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{{MetaInfoBox|headerbgcolor = green|headerfontcolor = white|imagebgcolor = purple}}
{{JobPageHeader
''You are the Changeling!''
|headerbgcolor = black
|headerfontcolor = white
|stafftype = EXTRATERRESTRIAL
|imagebgcolor = #DDAADD
|img_generic =
|img = changeling.gif
|jobtitle = Changeling
|access = Whatever your job is
|additional = Any place you or your victims had access to
|difficulty = Hard
|superior = The Syndicate, probably
|duties = Drink people's DNA, fool people.
|guides = This is the guide
}}
A changeling is an alien creature that is intelligent and able to morph into humans. They are solitary hunters, but also take contracts from Syndicate forces in order to steal technology from Nanotrasen. The main weapons of a changeling are its ability to internally synthesize dangerous chemicals, morph into creatures it has absorbed, blending in with humans.


So you're a Changeling. A mysterious alien creature that wants to absorb everyone's DNA. You'll be given a variety of objectives, and many abilities to complete them. Yes, you're probably going to fail, but at least you have a chance with this guide.
==The Thing From Spaaaaaaaace!==
__TOC__
A changeling has boarded the station! It has had time to "familiarize" itself with the ins and outs of its primary victim's identity, ready to take anything it desires -- be it your equipment, your faces, or your lives!
[[Category:Jobs]] [[Category:Antagonists]]
= In Space No One Can Hear You Armblade =
If you are reading this, you are probably in a game, so I will make this brief.


You will notice that on the left hand side of your screen, there is a number in a box. This is your chemical storage. When you evolve powers, (Changeling verbs, ''Evolve'') you can only use them if your chemical storage is equal to or greater than the number next to them.
Even if a changeling has not attacked any other crew members, it is highly likely it has attacked or killed others in its infiltration.


[[File:Changeling chemicals.png]]
==Ok, now what do?==
Important: Changelings can communicate with one another using ''''say :g'''' before their speech. Use alt+click or middle mouse button to sting someone.


This is an example of changeling objectives
First:
# Learn about your available abilities
# Use them to absorb people
# ???


[[File:Changeling objectives example.png]]
Your goals:
# Absorb 5-7 DNA's
# ???


=== Float Like a Butterfly, STING Like a Bee ===
===[[File:choke.png]] DNA Absorption===
To use a sting, evolve one or use a pre-given one by clicking it in Changeling Verbs once, or, if you already have a sting selected, clicking it will retract it, another will activate a new sting. To sting someone, walk up to them and middle mouse click on them. They will now be afflicted with the affects if the sting. Some stings are: ''Extract DNA'', which lets you steal someone's DNA without killing or husking them. ''Cryosting'', which freezes people stealthily. And ''Mute Sting'', which stops the afflicted from speaking for a short time.
The goal of many changelings is to absorb 5-7 DNA strains, for some unknown and alien reason. To do this, it must take ANY human, living or dead (even thrown away bodies from cloning), and absorb them using either its special proboscis, or the DNA Extraction Sting. You can only have a maximum of 5 DNA strands at a time, and must transform to obtain more.


=== Extracting Genomes 101 ===
DNA's can be acquired in two ways:
To steal people's genes, you can either be a dick by killing them, or stealthily sting them.
* The '''DNA Extraction Sting''', which is instant and does not give any alert to the target.
You will probably have to kill some people, you can't have two Joe Robusts walking around.
* '''Absorbing''' the victim, which results in a gruesome husk. Notice: Absorbing everyone is dickish and shouldn't be what you always use.


To kill and absorb, (easier to assume identity) crit them (or blind+mutesting and knock them out) then go somewhere safe like maintenance and grab them aggressively until you get the kill option. You have to grab aggressively by grab intent grabbing, then clicking upgrade until your hand looks like image below.
Acquiring DNA via absorbing requires a grab, and a little bit of time as it stabs the victim with its appendage till it has all of the DNA drained. You need a good grip to absorb victims properly, and choking them has the added benefit of subduing your target as well. A choke hold can be attained by grabbing someone repeatedly until you're holding them by the neck, then double-clicking the KILL button that appears in your active hand in your HUD so that it is flashing red.


Kill choking.
* Absorbing a victim will fill your chemical storage some and give you the target's DNA.
* Absorbing another changeling gives you all its chemical storage and allows you to rechoose your abilities.
* Absorbing victims who have been husked via burns or space will not add to your total genome count.
* Absorbed victims '''cannot be cloned''' unless genetics uses a monkey creatively. They can still be turned into cyborgs because the brain is fine.


