Roboticist
Research Staff |
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Difficulty |
Medium |
Age Restriction |
None |
Supervisors |
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Access |
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Duties |
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You turn people into cyborgs, make mechas for departments when they request it, and make floor bots that are named such that people will look twice, and never appreciate. |
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Guides |
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So, fancy being a mad scientist do you?
Roboticists are genrally strange, you can see one drag a mutilated corpse around and think nothing of it... Here is a guide to being THAT GUY
Setting up shop
To start with, you should load your exosuit fabricators with metal and glass (found on the leftmost table), pick it up and click the fabricator and TA-DA!, now you can print...
What to make
At the start of the round It is recommended to set up at least one borg shell ( empty body ) and you may be asked to make syringe guns for R&D (note: don't forget to nag them for research)
Assembly
To make a borg, make sure you have:
The exoskeleton
Two flashes
Cable coil
All the borg parts
A battery
First attach the chest, to do this first, add wire and a battery then plop it on.
Then attach all the limbs
And finally Put two flashes into a head and boom!
Classifying borgs
When you have an empty shell which you want to name, simply use a mulltitool (the yellow thing) and click on the name button
To reclass an existing borg, unlock its cover with an ID of robotics or command, then crowbar, then print a reclassification board from your fabricators and shove it in, then recrowbar and lock with ID ((DO NOT FORGET, YOU MUST NAME THE BOARD BY CLICKING IT IN YOUR HAND!))
How do I cut people up?
The only surgerys you will need are
BRAIN SURGERY
(its not rocket science) Lay the
patient