Phytosian
Note: The Yogstation Lore is currently undergoing rewrite, any lore on this page is subject to change. |
PHYTOSIAN | |
Phytosian |
Genus: Lazarupela Vitalis Sangue Homeworld: Mulvoda Central Authority: Gukdem Confederacy Allowed Command Roles: Research Director, Chief Medical Officer Guides: No external guides |
Phytosians, sometimes called plantpeople or podpeople, are the standard species produced by the plant known as lazarupela vitalis (commonly referred to as podseeds). Created via the exposure of blood to the unique plant’s seeds, phytosians are an intensely isolationist species. While their central government, the Gukdem Confederacy, has quietly slipped Nanotrasen the means to produce replica seeds, a mutation of lazarupela vitalis, contact with the xenophobic, distrusting people has been kept to a minimum ever since their recent discovery. While exceptions to their population see strange, eccentric individuals join the galactic community, these rare cases are often regarded as odd by those that encounter them.
Gameplay
Benefits
The most significant benefit of phytosians is their innate regeneration in light. The regeneration heals toxin, oxygen, brute, and burn damage. It does not work while the phytosian is unconscious, so it will not save you from hard crit, and is balanced by significantly increased damage from many sources and reduced movement speed. In darkness, a phytosian will slowly take oxygen damage until they die or find a sufficient light source. Containers like lockers, morgues, and disposal chutes are too dark for phytosians to survive in for long periods without the area being lit externally.
- When thralled by a shadowling, phytosians lose their innate healing in light and damage from darkness, and instead regenerate slowly when within three tiles of a shadowling.
- Light also provides nutrition for the phytosian. During most rounds, a phytosian will never have to eat, and if you manage to survive long periods in darkness, you will become extremely hungry and slower as a result.
- When inside of a mech, the overall damage regeneration of a phytosian is reduced, and toxin damage regeneration is cut in half.
Phytosians are part of the "plants" and "vines" factions, making killer tomatoes, pine trees, and venus human traps passive toward them.
Drawbacks
Phytosians take twice as much burn damage from most sources, double damage from acids, and 50% more damage from heat and cold. At very low and very high temperatures, including those found in cryo, phytosians will not heal from light, making cryo potentially deadly if there is no cryoxadone present.
When attacked by a goat, a phytosian will instantly have their struck body part dismembered, or in the case of the torso, organs spilled.
Phytosians move slightly slower than an average human, making them potentially unable to escape a persistent attacker.
If mood is enabled, a phytosian will often receive the "I'm so fat" negative moodlet, making them slower than usual.
Chemical Effects
Phytosians have many unique reactions to fertilizers and other related reagents in their system.
- Plant-B-Gone deals toxin damage.
- Saltpetre heals burn and toxin damage
- Ammonia heals brute and burn damage
- Robust Harvest heals toxin damage, but causes toxins to last twice as long as normal in phytosian's systems.
- Left-4-Zed heals burn damage, but causes toxin damage and harmful mutations in phytosians, similar to unstable mutagen.
- EZ-Nutriment heals toxin and oxygen damage and stabilizes phytosians in critical condition. It is also addictive at 15u, with withdrawal causing oxyloss.
- Diethylamine heals brute, burn, toxin, and oxygen damage but overdoses at 20u, causing heavy toxin damage.
- Sugar doubles natural healing in light, but also triples damage in darkness. Phytosians enter hyperglycaemic shock much earlier than humans, overdosing at 40u.
- Alcoholic drinks cause brain damage, toxin damage, and confusion, in addition to their normal effects. Strong drinks, such as Beepsky smash, cause much heavier toxin damage and extreme sleepiness if they stay in a phytosian's system at high levels for an extended period.