[[File:Kill intent.png]]
==="No, I'm the real one!"===
Changelings are limited, however, to how much DNA they can absorb at once! If a changeling has 5 DNAs stored and attempts to gain another, they must purge the older DNA by transforming. Eventually, any changeling will have to be a twin of someone else on the station, living or dead.


Then click ''Absorb DNA'' in Changeling Verbs and wait. If someone sees you do this, mute sting and murder them too! Now you have two bodies! If you need more than 5 genomes, you have to transform. Do this by going into a locker or somewhere hidden, and click ''Transform''. Select your desired person, YOU ARE NOW THEM! It is advisable to observe how they play and mimic them or not speak at all. Your clothes and possessions will not change, so you should wear their clothes. Remember to wash the blood off said clothes.
===Shifting===
The changeling can shift its appearance, making them look and sound exactly like a victim of which they have absorbed.
This can be massive compromise in security, especially if command staff are absorbed and the changeling is able to imitate them.


Changelings can also, via their lesser form ability, transform into monkeys and do monkey things.


An absorption, the mean way.
Transforming is subtle and does not give a message in chat, though an observant crewmember may notice that you're suddenly someone else entirely.


[[File:Ling absorbtion.png]]
===Regeneration===
Also known as Regenerative Stasis, changelings have the ability to 'kill' themselves, and appear dead for two minutes. After this period is over, the changeling can revive at will, fully healed of all injuries and illness. Both entering stasis and leaving it cost 10 chemicals, so make sure you have at least 20 before you are slain and must activate it.


=== DUDE WHERE'S MY BODY? ===
This makes them nigh-unkillable, as they can fully regenerate themselves <b>even from death</b> if their bodies are intact and they have enough chemicals. Spaced changelings may also be able to make it back on station given enough time. The best way to permanently deal with a changeling is to gib it or cremate it in the chapel.
You will want to hide the bodies you husk or kill. A good way to do this is by spacing them or assimilating and replacing the Chaplain and cremating them.(Or if they are braindead, rob the morgue, steal their brain, put it in a dead corpse and absorb them again for more fun!)
Do NOT forget to take their jumpsuit off. Or you could even plant your old ID on them. (As shown in the picture above.)


= BUSTED! =
===Objective===
OK. Someone has found you out! What do you do? Assume another person. My advice is to take a hardsuit and go in a locker, ''Transform'' and just don't speak. You could also use a voice changing evolution.
Changelings may have the following objectives:
Another way is to frame the accuser of being a ling! Yes, the gods have granted a nifty little sting to frame people with. It's called a ''Transformation Sting'', this basically makes people turn into someone who you have absorbed. This is done by stinging them (preferably in public), they then morph into the person you select when turning on the sting exactly as a ling would. This costs 40 chemicals, so use it sparingly.
If you are in crit, do not worry! Just click ''Regenerative Stasis'' under Changeling Verbs and it will begin the stasis preparation. Wait until you see a message stating "We are ready to regenerate." Then click the new option in Changeling Verbs, ''Regenerate'', and you will instantly be healed. (Doing this in front of borgs is a bad idea).


:'''1. Absorb 5-7 DNA stands:''' All changelings get this objective and it can be fulfilled via DNA extract sting or Absorbing.


:'''2. Assassinate/Maroon a person:''' All changelings get this objective and it can be fulfilled via normal methods or some of your various abilities.


:'''3a. Steal an object:''' This takes up the same slot as "Debrain a person"; you will only get one of the two. It is generally considered easier than "Debrain a person".


Or use this baby and go Full Metal Badass on them fools.
:'''3b. Debrain a person:''' This takes up the same slot as "Steal an object"; you will only get one of the two. It must be done by debraining them via [[surgery]].


[[File:Armblade.gif]]
:'''4a. Escape alive:''' All changelings get an escape objective, to fulfill, be on the escape shuttle or a pod when they land at Central Command.


:'''4b. Escape with identity:''' In addition to escaping alive, the changeling must have transformed to the target person and wear an ID card with the target's name on it to succeed.


===Going Solo or Teaming Up===
Like traitors, changelings operate individually and are in no way obligated to assist each other. It is not required for changelings to even reveal their identity to each other, as it's not uncommon for changelings to receive other changelings as objectives or backstab each other to remove competition.


