Guide to Virology: Difference between revisions
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==Your Workplace== | ==Your Workplace== | ||
Your workplace contains the airlock above where you spawn. | Your workplace contains the airlock above where you spawn. | ||
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{{Jobs}} | {{Jobs}} | ||
[[Category:Jobs]] | [[Category:Jobs]] | ||
Article has had most information taken from a guide written by abdbla from the Yogstation forums. | Article has had most information taken from a guide written by abdbla from the Yogstation forums. | ||
[ | [{{Constant/Forumurl}}?threads/virology-101.2620/ Virology 101 Forum Link] |
Revision as of 05:36, 27 April 2020
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
Your Workplace
Your workplace contains the airlock above where you spawn.
Below you will find a list of items you will find inside your lovely new office.
The break room (where you will doubtfully ever go):
- Donk Pockets (Contains Tricordrazine when microwaved)
- A Virologist wardrobe (filled with items you spawned with)
- A safe (Store your super diseases here if you are robust)
Yogstation Virology |
The airlock contains:
- A pair of sinks.
- A shower
- 2 level-3 bio-hazard lockers.
- An emergency locker.
Virology(where all the shit happens):
- The smart virus storage container, it contains in the start:
- 1 Liquid plasma bottle (filled)
- A Rhino-virus culture bottle (The Cold)
- A Flu Virion culture bottle (The Flu)
- Virology contains:
- A beaker box.
- A syringe box
- A Spaceallin syringe
- A spray bottle
- A book, titled Infections - Making your own pandemic! (Currently has no text on Yogstation)
- A green level-3 bio-hazard suit closet. This where you get your Virology bio suit and bio hood
- A medicine closet, contains some syringes, a dropper, Inaprovaline and anti toxin
- A Chem Dispenser, Dispenses Unstable Mutagen and Synaptizine
- And your pandemic 2000! this will be what you use to create vaccine bottles, checking diseases, symptoms, and creating virus culture bottles!
Curing Diseases
GET THOSE FUKKEN CLOTHES ON.
Of course you will want to get your biosuit and latex gloves on before starting ANY work in virology.
Spilling infectious blood in lag spikes is easy to do, and if you spill it without any bio suit on or sterile mask or that stuff, expect yourself to be infected soon enough.
Spaceallin will suppress the disease and its symptoms for a short amount of time, this also prevents spreading of the disease.
The two ways to cure:
This is the most common way of curing someone of a disease they are carrying.
1. If the disease you are curing is currently rampant through the station, scan anyone who is infected! the cure will be shown. 2. Now get ahumanmonkey and infect it! give it lots of whatever the disease cure is. (The type will go into remissive, and start going backwards in stages.) 3. If you gave them enough of the cure, hurray, their blood should now contain antibodies to said disease. 4. Put thehumansmonkeys blood in the PANDEMIC 2000 and create a vaccine culture bottle, hurray you can now vaccinate people. 5. Cure people as needed by injecting them with the antibodies.
This is the other way of curing diseases, depending on what the cure is.
1. Get unstable mutagen from your dispenser, and start making symptoms in the rhino-virus culture bottle, 2. You can use any other virus bottle but rhino-virus would be my favourite, for its ability to automatically spread as airborne. 3. Now start injecting it with unstable mutagen 1 unit a time until it gets the symptom: Anti-Bodies Metabolism. 4. Isolate the symptom and give it to the infected people. They are now cured.
Making Diseases
Before we even get into anything I want you to walk around your lab, give it a good clean up, put anything you aren't going to use either in your break room or in your locker.
I just made your life 100 times easier, its a lot easier to make diseases if you aren't searching through piles of crap to find your beaker of unstable mutagen.
