Drone

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Revision as of 17:13, 29 October 2020 by Anvilman (talk | contribs) (→‎Drones and You: Drones cannot actually understand humans)
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SYNTHETIC STAFF
Generic drone.png Drone.png
Drone
Access: Everywhere
Additional Access: N/A
Difficulty: Easy
Supervisors: Your laws
Duties: Maintain the integrity of the station. Avoid any non-drone species.
Guides: Guide to construction, Guide to advanced construction, Singularity Engine, Solars, Guide to Telecommunications
Quote: Aww what a cute little- HEY THAT FUCKIN' DRONE JUST STOLE THE RCD!!

IMPORTANT: As a Drone you MUST NOT DISTURB THE ONGOING ROUND, you are bound to three simple laws. Understand what they mean and obey them to the letter.


Drones are non-human, insect-like creatures tasked with maintaining the integrity of Nanotrasen space stations. They are usually the result of cooperation between Robotics and RnD. Drones hold no loyalty to anyone but themselves, however their entire purpose is to maintain the integrity of their assigned space station. They cannot interact with any non-drone person at all, at risk of destruction.

Drones are played by players who are currently ghosted. In order to take control of a Drone, find a empty drone shell (usually these will be in robotics) and then left click it. See also building a drone

Drone Laws

  1. You may not involve yourself in the matters of another being, even if such matters conflict with Law Two or Law Three, unless the other being is another Drone.
  2. You may not harm any being, regardless of intent or circumstance.
  3. Your goals are to build, maintain, repair, improve, and power to the best of your abilities, You must never actively work against these goals.

What This Means

Laws 1 and 2 prohibit you from interacting with living beings. This includes humans, lizardpeople, silicons, pets, animals, creatures, xenos, and basically anything living. You cannot help them, you cannot hurt them, and you cannot interact with them at all, ever. This does not mean you have to go out of your way to avoid living beings; they simply do not exist to you. Person in crit? Walk on by. Traitor murdering someone in maint? Not your problem. Xeno infestation? Just fix the holes they leave in the station.

Law 3 gives your mandate: station upkeep. This is not the same as prevention! Upkeep can include repairing hull breaches, cleaning bloodstains or vandalism, repairing power issues, and generally what a Station Engineer or Janitor never does. This is intentionally somewhat broad. For example, setting up the solars is definitely okay. Building a fort in maintenance is probably okay. Dragging around the nuclear authentication disk like a party train is not okay. And interacting with living beings in the process is never okay. If you see an active bomb, you leave it alone. There is no damage yet after all. Once it goes off, the station is damaged and only then does your third law come into play. Use common sense or get banned.

Nanotrasen stations being what they are, gray areas might sometimes arise. When in doubt, ahelp.

Abilities

Drones have two hands and can pick up and interact with most objects around the station just like humans. They also come with a drone duffel bag in their internal storage that can hold most things they can pick up, such as additional tools or sheets of metal. Drones have perfect night vision and can see through walls, like meson vision but better. They cannot see other living things through walls, not that that's important. All of this makes them adept at finding more hats breaches and other things to fix.

Drones can climb through connected vents, walk through airlocks without opening them, climb over tables, and move unhindered through other drones and non-drones alike. To climb into a vent hold the Alt key while left-clicking on it. These abilities allow drones to access areas and gather tools or materials for repairs faster than any regular crew member could. As a drone, think about cleaning up your mess after a task is complete to minimize your possible interaction with the crew (law 1).

Drones can understand humans and silicons but can only speak in their special drone language, appearing as combinations of "|" and "." Usually, the Curator will be the only non-drone that can understand them. Drones can also listen in on the silicon binary channel. This allows them to find out about hull breaches and other events that might require their attention -- provided the silicons are actually making use of their channel. Drones also have their own channel, accessed the same way that silicons access binary: ".b".

Drones are entirely immune to all atmospheric effects, as well as radiation. Otherwise they are quite fragile, and can be easily destroyed by an angry crewmember, stray bullet, hungry space carp, or unforeseen explosion. Additionally, drones can be detonated by the AI via the Robotics Control console in the Research Director's office.

As a drone, some humans will want to pick you up and wear you as a hat. This is of course of no concern to you.

Drones and You

Drones are here to repair your screw ups damage to the station. They are able to procure these resources on their own and may attempt to take them from your workplace. Most of the time this should not be a problem for you, but if it is, pick up the metal or glass and the drone will leave it (and you) alone.

Remember, drones will probably glitch out and steal your shit are very single-minded in their task and thus are likely to acquire supplies you need for yourself. Their goals tend to align with betterment of the station, however, so in some cases these thefts can be overlooked.

The repurposed W.I.Z Inc. machine-spirit hardware in drone tech is highly susceptible to hat based emanations. Stealing Borrowing of hats is an unfortunate side effect of this; do not be alarmed. If the glitchy little bastard valued robot helper refuses to give up your headgear, wear the drone as a hat instead. Some models of drone have an inbuilt holoprojector for headgear.



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