Lore
History
The past of phytosians finds its roots in the unique plant known as lazarupela vitalis. Native to the planet of Mulvoda within the Creo System (adjacent to Sol and Val), the crop rapidly spread across the major continent of Avra, spontaneously spewing the phytosian species out from the corpses left in the wake of other, massive predators. While still retaining some memories of their past selves, the newly-awakened humanoids began to form new memories and drives. Historians within the Confederacy believe most of their kind engaged primarily in violence, memories of death and discovery of newfound energy permitting the crude application of stone and wood to turn the tables on certain predators, as well as their own kind. With their blood spilling once more onto more podseeds, they would rebirth the next day, not wholly aware of their death, but learning more and more each time they died. Very quickly, most of the population on Avra would become a phytosian in some way. While the natural reproduction continued among differing species, each death that spilled but a droplet would give birth to yet another plantperson.
Over time, the collective consciousness of individual phytosians morphed into a group of experiences more based in their newfound purgatory, rather than as whichever species they were originally. Rather than violence, cooperation began to flock and form. Communities that banded for defense and infrastructure were paramount, as the nightly cycle would require that flames were fanned to permit the continued survival of each community. Fire, as a result, became a divine object; it was capable of ensuring life through the darkness, but its application to a phytosian would spell quick, brutal, permanent death; scalding and incendiary wounds would not shed blood, and the podseeds beneath their corpse could flick ablaze as well. For those unstable after countless generations of consciousness, fire became an escape— a way to avoid eternal rebirth. It also became a way to ensure one’s enemies would not breathe again. The duality worked its way into many pantheons, cinders and ash becoming universal objects of reverence and of terror.
About the year 318, almost all of lazarupela vitalis was burnt off Avra, when massive wildfires caused by phytosians threatened to wipe both the crop and the people extinct. After this, the few survivors recognized the need for protecting the plant, beginning to construct protective dens that layered tall stone walls around bountiful patches, permitting sunlight to flock in. Within libraries, courtyards, and other marks of civilization, podseeds were casually planted in pots, jars, and gardens alike. While metalworking was massively difficult to implement, hammers and other bludgeoning weapons quickly became the tools of new conflicts. Fire would continue to see use, though far more scarce as flames became more of a divine reward for those who had served properly– the alternative as profane punishment, dealt to or by the foulest, unholiest individuals. While pantheons themselves split, some heretical ones even shunning the cinders as a force of doomsday proportion, the religions that flocked among the continent were fundamentally based on fire. When phytosians eventually spread to the other two massive continents through significant effort after conflict which seemed to never end, pyromania was still culturally widespread as several varied civilizations entered the 19th century.
By this point, metalworking had only reached an intermediate stage. While the world of Mulvoda is bountiful in traditional minerals such as tin, copper, and iron, it lacks natural deposits of plasma and bluespace. This, combined with phytosians’ heightened sensibility to heat, meant that utilizing proper forges was difficult, despite the general fervor surrounding their application and usage. That being said, the other continents of Guli and Wele are dynamically different in geography. Guli, located much further north and east of Avra in 1892, majorly consists of barren tundra, though steam vents and geothermal fissures are prominent. As it would take another half century before geothermal energy would be harnessed by the phytosians, the continent remained scarcely civilized, primarily in the southern highlands, where farming and domestication were aided by plentiful freshwater from mountain ranges that spanned the continent. Wele, primarily south and just slightly east of Guli, is similar in that its lands are not lush, but its rocky terrain and stoney biomes yield massive bounties of craftsman minerals, while deserts primarily on the northern side of the planet were fraught with massive deposits of natural gases and oil. The discovery of Guli marked a massive step for the Minkt-Cartei Alliance in 1944, two mercantile, shipbuilding city-states located on a strait at the very bottom of Avra that had banded to protect from nearby republics.
The discovery of the third continent marked a massive shift in the dynamics of phytosian life. While coastal and seabound nations moved to quickly shift to the new world to harvest metals to fan innovation, the Tunx Church (of the dominant religion Tunxai) had already begun to attempt to unify central powers to spurn on the creation of a divine monument that would sprawl with lazarupela vitalis, simply dubbed the Mother Tree. Sixty-one years later, the Razing became the world’s first intercontinental war, sparking after the Minkt leader Grei of Banylid went mad upon resurrecting during a recreation duel which he lost. Calling upon the Razebringer, one of three primary gods in the Tunxai religion, he bid his troops move on to destroy and incinerate the rest of the world, so that they would be demigods among the ashes. Armed with gunpowder and kerosene flamethrowers and believing a glorious armageddon would link the divine Kilnplains with the mortal world, Minkt soldiers began to ravage and cleanse nearby nations. The two-year conflict ended apocalyptically, echoing the wildfires of 318 as Azra became a grey plume of smoke, soot, and death. Records of this time are difficult to obtain, but historians estimate 99.2% of individuals saw a final death to fire during this time.