Now lets begin,
1. Get your dropper, set it to 1, this will allow you to get maximum uses out of your culture bottles/catalysts. 2. Get the plasma bottle out of the storage, plasma is required to get the most higher tier symptoms. 3. Take the flu virion culture bottle if you only want a couple of trusted people to have it, or the rhino-virus if you want everyone to have it. 4. Done that? Good. Now start by putting the chosen base virus into the Pandemic 2000 and make a copy. 5. Take the original out and put 4 plasma/unstable mutagen/virus food in it 1 unit at a time, you will get 4 symptoms, both good and bad. *If you get no good symptoms, trash the original and put in the base virus copy. Repeat until you get a virus with symptoms you like. 6. Every time you get a virus with a symptom you want, put the copy of the base virus into the storage and make a copy of the culture bottle with the symptom using the Pandemic 2000! 7. Now get a beaker and fill it up with synaptizine, use 1 unit of synaptizine on the original disease, if you removed a good symptom, trash the original and put the copy in and make another copy, you can also name your culture bottles to save your progress along the way. 8. If you removed a bad symptom, trash the copy and make a new copy. continue this until you have the symptoms you want. 9. Congratulations you have made a virus to spread around at your will. Note: You can also combine diseases by taking a drop of blood from one disease and putting it in the other, although this isn't always perfect as it sometimes removes or overwrites symptoms.
Symptoms
A virus with a 'Stealth' stat of above 2 will not show up on Medical Scanners nor Medical HUD's. With 3 or more, it becomes invisible to the Pandemic 2000 too, so unless you're an antag, its a good idea to ensure that you avoid getting to stealth 3 unless you have antibodies for your symptoms.
Transmission Types
- Blood - Touching blood with no protective equipment on or injections will cause this to spread.
- Contact - Contact with skin from an infected object/person, this can include walking through someone.
- Airborne - Will float around infected objects and people, range will be extended by sneezing.
Transmissibility also effects its ability to penetrate clothing, with higher potency diseases going through general clothing. Hard-suits and Bio-suits are always impossible to penetrate.
"Contact" transfers between items, so if you were touching something and some other tosser picked it up they have a chance to spread the disease. Same goes for corpses infected before death.
The higher Resistance it has the more rare the substance to cure it will be, if the Resistance is higher than the players "Disease Resistance" (Generally a pretty high Resistance) the player will not produce antibodies after getting cured.
The Levels required chemicals
- Virus Food
- Virus Food
- Unstable Mutagen
- Unstable Mutagen
- Plasma
- Plasma
Symptoms | Stealth | Resistance | Stage speed | Transmissability | Level | Required Catalyst | Bonus |
---|---|---|---|---|---|---|---|
Acute Respiratory Distress Syndrome | -2 | 0 | -1 | -2 | 7 | Unstable Mutagen Decaying Uranium Gel Unstable Uranium Gel |
Inflicts large spikes of oxygen deprivation. |
Alkali Perspiration | 2 | -2 | -2 | -2 | 7 | Unstable Mutagen Decaying Uranium Gel Unstable Uranium Gel |
Ignites infected mob. Explodes mob on contact with water. |
Alopecia | -1 | - 1 | -1 | 2 | 4 | Unstable Mutagen Sucrose Agar | Causes rapid hair loss. |
Apoptoxin filter | 0 | -2 | -2 | -2 | 8 | Stable Uranium Gel | Heals toxins in the affected mob's blood stream fast. |
Autophagocytosis Necrosis | -2 | -2 | 1 | -2 | 7 | Decaying Uranium Gel Unstable Uranium Gel |
Deals brute damage over time. |
Blood Vomiting | 2 | -1 | -1 | 1 | 4 | Unstable Mutagen Sucrose Agar | Forces the affected mob to vomit blood! Meaning your disease can spread via people walking on the blood. Makes the affected mob lose health. |
