User:Sweeper~Storm/Plasmaman

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PLASMAMEN
Plasmaman.png
Plasmamen
Genus: Mortis Sapien Ignis
Homeworld: None
Central Authority: Commonwealth of Orion
Allowed Command Roles: Chief Engineer, Research Director
Guides: This one is it

Plasmamen are the sentient remains of those who have died in plasma fires and then resurrected under mysterious circumstances. As walking, charred skeletons, they only hold onto glimpses of their previous lives. After proper rescue and retrieval, most plasmamen often return to work under the same company: Nanotrasen.

Gameplay

Naming Convention

Plasmamen have adopted names encouraging high organization and ease of communication. Their names follow the trope of a name followed by roman numerals, with their forename always being related to the periodic table, such as “Radon”, “Krypton”, or “Lithium”.

Racial Benefits

  • Plasmamen boast complete rad immunity.
  • They have a strong resistance to cold temperatures.
  • When wearing a fire suit, plasmamen can spacewalk.
  • They can heal via drinking milk.
  • Due to their inorganic nature, they have no blood.
  • Additionally, due to being inorganic, they have little to no food requirements. Rarely on station does a plasmaman have to eat.
  • Lastly due to being inorganic, they are mostly resistant to all diseases and viruses.

Racial Drawbacks

  • Due to their lack of skin and skeletal nature, they take additional damage from brute force.
  • Due to their bones being partly made of plasma, they take additional damage from heat and burn damage.
  • They lack traditionally researched genetics. This means they cannot gain powers from the Genetics department.
  • Oxygen is toxic to them, requiring each plasmaman to carry a plasma tank with them which may run out of plasma over time.
  • Oxygen is also flammable to them, so if they are not wearing a helmet and a suit, they will burn up.

Diet

  • Plasmamen do not need to eat like other organic races, but if they choose to eat, they have dislikes and likes.
  • Plasmamen hate fruits, and strongly dislike them.
  • Plasmamen love grilled foods and vegetables when they have to eat.
  • Lastly, due to their skeletal nature, plasmamen love milk, which will also heal them.

Unique Mechanics

  • When gibbed they drop plasma.
  • Plasmamen are one of the least customizable races. This creates an abundance of visual homogeny.
  • Plasmamen lack any signs of damage like bloodied clothes, due to their lack of blood.

Lore

Culture

Lifespan

Plasmamen have a uniquely long lifespan of upwards of three hundred years. This long lifespan is due to their uniquely inorganic nature. Plasmamen population size is by far the smallest, in comparison to all other sentient races.

History

The first reported encounter with a plasmaman dates to the year 2384, not one year after Nanotrasen probes brought back sizable portions of baroxuldium, the new Element 146, (quickly given the monicker of plasma) to Luna to be tested. The solidified ore was brought into orbit, onto a research ship designated NT.F Grey Voyager to be tested without endangering the rest of the lunar facility.

Initial tests were successful. Plasma was found to bond with traditional metals such as iron with incredible ease in a liquid form to create the substance known as plasteel. However, it was noted that in a pressurized environment, exposure to oxygen and fire would cause the plasma to become an immensely efficient fuel for the ensuing fire. As a result, the synthesis of plasteel either had to be done in a vacuumed environment or in a safe protection chamber.

Approximately one month and seventeen days into testing, on October 24th, 2384, there was an incident that caused a plasma fire to erupt and burst through the pumping pipes to a chamber. Fire suppression systems failed as the massive heat capacity of plasma and its continuous pumping eventually melted and gnawed through the inner airlocks of the ship. Only the outer insulation to space prevented the plasma from leaking into the void. Once all the oxygen had been consumed, the plasma stopped but continued to fill the ship.

The first responders to the incident were unable to hail the ship, and they presumed all crew aboard dead. However, biometric scanners picked up movement and activity on board. A burst of radioactive dusting revealed that there were moving skeletons aboard, and no traces of the crew’s bodies.

After twenty-four hours of communication with CentComm Special Investigative Affairs and the Xenospecies Relationship Organization from the Commonwealth of Orion, a boarding party was finally sent to make contact, being a mixture of government officials and corporate emergency responders. The communication made marks the first contact between humanity and another sapient species. Only eleven out of fifty-seven crew were successfully extracted once the boarding party realized that plasma had fused to the skeleton’s bones and that their existing organic structures required plasma in order to function. While their livers and lungs had seemingly attached to their boney structures, the heart was notably missing.

