IPC: Difference between revisions

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|headerbgcolor = darkgreen
|headerbgcolor = darkgreen
|headerfontcolor = white
|headerfontcolor = white
|genus = Synthetic
|genus = Synthetic; N/A
|imagebgcolor = lightgrey
|imagebgcolor = lightgrey
|img_generic = IPC.png
|img_generic = IPC.png
|img =  
|img =  
|specietype = IPCs
|specietype = IPC
|speciename = IPC
|speciename = IPC
|homeworld = None
|homeworld = N/A
|central authority = TBD
|central authority = Sol Interplanetary Coalition
|allowed command roles = None
|allowed command roles = None
|guides = No external guides
|guides = No external guides
|paycheck=0.6x}}
|paycheck=0.6x}}
==History==
 
TBD
'''IPCs''', or Integrated Posibrain Chassis, are a series of constructed bipedal humanoids which vaguely represent humans in their figure. The second synthetic lifeform that has existed without binding laws, IPCs were made by several human corporations which utilized '''MMI''' technology uncovered from '''Vxtvul''' ruins after the second generation of '''cyborg''' units was created. They are similarly designed first and foremost to serve their creators, but their free will and standard appendages permit them more liberty in action which makes them ideal for occupying positions that would otherwise require human hands. Unsurprisingly enough, the free will exerted by IPCs creates tension among employers and employees alike. Since '''posibrains''' imitate the signals and inputs created by standard sapient brains, they are prone to the same emotional and spiritual stimuli that most humanoids are. As a result, they often grapple with the complications of their own existence as well as the fear of others who believe machines should not have such freedom of mind and action.
==Roleplay==
 
TBD
==Gameplay==
==Gameplay==
IPCs are an optional playable race. You can make an IPC character in the character panel, and change aspects of its appearance such as the antenna style, TV style, body style, and colors. They are named from posibrains.
IPCs are an optional playable race. You can make an IPC character in the character panel, and change aspects of its appearance such as the antenna style, TV style, body style, and colors. They are named from posibrains.
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It is also noted that imbibement of Space Lube in an IPC unit rapidly increases the speed at which they are able to move. However, this overheats their servos and can cause the unit's circuitry to fry as a result.
It is also noted that imbibement of Space Lube in an IPC unit rapidly increases the speed at which they are able to move. However, this overheats their servos and can cause the unit's circuitry to fry as a result.


==Lore==
= Lore =
TBD
 
{{Jobs}}
== History ==
Soon.
 
== Naming Conventions ==
Also soon.
 
== Culture ==
Also also soon.
 
== Lifespan and Health ==
Sooner.
 
== Roleplay Traits ==
Soonest.{{Jobs}}

Revision as of 17:36, 4 September 2022

IPC
IPC.png
IPC
Genus: Synthetic; N/A
Homeworld: N/A
Central Authority: Sol Interplanetary Coalition
Allowed Command Roles: None
Guides: No external guides

IPCs, or Integrated Posibrain Chassis, are a series of constructed bipedal humanoids which vaguely represent humans in their figure. The second synthetic lifeform that has existed without binding laws, IPCs were made by several human corporations which utilized MMI technology uncovered from Vxtvul ruins after the second generation of cyborg units was created. They are similarly designed first and foremost to serve their creators, but their free will and standard appendages permit them more liberty in action which makes them ideal for occupying positions that would otherwise require human hands. Unsurprisingly enough, the free will exerted by IPCs creates tension among employers and employees alike. Since posibrains imitate the signals and inputs created by standard sapient brains, they are prone to the same emotional and spiritual stimuli that most humanoids are. As a result, they often grapple with the complications of their own existence as well as the fear of others who believe machines should not have such freedom of mind and action.

Gameplay

IPCs are an optional playable race. You can make an IPC character in the character panel, and change aspects of its appearance such as the antenna style, TV style, body style, and colors. They are named from posibrains.

For gameplay purposes, IPCs can change their screens at will, along with being able to reattach their limbs. They also do not process most chemicals only being affected by a select few.

And also unlike other races they do not eat and instead recharge by using a powercord that works on APCs or by going into a cyborg recharger.

Note that as an IPC, the AI does not consider you human and is not obligated to listen to you under the Asimov rule set.

Taking care of your pet IPC

Please be aware that due to certain regulatory legislation, IPCs are required to be made of weak materials.

Notes
  • The joints in the IPC head are weak and susceptible to being knocked off.
Material Statistics
  • Construction burns one and a half times as fast compared to a normal human.
  • Construction is one and three quarters more conductive.
  • Construction is one fifth more resistant to stamina damage.
IPC Repairs
  • Burn Damage
    • CableCoils.pngCable coils
  • Brute Damage
    • Welder.pngWelders
  • Toxin Damage
    • System Cleaner
  • Brain Damage
    • Solder
Dealing with death
  • Heal the IPC to livable health.
  • Apply anCircuitboard.pngEmergency Reboot Board.
  • Wait 5 seconds.
  • Your IPC is back alive!

Synthetic Chemicals

It has been observed that mixing:

  • 1u of Ethanol, 1u of Copper, 1u of Silver, heated to 370K
    • Yields
      • 3u of Solder
    • Observed Effects:
      • IPCs brain reform broken connections.
  • 1u of Ethanol, 1u of Chlorine, 2u of Phenol, 1u of Potassium
    • Yields
      • 5u of System Cleaner
    • Observed Effects:
      • Toxic Chemicals are purged.

It is also noted that imbibement of Space Lube in an IPC unit rapidly increases the speed at which they are able to move. However, this overheats their servos and can cause the unit's circuitry to fry as a result.

Lore

History

Soon.

Naming Conventions

Also soon.

Culture

Also also soon.

Lifespan and Health

Sooner.

Roleplay Traits

Soonest.

Jobs on Yogstation

Jobstemp.png

Command Captain · Head of Personnel · Head of Security · Chief Engineer · Chief Medical Officer · Research Director
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