Choking | -3 | -2 | -2 | -4 | 3 | Unstable Mutagen Mutagenic Agar | Causes spikes of oxygen deprivation. |
Cough | -1 | 3 | 1 | 2 | 1 | Virus Food Virus Rations | Will force the affected mob to drop small items when coughing! |
Confusion | 1 | -1 | -3 | 0 | 4 | Unstable Mutagen Sucrose Agar | Makes the affected mob be confused for short periods of time. |
Deafness | -1 | -2 | -1 | -3 | 4 | Unstable Mutagen Sucrose Agar | Causes intermittent loss of hearing. |
Deoxyribonucleic Acid Restoration | -1 | -1 | 0 | -3 | 5 | Plasma Weakened Virus Plasma | Heals brain damage, treats radiation, cleans SE of non-power mutations. |
Deoxyribonucleic Acid Saboteur | -2 | -3 | 0 | -3 | 6 | Plasma Virus Plasma Decaying Uranium Gel |
Cleans the DNA and gives a random disability. |
Dizziness | 2 | -2 | -3 | -1 | 4 | Unstable Mutagen Sucrose Agar | Shakes the affected mob's screen for short periods. |
Eternal Youth | 3 | 4 | 4 | -4 | 5 | Plasma Weakened Virus Plasma | Can be used to buff your virus. |
Facial Hypertrichosis | -3 | -1 | -3 | -1 | 4 | Unstable Mutagen Sucrose Agar | Makes you grow a massive beard, regardless of gender. |
Fever | 0 | 3 | 3 | 2 | 2 | Virus Food | Heats up your body. |
Flesh Mending | 0 | 0 | -2 | -2 | 8 | Stable Uranium Gel | Heals brute damage over time. Turns clone damage into burn damage. |
Hallucigen | -2 | -3 | -3 | -1 | 5 | Plasma Weakened Virus Plasma | Makes the affected mob be hallucinated for short periods of time. Available in Virus Crates. |
Headache | -1 | 4 | 2 | 0 | 1 | Virus Food Virus Rations | Displays an annoying message! Should be used for buffing your disease. |
Heat Resistance | 0 | 0 | -2 | -2 | 8 | Stable Uranium Gel | Heals burn damage over time, and helps stabilize body temperature. |
Hyphema | -1 | -4 | -4 | -3 | 5 | Plasma Weakened Virus Plasma | Inflicts eye damage over time. Causes blindness if left unchecked. |
Itching | 0 | 3 | 3 | 1 | 1 | Virus Food Virus Rations | Displays an annoying message! Should be used for buffing your disease. |
Necrotizing Fasciitis | -3 | -4 | 0 | -4 | 6 | Plasma Virus Plasma Decaying Uranium Gel |
Deals brute damage over time. |
Ocular Restoration | -1 | -3 | -2 | -4 | 4 | Plasma Sucrose Agar | Restores eyesight. |
Projectile Vomiting | -2 | 0 | 0 | 0 | 4 | Plasma Sucrose Agar | As normal vomiting, except it will spread further. |
Regeneration | 1 | -4 | -4 | -4 | 6 | Plasma Virus Plasma Decaying Uranium Gel |
Heals brute damage slowly over time. |
Revitiligo | -3 | -1 | -1 | -2 | 4 | Plasma Sucrose Agar | Makes the mob gain skin pigmentation. |
Self-Respiration | 1 | -3 | -3 | -4 | 6 | Plasma Virus Plasma Decaying Uranium Gel |
The body generates salbutamol. |
Sensory Destruction | -1 | -2 | -3 | -4 | 6 | Plasma Virus Plasma Decaying Uranium Gel |
The body generates sensory destructive chemicals. |
Sensory Restoration | -1 | -4 | -4 | -3 | 5 | Plasma Weakened Virus Plasma | The body generates sensory restorational chemicals. |
Shivering | 0 | 2 | 2 | 2 | 2 | Virus Food | Cools down your body. |
Sneezing | -2 | 3 | 0 | 4 | 1 | Virus Food Virus Rations | Forces a spread type of AIRBORNE with extra range! |
Spontaneous Combustion | 1 | -4 | -4 | -4 | 6 | Virus Food Virus Plasma Decaying Uranium Gel |
Ignites infected mob. |
Tissue Regrowth | 1 | -4 | -4 | -4 | 6 | Unstable Mutagen Virus Plasma Decaying Uranium Gel |
Heals burn damage slowly over time. |
Toxin Filter | 1 | -4 | -4 | -4 | 6 | Plasma Virus Plasma Decaying Uranium Gel |
Heals toxins in the affected mob's blood stream. Available in Virus Crates. |
Viral Aggressive Metabolism | 0 | 1 | -2 | 3 | 3 | Plasma Mutagenic Agar | The virus starts at stage 5 and decrease over time until it self cures. Stages still increase naturally with stage speed. |
Viral Evolutionary Acceleration | -2 | -3 | 5 | 3 | 3 | Plasma Mutagenic Agar | Extremely useful for buffing viruses. |
Viral Self-Adaptation | 3 | 5 | -3 | 0 | 3 | Plasma Mutagenic Agar | Extremely useful for buffing viruses. |
