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|img = centcomcommander.png
|img = centcomcommander.png
|jobtitle = Centcom Official
|jobtitle = Centcom Official
|access = Usually only [[Central_Command|Centcom Basic]], but occasionally all-access.
|access = [[Central_Command|Centcom Basic]]
|additional = Everywhere
|difficulty = Medium
|difficulty = Medium
|superior = [[Centcom|Central Command]]
|superior = [[Centcom|Central Command]]
|duties = Represent [[Nanotrasen]], carry out your assignment
|duties = Represent [[Nanotrasen]], carry out your assignment
|guides = [[Space Law]], [[Chain of Command]]
|guides = [[Space Law]], [[Chain of Command]]
|quote = Hello crew, time for your inspect- OH JESUS FUCKING CHRIST WHAT IS THAT?!
}}
}}
 
[[File:NTlogo.png|right|400px]]
[[File:NTlogo.png|right]]
As a Centcom Official, you are a representative of the [[Nanotrasen|Corporation]] sent to Space Station 13 to complete an assortment of tasks assigned to you by [[Centcom]]. You level of power can range from being a station inspector to being a Navy Admiral or Executive.
 
As a Centcom Official, you are a representative of the [[Nanotrasen|Corporation]] sent to Space Station 13 to complete an assortment of tasks assigned to you by [[Centcom]].
 
==Middle Management==
==Middle Management==
Chances are you will be but a low-level bureaucrat from [[Centcom]] sent to preform an inspection, investigation, or some other managerial task. You will probably be spawned with just the essentials:
Chances are you will be but a low-level bureaucrat from [[Central Command]] sent to preform an inspection, investigation, or some other managerial task. You will probably be spawned with just the essentials:
 
*A green Central Command uniform.
*A green Centcom Uniform
*A Central Command headset.
*A Command headset
*A clipboard.
*A clipboard
*A pair of Sunglasses.
*A pair of Sunglasses
*An energy gun for self-defense.
*An energy gun for self-defense
*Central Command ID, with access to Central Command areas but nowhere on SS13.
*Centcom ID, with access to Centcom areas but nowhere on SS13




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The bad news is you're also going to be a very juicy target for just about everyone who is considered to be an [[Traitor|enemy]] [[Revolution|of]] [[Wizard|the]] [[Changeling|Corporation]] due to your status. They'd be hard pressed to resist making an example out of you. It'd be a good idea to make sure you're always accompanied by at least one officer.
The bad news is you're also going to be a very juicy target for just about everyone who is considered to be an [[Traitor|enemy]] [[Revolution|of]] [[Wizard|the]] [[Changeling|Corporation]] due to your status. They'd be hard pressed to resist making an example out of you. It'd be a good idea to make sure you're always accompanied by at least one officer.


Just remember though: You are not above [[Space Law]] and the Captain is still the station's ultimate authority so the use of force to impose your authority isn't recommended. Stick to your social advantage. If things go sour, Centcom may recall you. If you feel your life is threatened, you may be able to leave the station the same way you boarded it. Just make sure you keep note of everything of importance, so you have something to report back to Centcom.
Just remember though: You are not above [[Space Law]] and the Captain is still the station's ultimate authority so the use of force to impose your authority isn't recommended. Stick to your social advantage. If things go sour, [[Contributors#Staff|your bosses]] may recall you. If you feel your life is threatened, you may be able to leave the station the same way you boarded it. Just make sure you keep note of everything of importance, so you have something to report back to Central Command.
==Special Roles==
Although rare, players can sometime spawn as a special Central Command role. These roles can have a variety of power and abilities, some being able to order a [[Emergency Response Team]] onto the station or even a [[Deathsquad|REDACTED]]. Other roles can have a special place in role play or military command. Some of these roles include, but are not limited to:
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
! scope="col" style="background-color:lightblue;" width=200|Job
! scope="col" class="unsortable" style="background-color:lightblue" |Role
! scope="col" style="background-color:lightblue;" width=100|Difficulty
|-
![[File:Centcomcommander.png|64px]]<br>Nanotrasen Private Security Commander
|Follow directives given to you by Central Command. Assert your dominance on the station and get killed by a assistant with a toolbox.
!<span style="display: none;">b</span>Hard
|-
![[File:Ntprivate.png]]<br>Nanotrasen Private Security Officer
|Attempt to establish yourself as the Head of Security. Break space law, get arrested and executed by the real Head of Security.
!<span style="display: none;">b</span>Medium
|-
![[File:Specialopsofficer.png|64px]]<br>Special Operations Officer
|Spawn in, get killed by the [[Death Squad]] you were supposed to give orders to.
!<span style="display:none;">a</span>Hard
|-
![[File:CCRanksAll.png]]<br>Central Command Chain of Command
|Be either a Captain, a Major, a Commodore, Colonel, Rear-Admiral, Admiral or Executive Admiral. Never get spawned in.
Get robbed for your energy sword as Admiral and Executive Admiral and die from smoking your cigar as a Commodore.
!<span style="display:none;">a</span>Hard
|}
These are just some of the roles that a player can be made into. Other instances have included Navy, Diplomats, Corporate Commanders and even Nanotrasen Executives themselves.


==Upper Management==
==Central Command==
On the off chance you are a ranking military or corporate official, such as an Admiral or an Executive, you command an immense amount of power. You'll likely board the station with some fancy items to help signify and enforce your authority. You may also find yourself with increased, or even all-access to the various parts of SS13.
You have a special relationship with [[Central Command]]. You will have a nearly 100% chance of getting response to your messages to them through the [[Communications Console]]. Any additional requests will also have a higher chance of being accepted. If you have completed your objectives and wish to return to [[Central Command]], you may file a full report and transmit it to Central Command along with a request for transfer.