There were attempts to keep the incident under wraps, which massively failed. As soon as media outlets and ethical organizations caught wind of the incident and the existence of the quickly named “plasmamen”, public opinion in the Commonwealth massively split into several, spread opinions, with some believing in excessive, divine violence, others, humane treatment, and a select minority, research.

For their first few months of rebirth, the eleven plasmamen were confined and kept in specialized cells filled entirely with gaseous plasma in a secret Commonwealth facility. Nanotrasen, at the behest of legendary chairwoman Julianna Deimi, quickly developed and produced the first envirosuits, which were clunky but effective, a variation of the EVA-proof suits that were far more resilient to the environment, dubbed hardsuits. With reassurances that the plasmamen would be kept under a careful eye, as well as significant lobbying forcing the hands of Commonwealth politicians, the remaining eleven crew of the NT.F Grey Voyager were transferred from Commonwealth scientists into the hands of Nanotrasen.

Interrogation of the plasmamen revealed that they held only glimpses into memories of their previous lives. Most displayed a heightened sense of apathy or distance from common, deep anxieties, such as death, starvation, and affection. While they still displayed self-preservation instincts, panic was not a prevalent response among the subjects. They still retained knowledge and their capability to speak, and very rarely resisted their imprisonment. It was only after the suggestions of researchers that they began to feel ambition once more, wishing to continue their work with Nanotrasen.

The final notable development was when in shared cells, the plasmamen communicated using vocal sounds and fluctuations that matched with no pre-existing human language. When queried, the subjects were confused, stating that they had known the method of communication ever since their “resurrection”. When asked and given their names, most refused to accept their old names. Instead, they requested that their name were to be an element from the periodic table followed by a pre-existing roman numeral. When queried, all their justifications had to do with a feeling of an innate bond with the element. No further understanding has been reached.

Time went by and the Great Embarkment in 2400 saw humanity expand out into the rest of the Sol system, as well as colonizing the nearby Val system, which fueled them with significant portions of plasma to expand out at rapid paces. As the supply of plasma rose, so did the number of incidents. Not all plasma fires resulted in the creation of plasmamen, but as they became more common, so too did their life support become more stable. Creations of plasmamen groups and cultures began to spring out, and while most did not seek out their old lives, tribalistic desires increased as their numbers grew.

In the present, plasmamen still see discrimination and horror from fellow organics, but they also find more fulfillment and independence in their existence. While Nanotrasen policy is to suggest and attempt to retain a fresh plasmaman as an NT worker, not all plasmamen worked in NT facilities, due to the increasing availability of the resource, despite the corporation’s best efforts to keep it on lockdown. As a result, plasmamen, while still rare, exist in several branches of civilized life, wherever their attitude, skills, and physiology are accepted.

Behavior

  • Plasmamen rarely seek social relationships, they are often flat and direct, sometimes sarcastic. Plasmamen can vary from apathetic to hypersensitive in their general existence,but often leaning toward the former and are mostly uninterested in religious questions or discussion. They are sometimes disturbed by past memories, though most avoid conventional PTSD with a newfound distance from their existence. Plasmamen do not ever seem to be tired and have no need to sleep, making them able to work seemingly endlessly with minimal sustenance.


Jobs on Yogstation

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Command Captain · Head of Personnel · Head of Security · Chief Engineer · Chief Medical Officer · Research Director
Security Head of Security · Security Officer · Warden · Detective · Lawyer
Engineering Chief Engineer · Station Engineer · Atmospheric Technician · Network Admin
Science Research Director · Scientist · Roboticist · Geneticist
Medical Chief Medical Officer · Medical Doctor · Chemist · Geneticist · Virologist · Paramedic · Psychiatrist · Mining Medic
Supply Head of Personnel · Quartermaster · Cargo Technician · Shaft Miner · Mining Medic
Service Janitor · Bartender · Cook · Botanist · Lawyer
Civilian Assistant · Tourist · Clown · Mime · Artist · Chaplain · Curator · Clerk
Non-Human AI · Cyborg · Positronic Brain · Drone · Personal AI · Construct · Golem · Ghost
Special Centcom Official · Death Squad Officer · Emergency Response Officer · Ian · HONK Squad Officer
Races Humans · Lizardpeople · Plasmaman · Phytosian · Preternis · Mothpeople · Ethereals · Polysmorph · Miscellaneous