=== MOMMA! I just killed a man! ===
Even so, a coordinated group of changelings is truly a terror to behold especially since they can share absorbed genomes via hivemind. DNA shared in this manner does <i>not count towards your personal absorption count.</i>
Here are some tips on how to efficiently kill people.


Cryosting then slip people, cuffs are good. Then strip their headsets and nomnomnom...
==Changeling Abilities==
The changeling possesses other dangerous abilities including precooked stinger abilities, which it can fire out of a crafted dart at a moments notice! Their stored chemicals regenerate quickly at a rough set rate of half a chemical per second, which is doubled with '''Engorged Chemical Glands'''.


Hallucinogenic sting them so they go on a bad trip. This knocks them out, easy prey.
Changelings start with 5 evolution points. Each current ability costs 1 point, excluding the free ones. By husking a lifeform, they gain the ability to reset their learned abilities and choose new ones, adapting to situations as they arise.


Mute sting your victim and stun them. Cablecuff them, drag them into maintenance and remove their headset. Enjoy your snack.
Note that changelings are immune to each others' stings. If you try to sting someone and they don't react, THEY'RE ONE TOO!


=== I Need to Buy Some Time ===
===Starting Set===
Evolve ''Spread Infestation''. When you have 5 or more genomes, you can make spider babies! They will grow up and kill everyone '''including you''', so be very careful.
----
====Regenerative Stasis====
A free evolution. The changeling can enter a stasis for a small cost, and after some time, can leave it to heal all wounds, also with a small cost. Renders the changeling very hard to kill.


== Being Robust ==
Uses 10 chemicals to enter, and 10 to leave.
If you are not very robust, (combat worthy) then evolve, ''Shield'' and ''Arm Blade''. Using these costs a lot of chemicals, but make even the weak, strong.
Your hands will be replaced by a sword and a gross shield. ''Epinephrine Overdose'' allows you to instantly recover from stuns when activated, while sometimes giving you toxin damage.


====Hive Channel====
A free evolution. The changeling can channel a selected genome into the airwaves for other changelings to absorb and use.


=== Dealing With Idiots ===
Uses 10 chemicals.
If someone spaces you, you can try ''Regenerative Stasis'' and then evolve ''Organic Space Suit'' and you might just survive! Lucky you.


=== Being Stealthy ===
====Hive Absorb====
Another neat power is ''Lesser Form'', you use this to change into a monkey, who can crawl through vents and wreak havoc! This is a telltale sign that you are non human, so do it in a safe place. To ventcrawl, use alt click on a vent, then select your destination.
A free evolution. The changeling can absorb DNA from the air that has been channelled by a fellow changeling. Doesn't help the changeling reach their genome objective.
 
Uses 20 chemicals.
 
====Extract DNA Sting====
A free evolution. The changeling can sting a target to extract their genetic information. They can then use the DNA like they just absorbed it. Helps the changeling reach their genome objective.
 
Uses 25 chemicals.
 
====Transform====
A free evolution. The changeling can transform into any of the DNAs they have stored, allowing them to become nearly anyone. Doesn't come with clothes or acting ability.
 
Uses 5 chemicals.
 
===Abilities Available via Evolution Menu===
----
====Digital Camouflage====
Prevents the AI from tracking the changeling's location while active, but makes you look strange on examine.
 
Uses no chemicals.
 
====Epinephrine Overdose====
Allows to the changeling to make use of additional adrenaline to instantly recover from stuns, and gives a temporary reduction in further stuns, which may cause toxin damage as a side effect. High chemical cost.
 
Uses 25 chemicals.
 
====Fleshmend====
Unlike Regenerative Stasis, the changeling will rapidly heal itself without the need to go into stasis.
 
Uses 30 chemicals.
 
====Engorged Chemical Glands====
A passive ability that increases the changeling's maximum storage capacity of chemicals to 75, from 50, and doubles the rate of chemical regeneration.
 
====Lesser Form====
The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using '''Human Form'''. Note that transforming into a monkey also drops your cuffs.
 
Uses 5 chemicals and 5 to shift back.
 
====Mimic Voice====
Allows the changeling to form their voice of a name they enter.
 
Prevents chemical generation while active.
 
====Arm Blade====
Reforms one of the changeling's arms into a grotesque blade made out of bone and flesh. The arm blade does 25 damage per hit and can be retracted; however, it is visible on your body and a dead giveaway to onlookers and silicons that you are a changeling. It can also be used to pry open depowered doors.
 
