Ex'hau: Difference between revisions
HauntedOwl28 (talk | contribs) m (Adds Homeworld.) |
(sets up introduction, genus, homeworld, central authority, and template for information to be filled once I actually get it done) |
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{{Lore_Revision}} | {{Lore_Revision}} | ||
{{RacePageHeader | {{RacePageHeader | ||
|headerbgcolor = darkgreen | |headerbgcolor = darkgreen | ||
|headerfontcolor = white | |headerfontcolor = white | ||
|genus = | |genus = Hexis Callidus Tenues | ||
|imagebgcolor = lightgray | |imagebgcolor = lightgray | ||
|img_generic = Moths.gif | |img_generic = Moths.gif | ||
|img = | |img = | ||
|specietype = | |specietype = MOTHPERSON | ||
|speciename = Mothperson | |speciename = Mothperson | ||
|homeworld = | |homeworld = Wallalius | ||
|central authority = | |central authority = Various, most commonly the United Directorate of Kemius | ||
|allowed command roles = [[Chief Engineer]], [[Chief Medical Officer]] | |allowed command roles = [[Chief Engineer]], [[Chief Medical Officer]] | ||
|guides = No external guides | |guides = No external guides | ||
}} | }} | ||
'''Ex’hau''', (singular ex'hai) also known as mothpersons (or moths, moff; any variation of nickname), are a lanky, thin species of bipedal humanoids primarily insectoid in appearance. With beady, black eyes and thin, fragile wings, the ex’hau are one of two space-faring species that the '''[[Commonwealth of Orion]]''' has encountered (the other being '''[[Ethereal|ethereals]]'''). With bodies unaccustomed to what humans consider normal gravity, moths are primarily found in low-g environments, such as stations near gas giants or in asteroid belts. Their homeworld of '''Wallalius''' is a bustling, skyscraper-like world, with buildings sprawling along strange, elongated fauna, sediment loose, and plants odd with the lessened gravity. | |||
= Gameplay = | |||
Mothfolk are an optional playable race. You can make a mothperson character in the character panel, and change aspects of its appearance such as "skin" color. | Mothfolk are an optional playable race. You can make a mothperson character in the character panel, and change aspects of its appearance such as "skin" color. | ||
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Note that as a moth, the AI does not consider you human and is not obligated to listen to you under the Asimov rule set. | Note that as a moth, the AI does not consider you human and is not obligated to listen to you under the Asimov rule set. | ||
= Lore = | |||
== History == | |||
To be done sooner™ | |||
== Naming Conventions == | |||
To be done soon™ | |||
== Culture == | |||
To be done soon™ | |||
== Lifespan and Health == | |||
To be done soon™ | |||
== | == Roleplay Traits == | ||
To be done sooner™{{Jobs}} | |||
{{Jobs}} | |||
[[Category:Lore]] | [[Category:Lore]] |
Revision as of 18:32, 22 July 2022
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
Note: The Yogstation Lore is currently undergoing rewrite, any lore on this page is subject to change. |
MOTHPERSON | |
Mothperson |
Genus: Hexis Callidus Tenues Homeworld: Wallalius Central Authority: Various, most commonly the United Directorate of Kemius Allowed Command Roles: Chief Engineer, Chief Medical Officer Guides: No external guides |
Ex’hau, (singular ex'hai) also known as mothpersons (or moths, moff; any variation of nickname), are a lanky, thin species of bipedal humanoids primarily insectoid in appearance. With beady, black eyes and thin, fragile wings, the ex’hau are one of two space-faring species that the Commonwealth of Orion has encountered (the other being ethereals). With bodies unaccustomed to what humans consider normal gravity, moths are primarily found in low-g environments, such as stations near gas giants or in asteroid belts. Their homeworld of Wallalius is a bustling, skyscraper-like world, with buildings sprawling along strange, elongated fauna, sediment loose, and plants odd with the lessened gravity.
Gameplay
Mothfolk are an optional playable race. You can make a mothperson character in the character panel, and change aspects of its appearance such as "skin" color.
Moths attack with their claws to slash and hack people, though this does not deal any additional damage. They are shown to "flutter" when speaking and have unique names (usually joke names that revolve around being a moth).
For gameplay purposes, moths can flutter around in pressurized low-gravity environments (aka the gravity generator dies). However, they get crushed by electric damage, fly swatters and pest spray. Their wings easily burn off too.
Note that as a moth, the AI does not consider you human and is not obligated to listen to you under the Asimov rule set.
Lore
History
To be done sooner™
Naming Conventions
To be done soon™
Culture
To be done soon™
Lifespan and Health
To be done soon™
Roleplay Traits
To be done sooner™