Vitiligo | -3 | -1 | -1 | 2 | 4 | Plasma Sucrose Agar | Makes the mob lose skin pigmentation. |
Voice Change | -2 | -3 | -3 | -1 | 6 | Plasma Decaying Uranium Gel Virus Plasma |
Changes the voice of the affected mob. Causing confusion in communication. Available in Virus Crates. |
Vomiting | -2 | -1 | 0 | 1 | 3 | Unstable Mutagen Mutagenic Agar | Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. |
Weakness | -1 | -1 | -2 | -2 | 3 | Unstable Mutagen Mutagenic Agar | Deals stamina damage to the host. |
Weight Even | -3 | -2 | -2 | -2 | 4 | Unstable Mutagen Sucrose Agar | Causes the weight of the mob to be even, meaning eating isn't required anymore. |
Weight Gain | -3 | -3 | -2 | -2 | 4 | Unstable Mutagen Sucrose Agar | Increases the weight gain of the mob, forcing it to eventually turn fat. |
Weight Loss | -3 | -2 | -2 | -2 | 3 | Unstable Mutagen Mutagenic Agar | Decreases the weight of the mob, forcing it to be skinny. |
Super Viruses... AND YOU!
Now, if you want to make a super virus, here's some handy tips for you!
Firstly, always use Rhino-virus as the base virus, as it makes the subject sneeze and will ensure that it spreads across the entire station!
Use plasma to get the high level symptoms then only use unstable mutagen. The plasma level symptoms you want to get are Self Respiration and Dexyribonucleic Acid Aide, Self Respiration makes your body produce dexalin, Acid Aide gives you powers which switch at random intervals between 2 seconds to 5 minutes.
After you have gotten those, your cure will probably be nutriment, and you need to eat, So get the Weight Even symptom! makes them not need to eat, and to top it of, get Stimulant.
EVERYONE loves stimulant (Except security, but security's' boring) and don't remove sneezing.
How to not get lynched by security
WARNING! For the unrobust.
- DON'T use rhino-virus, or at least remove sneezing! They hate having people run faster than them or have hulk.
- Only give the super power disease to a few trusted people!
- Don't use your super powers for anything fun!
Making Medbay Useless (as if they aren't already)
Get 2 viruses, one with Sneezing, Weight Even, Stimulant and Acid Aide and the second with Sneezing, Toxic Compensation, Toxic Filter, Weight Even and Self Respiration. Release the viruses. ??? Profit! (Note: Genetics and chemistry will still be used for cloning and Alkysine respectively. Viruses will not bring back the dead or heal brain damage.)
Here are some good (and hilarious) diseases.
Nickname | First Symptom/Virus | Second Symptom/Virus | Third Symptom/Virus | Fourth Symptom/Virus | Fifth Symptom/Virus | Effects | Transmission Type | Notes |
---|---|---|---|---|---|---|---|---|
Survivability | Sneezing | Self Respiration | Toxic Filter | Toxic Compensation | Will heal anyone of all their damage, Rather slowly, though. The full healing effects don't come into effect all at once. Also anyone in crit who isn't being actively killed wont die if the full effects of this disease is on them. | Airborne | ||
Super Hero | Sneezing | Acid Aide | Stimulant | Will make anyone (and most probably everyone) get randomly changing super powers, which they will subsequently use to to help and serve the station, They will also be able to run at the speed of light. | Airborne | |||
The Antag Special | Sneezing | Necrotizing Fasciitis | Acid Saboteur | Vomit Blood | Voice Change | Everyone starts dying. Great to release if you're a little shit. | Airborne | |
One Of Us | Sneezing | Vitiligo | Alopecia | Facial Hypertrychosis | Making everyone be bald, become white and grow massive beards. The station will try to lynch you for this. | Airborne | Ask admins before using this, they may get pissed at you. | |
Cure-All | Sneezing | Anti-Bodies | Metabolism | Cures all other diseases other than itself. Release only if there's a really bad virus on the station. | Airborne |
Article has had most information taken from a guide written by abdbla from the Yogstation forums. Virology 101 Forum Link