User:Helpful Herbert/Synths

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Revision as of 16:42, 21 April 2020 by Helpful Herbert (talk | contribs) (Created draft for race synths)
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TODO
Synth revealed.png
TODO
Genus: TODO
Homeworld: TODO
Central Authority: TODO
Allowed Command Roles: Not defined
Guides: No external guides

Universal Recorder.png Foreword

Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh.

  • Diet
    • None
  • Benefits
  • Immune to all chemicals
  • Does not need to breathe.
  • Immune to viruses.
  • Can't be dismembered.
  • Does not need to eat.
  • Gains all the passive bonuses/immunities of the race they're disguised as, until the disguise falls.
  • Drawbacks
  • Usually valid. Expect the crew to attack you if you're revealed as synth.
  • Disguise falls if you take more than 25 damage.
  • Can't be healed with chemicals, including synthflesh

Arcade Machines.gif Gameplay

How to pick Only spawned by admins
Customisation None
Special features
  • No hunger
  • Can't be butchered for meat
  • Speaks common, draconic (lizardpeople) and machine-language
AI-interaction The AI does not consider you human and is not obligated to listen to you and an Asimov AI will often respond lethally should they find you harming a Human. However, this also means the AI can allow you to put yourself into harm's way in a positive manner, such as opening an airlock exposed to space to save someone.

Abilities

Has the same traits as the disguise-species as long as disguise is not broken by receiving 75 damage

Body & Resistances

  • Synths don't process ANY chemicals, including synthflesh. Make sure not to get hit if you want to stay hidden!

Medcom.gif Variations

Military Synths

A more professional and dangerous synth, made for killing at the cost of disguise-robustness:

  • Armored
  • High melee damage, with chance to stun
  • Lower disguise threshold of 50 damage

Bookcase.png Background

Physiology

TODO

History

TODO

Culture

TODO

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