Uses 20 chemicals.
 
====Organic Space Suit====
Hardens the changeling's body into a huge, bulky, spaceworthy mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel. The suit uses up chemicals while active and cannot be used as a monkey.
 
Uses 20 chemicals.
 
====Anatomic Panacea====
Cures the changeling of diseases, disabilities, radiation, and toxins. Generally covers the things that Fleshmend doesn't; it can be used to purge the poison that the chemist just shot you up with, or to get rid of that debilitating mutation from an absorbed identity.
 
Uses 25 chemicals.
 
====Resonant Shriek====
The changeling emits a tone beyond the range of human hearing, causing deafness and disorientation in an area around itself and bursting lights in the area. Good for escaping groups or preventing people from fleeing from you.
 
Uses 25 chemicals.
 
====Dissonant Shriek====
The changeling emits an EMP, which disables technology in the surrounding area, including radio headsets.
 
Uses 20 chemicals.
 
====Spread Infestation====
Two spiderlings crawl out of the changeling's mouth, eventually growing into deadly beasts. IMPORTANT: You need at least 5 DNA absorptions to gain enough power to use this late-game ability!
 
Uses 50 chemicals.
 
====Transformation Sting====
The changeling injects a retrovirus that forces their human victim to transform into another.
 
Uses 40 chemicals.
 
====Mute Sting====
The changeling silently sting a human, completely silencing them for a short time. Does not provide a warning to a victim that they've been stung, until they try to speak and can't. May be used while under the effects of Lesser Form.
 
Uses 20 chemicals.
 
====Blind Sting====
The changeling silently stings a human, completely blinding them for a short time and rendering them permanently nearsighted. May be used while under the effects of Lesser Form.
 
Uses 25 chemicals.
 
====Hallucination Sting====
The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they've been stung.
 
Uses 5 chemicals.
 
====Cryogenic Sting====
The changeling injects the target with a blend of chemicals that begins to turn their blood to ice. The victim will walk slower and take some damage over the full duration. Victims wearing armor or insulated material will take more damage. Can be countered with space heaters, coffee, and other warming objects and foods.
 
Uses 15 chemicals.






=== Final Remarks ===
ALWAYS SAVE ENOUGH CHEMICALS FOR A STASIS, THIS WILL SAVE YOUR LIFE.


Good luck being a damn dirty alien!


{{Jobs}}
{{Jobs}}
[[Category: Jobs]] [[Category:Game Modes]]

Revision as of 04:41, 29 January 2015

EXTRATERRESTRIAL STAFF
Changeling.gif
Changeling
Access: Whatever your job is
Additional Access: Any place you or your victims had access to
Difficulty: Hard
Supervisors: The Syndicate, probably
Duties: Drink people's DNA, fool people.
Guides: This is the guide

A changeling is an alien creature that is intelligent and able to morph into humans. They are solitary hunters, but also take contracts from Syndicate forces in order to steal technology from Nanotrasen. The main weapons of a changeling are its ability to internally synthesize dangerous chemicals, morph into creatures it has absorbed, blending in with humans.

The Thing From Spaaaaaaaace!

A changeling has boarded the station! It has had time to "familiarize" itself with the ins and outs of its primary victim's identity, ready to take anything it desires -- be it your equipment, your faces, or your lives!

Even if a changeling has not attacked any other crew members, it is highly likely it has attacked or killed others in its infiltration.

Ok, now what do?

Important: Changelings can communicate with one another using 'say :g' before their speech. Use alt+click or middle mouse button to sting someone.

First:

  1. Learn about your available abilities
  2. Use them to absorb people
  3. ???

Your goals:

  1. Absorb 5-7 DNA's
  2. ???

Choke.png DNA Absorption

The goal of many changelings is to absorb 5-7 DNA strains, for some unknown and alien reason. To do this, it must take ANY human, living or dead (even thrown away bodies from cloning), and absorb them using either its special proboscis, or the DNA Extraction Sting. You can only have a maximum of 5 DNA strands at a time, and must transform to obtain more.

DNA's can be acquired in two ways:

  • The DNA Extraction Sting, which is instant and does not give any alert to the target.
  • Absorbing the victim, which results in a gruesome husk. Notice: Absorbing everyone is dickish and shouldn't be what you always use.

