Station Engineer

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Engineering Staff

[v·e]Generic engineer.png
Station Engineer

Difficulty

Medium

Age Restriction

None

Supervisors

Chief Engineer

Access

Engineering, Maintenance, Tech Storage

Duties

Set up the singularity and fix broken parts of the station.

Guides

None provided

Engineering Overview

You are the Station Engineer, everything that breaks is supposed to be fixed by you. You get a lot of useful tools to fix various things on the station. A good engineer responds to emergencies promptly and repairs things fast so the rest of the crew can go on with their life.

Tools and Equipment

  • You spawn with a full toolbelt. Almost everything can be manipulated with one of these tools. If you are in doubt what to use, try the crowbar!
  • Insulated gloves are a must have to avoid electric shocks. There are a couple scattered around in Engineering and more in the electrical supplies locker. Cargo can order more. Working without these can be harmful or even fatal!
  • A Multitool is useful to manipulate wires of every kind. You also find this in the electrical supplies locker.
  • A Welding mask is essential for welding if you want to keep your eyesight. You find these in the welding supplies locker. Also grab an Industrial welding tool and replace the one in your belt with that.
  • The maintenance tunnels are dark. A good engineer always has a Flashlight on him.
  • You also need a Meson scanner. Never look into the singularity without these! It also makes you able to see hull breaches through walls. Scientists can hook you up with an advanced version that doesn't require lights to work. Available from the engineer's locker or the YouTool vending machine.
  • Hazard vest. This doesn't do much but you can put your oxygen tank in it's storage slot so you can use your other slots for tools. Get it from racks or from engineer's locker.
  • Engineering hardsuit. This is a must have if you plan to go into space for some reason. Since there is only two of these provided in the suit storage units, make sure to only take them if you really need them. Walking around in a hardsuit just in case is considered powergaming and also annoys other engineers who might actually need the suit. The hardsuits provide decent but not total protection from radiation.
  • Radiation suit. Available from the radiation suit closets. You need this if you have to work near a Radiation collector array or the Particle accelerator while the singularity is active.

Materials and components

  • Metal is the most commonly needed material. You can build every kind of things out of it. You can find metal in Engineering storage, Engineering secure storage, EVA and Auxiliary Tool Storage. Cargo can get you more if you run out. Metal can be turned into metal rods, another commonly needed material.
  • Glass is mostly needed to make windows. Can be found at the same areas as metal.
  • Plasteel is mostly needed to build or repair reinforced walls. Not much is available on the station so only take it if you need it.
  • Cable coil is required to lay power wires and to build most electronic equipment. You have one coil in your toolbelt and you can get more from the YouTool in engineering. Also a lot of these are scattered around the station.
  • A power control module is needed to build or repair APCs on the station. It is handy to have one on you.
  • Airlock electronics is an essential component in Airlocks which often get broken and need a replacement. You can set required access level by clicking it in your hand and swiping it with your ID.
  • Air alarm electronics is rarely needed but should you need it, they are available from the Engi-Vend in engineering.
  • Power cells power a couple of equipment on the station. Having one on yourself is handy.
  • You are sometimes required to build new Computers or Machines. Components for these can be found in Tech storage.

Your Usual Shift

When the shift starts, the first responsibility of the engineers is to start the singularity. This can be easily done by seeing the guide.

Setting the solar arrays: Guide to Setting Up the Solars


Fixing hull breaches:

  • Grab a hardsuit and head to the scene.
  • First, replace all missing plating (use metal rods on space to build a lattice and floor tiles to build plating on a lattice) and walls facing space (click metal to build a girder and use metal on girder to finish wall).
  • Use a welder to repair broken plating.
  • Lay all missing wires, your priority is to restore power flow to other areas of the station if the wires leading to there are destroyed. Fix/rebuild broken APCs.
  • Fix/rebuild essential equipment that was destroyed (computers, machines).
  • Repair internal walls and windows. Atmos technicians must have arrived by now, consult with them to not block their piping operations with things you build.
  • Lay floor tiles on plating to make it look nice again. Rebuild destroyed furniture.

A Quickstart Guide to Set Up Power

The singularity is the station's main power source, for a more detailed guide on setting up the Singularity, see Guide to Setting Up the Singularity.

  • Set SMES input to max.
  • Fill plasma tanks and load into the radiation collectors, found at the bottom of Engineering.
  • Go EVA and click every emitter and shield generator, try to not get hit by emitter beams, then use your ID on the emitters to lock them (extremely important).
  • Set up Particle Accelerator, wrench all parts into place, making sure they are facing the correct way, screw open the ports,

wire them, close the ports, connect console to it with wire.

  • Fire the PA! (with a hazmat suit equipped) Set it to setting 2 to begin with, then when a Singularity is born, turn it down to 0, but don't turn it off.
  • Close the radiation shutters
  • Check your sing regularly, treat it like a baby.

OH GOD ITS LOOSE

There are a few ways to stop a Singo: Pray, hope it gets bored, throw a bag of holding into it, blow it up with a bomb, embrace the sing and die or set up shields, FAR easier to call the shuttle.

Jobs on Yogstation

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