy gun, armor, and sun glasses. You have access to a ton of guns, and a ton of other things no station member could dream of. Problem is, you have poor access to the station, but you have a whole brig to play with (depends on how sadistic you are) and may create your own private death camp. You are less likely to be "needed" compared to a head of security, and less likely to be expected to respond to call than a security officer. Yet, running about station will attract attention (aka, "GTFO warden and back to the brig"), so get done what you need to and do it fast and remain in the safety of the brig.

If you have a "steal" objective, there's an okay chance that someone else tried to break in and steal that item, you can just take it from them. If it's an assassinate objective, well, most people go through the brig at least once. Just stun, strip, and space them. People going entirely missing from the brig isn't usually investigated if you just say their time was up, or if that pesky security is getting on your case for all those dead assistants in your office, head down to atmos tech, grab a canister of co2, go back to brig and hook the canister up to the airfflow and kill everyone in security.


Jobs on Yogstation

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Command Captain · Head of Personnel · Head of Security · Chief Engineer · Chief Medical Officer · Research Director
Security Head of Security · Security Officer · Warden · Detective · Lawyer
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Science Research Director · Scientist · Roboticist · Geneticist
Medical Chief Medical Officer · Medical Doctor · Chemist · Geneticist · Virologist · Paramedic · Psychiatrist · Mining Medic
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Service Janitor · Bartender · Cook · Botanist · Lawyer
Civilian Assistant · Tourist · Clown · Mime · Artist · Chaplain · Curator · Clerk
Non-Human AI · Cyborg · Positronic Brain · Drone · Personal AI · Construct · Golem · Ghost
Special Centcom Official · Death Squad Officer · Emergency Response Officer · Ian · HONK Squad Officer
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