Acquiring DNA via absorbing requires a grab, and a little bit of time as it stabs the victim with its appendage till it has all of the DNA drained. You need a good grip to absorb victims properly, and choking them has the added benefit of subduing your target as well. A choke hold can be attained by grabbing someone repeatedly until you're holding them by the neck, then double-clicking the KILL button that appears in your active hand in your HUD so that it is flashing red.

  • Absorbing a victim will fill your chemical storage some and give you the target's DNA.
  • Absorbing another changeling gives you all its chemical storage and allows you to rechoose your abilities.
  • Absorbing victims who have been husked via burns or space will not add to your total genome count.
  • Absorbed victims cannot be cloned unless genetics uses a monkey creatively. They can still be turned into cyborgs because the brain is fine.

"No, I'm the real one!"

Changelings are limited, however, to how much DNA they can absorb at once! If a changeling has 5 DNAs stored and attempts to gain another, they must purge the older DNA by transforming. Eventually, any changeling will have to be a twin of someone else on the station, living or dead.

Shifting

The changeling can shift its appearance, making them look and sound exactly like a victim of which they have absorbed. This can be massive compromise in security, especially if command staff are absorbed and the changeling is able to imitate them.

Changelings can also, via their lesser form ability, transform into monkeys and do monkey things.

Transforming is subtle and does not give a message in chat, though an observant crewmember may notice that you're suddenly someone else entirely.

Regeneration

Also known as Regenerative Stasis, changelings have the ability to 'kill' themselves, and appear dead for two minutes. After this period is over, the changeling can revive at will, fully healed of all injuries and illness. Both entering stasis and leaving it cost 10 chemicals, so make sure you have at least 20 before you are slain and must activate it.

This makes them nigh-unkillable, as they can fully regenerate themselves even from death if their bodies are intact and they have enough chemicals. Spaced changelings may also be able to make it back on station given enough time. The best way to permanently deal with a changeling is to gib it or cremate it in the chapel.

Objective

Changelings may have the following objectives:

1. Absorb 5-7 DNA stands: All changelings get this objective and it can be fulfilled via DNA extract sting or Absorbing.
2. Assassinate/Maroon a person: All changelings get this objective and it can be fulfilled via normal methods or some of your various abilities.
3a. Steal an object: This takes up the same slot as "Debrain a person"; you will only get one of the two. It is generally considered easier than "Debrain a person".
3b. Debrain a person: This takes up the same slot as "Steal an object"; you will only get one of the two. It must be done by debraining them via surgery.
4a. Escape alive: All changelings get an escape objective, to fulfill, be on the escape shuttle or a pod when they land at Central Command.
4b. Escape with identity: In addition to escaping alive, the changeling must have transformed to the target person and wear an ID card with the target's name on it to succeed.

Going Solo or Teaming Up

Like traitors, changelings operate individually and are in no way obligated to assist each other. It is not required for changelings to even reveal their identity to each other, as it's not uncommon for changelings to receive other changelings as objectives or backstab each other to remove competition.

Even so, a coordinated group of changelings is truly a terror to behold especially since they can share absorbed genomes via hivemind. DNA shared in this manner does not count towards your personal absorption count.

Changeling Abilities

The changeling possesses other dangerous abilities including precooked stinger abilities, which it can fire out of a crafted dart at a moments notice! Their stored chemicals regenerate quickly at a rough set rate of half a chemical per second, which is doubled with Engorged Chemical Glands.

Changelings start with 5 evolution points. Each current ability costs 1 point, excluding the free ones. By husking a lifeform, they gain the ability to reset their learned abilities and choose new ones, adapting to situations as they arise.

Note that changelings are immune to each others' stings. If you try to sting someone and they don't react, THEY'RE ONE TOO!

Starting Set


Regenerative Stasis

A free evolution. The changeling can enter a stasis for a small cost, and after some time, can leave it to heal all wounds, also with a small cost. Renders the changeling very hard to kill.

Uses 10 chemicals to enter, and 10 to leave.

Hive Channel

A free evolution. The changeling can channel a selected genome into the airwaves for other changelings to absorb and use.

Uses 10 chemicals.

Hive Absorb

A free evolution. The changeling can absorb DNA from the air that has been channelled by a fellow changeling. Doesn't help the changeling reach their genome objective.

Uses 20 chemicals.

Extract DNA Sting

A free evolution. The changeling can sting a target to extract their genetic information. They can then use the DNA like they just absorbed it. Helps the changeling reach their genome objective.

Uses 25 chemicals.

Transform

A free evolution. The changeling can transform into any of the DNAs they have stored, allowing them to become nearly anyone. Doesn't come with clothes or acting ability.