It was only a miracle that saved phytosians and lazarupela vitalis from extinction. While the Mother Tree became a chief target among Minkt forces, forces loyal to the Tunx Church knew it was the one thing that could ensure their continued survival, even if they were to all die. While the topic is still hotly debated and controversial among phytosians, official, early records of the Gukdem Confederacy indicate that for at least a few days, after a final battle between what little was left of both sides, phytosians were extinct. While there were some stranded survivors at sea or otherwise isolated in the wildernesses of either Guli or Wele, scholars, even those not associated with the Confederacy, generally agree that Avra was free of living, breathing phytosians for some time. It was only after several jars filled with blood crashed into the Mother Tree from orbit that some of the dead returned and began to rebuild. In light of the horror caused by such a small group with such devastating technology, the Gukdem Confederacy was formed from the ashes, to be a conglomerate of the various surviving powers. It quickly grew into an authoritarian, strict entity, which began to systematically herd and butcher existing animals to spurn on the phytosian population. Newborn phytosians would immediately undergo re-education for integration into a modernized, unified world.
It took 173 years for the Confederacy to fully restore the phytosian population, and another 309 for them to advance to the point of what would be considered an information era in 2495, due to difficulty in creating complicated machinery for computing and automation. Sixteen years of oppressed peace and prosperity later, Sano-Waltfield Industries drones landed on Mulvoda. When the machines were immediately shot down and scrapped, Sol Interplanetary Coalition investigators moved to identify the hostile, illegal colonists. Finding and scanning the planet to be filled with modernized, well-armed plant people, extreme xenophobes campaigned to glass the planet from orbit. Cautious contact prevailed, and it was not until 2513 that proper, understood communication via wideband radio was established. The Confederacy displayed a similar caution at first, but when they realized the mentalities and intelligence of the varied star-beings were comparable to their own, they immediately put forward limited trade agreements of their unique crop and promised to engage in further discussions for integration into a galactic community.
Today, few embassies exist on their planet, and what Coalition civilians or officials are permitted to see is often covered with censorship. The talks of working diplomats into what could become the Innergalactic Union are lethargic, made slower by humanity’s own divisiveness on the creation of such a body. Scarcely are phytosians seen in SIC space. Those that tend to be political outcasts or Confederate loyalists seeking to better understand the vastness of the universe before them, before eventually, at some undefined point in the future, returning back to report their findings.
Naming Conventions
Soon.
Culture
Soon.
Lifespan and Health
Also soon.
Roleplay Traits
- Generally keeps to themselves, though can also be oddly eccentric in mannerisms, emotions, and presentation. Some wholly reject the authoritarian rule of the newfound Confederacy, while others might simply be unhinged from countless years of memories, or they might maintain an unwavering belief in the Confederacy
- While their names on Nanotrasen stations tend to curiously be simple fruits, these new identities are often taken to avoid potential persecution from Confederate secret police or recognition of their old lives, if they’re loyalists
- Can theoretically live forever, though their memories and identities become blurred over several generations of rebirth
- Either grossly fascinated or horrified of fire, due to its controversial relation to their existence
- Beyond nyctophobic; most commonly have contingencies of backups to produce light on their person in case something were to happen to the standard illumination present aboard ships or station
- Unafraid of traditional death, being quick to throw themselves into lethal situations if they feel their body might be recovered if their blood isn’t already safely stored elsewhere
- Often massively inconsiderate of traditional mortal dread. Several are familiar with gallows humor of some kind, though some purposefully tap into it to unnerve other organics around them
- Unfeeling of sorrow or guilt in most cases; those smart enough accept that their friends will die and their life will move on. Some might encourage beloved companions to take on lazarupela vitalis, to continue their life anew