Network Admin

Revision as of 23:07, 3 April 2020 by Athena413 (talk | contribs) (Added sections "War Ops" and "In Space, No-One Can Hear You Scream", moved "Scripting and stuff" and gave "Telecomms" actual detail instead of what seemed to be filler. Added more detail to one of the tips. Page is still bare but this should help.)
ENGINEERING STAFF
Generic signal.png SignalTech.png
Signal Technician
Access: Telecoms, Telecoms Admin
Additional Access: Engineering, Power Equipment, Tech Storage, Construction
Difficulty: Easy
Supervisors: Chief Engineer
Duties: Ensure telecommunications never goes down, write a helpful tcomms script, have the AI turn it off when it crashes and stops working, get lynched by the CE when a processor overloads and you don't know how to fix it.
Guides: NTSL, Guide to Telecommunications [1], [2]
Quote: Hey, can I have the decryption key?

Your job tends to be simple, make communication over the radio more efficient and make sure the machines don't go down. That and you can shut poly up without ever having to touch him.

Bare minimum requirements: Make sure a rogue AI doesn't upload harmful scripts.

Telecomms

Keeping the machines up is the most important part of your job, so if it all breaks in some freak accident it is your job to repair it.

Scripting and stuff

You can find most of what you need to learn through the guide NT_Script. The language can be hard and it recommended for you to read the guide before your first round as a signal technician.

What you Can do to Pass the Time

Most of the actually important work for a telecoms admin can be done within the first minute of a round, and apart from simple quality of life things there can be a lot for a telecoms admin to do that would actually help the station. While you can't hear what's going through most of the channels you can check the logs and make sure everything is fine. If you notice anything odd feel free to turn on your security transceiver and tell Security about it, though they might get annoyed if you mention every little thing to them.

If the station is in dire enough straights, you can ask the Chief Engineer for the decryption key from his desk. This will allow you to access messaging logs. You can use these to pick out anyone messaging anything privately who might want to harm another.

Feel free to make announcement if you deem them important enough for general public, this generally includes letting everyone know that you know t-comms went down and you are working on it. Please leave it for emergency only though.

Tips

  • Upload a script that states peoples jobs after their name, so that way security knows who's making claims.
  • Upload a script that makes Poly silent. The engineers might not notice but if they do they will thank you. Ask first, though, since some engineers like Poly.
  • Fun scripts tend to let the rest of the station know you aren't purposefully ruining telecoms.

War Ops

When the nukies declare war, IMMEDIATELY get to work on building a backup telecoms system. Nine times out of ten, the telecoms satellite will be the first target of them, so building a backup network is extremely important.

In Space, No-One Can Hear You Scream

As a Traitor, the biggest asset you have is your scripting. Do some crazy shit like changing all comms messages to redirect Security towards a nonexistent threat for a while. Or, you can just mute your target, but that's boring. You also have an intercom in your control room that lets you tune into and listen to any channel including Command or Security.

Jobs on Yogstation

 

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