User:Helpful Herbert/Zombies: Difference between revisions
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(Created draft for Zombies) |
(No difference)
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Revision as of 15:57, 21 April 2020
TODO | |
TODO |
Genus: TODO Homeworld: TODO Central Authority: TODO Allowed Command Roles: Not defined Guides: No external guides |
TODO: Can't find any prove in the code for this:
- Don't need to breathe.
- Can survive in extreme temperatures.
- Are immune to the effects of radiation.
- Can attach limbs from the ground without surgery.
- Immune to viruses.
- Healed by toxins.
- Damaged by anti-toxins.
- Loses limbs easily.
Foreword
Rotted remains of former humans, brought almost all the way back to life. Unlike the zombies you find in movies, these zombies don't crave your brains despite what they might be compelled to say sometimes. It's perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn't.
- Diet
- Likes: Gross and raw foods, meat
- Dislikes: None
- Toxic: None
- Benefits
- Have no blood to lose.
- Drawbacks
- Moves slowly.
- Very hard to understand.
- Very hard to look at.
Gameplay
How to pick | TODO |
---|---|
Customisation | None |
Special features |
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AI-interaction | The AI does not consider you human and is not obligated to listen to you and an Asimov AI will often respond lethally should they find you harming a Human. However, this also means the AI can allow you to put yourself into harm's way in a positive manner, such as opening an airlock exposed to space to save someone. |
Abilities
None
Body & Resistances
None
Variations
Infectious Zombies
THESE are the zombies you know from the movies. They constantly regenerate and must be beheaded / restrained / gibbed to stop. Their attack will transmit their disease. Luckily they are quite slow. Make sure you are not killing a krokodil-addict though.
Background
Physiology
TODO
History
TODO
Culture
TODO