While the Captain still maintains ultimate authority over the station (including you while you are on board), your rank allows you to relieve him of Command appoint someone else in his place. Like the Captain, you shouldn't have to do any manual labor yourself. Delegate to the Captain as he would delegate to his [[Heads of Staff]].
==Central Command==
Your relationship with Centcom is a special one, meaning you will more likely get a response from any requests and transmissions to them. If you can, using the [[Communications Console]] on the [[Bridge]] is a good way to send an impromptu message. If you have completed your task and want to return to Centcom, you can give them your formal report there, and negotiate with them to take action. The better written your report, the more likely it will be acted upon.


In the end, this is a roleplaying role as a representative of the All-Powerful Nanotrasen Corporation, so try not to embarrass everyone.
==Always Remember==
'''In the end, this is meant to be a roleplaying role, so try not to embarrass everyone.'''




{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]

Latest revision as of 15:13, 8 May 2024

CENTCOM STAFF
Centcomofficial.png Centcomcommander.png
Centcom Official
Access: Centcom Basic
Additional Access: Everywhere
Difficulty: Medium
Supervisors: Central Command
Duties: Represent Nanotrasen, carry out your assignment
Guides: Space Law, Chain of Command
Quote: Hello crew, time for your inspect- OH JESUS FUCKING CHRIST WHAT IS THAT?!
NTlogo.png

As a Centcom Official, you are a representative of the Corporation sent to Space Station 13 to complete an assortment of tasks assigned to you by Centcom. You level of power can range from being a station inspector to being a Navy Admiral or Executive.

Middle Management

Chances are you will be but a low-level bureaucrat from Central Command sent to preform an inspection, investigation, or some other managerial task. You will probably be spawned with just the essentials:

  • A green Central Command uniform.
  • A Central Command headset.
  • A clipboard.
  • A pair of Sunglasses.
  • An energy gun for self-defense.
  • Central Command ID, with access to Central Command areas but nowhere on SS13.


Right away you have a headset linked to the Command channel, so be sure to announce your presence as soon as you get on station and set up a meeting with the Captain to discuss whatever important task assigned to you by your superiors. For the most part, your position puts you in a unique position in the station's social hierarchy, and most station authorities will bow to your every whim and possibly even grant you all-access to keep you happy.

The bad news is you're also going to be a very juicy target for just about everyone who is considered to be an enemy of the Corporation due to your status. They'd be hard pressed to resist making an example out of you. It'd be a good idea to make sure you're always accompanied by at least one officer.

Just remember though: You are not above Space Law and the Captain is still the station's ultimate authority so the use of force to impose your authority isn't recommended. Stick to your social advantage. If things go sour, your bosses may recall you. If you feel your life is threatened, you may be able to leave the station the same way you boarded it. Just make sure you keep note of everything of importance, so you have something to report back to Central Command.

Special Roles

Although rare, players can sometime spawn as a special Central Command role. These roles can have a variety of power and abilities, some being able to order a Emergency Response Team onto the station or even a REDACTED. Other roles can have a special place in role play or military command. Some of these roles include, but are not limited to:

Job Role Difficulty
Centcomcommander.png
Nanotrasen Private Security Commander
Follow directives given to you by Central Command. Assert your dominance on the station and get killed by a assistant with a toolbox. bHard
Ntprivate.png
Nanotrasen Private Security Officer
Attempt to establish yourself as the Head of Security. Break space law, get arrested and executed by the real Head of Security. bMedium
Specialopsofficer.png
Special Operations Officer
Spawn in, get killed by the Death Squad you were supposed to give orders to. aHard
CCRanksAll.png
Central Command Chain of Command
Be either a Captain, a Major, a Commodore, Colonel, Rear-Admiral, Admiral or Executive Admiral. Never get spawned in.

Get robbed for your energy sword as Admiral and Executive Admiral and die from smoking your cigar as a Commodore.

aHard

These are just some of the roles that a player can be made into. Other instances have included Navy, Diplomats, Corporate Commanders and even Nanotrasen Executives themselves.

Central Command

You have a special relationship with Central Command. You will have a nearly 100% chance of getting response to your messages to them through the Communications Console. Any additional requests will also have a higher chance of being accepted. If you have completed your objectives and wish to return to Central Command, you may file a full report and transmit it to Central Command along with a request for transfer.


Always Remember

In the end, this is meant to be a roleplaying role, so try not to embarrass everyone.


Jobs on Yogstation

Jobstemp.png

Command Captain · Head of Personnel · Head of Security · Chief Engineer · Chief Medical Officer · Research Director
Security Head of Security · Security Officer · Warden · Detective · Lawyer
Engineering Chief Engineer · Station Engineer · Atmospheric Technician · Network Admin
Science Research Director · Scientist · Roboticist · Geneticist
Medical Chief Medical Officer · Medical Doctor · Chemist · Geneticist · Virologist · Paramedic · Psychiatrist · Mining Medic
Supply Head of Personnel · Quartermaster · Cargo Technician · Shaft Miner · Mining Medic
Service Janitor · Bartender · Cook · Botanist · Lawyer
Civilian Assistant · Tourist · Clown · Mime · Artist · Chaplain · Curator · Clerk
Non-Human AI · Cyborg · Positronic Brain · Drone · Personal AI · Construct · Golem · Ghost
Special Centcom Official · Death Squad Officer · Emergency Response Officer · Ian · HONK Squad Officer
Races Humans · Vuulen · Plasmaman · Phytosian · Preternis · Ex'hau · Ethereals · Polysmorph · Miscellaneous