Uses 5 chemicals.

Abilities Available via Evolution Menu


Digital Camouflage

Prevents the AI from tracking the changeling's location while active, but makes you look strange on examine.

Uses no chemicals.

Epinephrine Overdose

Allows to the changeling to make use of additional adrenaline to instantly recover from stuns, and gives a temporary reduction in further stuns, which may cause toxin damage as a side effect. High chemical cost.

Uses 25 chemicals.

Fleshmend

Unlike Regenerative Stasis, the changeling will rapidly heal itself without the need to go into stasis.

Uses 30 chemicals.

Engorged Chemical Glands

A passive ability that increases the changeling's maximum storage capacity of chemicals to 75, from 50, and doubles the rate of chemical regeneration.

Lesser Form

The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using Human Form. Note that transforming into a monkey also drops your cuffs.

Uses 5 chemicals and 5 to shift back.

Mimic Voice

Allows the changeling to form their voice of a name they enter.

Prevents chemical generation while active.

Arm Blade

Reforms one of the changeling's arms into a grotesque blade made out of bone and flesh. The arm blade does 25 damage per hit and can be retracted; however, it is visible on your body and a dead giveaway to onlookers and silicons that you are a changeling. It can also be used to pry open depowered doors.

Uses 20 chemicals.

Organic Space Suit

Hardens the changeling's body into a huge, bulky, spaceworthy mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel. The suit uses up chemicals while active and cannot be used as a monkey.

Uses 20 chemicals.

Anatomic Panacea

Cures the changeling of diseases, disabilities, radiation, and toxins. Generally covers the things that Fleshmend doesn't; it can be used to purge the poison that the chemist just shot you up with, or to get rid of that debilitating mutation from an absorbed identity.

Uses 25 chemicals.

Resonant Shriek

The changeling emits a tone beyond the range of human hearing, causing deafness and disorientation in an area around itself and bursting lights in the area. Good for escaping groups or preventing people from fleeing from you.

Uses 25 chemicals.

Dissonant Shriek

The changeling emits an EMP, which disables technology in the surrounding area, including radio headsets.

Uses 20 chemicals.

Spread Infestation

Two spiderlings crawl out of the changeling's mouth, eventually growing into deadly beasts. IMPORTANT: You need at least 5 DNA absorptions to gain enough power to use this late-game ability!

Uses 50 chemicals.

Transformation Sting

The changeling injects a retrovirus that forces their human victim to transform into another.

Uses 40 chemicals.

Mute Sting

The changeling silently sting a human, completely silencing them for a short time. Does not provide a warning to a victim that they've been stung, until they try to speak and can't. May be used while under the effects of Lesser Form.

Uses 20 chemicals.

Blind Sting

The changeling silently stings a human, completely blinding them for a short time and rendering them permanently nearsighted. May be used while under the effects of Lesser Form.

Uses 25 chemicals.

Hallucination Sting

The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they've been stung.

Uses 5 chemicals.

Cryogenic Sting

The changeling injects the target with a blend of chemicals that begins to turn their blood to ice. The victim will walk slower and take some damage over the full duration. Victims wearing armor or insulated material will take more damage. Can be countered with space heaters, coffee, and other warming objects and foods.

Uses 15 chemicals.



Jobs on Yogstation

Jobstemp.png

Command Captain · Head of Personnel · Head of Security · Chief Engineer · Chief Medical Officer · Research Director
Security Head of Security · Security Officer · Warden · Detective · Lawyer
Engineering Chief Engineer · Station Engineer · Atmospheric Technician · Network Admin
Science Research Director · Scientist · Roboticist · Geneticist
Medical Chief Medical Officer · Medical Doctor · Chemist · Geneticist · Virologist · Paramedic · Psychiatrist · Mining Medic
Supply Head of Personnel · Quartermaster · Cargo Technician · Shaft Miner · Mining Medic
Service Janitor · Bartender · Cook · Botanist · Lawyer
Civilian Assistant · Tourist · Clown · Mime · Artist · Chaplain · Curator · Clerk
Non-Human AI · Cyborg · Positronic Brain · Drone · Personal AI · Construct · Golem · Ghost
Special Centcom Official · Death Squad Officer · Emergency Response Officer · Ian · HONK Squad Officer
Races Humans · Lizardpeople · Plasmaman · Phytosian · Preternis · Mothpeople · Ethereals · Polysmorph · Miscellaneous